Split off lots of editor functionality into new abstract INodeEditor class and viewport functionality into CBasicViewport class; added viewport subclasses and undo/redo system in the World Editor

This commit is contained in:
parax0
2015-09-01 13:05:48 -04:00
parent 281a605586
commit dbf002d12a
45 changed files with 1760 additions and 908 deletions

View File

@@ -126,7 +126,7 @@ void CRenderer::RenderBuckets(CCamera& Camera)
{
if (!mInitialized) Init();
mSceneFramebuffer.Bind();
Camera.LoadMatrices();
//Camera.LoadMatrices();
// Set backface culling
if (mOptions & eEnableBackfaceCull) glEnable(GL_CULL_FACE);