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CMaterialPass: Add missing break for Mode 6 in SetAnimCurrent
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@ -152,6 +152,7 @@ void CMaterialPass::SetAnimCurrent(FRenderOptions Options, size_t PassIndex)
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TexMtx[0][3] = 0.f;
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TexMtx[1][3] = 0.f;
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TexMtx[2][3] = 0.f;
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break;
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}
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case EUVAnimMode::ConvolutedModeA: // Mode 7
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