Segfault fixes
This commit is contained in:
parent
79ec379c66
commit
cfea90e9d2
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@ -0,0 +1,9 @@
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UseTab: Never
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IndentWidth: 4
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BreakBeforeBraces: Allman
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AllowShortIfStatementsOnASingleLine: false
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IndentCaseLabels: false
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ColumnLimit: 0
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DerivePointerAlignment: false
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PointerAlignment: Left
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AccessModifierOffset: -4
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@ -1,30 +1,28 @@
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{
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"configurations": [
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{
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"name": "x64-Debug",
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"generator": "Ninja",
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"configurationType": "Debug",
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"inheritEnvironments": [
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"msvc_x64_x64"
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],
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"buildRoot": "${env.USERPROFILE}\\CMakeBuilds\\${workspaceHash}\\build\\${name}",
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"installRoot": "${env.USERPROFILE}\\CMakeBuilds\\${workspaceHash}\\install\\${name}",
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"cmakeCommandArgs": "-DCMAKE_PREFIX_PATH=C:/Qt/5.12.3/msvc2017_64/lib/cmake/Qt5",
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"buildCommandArgs": "-v",
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"ctestCommandArgs": ""
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},
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{
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"name": "x64-Release",
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"generator": "Ninja",
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"configurationType": "RelWithDebInfo",
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"inheritEnvironments": [
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"msvc_x64_x64"
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],
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"buildRoot": "${env.USERPROFILE}\\CMakeBuilds\\${workspaceHash}\\build\\${name}",
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"installRoot": "${env.USERPROFILE}\\CMakeBuilds\\${workspaceHash}\\install\\${name}",
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"cmakeCommandArgs": "-DCMAKE_PREFIX_PATH=C:/Qt/5.12.3/msvc2017_64/lib/cmake/Qt5",
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"buildCommandArgs": "-v",
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"ctestCommandArgs": ""
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}
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]
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"configurations": [
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{
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"name": "x64-Debug",
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"generator": "Ninja",
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"configurationType": "Debug",
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"inheritEnvironments": [ "msvc_x64_x64" ],
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"buildRoot": "${env.USERPROFILE}\\CMakeBuilds\\${workspaceHash}\\build\\${name}",
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"installRoot": "${env.USERPROFILE}\\CMakeBuilds\\${workspaceHash}\\install\\${name}",
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"cmakeCommandArgs": "-DCMAKE_PREFIX_PATH=C:/Qt/5.12.6/msvc2017_64/lib/cmake/Qt5",
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"buildCommandArgs": "",
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"ctestCommandArgs": "",
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"variables": []
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},
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{
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"name": "x64-Release",
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"generator": "Ninja",
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"configurationType": "RelWithDebInfo",
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"inheritEnvironments": [ "msvc_x64_x64" ],
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"buildRoot": "${env.USERPROFILE}\\CMakeBuilds\\${workspaceHash}\\build\\${name}",
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"installRoot": "${env.USERPROFILE}\\CMakeBuilds\\${workspaceHash}\\install\\${name}",
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"cmakeCommandArgs": "-DCMAKE_PREFIX_PATH=C:/Qt/5.12.6/msvc2017_64/lib/cmake/Qt5",
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"buildCommandArgs": "",
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"ctestCommandArgs": "",
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"variables": []
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}
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]
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}
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@ -1 +1 @@
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Subproject commit 8393432003b8e634cba4e89c27635fec0ae43a6f
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Subproject commit 9ee4e6ac6cb1fa6b7db45099ae37026db2d2c49c
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@ -1,8 +1,8 @@
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#include "CTweakManager.h"
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#include "Core/GameProject/CGameProject.h"
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#include "Core/GameProject/CResourceIterator.h"
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#include "Core/Tweaks/CTweakLoader.h"
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#include "Core/Tweaks/CTweakCooker.h"
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#include "Core/Tweaks/CTweakLoader.h"
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CTweakManager::CTweakManager(CGameProject* pInProject)
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: mpProject(pInProject)
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@ -16,16 +16,18 @@ CTweakManager::~CTweakManager()
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void CTweakManager::LoadTweaks()
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{
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ASSERT( mTweakObjects.empty() );
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ASSERT(mTweakObjects.empty());
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// MP1 - Load all tweak assets into memory
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if (mpProject->Game() <= EGame::Prime)
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{
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for (TResourceIterator<EResourceType::Tweaks> It(mpProject->ResourceStore()); It; ++It)
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{
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CTweakData* pTweaks = (CTweakData*) It->Load();
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pTweaks->Lock();
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mTweakObjects.push_back(pTweaks);
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if (CTweakData* pTweaks = (CTweakData*)It->Load())
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{
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pTweaks->Lock();
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mTweakObjects.push_back(pTweaks);
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}
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}
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}
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@ -40,9 +42,7 @@ void CTweakManager::LoadTweaks()
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{
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// For Wii builds, there is another game-dependent subfolder.
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EGame Game = mpProject->Game();
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TString GameName = (Game == EGame::Prime ? "MP1" :
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Game == EGame::Echoes ? "MP2" :
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"MP3");
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TString GameName = (Game == EGame::Prime ? "MP1" : Game == EGame::Echoes ? "MP2" : "MP3");
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mStandardFilePath = mpProject->DiscFilesystemRoot(false) / GameName / "Standard.ntwk";
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// MP3 might actually be FrontEnd
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@ -16,7 +16,7 @@ CProgressDialog::CProgressDialog(QString OperationName, bool UseBusyIndicator, b
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mpUI->ProgressBar->setMaximum(UseBusyIndicator ? 0 : 10000);
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setWindowTitle(OperationName);
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#if WIN32
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#ifdef WIN32
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QWinTaskbarButton *pButton = new QWinTaskbarButton(this);
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QWindow *pWindow = UICommon::FindWidgetWindowHandle( parentWidget() );
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@ -63,7 +63,7 @@ void CProgressDialog::closeEvent(QCloseEvent *pEvent)
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{
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pEvent->accept();
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#if WIN32
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#ifdef WIN32
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if (mpTaskbarProgress)
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{
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mpTaskbarProgress->reset();
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@ -108,7 +108,7 @@ void CProgressDialog::UpdateUI(const QString& rkTaskDesc, const QString& rkStepD
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int ProgressValue = 10000 * ProgressPercent;
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mpUI->ProgressBar->setValue(ProgressValue);
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#if WIN32
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#ifdef WIN32
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if (mpTaskbarProgress)
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mpTaskbarProgress->setValue(ProgressValue);
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#endif
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@ -10,7 +10,7 @@
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#include <QFuture>
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#include <QFutureWatcher>
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#if WIN32
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#ifdef WIN32
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#include <QtWinExtras/QWinTaskbarButton>
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#include <QtWinExtras/QWinTaskbarProgress>
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#endif
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@ -28,7 +28,7 @@ class CProgressDialog : public IProgressNotifierUI
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bool mFinished;
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bool mCanceled;
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#if WIN32
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#ifdef WIN32
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QWinTaskbarProgress *mpTaskbarProgress;
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#endif
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@ -26,9 +26,9 @@ void CResourceTableContextMenu::InitMenu()
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if (mpClickedEntry)
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{
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#if WIN32
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#ifdef WIN32
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const QString kOpenInExplorerString = "Show in Explorer";
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#elif __APPLE__
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#elif defined(__APPLE__)
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const QString kOpenInExplorerString = "Show in Finder";
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#else
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const QString kOpenInExplorerString = "Show in file manager";
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@ -222,7 +222,8 @@ CWorldEditor::~CWorldEditor()
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mScene.ClearScene();
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mpArea = nullptr;
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mpWorld = nullptr;
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gpResourceStore->DestroyUnreferencedResources(); // this should destroy the area!
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if (gpResourceStore)
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gpResourceStore->DestroyUnreferencedResources(); // this should destroy the area!
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delete mpScriptSidebar; // For some reason WCreateTab filters an event during the viewport's destructor
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delete ui;
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mpArea = nullptr;
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mpWorld = nullptr;
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gpResourceStore->DestroyUnreferencedResources(); // this should destroy the area!
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if (gpResourceStore)
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gpResourceStore->DestroyUnreferencedResources(); // this should destroy the area!
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UpdateWindowTitle();
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ui->ActionSave->setEnabled(false);
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