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Implemented frustum culling
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@@ -49,7 +49,7 @@ void CModelEditorViewport::Paint()
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else if (mMode == eDrawMesh)
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{
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CDrawUtil::DrawGrid();
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mpModelNode->AddToRenderer(mpRenderer);
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mpModelNode->AddToRenderer(mpRenderer, mCamera.FrustumPlanes());
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mpRenderer->RenderBuckets(mCamera);
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}
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