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Split off lots of editor functionality into new abstract INodeEditor class and viewport functionality into CBasicViewport class; added viewport subclasses and undo/redo system in the World Editor
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@@ -108,6 +108,12 @@ void CScriptNode::AddToRenderer(CRenderer *pRenderer)
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if (mHasVolumePreview)
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mpVolumePreviewNode->AddToRenderer(pRenderer);
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if (mpInstance->ObjectTypeID() == 0xC)
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{
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CGraphics::sMVPBlock.ViewMatrix = Transform().Inverse().ToMatrix4f();
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CGraphics::UpdateMVPBlock();
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}
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}
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}
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