CBoneTransformData: Make use of size_t where applicable
Plays nicer with standard containers and prevents truncation warnings.
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@ -14,13 +14,13 @@ public:
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CBoneTransformData() = default;
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explicit CBoneTransformData(CSkeleton *pSkel) { ResizeToSkeleton(pSkel); }
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void ResizeToSkeleton(CSkeleton *pSkel) { mBoneMatrices.resize(pSkel ? pSkel->MaxBoneID() + 1 : 0); }
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CTransform4f& BoneMatrix(uint32 BoneID) { return mBoneMatrices[BoneID]; }
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const CTransform4f& BoneMatrix(uint32 BoneID) const { return mBoneMatrices[BoneID]; }
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CTransform4f& BoneMatrix(size_t BoneID) { return mBoneMatrices[BoneID]; }
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const CTransform4f& BoneMatrix(size_t BoneID) const { return mBoneMatrices[BoneID]; }
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const void* Data() const { return mBoneMatrices.data(); }
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uint32 DataSize() const { return mBoneMatrices.size() * sizeof(CTransform4f); }
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uint32 NumTrackedBones() const { return mBoneMatrices.size(); }
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CTransform4f& operator[](uint32 BoneIndex) { return BoneMatrix(BoneIndex); }
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const CTransform4f& operator[](uint32 BoneIndex) const { return BoneMatrix(BoneIndex); }
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size_t DataSize() const { return mBoneMatrices.size() * sizeof(CTransform4f); }
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size_t NumTrackedBones() const { return mBoneMatrices.size(); }
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CTransform4f& operator[](size_t BoneIndex) { return BoneMatrix(BoneIndex); }
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const CTransform4f& operator[](size_t BoneIndex) const { return BoneMatrix(BoneIndex); }
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};
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#endif // CBONETRANSFORMDATA
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