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https://github.com/AxioDL/PrimeWorldEditor.git
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Added support for attaching assets from properties to locator bones in the World Editor
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@@ -4,6 +4,7 @@
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#include "CBasicModel.h"
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#include "SSurface.h"
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#include "Core/Resource/CMaterialSet.h"
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#include "Core/Resource/CSkeleton.h"
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#include "Core/Resource/CSkin.h"
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#include "Core/OpenGL/CIndexBuffer.h"
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#include "Core/OpenGL/GLCommon.h"
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@@ -40,7 +41,7 @@ public:
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bool HasTransparency(u32 MatSet);
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bool IsSurfaceTransparent(u32 Surface, u32 MatSet);
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bool IsSkinned() const { return (mpSkin != nullptr); }
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inline bool IsSkinned() const { return (mpSkin != nullptr); }
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private:
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CIndexBuffer* InternalGetIBO(u32 Surface, EGXPrimitiveType Primitive);
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