CBasicModel: Make use of size_t where applicable

Same behavior, but without some internal variable truncation.
This commit is contained in:
Lioncash
2020-06-15 19:47:55 -04:00
parent 4978bc9e5c
commit e18e73cca5
12 changed files with 78 additions and 60 deletions

View File

@@ -61,18 +61,17 @@ void CGameArea::MergeTerrain()
if (mTerrainMerged) return;
// Nothing really complicated here - iterate through every terrain submesh, add each to a static model
for (uint32 iMdl = 0; iMdl < mWorldModels.size(); iMdl++)
for (auto& pMdl : mWorldModels)
{
auto& pMdl = mWorldModels[iMdl];
uint32 SubmeshCount = pMdl->GetSurfaceCount();
const size_t SubmeshCount = pMdl->GetSurfaceCount();
for (uint32 iSurf = 0; iSurf < SubmeshCount; iSurf++)
for (size_t iSurf = 0; iSurf < SubmeshCount; iSurf++)
{
SSurface *pSurf = pMdl->GetSurface(iSurf);
CMaterial *pMat = mpMaterialSet->MaterialByIndex(pSurf->MaterialID, false);
bool NewMat = true;
for (auto it = mStaticWorldModels.begin(); it != mStaticWorldModels.end(); it++)
for (auto it = mStaticWorldModels.begin(); it != mStaticWorldModels.end(); ++it)
{
if ((*it)->GetMaterial() == pMat)
{

View File

@@ -15,7 +15,7 @@ void CAreaCooker::DetermineSectionNumbersPrime()
// Determine how many sections are taken up by geometry...
// Each world mesh has 7-9 sections (depending on game) plus one section per surface.
uint32 GeometrySections = 0;
uint32 OriginalMeshCount = mpArea->mOriginalWorldMeshCount;
const uint32 OriginalMeshCount = mpArea->mOriginalWorldMeshCount;
switch (mVersion)
{
@@ -38,8 +38,10 @@ void CAreaCooker::DetermineSectionNumbersPrime()
// Set section numbers
uint32 SecNum = GeometrySections;
if (mVersion <= EGame::Prime) mAROTSecNum = SecNum++;
if (mVersion >= EGame::EchoesDemo) mFFFFSecNum = SecNum++;
if (mVersion <= EGame::Prime)
mAROTSecNum = SecNum++;
if (mVersion >= EGame::EchoesDemo)
mFFFFSecNum = SecNum++;
if (mVersion >= EGame::EchoesDemo)
{
@@ -48,7 +50,9 @@ void CAreaCooker::DetermineSectionNumbersPrime()
mSCGNSecNum = SecNum++;
}
else
{
mSCLYSecNum = SecNum++;
}
mCollisionSecNum = SecNum++;
mUnknownSecNum = SecNum++;

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@@ -86,9 +86,9 @@ void CAreaLoader::ReadGeometryPrime()
else // For Echoes+, load surface mesh IDs, then skip to the start of the next mesh
{
auto& pModel = FileModels.emplace_back(CModelLoader::LoadWorldModel(*mpMREA, *mpSectionMgr, *mpArea->mpMaterialSet, mVersion));
const uint16 NumSurfaces = mpMREA->ReadShort();
const size_t NumSurfaces = mpMREA->ReadShort();
for (uint32 iSurf = 0; iSurf < NumSurfaces; iSurf++)
for (size_t iSurf = 0; iSurf < NumSurfaces; iSurf++)
{
mpMREA->Seek(0x2, SEEK_CUR);
pModel->GetSurface(iSurf)->MeshID = mpMREA->ReadShort();
@@ -391,9 +391,9 @@ void CAreaLoader::ReadGeometryCorruption()
// Load surface mesh IDs
mpSectionMgr->ToSection(CurWOBJSection - 2);
uint16 NumSurfaces = mpMREA->ReadShort();
const size_t NumSurfaces = mpMREA->ReadShort();
for (uint32 iSurf = 0; iSurf < NumSurfaces; iSurf++)
for (size_t iSurf = 0; iSurf < NumSurfaces; iSurf++)
{
mpMREA->Seek(0x2, SEEK_CUR);
pWorldModel->GetSurface(iSurf)->MeshID = mpMREA->ReadShort();

View File

@@ -1,6 +1,4 @@
#include "CBasicModel.h"
#include <iostream>
#include <list>
CBasicModel::CBasicModel(CResourceEntry *pEntry)
: CResource(pEntry)
@@ -14,12 +12,12 @@ CBasicModel::~CBasicModel()
delete mSurfaces[iSurf];
}
uint32 CBasicModel::GetVertexCount() const
size_t CBasicModel::GetVertexCount() const
{
return mVertexCount;
}
uint32 CBasicModel::GetTriangleCount() const
size_t CBasicModel::GetTriangleCount() const
{
return mTriangleCount;
}
@@ -34,17 +32,17 @@ bool CBasicModel::IsBuffered() const
return mBuffered;
}
uint32 CBasicModel::GetSurfaceCount() const
size_t CBasicModel::GetSurfaceCount() const
{
return mSurfaces.size();
}
CAABox CBasicModel::GetSurfaceAABox(uint32 Surface) const
CAABox CBasicModel::GetSurfaceAABox(size_t Surface) const
{
return mSurfaces[Surface]->AABox;
}
SSurface* CBasicModel::GetSurface(uint32 Surface)
SSurface* CBasicModel::GetSurface(size_t Surface)
{
return mSurfaces[Surface];
}

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@@ -24,13 +24,13 @@ public:
explicit CBasicModel(CResourceEntry *pEntry = nullptr);
~CBasicModel();
uint32 GetVertexCount() const;
uint32 GetTriangleCount() const;
size_t GetVertexCount() const;
size_t GetTriangleCount() const;
CAABox AABox() const;
bool IsBuffered() const;
uint32 GetSurfaceCount() const;
CAABox GetSurfaceAABox(uint32 Surface) const;
SSurface* GetSurface(uint32 Surface);
size_t GetSurfaceCount() const;
CAABox GetSurfaceAABox(size_t Surface) const;
SSurface* GetSurface(size_t Surface);
virtual void ClearGLBuffer() = 0;
};