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Split off lots of editor functionality into new abstract INodeEditor class and viewport functionality into CBasicViewport class; added viewport subclasses and undo/redo system in the World Editor
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@@ -126,7 +126,7 @@ void CRenderer::RenderBuckets(CCamera& Camera)
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{
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if (!mInitialized) Init();
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mSceneFramebuffer.Bind();
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Camera.LoadMatrices();
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//Camera.LoadMatrices();
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// Set backface culling
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if (mOptions & eEnableBackfaceCull) glEnable(GL_CULL_FACE);
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