CPackage: Make use of unsigned stream helpers where applicable
This commit is contained in:
parent
9a2580ad03
commit
df29cc2109
|
@ -12,7 +12,7 @@ using namespace tinyxml2;
|
|||
|
||||
bool CPackage::Load()
|
||||
{
|
||||
TString DefPath = DefinitionPath(false);
|
||||
const TString DefPath = DefinitionPath(false);
|
||||
CXMLReader Reader(DefPath);
|
||||
|
||||
if (Reader.IsValid())
|
||||
|
@ -21,12 +21,13 @@ bool CPackage::Load()
|
|||
mCacheDirty = true;
|
||||
return true;
|
||||
}
|
||||
else return false;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool CPackage::Save()
|
||||
{
|
||||
TString DefPath = DefinitionPath(false);
|
||||
const TString DefPath = DefinitionPath(false);
|
||||
FileUtil::MakeDirectory(DefPath.GetFileDirectory());
|
||||
|
||||
CXMLWriter Writer(DefPath, "PackageDefinition", 0, mpProject ? mpProject->Game() : EGame::Invalid);
|
||||
|
@ -53,8 +54,8 @@ void CPackage::UpdateDependencyCache() const
|
|||
Builder.BuildDependencyList(false, AssetList);
|
||||
|
||||
mCachedDependencies.clear();
|
||||
for (auto Iter = AssetList.begin(); Iter != AssetList.end(); Iter++)
|
||||
mCachedDependencies.insert(*Iter);
|
||||
for (const auto& asset : AssetList)
|
||||
mCachedDependencies.insert(asset);
|
||||
|
||||
mCacheDirty = false;
|
||||
}
|
||||
|
@ -82,7 +83,7 @@ void CPackage::Cook(IProgressNotifier *pProgress)
|
|||
debugf("%d assets in %s.pak", AssetList.size(), *Name());
|
||||
|
||||
// Write new pak
|
||||
TString PakPath = CookedPackagePath(false);
|
||||
const TString PakPath = CookedPackagePath(false);
|
||||
CFileOutStream Pak(PakPath, EEndian::BigEndian);
|
||||
|
||||
if (!Pak.IsValid())
|
||||
|
@ -91,9 +92,9 @@ void CPackage::Cook(IProgressNotifier *pProgress)
|
|||
return;
|
||||
}
|
||||
|
||||
EGame Game = mpProject->Game();
|
||||
uint32 Alignment = (Game <= EGame::CorruptionProto ? 0x20 : 0x40);
|
||||
uint32 AlignmentMinusOne = Alignment - 1;
|
||||
const EGame Game = mpProject->Game();
|
||||
const uint32 Alignment = (Game <= EGame::CorruptionProto ? 0x20 : 0x40);
|
||||
const uint32 AlignmentMinusOne = Alignment - 1;
|
||||
|
||||
uint32 TocOffset = 0;
|
||||
uint32 NamesSize = 0;
|
||||
|
@ -110,17 +111,14 @@ void CPackage::Cook(IProgressNotifier *pProgress)
|
|||
// Named Resources
|
||||
Pak.WriteLong(mResources.size());
|
||||
|
||||
for (auto Iter = mResources.begin(); Iter != mResources.end(); Iter++)
|
||||
for (const auto& res : mResources)
|
||||
{
|
||||
const SNamedResource& rkRes = *Iter;
|
||||
rkRes.Type.Write(Pak);
|
||||
rkRes.ID.Write(Pak);
|
||||
Pak.WriteSizedString(rkRes.Name);
|
||||
res.Type.Write(Pak);
|
||||
res.ID.Write(Pak);
|
||||
Pak.WriteSizedString(res.Name);
|
||||
}
|
||||
}
|
||||
|
||||
// Write MP3 pak header
|
||||
else
|
||||
else // Write MP3 pak header
|
||||
{
|
||||
// Header
|
||||
Pak.WriteLong(2); // Version
|
||||
|
@ -133,15 +131,14 @@ void CPackage::Cook(IProgressNotifier *pProgress)
|
|||
Pak.WriteToBoundary(0x40, 0);
|
||||
|
||||
// Named Resources
|
||||
uint32 NamesStart = Pak.Tell();
|
||||
Pak.WriteLong(mResources.size());
|
||||
const uint32 NamesStart = Pak.Tell();
|
||||
Pak.WriteULong(static_cast<uint32>(mResources.size()));
|
||||
|
||||
for (auto Iter = mResources.begin(); Iter != mResources.end(); Iter++)
|
||||
for (const auto& res : mResources)
|
||||
{
|
||||
const SNamedResource& rkRes = *Iter;
|
||||
Pak.WriteString(rkRes.Name);
|
||||
rkRes.Type.Write(Pak);
|
||||
rkRes.ID.Write(Pak);
|
||||
Pak.WriteString(res.Name);
|
||||
res.Type.Write(Pak);
|
||||
res.ID.Write(Pak);
|
||||
}
|
||||
|
||||
Pak.WriteToBoundary(0x40, 0);
|
||||
|
@ -151,9 +148,9 @@ void CPackage::Cook(IProgressNotifier *pProgress)
|
|||
// Fill in resource table with junk, write later
|
||||
ResTableOffset = Pak.Tell();
|
||||
Pak.WriteLong(AssetList.size());
|
||||
CAssetID Dummy = CAssetID::InvalidID(Game);
|
||||
const CAssetID Dummy = CAssetID::InvalidID(Game);
|
||||
|
||||
for (uint32 iRes = 0; iRes < AssetList.size(); iRes++)
|
||||
for (size_t iRes = 0; iRes < AssetList.size(); iRes++)
|
||||
{
|
||||
Pak.WriteLongLong(0);
|
||||
Dummy.Write(Pak);
|
||||
|
@ -173,13 +170,13 @@ void CPackage::Cook(IProgressNotifier *pProgress)
|
|||
};
|
||||
std::vector<SResourceTableInfo> ResourceTableData(AssetList.size());
|
||||
uint32 ResIdx = 0;
|
||||
uint32 ResDataOffset = Pak.Tell();
|
||||
const uint32 ResDataOffset = Pak.Tell();
|
||||
|
||||
for (auto Iter = AssetList.begin(); Iter != AssetList.end() && !pProgress->ShouldCancel(); Iter++, ResIdx++)
|
||||
{
|
||||
// Initialize entry, recook assets if needed
|
||||
uint32 AssetOffset = Pak.Tell();
|
||||
CAssetID ID = *Iter;
|
||||
const uint32 AssetOffset = Pak.Tell();
|
||||
const CAssetID ID = *Iter;
|
||||
CResourceEntry *pEntry = gpResourceStore->FindEntry(ID);
|
||||
ASSERT(pEntry != nullptr);
|
||||
|
||||
|
@ -190,7 +187,7 @@ void CPackage::Cook(IProgressNotifier *pProgress)
|
|||
}
|
||||
|
||||
// Update progress bar
|
||||
if (ResIdx & 0x1 || ResIdx == AssetList.size() - 1)
|
||||
if ((ResIdx & 1) != 0 || ResIdx == AssetList.size() - 1)
|
||||
{
|
||||
pProgress->Report(ResIdx, AssetList.size(), TString::Format("Writing asset %d/%d: %s", ResIdx+1, AssetList.size(), *(pEntry->Name() + "." + pEntry->CookedExtension())));
|
||||
}
|
||||
|
@ -203,15 +200,15 @@ void CPackage::Cook(IProgressNotifier *pProgress)
|
|||
// Load resource data
|
||||
CFileInStream CookedAsset(pEntry->CookedAssetPath(), EEndian::BigEndian);
|
||||
ASSERT(CookedAsset.IsValid());
|
||||
uint32 ResourceSize = CookedAsset.Size();
|
||||
const uint32 ResourceSize = CookedAsset.Size();
|
||||
|
||||
std::vector<uint8> ResourceData(ResourceSize);
|
||||
CookedAsset.ReadBytes(ResourceData.data(), ResourceData.size());
|
||||
|
||||
// Check if this asset should be compressed; there are a few resource types that are
|
||||
// always compressed, and some types that are compressed if they're over a certain size
|
||||
EResourceType Type = pEntry->ResourceType();
|
||||
uint32 CompressThreshold = (Game <= EGame::CorruptionProto ? 0x400 : 0x80);
|
||||
const EResourceType Type = pEntry->ResourceType();
|
||||
const uint32 CompressThreshold = (Game <= EGame::CorruptionProto ? 0x400 : 0x80);
|
||||
|
||||
bool ShouldAlwaysCompress = (Type == EResourceType::Texture || Type == EResourceType::Model ||
|
||||
Type == EResourceType::Skin || Type == EResourceType::AnimSet ||
|
||||
|
@ -226,14 +223,14 @@ void CPackage::Cook(IProgressNotifier *pProgress)
|
|||
Type == EResourceType::DynamicCollision);
|
||||
}
|
||||
|
||||
bool ShouldCompressConditional = !ShouldAlwaysCompress &&
|
||||
(Type == EResourceType::Particle || Type == EResourceType::ParticleElectric ||
|
||||
Type == EResourceType::ParticleSwoosh || Type == EResourceType::ParticleWeapon ||
|
||||
Type == EResourceType::ParticleDecal || Type == EResourceType::ParticleCollisionResponse ||
|
||||
Type == EResourceType::ParticleSpawn || Type == EResourceType::ParticleSorted ||
|
||||
Type == EResourceType::BurstFireData);
|
||||
const bool ShouldCompressConditional = !ShouldAlwaysCompress &&
|
||||
(Type == EResourceType::Particle || Type == EResourceType::ParticleElectric ||
|
||||
Type == EResourceType::ParticleSwoosh || Type == EResourceType::ParticleWeapon ||
|
||||
Type == EResourceType::ParticleDecal || Type == EResourceType::ParticleCollisionResponse ||
|
||||
Type == EResourceType::ParticleSpawn || Type == EResourceType::ParticleSorted ||
|
||||
Type == EResourceType::BurstFireData);
|
||||
|
||||
bool ShouldCompress = ShouldAlwaysCompress || (ShouldCompressConditional && ResourceSize >= CompressThreshold);
|
||||
const bool ShouldCompress = ShouldAlwaysCompress || (ShouldCompressConditional && ResourceSize >= CompressThreshold);
|
||||
|
||||
// Write resource data to pak
|
||||
if (!ShouldCompress)
|
||||
|
@ -241,7 +238,6 @@ void CPackage::Cook(IProgressNotifier *pProgress)
|
|||
Pak.WriteBytes(ResourceData.data(), ResourceSize);
|
||||
rTableInfo.Compressed = false;
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
uint32 CompressedSize;
|
||||
|
@ -256,9 +252,9 @@ void CPackage::Cook(IProgressNotifier *pProgress)
|
|||
// Make sure that the compressed data is actually smaller, accounting for padding + uncompressed size value
|
||||
if (Success)
|
||||
{
|
||||
uint32 CompressionHeaderSize = (Game <= EGame::CorruptionProto ? 4 : 0x10);
|
||||
uint32 PaddedUncompressedSize = (ResourceSize + AlignmentMinusOne) & ~AlignmentMinusOne;
|
||||
uint32 PaddedCompressedSize = (CompressedSize + CompressionHeaderSize + AlignmentMinusOne) & ~AlignmentMinusOne;
|
||||
const uint32 CompressionHeaderSize = (Game <= EGame::CorruptionProto ? 4 : 0x10);
|
||||
const uint32 PaddedUncompressedSize = (ResourceSize + AlignmentMinusOne) & ~AlignmentMinusOne;
|
||||
const uint32 PaddedCompressedSize = (CompressedSize + CompressionHeaderSize + AlignmentMinusOne) & ~AlignmentMinusOne;
|
||||
Success = (PaddedCompressedSize < PaddedUncompressedSize);
|
||||
}
|
||||
|
||||
|
@ -268,7 +264,7 @@ void CPackage::Cook(IProgressNotifier *pProgress)
|
|||
// Write MP1/2 compressed asset
|
||||
if (Game <= EGame::CorruptionProto)
|
||||
{
|
||||
Pak.WriteLong(ResourceSize);
|
||||
Pak.WriteULong(ResourceSize);
|
||||
}
|
||||
// Write MP3/DKCR compressed asset
|
||||
else
|
||||
|
@ -279,13 +275,15 @@ void CPackage::Cook(IProgressNotifier *pProgress)
|
|||
// multiple blocks or not, so for the sake of simplicity we compress everything to one block.
|
||||
Pak.WriteFourCC( FOURCC('CMPD') );
|
||||
Pak.WriteLong(1);
|
||||
Pak.WriteLong(0xA0000000 | CompressedSize);
|
||||
Pak.WriteLong(ResourceSize);
|
||||
Pak.WriteULong(0xA0000000 | CompressedSize);
|
||||
Pak.WriteULong(ResourceSize);
|
||||
}
|
||||
Pak.WriteBytes(CompressedData.data(), CompressedSize);
|
||||
}
|
||||
else
|
||||
{
|
||||
Pak.WriteBytes(ResourceData.data(), ResourceSize);
|
||||
}
|
||||
|
||||
rTableInfo.Compressed = Success;
|
||||
}
|
||||
|
@ -302,7 +300,6 @@ void CPackage::Cook(IProgressNotifier *pProgress)
|
|||
FileUtil::DeleteFile(PakPath);
|
||||
mNeedsRecook = true;
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
// Write table of contents for real
|
||||
|
@ -311,26 +308,26 @@ void CPackage::Cook(IProgressNotifier *pProgress)
|
|||
Pak.Seek(TocOffset, SEEK_SET);
|
||||
Pak.WriteLong(3); // Always 3 pak sections
|
||||
Pak.WriteFourCC( FOURCC('STRG') );
|
||||
Pak.WriteLong(NamesSize);
|
||||
Pak.WriteULong(NamesSize);
|
||||
Pak.WriteFourCC( FOURCC('RSHD') );
|
||||
Pak.WriteLong(ResTableSize);
|
||||
Pak.WriteULong(ResTableSize);
|
||||
Pak.WriteFourCC( FOURCC('DATA') );
|
||||
Pak.WriteLong(ResDataSize);
|
||||
Pak.WriteULong(ResDataSize);
|
||||
}
|
||||
|
||||
// Write resource table for real
|
||||
Pak.Seek(ResTableOffset+4, SEEK_SET);
|
||||
|
||||
for (uint32 iRes = 0; iRes < AssetList.size(); iRes++)
|
||||
for (size_t iRes = 0; iRes < AssetList.size(); iRes++)
|
||||
{
|
||||
const SResourceTableInfo& rkInfo = ResourceTableData[iRes];
|
||||
CResourceEntry *pEntry = rkInfo.pEntry;
|
||||
|
||||
Pak.WriteLong( rkInfo.Compressed ? 1 : 0 );
|
||||
Pak.WriteLong(rkInfo.Compressed ? 1 : 0);
|
||||
pEntry->CookedExtension().Write(Pak);
|
||||
pEntry->ID().Write(Pak);
|
||||
Pak.WriteLong(rkInfo.Size);
|
||||
Pak.WriteLong(rkInfo.Offset);
|
||||
Pak.WriteULong(rkInfo.Size);
|
||||
Pak.WriteULong(rkInfo.Offset);
|
||||
}
|
||||
|
||||
// Clear recook flag
|
||||
|
@ -351,11 +348,11 @@ void CPackage::CompareOriginalAssetList(const std::list<CAssetID>& rkNewList)
|
|||
// Build a set out of the generated list
|
||||
std::set<CAssetID> NewListSet;
|
||||
|
||||
for (auto Iter = rkNewList.begin(); Iter != rkNewList.end(); Iter++)
|
||||
NewListSet.insert(*Iter);
|
||||
for (const auto& id : rkNewList)
|
||||
NewListSet.insert(id);
|
||||
|
||||
// Read the original pak
|
||||
TString CookedPath = CookedPackagePath(false);
|
||||
const TString CookedPath = CookedPackagePath(false);
|
||||
CFileInStream Pak(CookedPath, EEndian::BigEndian);
|
||||
|
||||
if (!Pak.IsValid() || Pak.Size() == 0)
|
||||
|
@ -365,24 +362,24 @@ void CPackage::CompareOriginalAssetList(const std::list<CAssetID>& rkNewList)
|
|||
}
|
||||
|
||||
// Determine pak version
|
||||
uint32 PakVersion = Pak.ReadLong();
|
||||
const uint32 PakVersion = Pak.ReadULong();
|
||||
std::set<CAssetID> OldListSet;
|
||||
|
||||
// Read MP1/2 pak
|
||||
if (PakVersion == 0x00030005)
|
||||
{
|
||||
Pak.Seek(0x4, SEEK_CUR);
|
||||
uint32 NumNamedResources = Pak.ReadLong();
|
||||
const uint32 NumNamedResources = Pak.ReadULong();
|
||||
|
||||
for (uint32 iName = 0; iName < NumNamedResources; iName++)
|
||||
{
|
||||
Pak.Seek(0x8, SEEK_CUR);
|
||||
uint32 NameLen = Pak.ReadLong();
|
||||
const uint32 NameLen = Pak.ReadULong();
|
||||
Pak.Seek(NameLen, SEEK_CUR);
|
||||
}
|
||||
|
||||
// Build a set out of the original pak resource list
|
||||
uint32 NumResources = Pak.ReadLong();
|
||||
const uint32 NumResources = Pak.ReadULong();
|
||||
|
||||
for (uint32 iRes = 0; iRes < NumResources; iRes++)
|
||||
{
|
||||
|
@ -391,22 +388,20 @@ void CPackage::CompareOriginalAssetList(const std::list<CAssetID>& rkNewList)
|
|||
Pak.Seek(0x8, SEEK_CUR);
|
||||
}
|
||||
}
|
||||
|
||||
// Read MP3/DKCR pak
|
||||
else
|
||||
else // Read MP3/DKCR pak
|
||||
{
|
||||
ASSERT(PakVersion == 0x2);
|
||||
|
||||
// Skip named resources
|
||||
Pak.Seek(0x44, SEEK_SET);
|
||||
CFourCC StringSecType = Pak.ReadLong();
|
||||
uint32 StringSecSize = Pak.ReadLong();
|
||||
[[maybe_unused]] const CFourCC StringSecType = Pak.ReadULong();
|
||||
const uint32 StringSecSize = Pak.ReadULong();
|
||||
ASSERT(StringSecType == "STRG");
|
||||
|
||||
Pak.Seek(0x80 + StringSecSize, SEEK_SET);
|
||||
|
||||
// Read resource table
|
||||
uint32 NumResources = Pak.ReadLong();
|
||||
const uint32 NumResources = Pak.ReadULong();
|
||||
|
||||
for (uint32 iRes = 0; iRes < NumResources; iRes++)
|
||||
{
|
||||
|
@ -417,27 +412,23 @@ void CPackage::CompareOriginalAssetList(const std::list<CAssetID>& rkNewList)
|
|||
}
|
||||
|
||||
// Check for missing resources in the new list
|
||||
for (auto Iter = OldListSet.begin(); Iter != OldListSet.end(); Iter++)
|
||||
for (const auto& ID : OldListSet)
|
||||
{
|
||||
CAssetID ID = *Iter;
|
||||
|
||||
if (NewListSet.find(ID) == NewListSet.end())
|
||||
{
|
||||
CResourceEntry *pEntry = gpResourceStore->FindEntry(ID);
|
||||
TString Extension = (pEntry ? "." + pEntry->CookedExtension() : "");
|
||||
const CResourceEntry *pEntry = gpResourceStore->FindEntry(ID);
|
||||
const TString Extension = (pEntry != nullptr ? "." + pEntry->CookedExtension() : "");
|
||||
warnf("Missing resource: %s%s", *ID.ToString(), *Extension);
|
||||
}
|
||||
}
|
||||
|
||||
// Check for extra resources in the new list
|
||||
for (auto Iter = NewListSet.begin(); Iter != NewListSet.end(); Iter++)
|
||||
for (const auto& ID : NewListSet)
|
||||
{
|
||||
CAssetID ID = *Iter;
|
||||
|
||||
if (OldListSet.find(ID) == OldListSet.end())
|
||||
{
|
||||
CResourceEntry *pEntry = gpResourceStore->FindEntry(ID);
|
||||
TString Extension = (pEntry ? "." + pEntry->CookedExtension() : "");
|
||||
const CResourceEntry *pEntry = gpResourceStore->FindEntry(ID);
|
||||
const TString Extension = (pEntry != nullptr ? "." + pEntry->CookedExtension() : "");
|
||||
warnf("Extra resource: %s%s", *ID.ToString(), *Extension);
|
||||
}
|
||||
}
|
||||
|
@ -453,12 +444,12 @@ bool CPackage::ContainsAsset(const CAssetID& rkID) const
|
|||
|
||||
TString CPackage::DefinitionPath(bool Relative) const
|
||||
{
|
||||
TString RelPath = mPakPath + mPakName + ".pkd";
|
||||
const TString RelPath = mPakPath + mPakName + ".pkd";
|
||||
return Relative ? RelPath : mpProject->PackagesDir(false) + RelPath;
|
||||
}
|
||||
|
||||
TString CPackage::CookedPackagePath(bool Relative) const
|
||||
{
|
||||
TString RelPath = mPakPath + mPakName + ".pak";
|
||||
const TString RelPath = mPakPath + mPakName + ".pak";
|
||||
return Relative ? RelPath : mpProject->DiscFilesystemRoot(false) + RelPath;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue