Added support for attaching assets from properties to locator bones in the World Editor
This commit is contained in:
parent
2655f9d3fd
commit
cf84f9909a
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@ -194,7 +194,8 @@ HEADERS += \
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Render/CBoneTransformData.h \
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Resource/CSkin.h \
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Resource/Factory/CSkinLoader.h \
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Render/EDepthGroup.h
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Render/EDepthGroup.h \
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Scene/CScriptAttachNode.h
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# Source Files
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SOURCES += \
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@ -279,4 +280,5 @@ SOURCES += \
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Resource/CAnimation.cpp \
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Resource/Factory/CAnimationLoader.cpp \
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Resource/Factory/CSkinLoader.cpp \
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Resource/Model/EVertexAttribute.cpp
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Resource/Model/EVertexAttribute.cpp \
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Scene/CScriptAttachNode.cpp
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@ -7,8 +7,8 @@
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CAnimationParameters::CAnimationParameters()
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: mGame(ePrime)
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, mNodeIndex(0)
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, mUnknown1(0)
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, mCharIndex(0)
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, mAnimIndex(0)
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, mUnknown2(0)
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, mUnknown3(0)
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{
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@ -16,8 +16,8 @@ CAnimationParameters::CAnimationParameters()
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CAnimationParameters::CAnimationParameters(EGame Game)
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: mGame(Game)
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, mNodeIndex(0)
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, mUnknown1(0)
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, mCharIndex(0)
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, mAnimIndex(0)
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, mUnknown2(0)
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, mUnknown3(0)
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{
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@ -25,22 +25,22 @@ CAnimationParameters::CAnimationParameters(EGame Game)
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CAnimationParameters::CAnimationParameters(IInputStream& rSCLY, EGame Game)
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: mGame(Game)
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, mNodeIndex(0)
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, mUnknown1(0)
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, mCharIndex(0)
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, mAnimIndex(0)
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, mUnknown2(0)
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, mUnknown3(0)
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{
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if (Game <= eEchoes)
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{
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mCharacter = CResourceInfo(rSCLY.ReadLong(), "ANCS");
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mNodeIndex = rSCLY.ReadLong();
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mUnknown1 = rSCLY.ReadLong();
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mCharIndex = rSCLY.ReadLong();
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mAnimIndex = rSCLY.ReadLong();
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}
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else if (Game <= eCorruption)
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{
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mCharacter = CResourceInfo(rSCLY.ReadLongLong(), "CHAR");
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mUnknown1 = rSCLY.ReadLong();
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mAnimIndex = rSCLY.ReadLong();
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}
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else if (Game == eReturns)
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@ -50,7 +50,7 @@ CAnimationParameters::CAnimationParameters(IInputStream& rSCLY, EGame Game)
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// 0x80 - CharacterAnimationSet is empty.
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if (Flags & 0x80)
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{
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mUnknown1 = -1;
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mAnimIndex = -1;
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mUnknown2 = 0;
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mUnknown3 = 0;
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return;
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@ -60,9 +60,9 @@ CAnimationParameters::CAnimationParameters(IInputStream& rSCLY, EGame Game)
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// 0x20 - Default Anim is present
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if (Flags & 0x20)
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mUnknown1 = rSCLY.ReadLong();
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mAnimIndex = rSCLY.ReadLong();
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else
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mUnknown1 = -1;
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mAnimIndex = -1;
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// 0x40 - Two-value struct is present
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if (Flags & 0x40)
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@ -85,8 +85,8 @@ void CAnimationParameters::Write(IOutputStream& rSCLY)
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if (mCharacter.IsValid())
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{
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rSCLY.WriteLong(mCharacter.ID().ToLong());
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rSCLY.WriteLong(mNodeIndex);
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rSCLY.WriteLong(mUnknown1);
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rSCLY.WriteLong(mCharIndex);
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rSCLY.WriteLong(mAnimIndex);
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}
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else
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{
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@ -101,7 +101,7 @@ void CAnimationParameters::Write(IOutputStream& rSCLY)
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if (mCharacter.IsValid())
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{
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rSCLY.WriteLongLong(mCharacter.ID().ToLongLong());
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rSCLY.WriteLong(mUnknown1);
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rSCLY.WriteLong(mAnimIndex);
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}
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else
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@ -119,14 +119,14 @@ void CAnimationParameters::Write(IOutputStream& rSCLY)
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else
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{
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u8 Flag = 0;
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if (mUnknown1 != -1) Flag |= 0x20;
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if (mAnimIndex != -1) Flag |= 0x20;
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if (mUnknown2 != 0 || mUnknown3 != 0) Flag |= 0x40;
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rSCLY.WriteByte(Flag);
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rSCLY.WriteLongLong(mCharacter.ID().ToLongLong());
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if (Flag & 0x20)
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rSCLY.WriteLong(mUnknown1);
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rSCLY.WriteLong(mAnimIndex);
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if (Flag & 0x40)
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{
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@ -144,7 +144,7 @@ CModel* CAnimationParameters::GetCurrentModel(s32 NodeIndex /*= -1*/)
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CAnimSet *pSet = (CAnimSet*) mCharacter.Load();
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if (!pSet) return nullptr;
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if (pSet->Type() != eAnimSet) return nullptr;
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if (NodeIndex == -1) NodeIndex = mNodeIndex;
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if (NodeIndex == -1) NodeIndex = mCharIndex;
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if (pSet->NumNodes() <= (u32) NodeIndex) return nullptr;
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return pSet->NodeModel(NodeIndex);
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@ -157,7 +157,7 @@ TString CAnimationParameters::GetCurrentCharacterName(s32 NodeIndex /*= -1*/)
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CAnimSet *pSet = (CAnimSet*) mCharacter.Load();
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if (!pSet) return "";
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if (pSet->Type() != eAnimSet) return "";
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if (NodeIndex == -1) NodeIndex = mNodeIndex;
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if (NodeIndex == -1) NodeIndex = mCharIndex;
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if (pSet->NumNodes() <= (u32) NodeIndex) return "";
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return pSet->NodeName((u32) NodeIndex);
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@ -166,9 +166,11 @@ TString CAnimationParameters::GetCurrentCharacterName(s32 NodeIndex /*= -1*/)
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// ************ ACCESSORS ************
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u32 CAnimationParameters::Unknown(u32 Index)
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{
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// mAnimIndex isn't unknown, but I'm too lazy to move it because there's a lot
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// of UI stuff that depends on these functions atm for accessing and editing parameters.
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switch (Index)
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{
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case 0: return mUnknown1;
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case 0: return mAnimIndex;
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case 1: return mUnknown2;
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case 2: return mUnknown3;
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default: return 0;
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@ -180,7 +182,7 @@ void CAnimationParameters::SetResource(CResourceInfo Res)
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if (Res.Type() == "ANCS" || Res.Type() == "CHAR")
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{
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mCharacter = Res;
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mNodeIndex = 0;
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mCharIndex = 0;
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}
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else
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Log::Error("Resource with invalid type passed to CAnimationParameters: " + Res.ToString());
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@ -190,7 +192,7 @@ void CAnimationParameters::SetUnknown(u32 Index, u32 Value)
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{
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switch (Index)
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{
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case 0: mUnknown1 = Value;
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case 0: mAnimIndex = Value;
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case 1: mUnknown2 = Value;
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case 2: mUnknown3 = Value;
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}
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@ -12,8 +12,8 @@ class CAnimationParameters
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EGame mGame;
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CResourceInfo mCharacter;
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u32 mNodeIndex;
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u32 mUnknown1;
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u32 mCharIndex;
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u32 mAnimIndex;
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u32 mUnknown2;
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u32 mUnknown3;
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@ -29,8 +29,10 @@ public:
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// Accessors
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inline EGame Version() const { return mGame; }
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inline CAnimSet* AnimSet() const { return (CAnimSet*) mCharacter.Load(); }
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inline u32 CharacterIndex() { return mNodeIndex; }
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inline void SetNodeIndex(u32 Index) { mNodeIndex = Index; }
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inline u32 CharacterIndex() const { return mCharIndex; }
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inline u32 AnimIndex() const { return mAnimIndex; }
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inline void SetCharIndex(u32 Index) { mCharIndex = Index; }
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inline void SetAnimIndex(u32 Index) { mAnimIndex = Index; }
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u32 Unknown(u32 Index);
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void SetResource(CResourceInfo Res);
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@ -41,8 +43,8 @@ public:
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{
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return ( (mGame == rkOther.mGame) &&
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(mCharacter == rkOther.mCharacter) &&
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(mNodeIndex == rkOther.mNodeIndex) &&
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(mUnknown1 == rkOther.mUnknown1) &&
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(mCharIndex == rkOther.mCharIndex) &&
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(mAnimIndex == rkOther.mAnimIndex) &&
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(mUnknown2 == rkOther.mUnknown2) &&
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(mUnknown3 == rkOther.mUnknown3) );
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}
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@ -14,7 +14,7 @@ void CBone::UpdateTransform(CBoneTransformData& rData, const SBoneTransformInfo&
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{
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// Get transform data
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SBoneTransformInfo TransformInfo;
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TransformInfo.Position = mPosition;
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TransformInfo.Position = mLocalPosition;
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if (pAnim)
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pAnim->EvaluateTransform(Time, mID, &TransformInfo.Position, &TransformInfo.Rotation, &TransformInfo.Scale);
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@ -41,7 +41,7 @@ void CBone::UpdateTransform(CBoneTransformData& rData, const SBoneTransformInfo&
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CVector3f CBone::TransformedPosition(const CBoneTransformData& rkData) const
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{
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return rkData[mID] * AbsolutePosition();
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return rkData[mID] * Position();
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}
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bool CBone::IsRoot() const
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@ -77,6 +77,17 @@ CBone* CSkeleton::BoneByID(u32 BoneID) const
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return nullptr;
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}
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CBone* CSkeleton::BoneByName(const TString& rkBoneName) const
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{
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for (u32 iBone = 0; iBone < mBones.size(); iBone++)
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{
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if (mBones[iBone]->Name() == rkBoneName)
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return mBones[iBone];
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}
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return nullptr;
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}
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u32 CSkeleton::MaxBoneID() const
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{
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u32 ID = 0;
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@ -37,6 +37,7 @@ public:
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~CSkeleton();
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void UpdateTransform(CBoneTransformData& rData, CAnimation *pAnim, float Time, bool AnchorRoot);
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CBone* BoneByID(u32 BoneID) const;
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CBone* BoneByName(const TString& rkBoneName) const;
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u32 MaxBoneID() const;
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void Draw(FRenderOptions Options, const CBoneTransformData& rkData);
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@ -55,7 +56,9 @@ class CBone
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std::vector<CBone*> mChildren;
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u32 mID;
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CVector3f mPosition;
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CVector3f mLocalPosition;
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CQuaternion mRotation;
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CQuaternion mLocalRotation;
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TString mName;
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CTransform4f mInvBind;
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@ -72,8 +75,9 @@ public:
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inline CBone* ChildByIndex(u32 Index) const { return mChildren[Index]; }
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inline u32 ID() const { return mID; }
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inline CVector3f Position() const { return mPosition; }
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inline CVector3f AbsolutePosition() const { return mPosition + (mpParent ? mpParent->AbsolutePosition() : CVector3f::skZero); }
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inline CVector3f LocalPosition() const { return mLocalPosition; }
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inline CQuaternion Rotation() const { return mRotation; }
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inline CQuaternion LocalRotation() const { return mLocalRotation; }
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inline TString Name() const { return mName; }
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};
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@ -311,6 +311,21 @@ void CTemplateWriter::SaveScriptTemplate(CScriptTemplate *pTemp)
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pAssets->LinkEndChild(pAsset);
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}
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// Attachments
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if (!pTemp->mAttachments.empty())
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{
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XMLElement *pAttachments = ScriptXML.NewElement("attachments");
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pEditor->LinkEndChild(pAttachments);
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for (auto it = pTemp->mAttachments.begin(); it != pTemp->mAttachments.end(); it++)
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{
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XMLElement *pAttachment = ScriptXML.NewElement("attachment");
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pAttachment->SetAttribute("propertyID", *it->AttachProperty);
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pAttachment->SetAttribute("locator", *it->LocatorName);
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pAttachments->LinkEndChild(pAttachment);
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}
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}
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// Preview Scale
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if (pTemp->mPreviewScale != 1.f)
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{
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@ -10,7 +10,9 @@ void CSkeletonLoader::SetLocalBoneCoords(CBone *pBone)
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SetLocalBoneCoords(pBone->ChildByIndex(iChild));
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if (pBone->mpParent)
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pBone->mPosition -= pBone->mpParent->mPosition;
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pBone->mLocalPosition = pBone->mPosition - pBone->mpParent->mPosition;
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else
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pBone->mLocalPosition = pBone->mPosition;
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}
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void CSkeletonLoader::CalculateBoneInverseBindMatrices()
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@ -18,7 +20,7 @@ void CSkeletonLoader::CalculateBoneInverseBindMatrices()
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for (u32 iBone = 0; iBone < mpSkeleton->mBones.size(); iBone++)
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{
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CBone *pBone = mpSkeleton->mBones[iBone];
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pBone->mInvBind = CTransform4f::TranslationMatrix(-pBone->AbsolutePosition());
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pBone->mInvBind = CTransform4f::TranslationMatrix(-pBone->Position());
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}
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}
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@ -50,8 +52,8 @@ CSkeleton* CSkeletonLoader::LoadCINF(IInputStream& rCINF)
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BoneInfo[iBone].ParentID = rCINF.ReadLong();
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pBone->mPosition = CVector3f(rCINF);
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// Version test. No version number. The next value is the linked bone count in MP1 and the first
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// skin metric value in MP2. The max bone count is 100 so the linked bone count will not be higher
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// Version test. No version number. The next value is the linked bone count in MP1 and the
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// rotation value in MP2. The max bone count is 100 so the linked bone count will not be higher
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// than that. Additionally, every bone links to its parent at least and every skeleton (as far as I
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// know) has at least two bones so the linked bone count will never be 0.
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if (Game == eUnknownVersion)
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@ -62,7 +64,7 @@ CSkeleton* CSkeletonLoader::LoadCINF(IInputStream& rCINF)
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if (Game == eEchoes)
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{
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pBone->mRotation = CQuaternion(rCINF);
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rCINF.Seek(0x10, SEEK_CUR); // Think this is another quaternion, not sure what for.
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pBone->mLocalRotation = CQuaternion(rCINF);
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}
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u32 NumLinkedBones = rCINF.ReadLong();
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@ -548,6 +548,34 @@ CScriptTemplate* CTemplateLoader::LoadScriptTemplate(XMLDocument *pDoc, const TS
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}
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}
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// Attachments
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XMLElement *pAttachments = pEditor->FirstChildElement("attachments");
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if (pAttachments)
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{
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XMLElement *pAttachment = pAttachments->FirstChildElement("attachment");
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u32 AttachIdx = 0;
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while (pAttachment)
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{
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SAttachment Attachment;
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Attachment.AttachProperty = pAttachment->Attribute("propertyID");
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Attachment.LocatorName = pAttachment->Attribute("locator");
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// Validate property
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IPropertyTemplate *pProp = pScript->mpBaseStruct->PropertyByIDString(Attachment.AttachProperty);
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if (!pProp)
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Log::Error(rkTemplateName + ": Invalid property for attachment " + TString::FromInt32(AttachIdx) + ": " + Attachment.AttachProperty);
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else if (pProp->Type() != eCharacterProperty && (pProp->Type() != eFileProperty || !static_cast<CFileTemplate*>(pProp)->AcceptsExtension("CMDL")))
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Log::Error(rkTemplateName + ": Property referred to by attachment " + TString::FromInt32(AttachIdx) + " is not an attachable asset! Must be a file property that accepts CMDLs, or a character property.");
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else
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pScript->mAttachments.push_back(Attachment);
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pAttachment = pAttachment->NextSiblingElement("attachment");
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}
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}
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// Preview Scale
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XMLElement *pPreviewScale = pEditor->FirstChildElement("preview_scale");
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@ -4,6 +4,7 @@
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#include "CBasicModel.h"
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#include "SSurface.h"
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#include "Core/Resource/CMaterialSet.h"
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#include "Core/Resource/CSkeleton.h"
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#include "Core/Resource/CSkin.h"
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#include "Core/OpenGL/CIndexBuffer.h"
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#include "Core/OpenGL/GLCommon.h"
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@ -40,7 +41,7 @@ public:
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bool HasTransparency(u32 MatSet);
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bool IsSurfaceTransparent(u32 Surface, u32 MatSet);
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bool IsSkinned() const { return (mpSkin != nullptr); }
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inline bool IsSkinned() const { return (mpSkin != nullptr); }
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private:
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CIndexBuffer* InternalGetIBO(u32 Surface, EGXPrimitiveType Primitive);
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@ -9,8 +9,6 @@ CScriptObject::CScriptObject(u32 InstanceID, CGameArea *pArea, CScriptLayer *pLa
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, mpLayer(pLayer)
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, mVersion(0)
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, mInstanceID(InstanceID)
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, mpDisplayModel(nullptr)
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, mpCollision(nullptr)
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, mHasInGameModel(false)
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, mIsCheckingNearVisibleActivation(false)
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{
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@ -37,21 +35,14 @@ CScriptObject::~CScriptObject()
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mpScale = mpTemplate->FindScale(mpProperties);
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mpActive = mpTemplate->FindActive(mpProperties);
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mpLightParameters = mpTemplate->FindLightParameters(mpProperties);
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mHasInGameModel = mpTemplate->HasInGameModel(mpProperties);
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EvaluateDisplayModel();
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EvaluateBillboard();
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EvaluateDisplayAsset();
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EvaluateCollisionModel();
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EvaluateVolume();
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}
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void CScriptObject::EvaluateDisplayModel()
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void CScriptObject::EvaluateDisplayAsset()
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{
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mpDisplayModel = mpTemplate->FindDisplayModel(mpProperties);
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}
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void CScriptObject::EvaluateBillboard()
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{
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mpBillboard = mpTemplate->FindBillboardTexture(mpProperties);
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mpDisplayAsset = mpTemplate->FindDisplayAsset(mpProperties, mActiveCharIndex, mActiveAnimIndex, mHasInGameModel);
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}
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void CScriptObject::EvaluateCollisionModel()
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@ -38,9 +38,10 @@ class CScriptObject
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TVector3Property *mpScale;
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TBoolProperty *mpActive;
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CPropertyStruct *mpLightParameters;
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TResPtr<CModel> mpDisplayModel;
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||||
TResPtr<CTexture> mpBillboard;
|
||||
TResPtr<CResource> mpDisplayAsset;
|
||||
TResPtr<CCollisionMeshGroup> mpCollision;
|
||||
u32 mActiveCharIndex;
|
||||
u32 mActiveAnimIndex;
|
||||
bool mHasInGameModel;
|
||||
|
||||
EVolumeShape mVolumeShape;
|
||||
|
@ -54,8 +55,7 @@ public:
|
|||
~CScriptObject();
|
||||
|
||||
void EvaluateProperties();
|
||||
void EvaluateDisplayModel();
|
||||
void EvaluateBillboard();
|
||||
void EvaluateDisplayAsset();
|
||||
void EvaluateCollisionModel();
|
||||
void EvaluateVolume();
|
||||
bool IsEditorProperty(IProperty *pProp);
|
||||
|
@ -89,8 +89,9 @@ public:
|
|||
bool IsActive() const { return mpActive ? mpActive->Get() : false; }
|
||||
bool HasInGameModel() const { return mHasInGameModel; }
|
||||
CPropertyStruct* LightParameters() const { return mpLightParameters; }
|
||||
CModel* DisplayModel() const { return mpDisplayModel; }
|
||||
CTexture* Billboard() const { return mpBillboard; }
|
||||
CResource* DisplayAsset() const { return mpDisplayAsset; }
|
||||
u32 ActiveCharIndex() const { return mActiveCharIndex; }
|
||||
u32 ActiveAnimIndex() const { return mActiveAnimIndex; }
|
||||
CCollisionMeshGroup* Collision() const { return mpCollision; }
|
||||
EVolumeShape VolumeShape() const { return mVolumeShape; }
|
||||
float VolumeScale() const { return mVolumeScale; }
|
||||
|
|
|
@ -152,12 +152,14 @@ CPropertyStruct* CScriptTemplate::FindLightParameters(CPropertyStruct *pProperti
|
|||
return TFetchProperty<CPropertyStruct*, eStructProperty>(pProperties, mLightParametersIDString);
|
||||
}
|
||||
|
||||
// todo: merge these four functions, they have near-identical code
|
||||
CModel* CScriptTemplate::FindDisplayModel(CPropertyStruct *pProperties)
|
||||
CResource* CScriptTemplate::FindDisplayAsset(CPropertyStruct *pProperties, u32& rOutCharIndex, u32& rOutAnimIndex, bool& rOutIsInGame)
|
||||
{
|
||||
rOutCharIndex = -1;
|
||||
rOutAnimIndex = -1;
|
||||
rOutIsInGame = false;
|
||||
|
||||
for (auto it = mAssets.begin(); it != mAssets.end(); it++)
|
||||
{
|
||||
if ((it->AssetType != SEditorAsset::eModel) && (it->AssetType != SEditorAsset::eAnimParams)) continue;
|
||||
CResource *pRes = nullptr;
|
||||
|
||||
// File
|
||||
|
@ -172,58 +174,34 @@ CModel* CScriptTemplate::FindDisplayModel(CPropertyStruct *pProperties)
|
|||
{
|
||||
IProperty *pProp = pProperties->PropertyByIDString(it->AssetLocation);
|
||||
|
||||
if (pProp->Type() == eFileProperty)
|
||||
if (it->AssetType == SEditorAsset::eAnimParams && pProp->Type() == eCharacterProperty)
|
||||
{
|
||||
TFileProperty *pFile = static_cast<TFileProperty*>(pProp);
|
||||
pRes = pFile->Get().Load();
|
||||
}
|
||||
TCharacterProperty *pChar = static_cast<TCharacterProperty*>(pProp);
|
||||
pRes = pChar->Get().AnimSet();
|
||||
|
||||
else if (pProp->Type() == eCharacterProperty)
|
||||
if (pRes)
|
||||
{
|
||||
TCharacterProperty *pParams = static_cast<TCharacterProperty*>(pProp);
|
||||
pRes = pParams->Get().GetCurrentModel(it->ForceNodeIndex);
|
||||
rOutCharIndex = (it->ForceNodeIndex >= 0 ? it->ForceNodeIndex : pChar->Get().CharacterIndex());
|
||||
rOutAnimIndex = pChar->Get().AnimIndex();
|
||||
}
|
||||
}
|
||||
|
||||
// Verify resource exists + is correct type
|
||||
if (pRes && (pRes->Type() == eModel))
|
||||
return static_cast<CModel*>(pRes);
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
CTexture* CScriptTemplate::FindBillboardTexture(CPropertyStruct *pProperties)
|
||||
{
|
||||
for (auto it = mAssets.begin(); it != mAssets.end(); it++)
|
||||
{
|
||||
if (it->AssetType != SEditorAsset::eBillboard) continue;
|
||||
CResource *pRes = nullptr;
|
||||
|
||||
// File
|
||||
if (it->AssetSource == SEditorAsset::eFile)
|
||||
{
|
||||
TString path = "../resources/" + it->AssetLocation;
|
||||
pRes = gResCache.GetResource(path);
|
||||
}
|
||||
|
||||
// Property
|
||||
else
|
||||
{
|
||||
IProperty *pProp = pProperties->PropertyByIDString(it->AssetLocation);
|
||||
|
||||
if (pProp->Type() == eFileProperty)
|
||||
{
|
||||
TFileProperty *pFile = static_cast<TFileProperty*>(pProp);
|
||||
pRes = pFile->Get().Load();
|
||||
}
|
||||
}
|
||||
|
||||
// Verify resource exists + is correct type
|
||||
if (pRes && (pRes->Type() == eTexture))
|
||||
return static_cast<CTexture*>(pRes);
|
||||
// If we have a valid resource, return
|
||||
if (pRes)
|
||||
{
|
||||
rOutIsInGame = (pRes->Type() != eTexture && it->AssetSource == SEditorAsset::eProperty);
|
||||
return pRes;
|
||||
}
|
||||
}
|
||||
|
||||
// None are valid - no display asset
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
|
@ -261,35 +239,6 @@ CCollisionMeshGroup* CScriptTemplate::FindCollision(CPropertyStruct *pProperties
|
|||
return nullptr;
|
||||
}
|
||||
|
||||
bool CScriptTemplate::HasInGameModel(CPropertyStruct *pProperties)
|
||||
{
|
||||
for (auto it = mAssets.begin(); it != mAssets.end(); it++)
|
||||
{
|
||||
if ((it->AssetType != SEditorAsset::eModel) && (it->AssetType != SEditorAsset::eAnimParams)) continue;
|
||||
if (it->AssetSource == SEditorAsset::eFile) continue;
|
||||
CResource *pRes = nullptr;
|
||||
|
||||
IProperty *pProp = pProperties->PropertyByIDString(it->AssetLocation);
|
||||
|
||||
if (pProp->Type() == eFileProperty)
|
||||
{
|
||||
TFileProperty *pFile = static_cast<TFileProperty*>(pProp);
|
||||
pRes = pFile->Get().Load();
|
||||
}
|
||||
|
||||
else if (pProp->Type() == eCharacterProperty)
|
||||
{
|
||||
TCharacterProperty *pParams = static_cast<TCharacterProperty*>(pProp);
|
||||
pRes = pParams->Get().GetCurrentModel(it->ForceNodeIndex);
|
||||
}
|
||||
|
||||
// Verify resource exists + is correct type
|
||||
if (pRes && (pRes->Type() == eModel))
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
// ************ OBJECT TRACKING ************
|
||||
u32 CScriptTemplate::NumObjects() const
|
||||
|
|
|
@ -16,6 +16,12 @@ class CScriptObject;
|
|||
|
||||
typedef TString TIDString;
|
||||
|
||||
struct SAttachment
|
||||
{
|
||||
TIDString AttachProperty; // Must point to a CMDL!
|
||||
TString LocatorName;
|
||||
};
|
||||
|
||||
/*
|
||||
* CScriptTemplate is a class that encases the data contained in one of the XML templates.
|
||||
* It essentially sets the layout of any given script object.
|
||||
|
@ -68,6 +74,7 @@ private:
|
|||
TIDString mActiveIDString;
|
||||
TIDString mLightParametersIDString;
|
||||
std::vector<SEditorAsset> mAssets;
|
||||
std::vector<SAttachment> mAttachments;
|
||||
|
||||
ERotationType mRotationType;
|
||||
EScaleType mScaleType;
|
||||
|
@ -99,10 +106,8 @@ public:
|
|||
TVector3Property* FindScale(CPropertyStruct *pProperties);
|
||||
TBoolProperty* FindActive(CPropertyStruct *pProperties);
|
||||
CPropertyStruct* FindLightParameters(CPropertyStruct *pProperties);
|
||||
CModel* FindDisplayModel(CPropertyStruct *pProperties);
|
||||
CTexture* FindBillboardTexture(CPropertyStruct *pProperties);
|
||||
CResource* FindDisplayAsset(CPropertyStruct *pProperties, u32& rOutCharIndex, u32& rOutAnimIndex, bool& rOutIsInGame);
|
||||
CCollisionMeshGroup* FindCollision(CPropertyStruct *pProperties);
|
||||
bool HasInGameModel(CPropertyStruct *pProperties);
|
||||
|
||||
// Accessors
|
||||
inline CMasterTemplate* MasterTemplate() const { return mpMaster; }
|
||||
|
@ -114,6 +119,8 @@ public:
|
|||
inline bool IsVisible() const { return mVisible; }
|
||||
inline TString SourceFile() const { return mSourceFile; }
|
||||
inline CStructTemplate* BaseStruct() const { return mpBaseStruct; }
|
||||
inline u32 NumAttachments() const { return mAttachments.size(); }
|
||||
const SAttachment& Attachment(u32 Index) const { return mAttachments[Index]; }
|
||||
|
||||
inline bool HasName() const { return !mNameIDString.IsEmpty(); }
|
||||
inline bool HasPosition() const { return !mPositionIDString.IsEmpty(); }
|
||||
|
|
|
@ -0,0 +1,157 @@
|
|||
#include "CScriptAttachNode.h"
|
||||
#include "CScriptNode.h"
|
||||
#include "Core/Render/CRenderer.h"
|
||||
#include "Core/Resource/Script/IProperty.h"
|
||||
#include <Common/Assert.h>
|
||||
|
||||
CScriptAttachNode::CScriptAttachNode(CScene *pScene, const TIDString& rkAttachProperty, const TString& rkLocator, CScriptNode *pParent)
|
||||
: CSceneNode(pScene, -1, pParent)
|
||||
, mpScriptNode(pParent)
|
||||
, mLocatorName(rkLocator)
|
||||
{
|
||||
CPropertyStruct *pBaseStruct = pParent->Instance()->Properties();
|
||||
mpAttachAssetProp = pBaseStruct->PropertyByIDString(rkAttachProperty);
|
||||
if (mpAttachAssetProp) AttachPropertyModified();
|
||||
|
||||
ParentDisplayAssetChanged(mpScriptNode->DisplayAsset());
|
||||
}
|
||||
|
||||
void CScriptAttachNode::AttachPropertyModified()
|
||||
{
|
||||
if (mpAttachAssetProp)
|
||||
{
|
||||
if (mpAttachAssetProp->Type() == eFileProperty)
|
||||
mpAttachAsset = TPropCast<TFileProperty>(mpAttachAssetProp)->Get().Load();
|
||||
else if (mpAttachAssetProp->Type() == eCharacterProperty)
|
||||
mpAttachAsset = TPropCast<TCharacterProperty>(mpAttachAssetProp)->Get().AnimSet();
|
||||
|
||||
CModel *pModel = Model();
|
||||
|
||||
if (pModel && pModel->Type() == eModel)
|
||||
mLocalAABox = pModel->AABox();
|
||||
else
|
||||
mLocalAABox = CAABox::skInfinite;
|
||||
|
||||
MarkTransformChanged();
|
||||
}
|
||||
}
|
||||
|
||||
void CScriptAttachNode::ParentDisplayAssetChanged(CResource *pNewDisplayAsset)
|
||||
{
|
||||
if (pNewDisplayAsset->Type() == eAnimSet)
|
||||
{
|
||||
CSkeleton *pSkel = mpScriptNode->ActiveSkeleton();
|
||||
mpLocator = pSkel->BoneByName(mLocatorName);
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
mpLocator = nullptr;
|
||||
}
|
||||
|
||||
MarkTransformChanged();
|
||||
}
|
||||
|
||||
CModel* CScriptAttachNode::Model() const
|
||||
{
|
||||
if (mpAttachAsset)
|
||||
{
|
||||
if (mpAttachAsset->Type() == eModel)
|
||||
return static_cast<CModel*>(mpAttachAsset.RawPointer());
|
||||
|
||||
if (mpAttachAsset->Type() == eAnimSet)
|
||||
{
|
||||
TCharacterProperty *pProp = TPropCast<TCharacterProperty>(mpAttachAssetProp);
|
||||
return pProp->Get().GetCurrentModel();
|
||||
}
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void CScriptAttachNode::AddToRenderer(CRenderer *pRenderer, const SViewInfo& rkViewInfo)
|
||||
{
|
||||
CModel *pModel = Model();
|
||||
if (!pModel) return;
|
||||
|
||||
if (rkViewInfo.ViewFrustum.BoxInFrustum(AABox()))
|
||||
{
|
||||
if (pModel->HasTransparency(0))
|
||||
AddSurfacesToRenderer(pRenderer, pModel, 0, rkViewInfo);
|
||||
else
|
||||
pRenderer->AddMesh(this, -1, AABox(), false, eDrawMesh);
|
||||
|
||||
if (mpParent->IsSelected() && !rkViewInfo.GameMode)
|
||||
pRenderer->AddMesh(this, -1, AABox(), false, eDrawSelection);
|
||||
}
|
||||
}
|
||||
|
||||
void CScriptAttachNode::Draw(FRenderOptions Options, int ComponentIndex, const SViewInfo& rkViewInfo)
|
||||
{
|
||||
LoadModelMatrix();
|
||||
mpParent->LoadLights(rkViewInfo);
|
||||
|
||||
CGraphics::SetupAmbientColor();
|
||||
CGraphics::UpdateVertexBlock();
|
||||
|
||||
CGraphics::sPixelBlock.TintColor = mpParent->TintColor(rkViewInfo);
|
||||
CGraphics::sPixelBlock.TevColor = CColor::skWhite;
|
||||
CGraphics::UpdatePixelBlock();
|
||||
|
||||
if (ComponentIndex < 0)
|
||||
Model()->Draw(Options, 0);
|
||||
else
|
||||
Model()->DrawSurface(Options, ComponentIndex, 0);
|
||||
}
|
||||
|
||||
void CScriptAttachNode::DrawSelection()
|
||||
{
|
||||
LoadModelMatrix();
|
||||
glBlendFunc(GL_ONE, GL_ZERO);
|
||||
Model()->DrawWireframe(eNoRenderOptions, mpParent->WireframeColor());
|
||||
}
|
||||
|
||||
void CScriptAttachNode::RayAABoxIntersectTest(CRayCollisionTester& rTester, const SViewInfo& /*rkViewInfo*/)
|
||||
{
|
||||
CModel *pModel = Model();
|
||||
if (!pModel) return;
|
||||
|
||||
const CRay& rkRay = rTester.Ray();
|
||||
std::pair<bool,float> BoxResult = AABox().IntersectsRay(rkRay);
|
||||
|
||||
if (BoxResult.first)
|
||||
rTester.AddNodeModel(this, pModel);
|
||||
}
|
||||
|
||||
SRayIntersection CScriptAttachNode::RayNodeIntersectTest(const CRay& rkRay, u32 AssetID, const SViewInfo& rkViewInfo)
|
||||
{
|
||||
FRenderOptions Options = rkViewInfo.pRenderer->RenderOptions();
|
||||
|
||||
SRayIntersection Out;
|
||||
Out.pNode = mpParent;
|
||||
Out.ComponentIndex = AssetID;
|
||||
|
||||
CRay TransformedRay = rkRay.Transformed(Transform().Inverse());
|
||||
std::pair<bool,float> Result = Model()->GetSurface(AssetID)->IntersectsRay(TransformedRay, Options.HasFlag(eEnableBackfaceCull));
|
||||
|
||||
if (Result.first)
|
||||
{
|
||||
Out.Hit = true;
|
||||
CVector3f HitPoint = TransformedRay.PointOnRay(Result.second);
|
||||
CVector3f WorldHitPoint = Transform() * HitPoint;
|
||||
Out.Distance = rkRay.Origin().Distance(WorldHitPoint);
|
||||
}
|
||||
|
||||
else Out.Hit = false;
|
||||
|
||||
return Out;
|
||||
}
|
||||
|
||||
// ************ PROTECTED ************
|
||||
void CScriptAttachNode::CalculateTransform(CTransform4f& rOut) const
|
||||
{
|
||||
if (mpLocator)
|
||||
rOut = mpScriptNode->BoneTransform(mpLocator->ID(), false);
|
||||
|
||||
CSceneNode::CalculateTransform(rOut);
|
||||
}
|
|
@ -0,0 +1,37 @@
|
|||
#ifndef CSCRIPTATTACHNODE_H
|
||||
#define CSCRIPTATTACHNODE_H
|
||||
|
||||
#include "CSceneNode.h"
|
||||
#include "Core/Resource/Script/IProperty.h"
|
||||
|
||||
class CScriptNode;
|
||||
|
||||
class CScriptAttachNode : public CSceneNode
|
||||
{
|
||||
CScriptNode *mpScriptNode;
|
||||
TResPtr<CResource> mpAttachAsset;
|
||||
IProperty *mpAttachAssetProp;
|
||||
|
||||
TString mLocatorName;
|
||||
CBone *mpLocator;
|
||||
|
||||
public:
|
||||
explicit CScriptAttachNode(CScene *pScene, const TIDString& rkAttachProperty, const TString& rkLocator, CScriptNode *pParent);
|
||||
void AttachPropertyModified();
|
||||
void ParentDisplayAssetChanged(CResource *pNewDisplayAsset);
|
||||
CModel* Model() const;
|
||||
|
||||
ENodeType NodeType() { return eScriptAttachNode; }
|
||||
void AddToRenderer(CRenderer *pRenderer, const SViewInfo& rkViewInfo);
|
||||
void Draw(FRenderOptions Options, int ComponentIndex, const SViewInfo& rkViewInfo);
|
||||
void DrawSelection();
|
||||
void RayAABoxIntersectTest(CRayCollisionTester& rTester, const SViewInfo& rkViewInfo);
|
||||
SRayIntersection RayNodeIntersectTest(const CRay& rkRay, u32 AssetID, const SViewInfo& rkViewInfo);
|
||||
|
||||
inline IProperty* AttachProperty() const { return mpAttachAssetProp; }
|
||||
|
||||
protected:
|
||||
void CalculateTransform(CTransform4f& rOut) const;
|
||||
};
|
||||
|
||||
#endif // CSCRIPTATTACHNODE_H
|
|
@ -7,6 +7,7 @@
|
|||
#include "Core/Resource/Script/CMasterTemplate.h"
|
||||
#include "Core/Resource/Script/CScriptLayer.h"
|
||||
#include "Core/ScriptExtra/CScriptExtra.h"
|
||||
#include <Common/Assert.h>
|
||||
#include <Math/MathUtil.h>
|
||||
|
||||
CScriptNode::CScriptNode(CScene *pScene, u32 NodeID, CSceneNode *pParent, CScriptObject *pInstance)
|
||||
|
@ -15,10 +16,12 @@ CScriptNode::CScriptNode(CScene *pScene, u32 NodeID, CSceneNode *pParent, CScrip
|
|||
, mpVolumePreviewNode(nullptr)
|
||||
, mHasVolumePreview(false)
|
||||
, mpInstance(pInstance)
|
||||
, mpBillboard(nullptr)
|
||||
, mpExtra(nullptr)
|
||||
{
|
||||
ASSERT(pInstance);
|
||||
|
||||
// Evaluate instance
|
||||
SetActiveModel(nullptr);
|
||||
SetDisplayAsset(nullptr);
|
||||
mpCollisionNode = new CCollisionNode(pScene, -1, this);
|
||||
mpCollisionNode->SetInheritance(true, true, false);
|
||||
|
||||
|
@ -36,8 +39,9 @@ CScriptNode::CScriptNode(CScene *pScene, u32 NodeID, CSceneNode *pParent, CScrip
|
|||
SetName("[" + pTemp->Name() + "] " + mpInstance->InstanceName());
|
||||
|
||||
// Determine display assets
|
||||
SetActiveModel(mpInstance->DisplayModel());
|
||||
mpBillboard = mpInstance->Billboard();
|
||||
SetDisplayAsset(mpInstance->DisplayAsset());
|
||||
mCharIndex = mpInstance->ActiveCharIndex();
|
||||
mAnimIndex = mpInstance->ActiveAnimIndex();
|
||||
mpCollisionNode->SetCollision(mpInstance->Collision());
|
||||
|
||||
// Create preview volume node
|
||||
|
@ -54,6 +58,14 @@ CScriptNode::CScriptNode(CScene *pScene, u32 NodeID, CSceneNode *pParent, CScrip
|
|||
}
|
||||
}
|
||||
|
||||
// Create attachment nodes
|
||||
for (u32 iAttach = 0; iAttach < pTemp->NumAttachments(); iAttach++)
|
||||
{
|
||||
const SAttachment& rkAttach = pTemp->Attachment(iAttach);
|
||||
CScriptAttachNode *pAttach = new CScriptAttachNode(pScene, rkAttach.AttachProperty, rkAttach.LocatorName, this);
|
||||
mAttachments.push_back(pAttach);
|
||||
}
|
||||
|
||||
// Fetch LightParameters
|
||||
mpLightParameters = new CLightParameters(mpInstance->LightParameters(), mpInstance->MasterTemplate()->Game());
|
||||
SetLightLayerIndex(mpLightParameters->LightLayerIndex());
|
||||
|
@ -75,10 +87,12 @@ ENodeType CScriptNode::NodeType()
|
|||
|
||||
void CScriptNode::PostLoad()
|
||||
{
|
||||
if (mpActiveModel)
|
||||
CModel *pModel = ActiveModel();
|
||||
|
||||
if (pModel)
|
||||
{
|
||||
mpActiveModel->BufferGL();
|
||||
mpActiveModel->GenerateMaterialShaders();
|
||||
pModel->BufferGL();
|
||||
pModel->GenerateMaterialShaders();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -130,17 +144,22 @@ void CScriptNode::AddToRenderer(CRenderer *pRenderer, const SViewInfo& rkViewInf
|
|||
|
||||
if (rkViewInfo.ShowFlags & eShowObjectGeometry || rkViewInfo.GameMode)
|
||||
{
|
||||
for (u32 iAttach = 0; iAttach < mAttachments.size(); iAttach++)
|
||||
mAttachments[iAttach]->AddToRenderer(pRenderer, rkViewInfo);
|
||||
|
||||
if (rkViewInfo.ViewFrustum.BoxInFrustum(AABox()))
|
||||
{
|
||||
if (!mpActiveModel)
|
||||
CModel *pModel = ActiveModel();
|
||||
|
||||
if (!pModel)
|
||||
pRenderer->AddMesh(this, -1, AABox(), false, eDrawMesh);
|
||||
|
||||
else
|
||||
{
|
||||
if (!mpActiveModel->HasTransparency(0))
|
||||
if (!pModel->HasTransparency(0))
|
||||
pRenderer->AddMesh(this, -1, AABox(), false, eDrawMesh);
|
||||
else
|
||||
AddSurfacesToRenderer(pRenderer, mpActiveModel, 0, rkViewInfo);
|
||||
AddSurfacesToRenderer(pRenderer, pModel, 0, rkViewInfo);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -160,7 +179,7 @@ void CScriptNode::AddToRenderer(CRenderer *pRenderer, const SViewInfo& rkViewInf
|
|||
|
||||
void CScriptNode::Draw(FRenderOptions Options, int ComponentIndex, const SViewInfo& rkViewInfo)
|
||||
{
|
||||
if (!mpInstance) return;
|
||||
if (!mpInstance || !mpDisplayAsset) return;
|
||||
|
||||
// Draw model
|
||||
if (UsesModel())
|
||||
|
@ -191,9 +210,11 @@ void CScriptNode::Draw(FRenderOptions Options, int ComponentIndex, const SViewIn
|
|||
LoadModelMatrix();
|
||||
|
||||
// Draw model if possible!
|
||||
if (mpActiveModel)
|
||||
CModel *pModel = ActiveModel();
|
||||
|
||||
if (pModel)
|
||||
{
|
||||
if (mpActiveModel->IsSkinned()) CGraphics::LoadIdentityBoneTransforms();
|
||||
if (pModel->IsSkinned()) CGraphics::LoadIdentityBoneTransforms();
|
||||
|
||||
if (mpExtra) CGraphics::sPixelBlock.TevColor = mpExtra->TevColor();
|
||||
else CGraphics::sPixelBlock.TevColor = CColor::skWhite;
|
||||
|
@ -202,9 +223,9 @@ void CScriptNode::Draw(FRenderOptions Options, int ComponentIndex, const SViewIn
|
|||
CGraphics::UpdatePixelBlock();
|
||||
|
||||
if (ComponentIndex < 0)
|
||||
mpActiveModel->Draw(Options, 0);
|
||||
pModel->Draw(Options, 0);
|
||||
else
|
||||
mpActiveModel->DrawSurface(Options, ComponentIndex, 0);
|
||||
pModel->DrawSurface(Options, ComponentIndex, 0);
|
||||
}
|
||||
|
||||
// If no model or billboard, default to drawing a purple box
|
||||
|
@ -219,9 +240,9 @@ void CScriptNode::Draw(FRenderOptions Options, int ComponentIndex, const SViewIn
|
|||
}
|
||||
|
||||
// Draw billboard
|
||||
else if (mpBillboard)
|
||||
else if (mpDisplayAsset->Type() == eTexture)
|
||||
{
|
||||
CDrawUtil::DrawBillboard(mpBillboard, mPosition, BillboardScale(), TintColor(rkViewInfo));
|
||||
CDrawUtil::DrawBillboard(ActiveBillboard(), mPosition, BillboardScale(), TintColor(rkViewInfo));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -233,7 +254,8 @@ void CScriptNode::DrawSelection()
|
|||
// Draw wireframe for models
|
||||
if (UsesModel())
|
||||
{
|
||||
CModel *pModel = (mpActiveModel ? mpActiveModel : CDrawUtil::GetCubeModel());
|
||||
CModel *pModel = ActiveModel();
|
||||
if (!pModel) pModel = CDrawUtil::GetCubeModel();
|
||||
pModel->DrawWireframe(eNoRenderOptions, WireframeColor());
|
||||
}
|
||||
|
||||
|
@ -309,7 +331,8 @@ void CScriptNode::RayAABoxIntersectTest(CRayCollisionTester& rTester, const SVie
|
|||
|
||||
if (BoxResult.first)
|
||||
{
|
||||
if (mpActiveModel) rTester.AddNodeModel(this, mpActiveModel);
|
||||
CModel *pModel = ActiveModel();
|
||||
if (pModel) rTester.AddNodeModel(this, pModel);
|
||||
else rTester.AddNode(this, 0, BoxResult.second);
|
||||
}
|
||||
}
|
||||
|
@ -326,6 +349,12 @@ void CScriptNode::RayAABoxIntersectTest(CRayCollisionTester& rTester, const SVie
|
|||
std::pair<bool,float> BoxResult = BillBox.IntersectsRay(rkRay);
|
||||
if (BoxResult.first) rTester.AddNode(this, 0, BoxResult.second);
|
||||
}
|
||||
|
||||
// Run ray check on child nodes as well
|
||||
mpCollisionNode->RayAABoxIntersectTest(rTester, rkViewInfo);
|
||||
|
||||
for (u32 iAttach = 0; iAttach < mAttachments.size(); iAttach++)
|
||||
mAttachments[iAttach]->RayAABoxIntersectTest(rTester, rkViewInfo);
|
||||
}
|
||||
|
||||
SRayIntersection CScriptNode::RayNodeIntersectTest(const CRay& rkRay, u32 AssetID, const SViewInfo& rkViewInfo)
|
||||
|
@ -339,7 +368,8 @@ SRayIntersection CScriptNode::RayNodeIntersectTest(const CRay& rkRay, u32 AssetI
|
|||
// Model test
|
||||
if (UsesModel())
|
||||
{
|
||||
CModel *pModel = (mpActiveModel ? mpActiveModel : CDrawUtil::GetCubeModel());
|
||||
CModel *pModel = ActiveModel();
|
||||
if (!pModel) pModel = CDrawUtil::GetCubeModel();
|
||||
|
||||
CRay TransformedRay = rkRay.Transformed(Transform().Inverse());
|
||||
std::pair<bool,float> Result = pModel->GetSurface(AssetID)->IntersectsRay(TransformedRay, ((Options & eEnableBackfaceCull) == 0));
|
||||
|
@ -385,7 +415,7 @@ SRayIntersection CScriptNode::RayNodeIntersectTest(const CRay& rkRay, u32 AssetI
|
|||
// Step 4: look up the hit texel and check whether it's transparent or opaque
|
||||
CVector2f TexCoord = (LocalHitPoint + CVector2f(1.f)) * 0.5f;
|
||||
TexCoord.X = -TexCoord.X + 1.f;
|
||||
float TexelAlpha = mpBillboard->ReadTexelAlpha(TexCoord);
|
||||
float TexelAlpha = ActiveBillboard()->ReadTexelAlpha(TexCoord);
|
||||
|
||||
if (TexelAlpha < 0.25f)
|
||||
Out.Hit = false;
|
||||
|
@ -450,24 +480,24 @@ void CScriptNode::PropertyModified(IProperty *pProp)
|
|||
// Update resources
|
||||
if (pProp->Type() == eCharacterProperty)
|
||||
{
|
||||
mpInstance->EvaluateDisplayModel();
|
||||
SetActiveModel(mpInstance->DisplayModel());
|
||||
mpInstance->EvaluateDisplayAsset();
|
||||
mCharIndex = mpInstance->ActiveCharIndex();
|
||||
mAnimIndex = mpInstance->ActiveAnimIndex();
|
||||
SetDisplayAsset(mpInstance->DisplayAsset());
|
||||
}
|
||||
|
||||
else if (pProp->Type() == eFileProperty)
|
||||
{
|
||||
CFileTemplate *pFile = static_cast<CFileTemplate*>(pProp->Template());
|
||||
CFileTemplate *pFileTemp = static_cast<CFileTemplate*>(pProp->Template());
|
||||
|
||||
if (pFile->AcceptsExtension("CMDL") || pFile->AcceptsExtension("ANCS") || pFile->AcceptsExtension("CHAR"))
|
||||
if (pFileTemp->AcceptsExtension("CMDL") || pFileTemp->AcceptsExtension("TXTR") || pFileTemp->AcceptsExtension("ANCS") || pFileTemp->AcceptsExtension("CHAR"))
|
||||
{
|
||||
mpInstance->EvaluateDisplayModel();
|
||||
SetActiveModel(mpInstance->DisplayModel());
|
||||
mpInstance->EvaluateDisplayAsset();
|
||||
mCharIndex = mpInstance->ActiveCharIndex();
|
||||
mAnimIndex = mpInstance->ActiveAnimIndex();
|
||||
SetDisplayAsset(mpInstance->DisplayAsset());
|
||||
}
|
||||
else if (pFile->AcceptsExtension("TXTR"))
|
||||
{
|
||||
mpInstance->EvaluateBillboard();
|
||||
mpBillboard = mpInstance->Billboard();
|
||||
}
|
||||
else if (pFile->AcceptsExtension("DCLN"))
|
||||
else if (pFileTemp->AcceptsExtension("DCLN"))
|
||||
{
|
||||
mpInstance->EvaluateCollisionModel();
|
||||
mpCollisionNode->SetCollision(mpInstance->Collision());
|
||||
|
@ -492,11 +522,19 @@ void CScriptNode::PropertyModified(IProperty *pProp)
|
|||
mScale = mpInstance->Scale();
|
||||
|
||||
MarkTransformChanged();
|
||||
|
||||
SetLightLayerIndex(mpLightParameters->LightLayerIndex());
|
||||
}
|
||||
|
||||
// Update script extra
|
||||
// Notify attachments
|
||||
for (u32 iAttach = 0; iAttach < mAttachments.size(); iAttach++)
|
||||
{
|
||||
CScriptAttachNode *pAttach = mAttachments[iAttach];
|
||||
|
||||
if (pAttach->AttachProperty() == pProp)
|
||||
pAttach->AttachPropertyModified();
|
||||
}
|
||||
|
||||
// Notify script extra
|
||||
if (mpExtra) mpExtra->PropertyModified(pProp);
|
||||
|
||||
// Update game mode visibility
|
||||
|
@ -628,12 +666,43 @@ CScriptExtra* CScriptNode::Extra() const
|
|||
|
||||
CModel* CScriptNode::ActiveModel() const
|
||||
{
|
||||
return mpActiveModel;
|
||||
if (mpDisplayAsset)
|
||||
{
|
||||
if (mpDisplayAsset->Type() == eModel)
|
||||
return static_cast<CModel*>(mpDisplayAsset.RawPointer());
|
||||
else if (mpDisplayAsset->Type() == eAnimSet)
|
||||
return static_cast<CAnimSet*>(mpDisplayAsset.RawPointer())->NodeModel(mCharIndex);
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
CAnimSet* CScriptNode::ActiveAnimSet() const
|
||||
{
|
||||
if (mpDisplayAsset && mpDisplayAsset->Type() == eAnimSet)
|
||||
return static_cast<CAnimSet*>(mpDisplayAsset.RawPointer());
|
||||
else
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
CSkeleton* CScriptNode::ActiveSkeleton() const
|
||||
{
|
||||
CAnimSet *pSet = ActiveAnimSet();
|
||||
if (pSet) return pSet->NodeSkeleton(mCharIndex);
|
||||
else return nullptr;
|
||||
}
|
||||
|
||||
CTexture* CScriptNode::ActiveBillboard() const
|
||||
{
|
||||
if (mpDisplayAsset && mpDisplayAsset->Type() == eTexture)
|
||||
return static_cast<CTexture*>(mpDisplayAsset.RawPointer());
|
||||
else
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
bool CScriptNode::UsesModel() const
|
||||
{
|
||||
return ((mpActiveModel != nullptr) || (mpBillboard == nullptr));
|
||||
return (mpDisplayAsset == nullptr || ActiveModel() != nullptr);
|
||||
}
|
||||
|
||||
bool CScriptNode::HasPreviewVolume() const
|
||||
|
@ -655,12 +724,38 @@ CVector2f CScriptNode::BillboardScale() const
|
|||
return Out * 0.5f * Template()->PreviewScale();
|
||||
}
|
||||
|
||||
// ************ PROTECTED ************
|
||||
void CScriptNode::SetActiveModel(CModel *pModel)
|
||||
CTransform4f CScriptNode::BoneTransform(u32 BoneID, bool Absolute) const
|
||||
{
|
||||
mpActiveModel = pModel;
|
||||
CTransform4f Out;
|
||||
CSkeleton *pSkel = ActiveSkeleton();
|
||||
|
||||
if (pSkel)
|
||||
{
|
||||
CBone *pBone = pSkel->BoneByID(BoneID);
|
||||
Out.Translate(pBone->Position());
|
||||
}
|
||||
|
||||
if (Absolute) Out = Transform() * Out;
|
||||
|
||||
return Out;
|
||||
}
|
||||
|
||||
// ************ PROTECTED ************
|
||||
void CScriptNode::SetDisplayAsset(CResource *pRes)
|
||||
{
|
||||
if (mpDisplayAsset != pRes)
|
||||
{
|
||||
mpDisplayAsset = pRes;
|
||||
CModel *pModel = ActiveModel();
|
||||
mLocalAABox = (pModel ? pModel->AABox() : CAABox::skOne);
|
||||
MarkTransformChanged();
|
||||
|
||||
for (u32 iAttach = 0; iAttach < mAttachments.size(); iAttach++)
|
||||
mAttachments[iAttach]->ParentDisplayAssetChanged(pRes);
|
||||
|
||||
if (mpExtra)
|
||||
mpExtra->DisplayAssetChanged(pRes);
|
||||
}
|
||||
}
|
||||
|
||||
void CScriptNode::CalculateTransform(CTransform4f& rOut) const
|
||||
|
|
|
@ -2,6 +2,7 @@
|
|||
#define CSCRIPTNODE_H
|
||||
|
||||
#include "CSceneNode.h"
|
||||
#include "CScriptAttachNode.h"
|
||||
#include "CModelNode.h"
|
||||
#include "CCollisionNode.h"
|
||||
#include "Core/Resource/Script/CScriptObject.h"
|
||||
|
@ -14,9 +15,11 @@ class CScriptNode : public CSceneNode
|
|||
CScriptObject *mpInstance;
|
||||
CScriptExtra *mpExtra;
|
||||
|
||||
TResPtr<CModel> mpActiveModel;
|
||||
TResPtr<CTexture> mpBillboard;
|
||||
TResPtr<CResource> mpDisplayAsset;
|
||||
u32 mCharIndex;
|
||||
u32 mAnimIndex;
|
||||
CCollisionNode *mpCollisionNode;
|
||||
std::vector<CScriptAttachNode*> mAttachments;
|
||||
|
||||
bool mHasValidPosition;
|
||||
bool mHasVolumePreview;
|
||||
|
@ -53,14 +56,21 @@ public:
|
|||
CScriptObject* Instance() const;
|
||||
CScriptTemplate* Template() const;
|
||||
CScriptExtra* Extra() const;
|
||||
CModel* ActiveModel() const;
|
||||
bool UsesModel() const;
|
||||
bool HasPreviewVolume() const;
|
||||
CAABox PreviewVolumeAABox() const;
|
||||
CVector2f BillboardScale() const;
|
||||
CTransform4f BoneTransform(u32 BoneID, bool Absolute) const;
|
||||
|
||||
CModel* ActiveModel() const;
|
||||
CAnimSet* ActiveAnimSet() const;
|
||||
CSkeleton* ActiveSkeleton() const;
|
||||
CTexture* ActiveBillboard() const;
|
||||
bool UsesModel() const;
|
||||
|
||||
inline CResource* DisplayAsset() const { return mpDisplayAsset; }
|
||||
|
||||
protected:
|
||||
void SetActiveModel(CModel *pModel);
|
||||
void SetDisplayAsset(CResource *pRes);
|
||||
void CalculateTransform(CTransform4f& rOut) const;
|
||||
};
|
||||
|
||||
|
|
|
@ -12,8 +12,9 @@ enum ENodeType
|
|||
eCollisionNode = 0x8,
|
||||
eScriptNode = 0x10,
|
||||
eScriptExtraNode = 0x20,
|
||||
eLightNode = 0x40,
|
||||
eAllNodeTypes = 0x7F
|
||||
eScriptAttachNode = 0x40,
|
||||
eLightNode = 0x80,
|
||||
eAllNodeTypes = 0xFFFFFFFF
|
||||
};
|
||||
|
||||
DECLARE_FLAGS(ENodeType, FNodeFlags)
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
#include "Core/Render/CDrawUtil.h"
|
||||
#include "Core/Render/CRenderer.h"
|
||||
|
||||
CDamageableTriggerExtra::CDamageableTriggerExtra(CScriptObject *pInstance, CScene *pScene, CSceneNode *pParent)
|
||||
CDamageableTriggerExtra::CDamageableTriggerExtra(CScriptObject *pInstance, CScene *pScene, CScriptNode *pParent)
|
||||
: CScriptExtra(pInstance, pScene, pParent)
|
||||
, mpRenderSideProp(nullptr)
|
||||
, mpMat(nullptr)
|
||||
|
|
|
@ -31,7 +31,7 @@ class CDamageableTriggerExtra : public CScriptExtra
|
|||
float mCachedRayDistance;
|
||||
|
||||
public:
|
||||
explicit CDamageableTriggerExtra(CScriptObject *pInstance, CScene *pScene, CSceneNode *pParent = 0);
|
||||
explicit CDamageableTriggerExtra(CScriptObject *pInstance, CScene *pScene, CScriptNode *pParent = 0);
|
||||
~CDamageableTriggerExtra();
|
||||
void CreateMaterial();
|
||||
void UpdatePlaneTransform();
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#include "CDoorExtra.h"
|
||||
#include "Core/Render/CRenderer.h"
|
||||
|
||||
CDoorExtra::CDoorExtra(CScriptObject *pInstance, CScene *pScene, CSceneNode *pParent)
|
||||
CDoorExtra::CDoorExtra(CScriptObject *pInstance, CScene *pScene, CScriptNode *pParent)
|
||||
: CScriptExtra(pInstance, pScene, pParent)
|
||||
, mpShieldModelProp(nullptr)
|
||||
, mpShieldColorProp(nullptr)
|
||||
|
@ -117,22 +117,22 @@ SRayIntersection CDoorExtra::RayNodeIntersectTest(const CRay& rkRay, u32 AssetID
|
|||
{
|
||||
FRenderOptions Options = rkViewInfo.pRenderer->RenderOptions();
|
||||
|
||||
SRayIntersection out;
|
||||
out.pNode = mpParent;
|
||||
out.ComponentIndex = AssetID;
|
||||
SRayIntersection Out;
|
||||
Out.pNode = mpParent;
|
||||
Out.ComponentIndex = AssetID;
|
||||
|
||||
CRay TransformedRay = rkRay.Transformed(Transform().Inverse());
|
||||
std::pair<bool,float> Result = mpShieldModel->GetSurface(AssetID)->IntersectsRay(TransformedRay, ((Options & eEnableBackfaceCull) == 0));
|
||||
|
||||
if (Result.first)
|
||||
{
|
||||
out.Hit = true;
|
||||
Out.Hit = true;
|
||||
CVector3f HitPoint = TransformedRay.PointOnRay(Result.second);
|
||||
CVector3f WorldHitPoint = Transform() * HitPoint;
|
||||
out.Distance = rkRay.Origin().Distance(WorldHitPoint);
|
||||
Out.Distance = rkRay.Origin().Distance(WorldHitPoint);
|
||||
}
|
||||
|
||||
else out.Hit = false;
|
||||
else Out.Hit = false;
|
||||
|
||||
return out;
|
||||
return Out;
|
||||
}
|
||||
|
|
|
@ -13,7 +13,7 @@ class CDoorExtra : public CScriptExtra
|
|||
CColor mShieldColor;
|
||||
|
||||
public:
|
||||
explicit CDoorExtra(CScriptObject *pInstance, CScene *pScene, CSceneNode *pParent = 0);
|
||||
explicit CDoorExtra(CScriptObject *pInstance, CScene *pScene, CScriptNode *pParent = 0);
|
||||
void PropertyModified(IProperty *pProperty);
|
||||
void AddToRenderer(CRenderer *pRenderer, const SViewInfo& rkViewInfo);
|
||||
void Draw(FRenderOptions Options, int ComponentIndex, const SViewInfo& rkViewInfo);
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
const CColor CPointOfInterestExtra::skRegularColor = CColor::Integral(0xFF,0x70,0x00);
|
||||
const CColor CPointOfInterestExtra::skImportantColor = CColor::Integral(0xFF,0x00,0x00);
|
||||
|
||||
CPointOfInterestExtra::CPointOfInterestExtra(CScriptObject *pInstance, CScene *pScene, CSceneNode *pParent)
|
||||
CPointOfInterestExtra::CPointOfInterestExtra(CScriptObject *pInstance, CScene *pScene, CScriptNode *pParent)
|
||||
: CScriptExtra(pInstance, pScene, pParent)
|
||||
, mpScanProperty(nullptr)
|
||||
, mpScanData(nullptr)
|
||||
|
|
|
@ -12,7 +12,7 @@ class CPointOfInterestExtra : public CScriptExtra
|
|||
TResPtr<CScan> mpScanData;
|
||||
|
||||
public:
|
||||
explicit CPointOfInterestExtra(CScriptObject *pInstance, CScene *pScene, CSceneNode *pParent = 0);
|
||||
explicit CPointOfInterestExtra(CScriptObject *pInstance, CScene *pScene, CScriptNode *pParent = 0);
|
||||
void PropertyModified(IProperty* pProperty);
|
||||
void ModifyTintColor(CColor& Color);
|
||||
CScan* GetScan() const { return mpScanData; }
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
#include "Core/Render/CDrawUtil.h"
|
||||
#include "Core/Render/CRenderer.h"
|
||||
|
||||
CRadiusSphereExtra::CRadiusSphereExtra(CScriptObject *pInstance, CScene *pScene, CSceneNode *pParent)
|
||||
CRadiusSphereExtra::CRadiusSphereExtra(CScriptObject *pInstance, CScene *pScene, CScriptNode *pParent)
|
||||
: CScriptExtra(pInstance, pScene, pParent)
|
||||
, mpRadius(nullptr)
|
||||
{
|
||||
|
|
|
@ -10,7 +10,7 @@ class CRadiusSphereExtra : public CScriptExtra
|
|||
TFloatProperty *mpRadius;
|
||||
|
||||
public:
|
||||
explicit CRadiusSphereExtra(CScriptObject *pInstance, CScene *pScene, CSceneNode *pParent = 0);
|
||||
explicit CRadiusSphereExtra(CScriptObject *pInstance, CScene *pScene, CScriptNode *pParent = 0);
|
||||
void AddToRenderer(CRenderer *pRenderer, const SViewInfo& rkViewInfo);
|
||||
void Draw(FRenderOptions Options, int ComponentIndex, const SViewInfo& rkViewInfo);
|
||||
CColor Color() const;
|
||||
|
|
|
@ -52,9 +52,9 @@ CScriptExtra* CScriptExtra::CreateExtra(CScriptNode *pNode)
|
|||
pExtra = new CRadiusSphereExtra(pObj, pNode->Scene(), pNode);
|
||||
break;
|
||||
|
||||
case 0x53505041: // SplinePath (DKCR)
|
||||
case 0x5043544C: // PathControl (DKCR)
|
||||
case 0x434C5043: // ClingPathControl (DKCR)
|
||||
case 0x53505041: // "SPPA" SplinePath (DKCR)
|
||||
case 0x5043544C: // "PCTL" PathControl (DKCR)
|
||||
case 0x434C5043: // "CLPC" ClingPathControl (DKCR)
|
||||
pExtra = new CSplinePathExtra(pObj, pNode->Scene(), pNode);
|
||||
break;
|
||||
}
|
||||
|
|
|
@ -3,6 +3,7 @@
|
|||
|
||||
#include "Core/Scene/CSceneNode.h"
|
||||
#include "Core/Scene/CScriptNode.h"
|
||||
#include <Common/Assert.h>
|
||||
|
||||
/* CScriptExtra is a class that allows for additional coded behavior on any given
|
||||
* script object type. Subclass IScriptExtra, add the new class to CScriptExtra.cpp,
|
||||
|
@ -15,14 +16,16 @@
|
|||
class CScriptExtra : public CSceneNode
|
||||
{
|
||||
protected:
|
||||
CScriptNode *mpScriptNode;
|
||||
CScriptObject *mpInstance;
|
||||
EGame mGame;
|
||||
|
||||
public:
|
||||
explicit CScriptExtra(CScriptObject *pInstance, CScene *pScene, CSceneNode *pParent = 0)
|
||||
: CSceneNode(pScene, -1, pParent),
|
||||
mpInstance(pInstance),
|
||||
mGame(pInstance->Template()->Game())
|
||||
explicit CScriptExtra(CScriptObject *pInstance, CScene *pScene, CScriptNode *pParent = 0)
|
||||
: CSceneNode(pScene, -1, pParent)
|
||||
, mpScriptNode(pParent)
|
||||
, mpInstance(pInstance)
|
||||
, mGame(pInstance->Template()->Game())
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -43,6 +46,7 @@ public:
|
|||
// Virtual CScriptExtra functions
|
||||
virtual void InstanceTransformed() {}
|
||||
virtual void PropertyModified(IProperty* /*pProperty*/) {}
|
||||
virtual void DisplayAssetChanged(CResource* /*pNewDisplayAsset*/) {}
|
||||
virtual void LinksModified() {}
|
||||
virtual bool ShouldDrawNormalAssets() { return true; }
|
||||
virtual bool ShouldDrawVolume() { return true; }
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
#include "CSpacePirateExtra.h"
|
||||
|
||||
CSpacePirateExtra::CSpacePirateExtra(CScriptObject *pInstance, CScene *pScene, CSceneNode *pParent)
|
||||
CSpacePirateExtra::CSpacePirateExtra(CScriptObject *pInstance, CScene *pScene, CScriptNode *pParent)
|
||||
: CScriptExtra(pInstance, pScene ,pParent)
|
||||
, mpPowerVuln(nullptr)
|
||||
, mpWaveVuln(nullptr)
|
||||
|
|
|
@ -13,7 +13,7 @@ class CSpacePirateExtra : public CScriptExtra
|
|||
TEnumProperty *mpPlasmaVuln;
|
||||
|
||||
public:
|
||||
explicit CSpacePirateExtra(CScriptObject *pInstance, CScene *pScene, CSceneNode *pParent = 0);
|
||||
explicit CSpacePirateExtra(CScriptObject *pInstance, CScene *pScene, CScriptNode *pParent = 0);
|
||||
CColor TevColor();
|
||||
};
|
||||
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
#include "Core/Resource/Script/CLink.h"
|
||||
#include "Core/Scene/CScene.h"
|
||||
|
||||
CSplinePathExtra::CSplinePathExtra(CScriptObject *pInstance, CScene *pScene, CSceneNode *pParent)
|
||||
CSplinePathExtra::CSplinePathExtra(CScriptObject *pInstance, CScene *pScene, CScriptNode *pParent)
|
||||
: CScriptExtra(pInstance, pScene, pParent)
|
||||
{
|
||||
mpPathColor = TPropCast<TColorProperty>(pInstance->Properties()->PropertyByID(0x00DD86E2));
|
||||
|
|
|
@ -15,7 +15,7 @@ class CSplinePathExtra : public CScriptExtra
|
|||
std::list<CWaypointExtra*> mWaypoints;
|
||||
|
||||
public:
|
||||
explicit CSplinePathExtra(CScriptObject *pInstance, CScene *pScene, CSceneNode *pParent = 0);
|
||||
explicit CSplinePathExtra(CScriptObject *pInstance, CScene *pScene, CScriptNode *pParent = 0);
|
||||
~CSplinePathExtra() { ClearWaypoints(); }
|
||||
inline CColor PathColor() const { return (mpPathColor ? mpPathColor->Get() : CColor::skBlack); }
|
||||
|
||||
|
|
|
@ -4,7 +4,7 @@
|
|||
#include "Core/Render/CRenderer.h"
|
||||
#include "Core/Scene/CScene.h"
|
||||
|
||||
CWaypointExtra::CWaypointExtra(CScriptObject *pInstance, CScene *pScene, CSceneNode *pParent)
|
||||
CWaypointExtra::CWaypointExtra(CScriptObject *pInstance, CScene *pScene, CScriptNode *pParent)
|
||||
: CScriptExtra(pInstance, pScene, pParent)
|
||||
, mColor(CColor::skBlack)
|
||||
, mLinksBuilt(false)
|
||||
|
|
|
@ -20,7 +20,7 @@ class CWaypointExtra : public CScriptExtra
|
|||
std::vector<SWaypointLink> mLinks;
|
||||
|
||||
public:
|
||||
explicit CWaypointExtra(CScriptObject *pInstance, CScene *pScene, CSceneNode *pParent = 0);
|
||||
explicit CWaypointExtra(CScriptObject *pInstance, CScene *pScene, CScriptNode *pParent = 0);
|
||||
~CWaypointExtra();
|
||||
void CheckColor();
|
||||
void AddToSplinePath(CSplinePathExtra *pPath);
|
||||
|
|
|
@ -655,14 +655,14 @@ void CPropertyDelegate::SetCharacterModelData(QWidget *pEditor, const QModelInde
|
|||
{
|
||||
Params.SetResource( static_cast<WResourceSelector*>(pEditor)->GetResourceInfo() );
|
||||
// Reset all other parameters to 0
|
||||
Params.SetNodeIndex(0);
|
||||
Params.SetCharIndex(0);
|
||||
for (u32 iUnk = 0; iUnk < 3; iUnk++)
|
||||
Params.SetUnknown(iUnk, 0);
|
||||
}
|
||||
|
||||
else if (Type == eEnumProperty)
|
||||
{
|
||||
Params.SetNodeIndex( static_cast<QComboBox*>(pEditor)->currentIndex() );
|
||||
Params.SetCharIndex( static_cast<QComboBox*>(pEditor)->currentIndex() );
|
||||
}
|
||||
|
||||
else if (Type == eLongProperty)
|
||||
|
|
|
@ -76,7 +76,7 @@ void WAnimParamsEditor::OnResourceChanged(QString Path)
|
|||
|
||||
void WAnimParamsEditor::OnCharacterChanged(int Index)
|
||||
{
|
||||
mParams.SetNodeIndex(Index);
|
||||
mParams.SetCharIndex(Index);
|
||||
emit ParametersChanged(mParams);
|
||||
}
|
||||
|
||||
|
|
|
@ -38,6 +38,9 @@
|
|||
<model source="property">0x06:0x04</model>
|
||||
<model source="property">0x0C</model>
|
||||
</assets>
|
||||
<attachments>
|
||||
<attachment propertyID="0x0C" locator="Hive_LCTR"/>
|
||||
</attachments>
|
||||
<rotation_type>enabled</rotation_type>
|
||||
<scale_type>enabled</scale_type>
|
||||
</editor>
|
||||
|
|
|
@ -61,6 +61,9 @@
|
|||
<animparams source="property">0x11</animparams>
|
||||
<model source="property">0x14</model>
|
||||
</assets>
|
||||
<attachments>
|
||||
<attachment propertyID="0x11" locator="grenadeLauncher_LCTR"/>
|
||||
</attachments>
|
||||
<rotation_type>enabled</rotation_type>
|
||||
<scale_type>enabled</scale_type>
|
||||
</editor>
|
||||
|
|
|
@ -65,6 +65,10 @@
|
|||
<model source="property">0x14</model>
|
||||
<model source="property">0x2A</model>
|
||||
</assets>
|
||||
<attachments>
|
||||
<attachment propertyID="0x11" locator="grenadeLauncher_LCTR"/>
|
||||
<attachment propertyID="0x11" locator="grenadeLauncher2_LCTR"/>
|
||||
</attachments>
|
||||
<rotation_type>enabled</rotation_type>
|
||||
<scale_type>enabled</scale_type>
|
||||
</editor>
|
||||
|
|
|
@ -10,20 +10,20 @@
|
|||
<struct ID="0x05" name="ActorParameters" template="Structs/ActorParameters.xml"/>
|
||||
<property ID="0x06" name="Unknown 1" type="bool"/>
|
||||
<property ID="0x07" name="Unknown 2" type="bool"/>
|
||||
<property ID="0x08" name="Model 1" type="file" extensions="CMDL"/>
|
||||
<property ID="0x09" name="Model 2" type="file" extensions="CMDL"/>
|
||||
<property ID="0x0A" name="Model 3" type="file" extensions="CMDL"/>
|
||||
<property ID="0x0B" name="Model 4" type="file" extensions="CMDL"/>
|
||||
<property ID="0x0C" name="Model 5" type="file" extensions="CMDL"/>
|
||||
<property ID="0x0D" name="Model 6" type="file" extensions="CMDL"/>
|
||||
<property ID="0x0E" name="Model 7" type="file" extensions="CMDL"/>
|
||||
<property ID="0x0F" name="Model 8" type="file" extensions="CMDL"/>
|
||||
<property ID="0x10" name="Model 9" type="file" extensions="CMDL"/>
|
||||
<property ID="0x11" name="Model 10" type="file" extensions="CMDL"/>
|
||||
<property ID="0x12" name="Model 11" type="file" extensions="CMDL"/>
|
||||
<property ID="0x13" name="Model 12" type="file" extensions="CMDL"/>
|
||||
<property ID="0x14" name="Model 13" type="file" extensions="CMDL"/>
|
||||
<property ID="0x15" name="Model 14" type="file" extensions="CMDL"/>
|
||||
<property ID="0x08" name="Rock Weak Point 1 Model" type="file" extensions="CMDL"/>
|
||||
<property ID="0x09" name="Rock Weak Point 2 Model" type="file" extensions="CMDL"/>
|
||||
<property ID="0x0A" name="Rock Weak Point 3 Model" type="file" extensions="CMDL"/>
|
||||
<property ID="0x0B" name="Rock Weak Point 4 Model" type="file" extensions="CMDL"/>
|
||||
<property ID="0x0C" name="Rock Weak Point 5 Model" type="file" extensions="CMDL"/>
|
||||
<property ID="0x0D" name="Rock Weak Point 6 Model" type="file" extensions="CMDL"/>
|
||||
<property ID="0x0E" name="Rock Weak Point 7 Model" type="file" extensions="CMDL"/>
|
||||
<property ID="0x0F" name="Phazon Weak Point 1 Model" type="file" extensions="CMDL"/>
|
||||
<property ID="0x10" name="Phazon Weak Point 2 Model" type="file" extensions="CMDL"/>
|
||||
<property ID="0x11" name="Phazon Weak Point 3 Model" type="file" extensions="CMDL"/>
|
||||
<property ID="0x12" name="Phazon Weak Point 4 Model" type="file" extensions="CMDL"/>
|
||||
<property ID="0x13" name="Phazon Weak Point 5 Model" type="file" extensions="CMDL"/>
|
||||
<property ID="0x14" name="Phazon Weak Point 6 Model" type="file" extensions="CMDL"/>
|
||||
<property ID="0x15" name="Phazon Weak Point 7 Mdoel" type="file" extensions="CMDL"/>
|
||||
<property ID="0x16" name="Particle 1" type="file" extensions="PART"/>
|
||||
<property ID="0x17" name="Particle 2" type="file" extensions="PART"/>
|
||||
<property ID="0x18" name="Particle 3" type="file" extensions="PART"/>
|
||||
|
|
|
@ -243,6 +243,15 @@
|
|||
<model source="property">0x91E88D81:0x0CF8C54C:0x37E99C23</model>
|
||||
<model source="property">0x91E88D81:0xBBD84681</model>
|
||||
</assets>
|
||||
<attachments>
|
||||
<attachment propertyID="0x91E88D81:0x8B452A19:0x07D8CC4F" locator="Head_1"/>
|
||||
<attachment propertyID="0x91E88D81:0x8B452A19:0xAE30AE06" locator="Spine_6"/>
|
||||
<attachment propertyID="0x91E88D81:0x8B452A19:0x656C7DA3" locator="Spine_5"/>
|
||||
<attachment propertyID="0x91E88D81:0x8B452A19:0x78694D1B" locator="Spine_4"/>
|
||||
<attachment propertyID="0x91E88D81:0x8B452A19:0xB3359EBE" locator="Spine_3"/>
|
||||
<attachment propertyID="0x91E88D81:0x8B452A19:0x35A1EC10" locator="Spine_2"/>
|
||||
<attachment propertyID="0x91E88D81:0x8B452A19:0xFEFD3FB5" locator="Spine_1"/>
|
||||
</attachments>
|
||||
<rotation_type>enabled</rotation_type>
|
||||
<scale_type>enabled</scale_type>
|
||||
</editor>
|
||||
|
|
|
@ -1,32 +1,14 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<struct name="SandBossStructA" type="multi">
|
||||
<properties>
|
||||
<property ID="0x07D8CC4F" type="long">
|
||||
<default>-1</default>
|
||||
</property>
|
||||
<property ID="0xAE30AE06" type="long">
|
||||
<default>-1</default>
|
||||
</property>
|
||||
<property ID="0x656C7DA3" type="long">
|
||||
<default>-1</default>
|
||||
</property>
|
||||
<property ID="0x78694D1B" type="long">
|
||||
<default>-1</default>
|
||||
</property>
|
||||
<property ID="0xB3359EBE" type="long">
|
||||
<default>-1</default>
|
||||
</property>
|
||||
<property ID="0x35A1EC10" type="long">
|
||||
<default>-1</default>
|
||||
</property>
|
||||
<property ID="0xFEFD3FB5" type="long">
|
||||
<default>-1</default>
|
||||
</property>
|
||||
<property ID="0x37E99C23" type="long">
|
||||
<default>-1</default>
|
||||
</property>
|
||||
<property ID="0xDCC2BF11" type="long">
|
||||
<default>-1</default>
|
||||
</property>
|
||||
<property ID="0x07D8CC4F" type="file" extensions="CMDL"/>
|
||||
<property ID="0xAE30AE06" type="file" extensions="CMDL"/>
|
||||
<property ID="0x656C7DA3" type="file" extensions="CMDL"/>
|
||||
<property ID="0x78694D1B" type="file" extensions="CMDL"/>
|
||||
<property ID="0xB3359EBE" type="file" extensions="CMDL"/>
|
||||
<property ID="0x35A1EC10" type="file" extensions="CMDL"/>
|
||||
<property ID="0xFEFD3FB5" type="file" extensions="CMDL"/>
|
||||
<property ID="0x37E99C23" type="file" extensions="CMDL"/>
|
||||
<property ID="0xDCC2BF11" type="file" extensions="CMDL"/>
|
||||
</properties>
|
||||
</struct>
|
||||
|
|
Loading…
Reference in New Issue