Added support for attaching assets from properties to locator bones in the World Editor

This commit is contained in:
parax0
2016-04-30 06:17:02 -06:00
parent 2655f9d3fd
commit cf84f9909a
42 changed files with 575 additions and 255 deletions

View File

@@ -4,6 +4,7 @@
#include "CBasicModel.h"
#include "SSurface.h"
#include "Core/Resource/CMaterialSet.h"
#include "Core/Resource/CSkeleton.h"
#include "Core/Resource/CSkin.h"
#include "Core/OpenGL/CIndexBuffer.h"
#include "Core/OpenGL/GLCommon.h"
@@ -40,7 +41,7 @@ public:
bool HasTransparency(u32 MatSet);
bool IsSurfaceTransparent(u32 Surface, u32 MatSet);
bool IsSkinned() const { return (mpSkin != nullptr); }
inline bool IsSkinned() const { return (mpSkin != nullptr); }
private:
CIndexBuffer* InternalGetIBO(u32 Surface, EGXPrimitiveType Primitive);