mirror of
https://github.com/AxioDL/PrimeWorldEditor.git
synced 2025-12-13 23:26:19 +00:00
Added support for attaching assets from properties to locator bones in the World Editor
This commit is contained in:
157
src/Core/Scene/CScriptAttachNode.cpp
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157
src/Core/Scene/CScriptAttachNode.cpp
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@@ -0,0 +1,157 @@
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#include "CScriptAttachNode.h"
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#include "CScriptNode.h"
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#include "Core/Render/CRenderer.h"
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#include "Core/Resource/Script/IProperty.h"
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#include <Common/Assert.h>
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CScriptAttachNode::CScriptAttachNode(CScene *pScene, const TIDString& rkAttachProperty, const TString& rkLocator, CScriptNode *pParent)
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: CSceneNode(pScene, -1, pParent)
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, mpScriptNode(pParent)
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, mLocatorName(rkLocator)
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{
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CPropertyStruct *pBaseStruct = pParent->Instance()->Properties();
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mpAttachAssetProp = pBaseStruct->PropertyByIDString(rkAttachProperty);
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if (mpAttachAssetProp) AttachPropertyModified();
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ParentDisplayAssetChanged(mpScriptNode->DisplayAsset());
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}
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void CScriptAttachNode::AttachPropertyModified()
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{
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if (mpAttachAssetProp)
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{
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if (mpAttachAssetProp->Type() == eFileProperty)
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mpAttachAsset = TPropCast<TFileProperty>(mpAttachAssetProp)->Get().Load();
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else if (mpAttachAssetProp->Type() == eCharacterProperty)
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mpAttachAsset = TPropCast<TCharacterProperty>(mpAttachAssetProp)->Get().AnimSet();
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CModel *pModel = Model();
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if (pModel && pModel->Type() == eModel)
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mLocalAABox = pModel->AABox();
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else
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mLocalAABox = CAABox::skInfinite;
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MarkTransformChanged();
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}
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}
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void CScriptAttachNode::ParentDisplayAssetChanged(CResource *pNewDisplayAsset)
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{
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if (pNewDisplayAsset->Type() == eAnimSet)
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{
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CSkeleton *pSkel = mpScriptNode->ActiveSkeleton();
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mpLocator = pSkel->BoneByName(mLocatorName);
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}
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else
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{
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mpLocator = nullptr;
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}
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MarkTransformChanged();
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}
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CModel* CScriptAttachNode::Model() const
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{
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if (mpAttachAsset)
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{
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if (mpAttachAsset->Type() == eModel)
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return static_cast<CModel*>(mpAttachAsset.RawPointer());
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if (mpAttachAsset->Type() == eAnimSet)
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{
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TCharacterProperty *pProp = TPropCast<TCharacterProperty>(mpAttachAssetProp);
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return pProp->Get().GetCurrentModel();
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}
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}
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return nullptr;
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}
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void CScriptAttachNode::AddToRenderer(CRenderer *pRenderer, const SViewInfo& rkViewInfo)
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{
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CModel *pModel = Model();
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if (!pModel) return;
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if (rkViewInfo.ViewFrustum.BoxInFrustum(AABox()))
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{
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if (pModel->HasTransparency(0))
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AddSurfacesToRenderer(pRenderer, pModel, 0, rkViewInfo);
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else
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pRenderer->AddMesh(this, -1, AABox(), false, eDrawMesh);
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if (mpParent->IsSelected() && !rkViewInfo.GameMode)
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pRenderer->AddMesh(this, -1, AABox(), false, eDrawSelection);
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}
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}
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void CScriptAttachNode::Draw(FRenderOptions Options, int ComponentIndex, const SViewInfo& rkViewInfo)
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{
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LoadModelMatrix();
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mpParent->LoadLights(rkViewInfo);
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CGraphics::SetupAmbientColor();
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CGraphics::UpdateVertexBlock();
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CGraphics::sPixelBlock.TintColor = mpParent->TintColor(rkViewInfo);
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CGraphics::sPixelBlock.TevColor = CColor::skWhite;
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CGraphics::UpdatePixelBlock();
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if (ComponentIndex < 0)
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Model()->Draw(Options, 0);
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else
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Model()->DrawSurface(Options, ComponentIndex, 0);
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}
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void CScriptAttachNode::DrawSelection()
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{
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LoadModelMatrix();
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glBlendFunc(GL_ONE, GL_ZERO);
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Model()->DrawWireframe(eNoRenderOptions, mpParent->WireframeColor());
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}
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void CScriptAttachNode::RayAABoxIntersectTest(CRayCollisionTester& rTester, const SViewInfo& /*rkViewInfo*/)
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{
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CModel *pModel = Model();
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if (!pModel) return;
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const CRay& rkRay = rTester.Ray();
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std::pair<bool,float> BoxResult = AABox().IntersectsRay(rkRay);
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if (BoxResult.first)
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rTester.AddNodeModel(this, pModel);
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}
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SRayIntersection CScriptAttachNode::RayNodeIntersectTest(const CRay& rkRay, u32 AssetID, const SViewInfo& rkViewInfo)
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{
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FRenderOptions Options = rkViewInfo.pRenderer->RenderOptions();
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SRayIntersection Out;
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Out.pNode = mpParent;
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Out.ComponentIndex = AssetID;
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CRay TransformedRay = rkRay.Transformed(Transform().Inverse());
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std::pair<bool,float> Result = Model()->GetSurface(AssetID)->IntersectsRay(TransformedRay, Options.HasFlag(eEnableBackfaceCull));
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if (Result.first)
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{
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Out.Hit = true;
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CVector3f HitPoint = TransformedRay.PointOnRay(Result.second);
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CVector3f WorldHitPoint = Transform() * HitPoint;
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Out.Distance = rkRay.Origin().Distance(WorldHitPoint);
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}
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else Out.Hit = false;
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return Out;
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}
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// ************ PROTECTED ************
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void CScriptAttachNode::CalculateTransform(CTransform4f& rOut) const
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{
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if (mpLocator)
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rOut = mpScriptNode->BoneTransform(mpLocator->ID(), false);
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CSceneNode::CalculateTransform(rOut);
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}
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37
src/Core/Scene/CScriptAttachNode.h
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37
src/Core/Scene/CScriptAttachNode.h
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@@ -0,0 +1,37 @@
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#ifndef CSCRIPTATTACHNODE_H
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#define CSCRIPTATTACHNODE_H
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#include "CSceneNode.h"
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#include "Core/Resource/Script/IProperty.h"
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class CScriptNode;
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class CScriptAttachNode : public CSceneNode
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{
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CScriptNode *mpScriptNode;
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TResPtr<CResource> mpAttachAsset;
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IProperty *mpAttachAssetProp;
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TString mLocatorName;
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CBone *mpLocator;
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public:
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explicit CScriptAttachNode(CScene *pScene, const TIDString& rkAttachProperty, const TString& rkLocator, CScriptNode *pParent);
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void AttachPropertyModified();
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void ParentDisplayAssetChanged(CResource *pNewDisplayAsset);
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CModel* Model() const;
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ENodeType NodeType() { return eScriptAttachNode; }
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void AddToRenderer(CRenderer *pRenderer, const SViewInfo& rkViewInfo);
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void Draw(FRenderOptions Options, int ComponentIndex, const SViewInfo& rkViewInfo);
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void DrawSelection();
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void RayAABoxIntersectTest(CRayCollisionTester& rTester, const SViewInfo& rkViewInfo);
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SRayIntersection RayNodeIntersectTest(const CRay& rkRay, u32 AssetID, const SViewInfo& rkViewInfo);
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inline IProperty* AttachProperty() const { return mpAttachAssetProp; }
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protected:
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void CalculateTransform(CTransform4f& rOut) const;
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};
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#endif // CSCRIPTATTACHNODE_H
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@@ -7,6 +7,7 @@
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#include "Core/Resource/Script/CMasterTemplate.h"
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#include "Core/Resource/Script/CScriptLayer.h"
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#include "Core/ScriptExtra/CScriptExtra.h"
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#include <Common/Assert.h>
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#include <Math/MathUtil.h>
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CScriptNode::CScriptNode(CScene *pScene, u32 NodeID, CSceneNode *pParent, CScriptObject *pInstance)
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@@ -15,10 +16,12 @@ CScriptNode::CScriptNode(CScene *pScene, u32 NodeID, CSceneNode *pParent, CScrip
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, mpVolumePreviewNode(nullptr)
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, mHasVolumePreview(false)
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, mpInstance(pInstance)
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, mpBillboard(nullptr)
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, mpExtra(nullptr)
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{
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ASSERT(pInstance);
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// Evaluate instance
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SetActiveModel(nullptr);
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SetDisplayAsset(nullptr);
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mpCollisionNode = new CCollisionNode(pScene, -1, this);
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mpCollisionNode->SetInheritance(true, true, false);
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@@ -36,8 +39,9 @@ CScriptNode::CScriptNode(CScene *pScene, u32 NodeID, CSceneNode *pParent, CScrip
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SetName("[" + pTemp->Name() + "] " + mpInstance->InstanceName());
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// Determine display assets
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SetActiveModel(mpInstance->DisplayModel());
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mpBillboard = mpInstance->Billboard();
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SetDisplayAsset(mpInstance->DisplayAsset());
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mCharIndex = mpInstance->ActiveCharIndex();
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mAnimIndex = mpInstance->ActiveAnimIndex();
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mpCollisionNode->SetCollision(mpInstance->Collision());
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// Create preview volume node
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@@ -54,6 +58,14 @@ CScriptNode::CScriptNode(CScene *pScene, u32 NodeID, CSceneNode *pParent, CScrip
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}
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}
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// Create attachment nodes
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for (u32 iAttach = 0; iAttach < pTemp->NumAttachments(); iAttach++)
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{
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const SAttachment& rkAttach = pTemp->Attachment(iAttach);
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CScriptAttachNode *pAttach = new CScriptAttachNode(pScene, rkAttach.AttachProperty, rkAttach.LocatorName, this);
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mAttachments.push_back(pAttach);
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}
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// Fetch LightParameters
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mpLightParameters = new CLightParameters(mpInstance->LightParameters(), mpInstance->MasterTemplate()->Game());
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SetLightLayerIndex(mpLightParameters->LightLayerIndex());
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@@ -75,10 +87,12 @@ ENodeType CScriptNode::NodeType()
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void CScriptNode::PostLoad()
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{
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if (mpActiveModel)
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CModel *pModel = ActiveModel();
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if (pModel)
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{
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mpActiveModel->BufferGL();
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mpActiveModel->GenerateMaterialShaders();
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pModel->BufferGL();
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pModel->GenerateMaterialShaders();
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}
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}
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@@ -130,17 +144,22 @@ void CScriptNode::AddToRenderer(CRenderer *pRenderer, const SViewInfo& rkViewInf
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if (rkViewInfo.ShowFlags & eShowObjectGeometry || rkViewInfo.GameMode)
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{
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for (u32 iAttach = 0; iAttach < mAttachments.size(); iAttach++)
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mAttachments[iAttach]->AddToRenderer(pRenderer, rkViewInfo);
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if (rkViewInfo.ViewFrustum.BoxInFrustum(AABox()))
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{
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if (!mpActiveModel)
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CModel *pModel = ActiveModel();
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if (!pModel)
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pRenderer->AddMesh(this, -1, AABox(), false, eDrawMesh);
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else
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{
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if (!mpActiveModel->HasTransparency(0))
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if (!pModel->HasTransparency(0))
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pRenderer->AddMesh(this, -1, AABox(), false, eDrawMesh);
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else
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AddSurfacesToRenderer(pRenderer, mpActiveModel, 0, rkViewInfo);
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AddSurfacesToRenderer(pRenderer, pModel, 0, rkViewInfo);
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}
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}
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}
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@@ -160,7 +179,7 @@ void CScriptNode::AddToRenderer(CRenderer *pRenderer, const SViewInfo& rkViewInf
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void CScriptNode::Draw(FRenderOptions Options, int ComponentIndex, const SViewInfo& rkViewInfo)
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{
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if (!mpInstance) return;
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if (!mpInstance || !mpDisplayAsset) return;
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// Draw model
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if (UsesModel())
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@@ -191,9 +210,11 @@ void CScriptNode::Draw(FRenderOptions Options, int ComponentIndex, const SViewIn
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LoadModelMatrix();
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// Draw model if possible!
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if (mpActiveModel)
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CModel *pModel = ActiveModel();
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if (pModel)
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{
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if (mpActiveModel->IsSkinned()) CGraphics::LoadIdentityBoneTransforms();
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if (pModel->IsSkinned()) CGraphics::LoadIdentityBoneTransforms();
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if (mpExtra) CGraphics::sPixelBlock.TevColor = mpExtra->TevColor();
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else CGraphics::sPixelBlock.TevColor = CColor::skWhite;
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@@ -202,9 +223,9 @@ void CScriptNode::Draw(FRenderOptions Options, int ComponentIndex, const SViewIn
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CGraphics::UpdatePixelBlock();
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if (ComponentIndex < 0)
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mpActiveModel->Draw(Options, 0);
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pModel->Draw(Options, 0);
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else
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mpActiveModel->DrawSurface(Options, ComponentIndex, 0);
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pModel->DrawSurface(Options, ComponentIndex, 0);
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}
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// If no model or billboard, default to drawing a purple box
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@@ -219,9 +240,9 @@ void CScriptNode::Draw(FRenderOptions Options, int ComponentIndex, const SViewIn
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}
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// Draw billboard
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else if (mpBillboard)
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else if (mpDisplayAsset->Type() == eTexture)
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{
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CDrawUtil::DrawBillboard(mpBillboard, mPosition, BillboardScale(), TintColor(rkViewInfo));
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CDrawUtil::DrawBillboard(ActiveBillboard(), mPosition, BillboardScale(), TintColor(rkViewInfo));
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}
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}
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@@ -233,7 +254,8 @@ void CScriptNode::DrawSelection()
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// Draw wireframe for models
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if (UsesModel())
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{
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CModel *pModel = (mpActiveModel ? mpActiveModel : CDrawUtil::GetCubeModel());
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CModel *pModel = ActiveModel();
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if (!pModel) pModel = CDrawUtil::GetCubeModel();
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pModel->DrawWireframe(eNoRenderOptions, WireframeColor());
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}
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@@ -309,7 +331,8 @@ void CScriptNode::RayAABoxIntersectTest(CRayCollisionTester& rTester, const SVie
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if (BoxResult.first)
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{
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if (mpActiveModel) rTester.AddNodeModel(this, mpActiveModel);
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CModel *pModel = ActiveModel();
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if (pModel) rTester.AddNodeModel(this, pModel);
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else rTester.AddNode(this, 0, BoxResult.second);
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}
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}
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@@ -326,6 +349,12 @@ void CScriptNode::RayAABoxIntersectTest(CRayCollisionTester& rTester, const SVie
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std::pair<bool,float> BoxResult = BillBox.IntersectsRay(rkRay);
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if (BoxResult.first) rTester.AddNode(this, 0, BoxResult.second);
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}
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// Run ray check on child nodes as well
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mpCollisionNode->RayAABoxIntersectTest(rTester, rkViewInfo);
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for (u32 iAttach = 0; iAttach < mAttachments.size(); iAttach++)
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mAttachments[iAttach]->RayAABoxIntersectTest(rTester, rkViewInfo);
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}
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SRayIntersection CScriptNode::RayNodeIntersectTest(const CRay& rkRay, u32 AssetID, const SViewInfo& rkViewInfo)
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@@ -339,7 +368,8 @@ SRayIntersection CScriptNode::RayNodeIntersectTest(const CRay& rkRay, u32 AssetI
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// Model test
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if (UsesModel())
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{
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CModel *pModel = (mpActiveModel ? mpActiveModel : CDrawUtil::GetCubeModel());
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CModel *pModel = ActiveModel();
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if (!pModel) pModel = CDrawUtil::GetCubeModel();
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CRay TransformedRay = rkRay.Transformed(Transform().Inverse());
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std::pair<bool,float> Result = pModel->GetSurface(AssetID)->IntersectsRay(TransformedRay, ((Options & eEnableBackfaceCull) == 0));
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@@ -385,7 +415,7 @@ SRayIntersection CScriptNode::RayNodeIntersectTest(const CRay& rkRay, u32 AssetI
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// Step 4: look up the hit texel and check whether it's transparent or opaque
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CVector2f TexCoord = (LocalHitPoint + CVector2f(1.f)) * 0.5f;
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TexCoord.X = -TexCoord.X + 1.f;
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float TexelAlpha = mpBillboard->ReadTexelAlpha(TexCoord);
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float TexelAlpha = ActiveBillboard()->ReadTexelAlpha(TexCoord);
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if (TexelAlpha < 0.25f)
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Out.Hit = false;
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@@ -450,24 +480,24 @@ void CScriptNode::PropertyModified(IProperty *pProp)
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// Update resources
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if (pProp->Type() == eCharacterProperty)
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{
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mpInstance->EvaluateDisplayModel();
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SetActiveModel(mpInstance->DisplayModel());
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mpInstance->EvaluateDisplayAsset();
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mCharIndex = mpInstance->ActiveCharIndex();
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mAnimIndex = mpInstance->ActiveAnimIndex();
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SetDisplayAsset(mpInstance->DisplayAsset());
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}
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else if (pProp->Type() == eFileProperty)
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{
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CFileTemplate *pFile = static_cast<CFileTemplate*>(pProp->Template());
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CFileTemplate *pFileTemp = static_cast<CFileTemplate*>(pProp->Template());
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if (pFile->AcceptsExtension("CMDL") || pFile->AcceptsExtension("ANCS") || pFile->AcceptsExtension("CHAR"))
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if (pFileTemp->AcceptsExtension("CMDL") || pFileTemp->AcceptsExtension("TXTR") || pFileTemp->AcceptsExtension("ANCS") || pFileTemp->AcceptsExtension("CHAR"))
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{
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mpInstance->EvaluateDisplayModel();
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SetActiveModel(mpInstance->DisplayModel());
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mpInstance->EvaluateDisplayAsset();
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mCharIndex = mpInstance->ActiveCharIndex();
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mAnimIndex = mpInstance->ActiveAnimIndex();
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SetDisplayAsset(mpInstance->DisplayAsset());
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}
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else if (pFile->AcceptsExtension("TXTR"))
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{
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mpInstance->EvaluateBillboard();
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mpBillboard = mpInstance->Billboard();
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}
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else if (pFile->AcceptsExtension("DCLN"))
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else if (pFileTemp->AcceptsExtension("DCLN"))
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{
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mpInstance->EvaluateCollisionModel();
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mpCollisionNode->SetCollision(mpInstance->Collision());
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@@ -492,11 +522,19 @@ void CScriptNode::PropertyModified(IProperty *pProp)
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mScale = mpInstance->Scale();
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MarkTransformChanged();
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SetLightLayerIndex(mpLightParameters->LightLayerIndex());
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}
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||||
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// Update script extra
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// Notify attachments
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for (u32 iAttach = 0; iAttach < mAttachments.size(); iAttach++)
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||||
{
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||||
CScriptAttachNode *pAttach = mAttachments[iAttach];
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||||
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||||
if (pAttach->AttachProperty() == pProp)
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pAttach->AttachPropertyModified();
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}
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// Notify script extra
|
||||
if (mpExtra) mpExtra->PropertyModified(pProp);
|
||||
|
||||
// Update game mode visibility
|
||||
@@ -628,12 +666,43 @@ CScriptExtra* CScriptNode::Extra() const
|
||||
|
||||
CModel* CScriptNode::ActiveModel() const
|
||||
{
|
||||
return mpActiveModel;
|
||||
if (mpDisplayAsset)
|
||||
{
|
||||
if (mpDisplayAsset->Type() == eModel)
|
||||
return static_cast<CModel*>(mpDisplayAsset.RawPointer());
|
||||
else if (mpDisplayAsset->Type() == eAnimSet)
|
||||
return static_cast<CAnimSet*>(mpDisplayAsset.RawPointer())->NodeModel(mCharIndex);
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
CAnimSet* CScriptNode::ActiveAnimSet() const
|
||||
{
|
||||
if (mpDisplayAsset && mpDisplayAsset->Type() == eAnimSet)
|
||||
return static_cast<CAnimSet*>(mpDisplayAsset.RawPointer());
|
||||
else
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
CSkeleton* CScriptNode::ActiveSkeleton() const
|
||||
{
|
||||
CAnimSet *pSet = ActiveAnimSet();
|
||||
if (pSet) return pSet->NodeSkeleton(mCharIndex);
|
||||
else return nullptr;
|
||||
}
|
||||
|
||||
CTexture* CScriptNode::ActiveBillboard() const
|
||||
{
|
||||
if (mpDisplayAsset && mpDisplayAsset->Type() == eTexture)
|
||||
return static_cast<CTexture*>(mpDisplayAsset.RawPointer());
|
||||
else
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
bool CScriptNode::UsesModel() const
|
||||
{
|
||||
return ((mpActiveModel != nullptr) || (mpBillboard == nullptr));
|
||||
return (mpDisplayAsset == nullptr || ActiveModel() != nullptr);
|
||||
}
|
||||
|
||||
bool CScriptNode::HasPreviewVolume() const
|
||||
@@ -655,12 +724,38 @@ CVector2f CScriptNode::BillboardScale() const
|
||||
return Out * 0.5f * Template()->PreviewScale();
|
||||
}
|
||||
|
||||
// ************ PROTECTED ************
|
||||
void CScriptNode::SetActiveModel(CModel *pModel)
|
||||
CTransform4f CScriptNode::BoneTransform(u32 BoneID, bool Absolute) const
|
||||
{
|
||||
mpActiveModel = pModel;
|
||||
mLocalAABox = (pModel ? pModel->AABox() : CAABox::skOne);
|
||||
MarkTransformChanged();
|
||||
CTransform4f Out;
|
||||
CSkeleton *pSkel = ActiveSkeleton();
|
||||
|
||||
if (pSkel)
|
||||
{
|
||||
CBone *pBone = pSkel->BoneByID(BoneID);
|
||||
Out.Translate(pBone->Position());
|
||||
}
|
||||
|
||||
if (Absolute) Out = Transform() * Out;
|
||||
|
||||
return Out;
|
||||
}
|
||||
|
||||
// ************ PROTECTED ************
|
||||
void CScriptNode::SetDisplayAsset(CResource *pRes)
|
||||
{
|
||||
if (mpDisplayAsset != pRes)
|
||||
{
|
||||
mpDisplayAsset = pRes;
|
||||
CModel *pModel = ActiveModel();
|
||||
mLocalAABox = (pModel ? pModel->AABox() : CAABox::skOne);
|
||||
MarkTransformChanged();
|
||||
|
||||
for (u32 iAttach = 0; iAttach < mAttachments.size(); iAttach++)
|
||||
mAttachments[iAttach]->ParentDisplayAssetChanged(pRes);
|
||||
|
||||
if (mpExtra)
|
||||
mpExtra->DisplayAssetChanged(pRes);
|
||||
}
|
||||
}
|
||||
|
||||
void CScriptNode::CalculateTransform(CTransform4f& rOut) const
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
#define CSCRIPTNODE_H
|
||||
|
||||
#include "CSceneNode.h"
|
||||
#include "CScriptAttachNode.h"
|
||||
#include "CModelNode.h"
|
||||
#include "CCollisionNode.h"
|
||||
#include "Core/Resource/Script/CScriptObject.h"
|
||||
@@ -14,9 +15,11 @@ class CScriptNode : public CSceneNode
|
||||
CScriptObject *mpInstance;
|
||||
CScriptExtra *mpExtra;
|
||||
|
||||
TResPtr<CModel> mpActiveModel;
|
||||
TResPtr<CTexture> mpBillboard;
|
||||
TResPtr<CResource> mpDisplayAsset;
|
||||
u32 mCharIndex;
|
||||
u32 mAnimIndex;
|
||||
CCollisionNode *mpCollisionNode;
|
||||
std::vector<CScriptAttachNode*> mAttachments;
|
||||
|
||||
bool mHasValidPosition;
|
||||
bool mHasVolumePreview;
|
||||
@@ -53,14 +56,21 @@ public:
|
||||
CScriptObject* Instance() const;
|
||||
CScriptTemplate* Template() const;
|
||||
CScriptExtra* Extra() const;
|
||||
CModel* ActiveModel() const;
|
||||
bool UsesModel() const;
|
||||
bool HasPreviewVolume() const;
|
||||
CAABox PreviewVolumeAABox() const;
|
||||
CVector2f BillboardScale() const;
|
||||
CTransform4f BoneTransform(u32 BoneID, bool Absolute) const;
|
||||
|
||||
CModel* ActiveModel() const;
|
||||
CAnimSet* ActiveAnimSet() const;
|
||||
CSkeleton* ActiveSkeleton() const;
|
||||
CTexture* ActiveBillboard() const;
|
||||
bool UsesModel() const;
|
||||
|
||||
inline CResource* DisplayAsset() const { return mpDisplayAsset; }
|
||||
|
||||
protected:
|
||||
void SetActiveModel(CModel *pModel);
|
||||
void SetDisplayAsset(CResource *pRes);
|
||||
void CalculateTransform(CTransform4f& rOut) const;
|
||||
};
|
||||
|
||||
|
||||
@@ -12,8 +12,9 @@ enum ENodeType
|
||||
eCollisionNode = 0x8,
|
||||
eScriptNode = 0x10,
|
||||
eScriptExtraNode = 0x20,
|
||||
eLightNode = 0x40,
|
||||
eAllNodeTypes = 0x7F
|
||||
eScriptAttachNode = 0x40,
|
||||
eLightNode = 0x80,
|
||||
eAllNodeTypes = 0xFFFFFFFF
|
||||
};
|
||||
|
||||
DECLARE_FLAGS(ENodeType, FNodeFlags)
|
||||
|
||||
Reference in New Issue
Block a user