CInstancesModel: Make use of Qt 5 signals and slots

This commit is contained in:
Lioncash 2020-06-28 19:58:31 -04:00
parent 26df16edf7
commit e108c25396
1 changed files with 9 additions and 9 deletions

View File

@ -34,15 +34,15 @@ CInstancesModel::CInstancesModel(CWorldEditor *pEditor, QObject *pParent)
{ {
mBaseItems << "Script"; mBaseItems << "Script";
connect(gpEdApp, SIGNAL(ActiveProjectChanged(CGameProject*)), this, SLOT(OnActiveProjectChanged(CGameProject*))); connect(gpEdApp, &CEditorApplication::ActiveProjectChanged, this, &CInstancesModel::OnActiveProjectChanged);
connect(mpEditor, SIGNAL(MapChanged(CWorld*,CGameArea*)), this, SLOT(OnMapChange())); connect(mpEditor, &CWorldEditor::MapChanged, this, &CInstancesModel::OnMapChange);
connect(mpEditor, SIGNAL(NodeAboutToBeSpawned()), this, SLOT(NodeAboutToBeCreated())); connect(mpEditor, &CWorldEditor::NodeAboutToBeSpawned, this, &CInstancesModel::NodeAboutToBeCreated);
connect(mpEditor, SIGNAL(NodeSpawned(CSceneNode*)), this, SLOT(NodeCreated(CSceneNode*))); connect(mpEditor, &CWorldEditor::NodeSpawned, this, &CInstancesModel::NodeCreated);
connect(mpEditor, SIGNAL(NodeAboutToBeDeleted(CSceneNode*)), this, SLOT(NodeAboutToBeDeleted(CSceneNode*))); connect(mpEditor, &CWorldEditor::NodeAboutToBeDeleted, this, &CInstancesModel::NodeAboutToBeDeleted);
connect(mpEditor, SIGNAL(NodeDeleted()), this, SLOT(NodeDeleted())); connect(mpEditor, &CWorldEditor::NodeDeleted, this, &CInstancesModel::NodeDeleted);
connect(mpEditor, SIGNAL(PropertyModified(IProperty*,CScriptObject*)), this, SLOT(PropertyModified(IProperty*,CScriptObject*))); connect(mpEditor, &CWorldEditor::PropertyModified, this, &CInstancesModel::PropertyModified);
connect(mpEditor, SIGNAL(InstancesLayerAboutToChange()), this, SLOT(InstancesLayerPreChange())); connect(mpEditor, &CWorldEditor::InstancesLayerAboutToChange, this, &CInstancesModel::InstancesLayerPreChange);
connect(mpEditor, SIGNAL(InstancesLayerChanged(QList<CScriptNode*>)), this, SLOT(InstancesLayerPostChange(QList<CScriptNode*>))); connect(mpEditor, &CWorldEditor::InstancesLayerChanged, this, &CInstancesModel::InstancesLayerPostChange);
} }
CInstancesModel::~CInstancesModel() = default; CInstancesModel::~CInstancesModel() = default;