CSkeletonLoader: Make use of unsigned stream helpers where applicable

Same behavior, less implicit sign conversions.
This commit is contained in:
Lioncash 2020-06-19 23:52:09 -04:00
parent 71fd2b8754
commit d738ae0d45

View File

@ -9,7 +9,7 @@ void CSkeletonLoader::SetLocalBoneCoords(CBone *pBone)
for (size_t iChild = 0; iChild < pBone->NumChildren(); iChild++)
SetLocalBoneCoords(pBone->ChildByIndex(iChild));
if (pBone->mpParent)
if (pBone->mpParent != nullptr)
pBone->mLocalPosition = pBone->mPosition - pBone->mpParent->mPosition;
else
pBone->mLocalPosition = pBone->mPosition;
@ -33,10 +33,10 @@ std::unique_ptr<CSkeleton> CSkeletonLoader::LoadCINF(IInputStream& rCINF, CResou
EGame Game = pEntry->Game();
// We don't support DKCR CINF right now
if (rCINF.PeekLong() == 0x9E220006)
if (rCINF.PeekULong() == 0x9E220006)
return ptr;
const uint32 NumBones = rCINF.ReadLong();
const uint32 NumBones = rCINF.ReadULong();
ptr->mBones.reserve(NumBones);
// Read bones
@ -51,8 +51,8 @@ std::unique_ptr<CSkeleton> CSkeletonLoader::LoadCINF(IInputStream& rCINF, CResou
{
auto& pBone = ptr->mBones.emplace_back(std::make_unique<CBone>(ptr.get()));
pBone->mID = rCINF.ReadLong();
BoneInfo[iBone].ParentID = rCINF.ReadLong();
pBone->mID = rCINF.ReadULong();
BoneInfo[iBone].ParentID = rCINF.ReadULong();
pBone->mPosition = CVector3f(rCINF);
// Version test. No version number. The next value is the linked bone count in MP1 and the
@ -61,7 +61,7 @@ std::unique_ptr<CSkeleton> CSkeletonLoader::LoadCINF(IInputStream& rCINF, CResou
// know) has at least two bones so the linked bone count will never be 0.
if (Game == EGame::Invalid)
{
const uint32 Check = rCINF.PeekLong();
const uint32 Check = rCINF.PeekULong();
Game = ((Check > 100 || Check == 0) ? EGame::Echoes : EGame::Prime);
}
if (Game >= EGame::Echoes)
@ -70,12 +70,12 @@ std::unique_ptr<CSkeleton> CSkeletonLoader::LoadCINF(IInputStream& rCINF, CResou
pBone->mLocalRotation = CQuaternion(rCINF);
}
const uint32 NumLinkedBones = rCINF.ReadLong();
const uint32 NumLinkedBones = rCINF.ReadULong();
ASSERT(NumLinkedBones != 0);
for (uint32 iLink = 0; iLink < NumLinkedBones; iLink++)
{
uint32 LinkedID = rCINF.ReadLong();
const uint32 LinkedID = rCINF.ReadULong();
if (LinkedID != BoneInfo[iBone].ParentID)
BoneInfo[iBone].ChildIDs.push_back(LinkedID);
@ -86,23 +86,21 @@ std::unique_ptr<CSkeleton> CSkeletonLoader::LoadCINF(IInputStream& rCINF, CResou
for (uint32 iBone = 0; iBone < NumBones; iBone++)
{
CBone *pBone = ptr->mBones[iBone].get();
SBoneInfo& rInfo = BoneInfo[iBone];
const SBoneInfo& rInfo = BoneInfo[iBone];
pBone->mpParent = ptr->BoneByID(rInfo.ParentID);
for (const auto childID : rInfo.ChildIDs)
{
CBone *pChild = ptr->BoneByID(childID);
if (pChild)
if (CBone* pChild = ptr->BoneByID(childID))
pBone->mChildren.push_back(pChild);
else
errorf("%s: Bone %u has invalid child ID: %u", *rCINF.GetSourceString(), pBone->mID, childID);
}
if (!pBone->mpParent)
if (pBone->mpParent == nullptr)
{
if (!ptr->mpRootBone)
if (ptr->mpRootBone == nullptr)
ptr->mpRootBone = pBone;
else
errorf("%s: Multiple root bones?", *rCINF.GetSourceString());
@ -113,16 +111,16 @@ std::unique_ptr<CSkeleton> CSkeletonLoader::LoadCINF(IInputStream& rCINF, CResou
Loader.CalculateBoneInverseBindMatrices();
// Skip bone ID array
const uint32 NumBoneIDs = rCINF.ReadLong();
const uint32 NumBoneIDs = rCINF.ReadULong();
rCINF.Seek(NumBoneIDs * 4, SEEK_CUR);
// Read bone names
const uint32 NumBoneNames = rCINF.ReadLong();
const uint32 NumBoneNames = rCINF.ReadULong();
for (uint32 iName = 0; iName < NumBoneNames; iName++)
{
TString Name = rCINF.ReadString();
const uint32 BoneID = rCINF.ReadLong();
const uint32 BoneID = rCINF.ReadULong();
ptr->BoneByID(BoneID)->mName = std::move(Name);
}