Rewrote CStringTable (currently doesn't compile)
This commit is contained in:
parent
02e4e47fb2
commit
e92a9fc6b0
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@ -1 +1 @@
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Subproject commit 47d83075e0fb20786ad28c2e945a204ed1837856
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Subproject commit 6557c54f799c3bbb16900d2d98a75e9533a6f80d
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@ -110,6 +110,7 @@ HEADERS += \
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Resource/Script/CScriptObject.h \
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Resource/Script/CScriptTemplate.h \
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Resource/Script/EVolumeShape.h \
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Resource/StringTable/CStringTable.h \
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Resource/CCollisionMesh.h \
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Resource/CCollisionMeshGroup.h \
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Resource/CFont.h \
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@ -119,7 +120,6 @@ HEADERS += \
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Resource/CMaterialSet.h \
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Resource/CResource.h \
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Resource/CScan.h \
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Resource/CStringTable.h \
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Resource/CTexture.h \
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Resource/CWorld.h \
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Resource/EResType.h \
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@ -247,7 +247,8 @@ HEADERS += \
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Resource/Script/Property/CGuidProperty.h \
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Resource/Script/CGameTemplate.h \
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Resource/Script/NPropertyMap.h \
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Resource/Script/NGameList.h
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Resource/Script/NGameList.h \
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Resource/StringTable/ELanguage.h
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# Source Files
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SOURCES += \
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@ -358,7 +359,8 @@ SOURCES += \
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Resource/Script/Property/CFlagsProperty.cpp \
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Resource/Script/CGameTemplate.cpp \
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Resource/Script/NPropertyMap.cpp \
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Resource/Script/NGameList.cpp
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Resource/Script/NGameList.cpp \
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Resource/StringTable/CStringTable.cpp
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# Codegen
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CODEGEN_DIR = $$EXTERNALS_DIR/CodeGen
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@ -2,9 +2,9 @@
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#define CSCAN_H
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#include "CResource.h"
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#include "CStringTable.h"
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#include "TResPtr.h"
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#include "Core/Resource/Animation/CAnimationParameters.h"
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#include "Core/Resource/StringTable/CStringTable.h"
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#include <Common/EGame.h>
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class CScan : public CResource
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@ -1,180 +0,0 @@
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#ifndef CSTRINGTABLE_H
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#define CSTRINGTABLE_H
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#include "CResource.h"
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#include <Common/BasicTypes.h>
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#include <Common/CFourCC.h>
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#include <Common/TString.h>
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#include <vector>
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class CStringTable : public CResource
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{
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DECLARE_RESOURCE_TYPE(StringTable)
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friend class CStringLoader;
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std::vector<TString> mStringNames;
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uint32 mNumStrings;
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struct SLangTable
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{
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CFourCC Language;
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std::vector<TString> Strings;
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};
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std::vector<SLangTable> mLangTables;
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public:
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CStringTable(CResourceEntry *pEntry = 0) : CResource(pEntry) {}
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inline uint32 NumStrings() const { return mNumStrings; }
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inline uint32 NumLanguages() const { return mLangTables.size(); }
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inline CFourCC LanguageTag(uint32 Index) const { return mLangTables[Index].Language; }
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inline TString String(uint32 LangIndex, uint32 StringIndex) const { return mLangTables[LangIndex].Strings[StringIndex]; }
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inline TString StringName(uint32 StringIndex) const { return mStringNames[StringIndex]; }
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TString String(CFourCC Lang, uint32 StringIndex) const
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{
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for (uint32 iLang = 0; iLang < NumLanguages(); iLang++)
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{
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if (LanguageTag(iLang) == Lang)
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return String(iLang, StringIndex);
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}
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return TString();
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}
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CDependencyTree* BuildDependencyTree() const
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{
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// STRGs can reference FONTs with the &font=; formatting tag and TXTRs with the &image=; tag
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CDependencyTree *pTree = new CDependencyTree();
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EIDLength IDLength = (Game() <= EGame::Echoes ? k32Bit : k64Bit);
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for (uint32 iLang = 0; iLang < mLangTables.size(); iLang++)
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{
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const SLangTable& rkTable = mLangTables[iLang];
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for (uint32 iStr = 0; iStr < rkTable.Strings.size(); iStr++)
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{
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const TString& rkStr = rkTable.Strings[iStr];
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for (uint32 TagIdx = rkStr.IndexOf('&'); TagIdx != -1; TagIdx = rkStr.IndexOf('&', TagIdx + 1))
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{
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// Check for double ampersand (escape character in DKCR, not sure about other games)
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if (rkStr.At(TagIdx + 1) == '&')
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{
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TagIdx++;
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continue;
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}
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// Get tag name and parameters
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uint32 NameEnd = rkStr.IndexOf('=', TagIdx);
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uint32 TagEnd = rkStr.IndexOf(';', TagIdx);
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if (NameEnd == -1 || TagEnd == -1) continue;
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TString TagName = rkStr.SubString(TagIdx + 1, NameEnd - TagIdx - 1);
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TString ParamString = rkStr.SubString(NameEnd + 1, TagEnd - NameEnd - 1);
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if (ParamString.IsEmpty()) continue;
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// Font
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if (TagName == "font")
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{
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if (Game() >= EGame::CorruptionProto)
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{
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ASSERT(ParamString.StartsWith("0x"));
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ParamString = ParamString.ChopFront(2);
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}
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ASSERT(ParamString.Size() == IDLength * 2);
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pTree->AddDependency( CAssetID::FromString(ParamString) );
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}
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// Image
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else if (TagName == "image")
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{
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// Determine which params are textures based on image type
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TStringList Params = ParamString.Split(",");
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TString ImageType = Params.front();
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uint32 TexturesStart = -1;
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if (ImageType == "A")
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TexturesStart = 2;
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else if (ImageType == "SI")
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TexturesStart = 3;
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else if (ImageType == "SA")
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TexturesStart = 4;
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else if (ImageType == "B")
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TexturesStart = 2;
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else if (ImageType.IsHexString(false, IDLength * 2))
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TexturesStart = 0;
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else
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{
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errorf("Unrecognized image type: %s", *ImageType);
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continue;
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}
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// Load texture IDs
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TStringList::iterator Iter = Params.begin();
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for (uint32 iParam = 0; iParam < Params.size(); iParam++, Iter++)
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{
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if (iParam >= TexturesStart)
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{
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TString Param = *Iter;
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if (Game() >= EGame::CorruptionProto)
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{
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ASSERT(Param.StartsWith("0x"));
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Param = Param.ChopFront(2);
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}
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ASSERT(Param.Size() == IDLength * 2);
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pTree->AddDependency( CAssetID::FromString(Param) );
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}
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}
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}
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}
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}
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}
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return pTree;
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}
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static TString StripFormatting(const TString& rkStr)
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{
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TString Out = rkStr;
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int TagStart = -1;
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for (uint32 iChr = 0; iChr < Out.Size(); iChr++)
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{
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if (Out[iChr] == '&')
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{
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if (TagStart == -1)
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TagStart = iChr;
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else
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{
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Out.Remove(TagStart, 1);
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TagStart = -1;
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iChr--;
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}
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}
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else if (TagStart != -1 && Out[iChr] == ';')
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{
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int TagEnd = iChr + 1;
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int TagLen = TagEnd - TagStart;
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Out.Remove(TagStart, TagLen);
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iChr = TagStart - 1;
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TagStart = -1;
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}
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}
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return Out;
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}
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};
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#endif // CSTRINGTABLE_H
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@ -3,9 +3,9 @@
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#include "CResource.h"
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#include "CSavedStateID.h"
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#include "CStringTable.h"
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#include "Core/Resource/Area/CGameArea.h"
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#include "Core/Resource/Model/CModel.h"
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#include "Core/Resource/StringTable/CStringTable.h"
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#include <Common/Math/CTransform4f.h>
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class CWorld : public CResource
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@ -2,8 +2,8 @@
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#define CSTRINGLOADER_H
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#include "Core/GameProject/CResourceStore.h"
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#include "Core/Resource/CStringTable.h"
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#include "Core/Resource/TResPtr.h"
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#include "Core/Resource/StringTable/CStringTable.h"
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#include <Common/EGame.h>
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class CStringLoader
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@ -7,7 +7,6 @@
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#include "CPoiToWorld.h"
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#include "CResource.h"
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#include "CScan.h"
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#include "CStringTable.h"
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#include "CTexture.h"
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#include "CWorld.h"
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#include "Core/Resource/Animation/CAnimation.h"
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#include "Core/Resource/Animation/CSkin.h"
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#include "Core/Resource/Area/CGameArea.h"
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#include "Core/Resource/Model/CModel.h"
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#include "Core/Resource/StringTable/CStringTable.h"
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#endif // RESOURCES_H
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@ -0,0 +1,282 @@
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#include "CStringTable.h"
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#include <algorithm>
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#include <iterator>
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/**
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* Listing of supported languages for different engine versions. Note we ignore the "unused" languages.
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* This is also the order that languages appear in game STRG assets.
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*/
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// Supported languages in the original NTSC release of Metroid Prime
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const ELanguage gkSupportedLanguagesMP1[] =
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{
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ELanguage::English
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};
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// Supported languages in the PAL version of Metroid Prime, and also Metroid Prime 2
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const ELanguage gkSupportedLanguagesMP1PAL[] =
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{
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ELanguage::English, ELanguage::French, ELanguage::German,
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ELanguage::Spanish, ELanguage::Italian, ELanguage::Japanese
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};
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// Supported languages in Metroid Prime 3
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const ELanguage gkSupportedLanguagesMP3[] =
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{
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ELanguage::English, ELanguage::German, ELanguage::French,
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ELanguage::Spanish, ELanguage::Italian, ELanguage::Japanese
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};
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// Supported languages in DKCR
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const ELanguage gkSupportedLanguagesDKCR[] =
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{
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ELanguage::English, ELanguage::Japanese, ELanguage::German,
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ELanguage::French, ELanguage::Spanish, ELanguage::Italian,
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ELanguage::UKEnglish, ELanguage::Korean,
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ELanguage::NAFrench, ELanguage::NASpanish
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};
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// Utility function - retrieve the index of a given language
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static int FindLanguageIndex(CStringTable* pInTable, ELanguage InLanguage)
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{
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for (uint LanguageIdx = 0; LanguageIdx < pInTable->NumLanguages(); LanguageIdx++)
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{
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if (pInTable->LanguageByIndex(LanguageIdx) == InLanguage)
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{
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return LanguageIdx;
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}
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}
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return -1;
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}
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/** Returns a string given a language/index pair */
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TString CStringTable::GetString(ELanguage Language, uint StringIndex) const
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{
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int LanguageIdx = FindLanguageIndex(this, Language);
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if (LanguageIdx >= 0 && mLanguages[LanguageIdx].Strings.size() > StringIndex)
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{
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return mLanguages[LanguageIdx].Strings[StringIndex];
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}
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else
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{
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return "";
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}
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}
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/** Updates a string for a given language */
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void CStringTable::SetString(ELanguage Language, uint StringIndex, const TString& kNewString)
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{
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int LanguageIdx = FindLanguageIndex(this, Language);
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if (LanguageIdx >= 0 && mLanguages[LanguageIdx].Strings.size() > StringIndex)
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{
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mLanguages[LanguageIdx].Strings[StringIndex] = kNewString;
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}
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}
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/** Updates a string name */
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void CStringTable::SetStringName(uint StringIndex, const TString& kNewName)
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{
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// Sanity check - make sure the string index is valid
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ASSERT( NumStrings() > StringIndex );
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// Expand the name listing if needed and assign the name
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if (mStringNames.size() <= StringIndex)
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{
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mStringNames.resize( StringIndex + 1 );
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}
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mStringNames[StringIndex] = kNewName;
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}
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/** Configures the string table with default languages for the game/region pairing of the resource */
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void CStringTable::ConfigureDefaultLanguages()
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{
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//@todo; this should be called on all newly created string tables
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}
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/** Serialize resource data */
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void CStringTable::Serialize(IArchive& Arc)
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{
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Arc << SerialParameter("StringNames", mStringNames, SH_Optional)
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<< SerialParameter("Languages", mLanguages);
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}
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/** Build the dependency tree for this resource */
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CDependencyTree* CStringTable::BuildDependencyTree() const
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{
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// STRGs can reference FONTs with the &font=; formatting tag and TXTRs with the &image=; tag
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CDependencyTree* pTree = new CDependencyTree();
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EIDLength IDLength = CAssetID::GameIDLength( Game() );
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for (uint LanguageIdx = 0; LanguageIdx < mLanguages.size(); LanguageIdx++)
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{
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const SLanguageData& kLanguage = mLanguages[LanguageIdx];
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for (uint StringIdx = 0; StringIdx < kLanguage.Strings.size(); StringIdx++)
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{
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const TString& kString = kLanguage.Strings[StringIdx];
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for (int TagIdx = kString.IndexOf('&'); TagIdx != -1; TagIdx = kString.IndexOf('&', TagIdx + 1))
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{
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// Check for double ampersand (escape character in DKCR, not sure about other games)
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if (kString.At(TagIdx + 1) == '&')
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{
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TagIdx++;
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continue;
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}
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// Get tag name and parameters
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int NameEnd = kString.IndexOf('=', TagIdx);
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int TagEnd = kString.IndexOf(';', TagIdx);
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if (NameEnd == -1 || TagEnd == -1) continue;
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TString TagName = kString.SubString(TagIdx + 1, NameEnd - TagIdx - 1);
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TString ParamString = kString.SubString(NameEnd + 1, TagEnd - NameEnd - 1);
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if (ParamString.IsEmpty()) continue;
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// Font
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if (TagName == "font")
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{
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if (Game() >= EGame::CorruptionProto)
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{
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ASSERT(ParamString.StartsWith("0x"));
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ParamString = ParamString.ChopFront(2);
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}
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ASSERT(ParamString.Size() == IDLength * 2);
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pTree->AddDependency( CAssetID::FromString(ParamString) );
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}
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// Image
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else if (TagName == "image")
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{
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// Determine which params are textures based on image type
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TStringList Params = ParamString.Split(",");
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TString ImageType = Params.front();
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int TexturesStart = -1;
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if (ImageType == "A")
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TexturesStart = 2;
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else if (ImageType == "SI")
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TexturesStart = 3;
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else if (ImageType == "SA")
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TexturesStart = 4;
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else if (ImageType == "B")
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TexturesStart = 2;
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else if (ImageType.IsHexString(false, IDLength * 2))
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TexturesStart = 0;
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else
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{
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errorf("Unrecognized image type: %s", *ImageType);
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continue;
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}
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// Load texture IDs
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TStringList::iterator Iter = Params.begin();
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for (uint ParamIdx = 0; ParamIdx < Params.size(); ParamIdx++, Iter++)
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{
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if (ParamIdx >= TexturesStart)
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{
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TString Param = *Iter;
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if (Game() >= EGame::CorruptionProto)
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{
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ASSERT(Param.StartsWith("0x"));
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Param = Param.ChopFront(2);
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}
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ASSERT(Param.Size() == IDLength * 2);
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pTree->AddDependency( CAssetID::FromString(Param) );
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}
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}
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}
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}
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}
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}
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return pTree;
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}
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/** Static - Strip all formatting tags for a given string */
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TString CStringTable::StripFormatting(const TString& kInString)
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{
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TString Out = kInString;
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int TagStart = -1;
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for (uint CharIdx = 0; CharIdx < Out.Size(); CharIdx++)
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{
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if (Out[CharIdx] == '&')
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{
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if (TagStart == -1)
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TagStart = CharIdx;
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else
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{
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Out.Remove(TagStart, 1);
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TagStart = -1;
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CharIdx--;
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}
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}
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else if (TagStart != -1 && Out[CharIdx] == ';')
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{
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int TagEnd = CharIdx + 1;
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int TagLen = TagEnd - TagStart;
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Out.Remove(TagStart, TagLen);
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CharIdx = TagStart - 1;
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TagStart = -1;
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}
|
||||
}
|
||||
|
||||
return Out;
|
||||
}
|
||||
|
||||
/** Static - Returns whether a given language is supported by the given game/region combination */
|
||||
bool CStringTable::IsLanguageSupported(ELanguage Language, EGame Game, ERegion Region)
|
||||
{
|
||||
// Pick the correct array to iterate based on which game/region was requested.
|
||||
const ELanguage* pkSupportedLanguages = nullptr;
|
||||
uint NumLanguages = 0;
|
||||
|
||||
if (Game <= EGame::Prime && Region == ERegion::NTSC)
|
||||
{
|
||||
return (Language == ELanguage::English);
|
||||
}
|
||||
else if (Game <= EGame::CorruptionProto)
|
||||
{
|
||||
pkSupportedLanguages = &gkSupportedLanguagesMP1PAL[0];
|
||||
NumLanguages = ARRAY_SIZE( gkSupportedLanguagesMP1PAL );
|
||||
}
|
||||
else if (Game <= EGame::Corruption)
|
||||
{
|
||||
pkSupportedLanguages = &gkSupportedLanguagesMP3[0];
|
||||
NumLanguages = ARRAY_SIZE( gkSupportedLanguagesMP3 );
|
||||
}
|
||||
else if (Game <= EGame::DKCReturns)
|
||||
{
|
||||
pkSupportedLanguages = &gkSupportedLanguagesDKCR[0];
|
||||
NumLanguages = ARRAY_SIZE( gkSupportedLanguagesDKCR );
|
||||
}
|
||||
ASSERT(pkSupportedLangages);
|
||||
ASSERT(NumLanguages > 0);
|
||||
|
||||
// Check if the requested language is in the array.
|
||||
for (uint LanguageIdx = 0; LanguageIdx < NumLanguages; LanguageIdx++)
|
||||
{
|
||||
if (pkSupportedLanguages[LanguageIdx] == Language)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
// Unsupported
|
||||
return false;
|
||||
}
|
|
@ -0,0 +1,75 @@
|
|||
#ifndef CSTRINGTABLE_H
|
||||
#define CSTRINGTABLE_H
|
||||
|
||||
#include "ELanguage.h"
|
||||
#include "Core/Resource/CResource.h"
|
||||
#include <Common/BasicTypes.h>
|
||||
#include <Common/CFourCC.h>
|
||||
#include <Common/TString.h>
|
||||
#include <vector>
|
||||
|
||||
/** A table of localized strings from STRG assets */
|
||||
class CStringTable : public CResource
|
||||
{
|
||||
DECLARE_RESOURCE_TYPE(StringTable)
|
||||
friend class CStringLoader;
|
||||
|
||||
/** List of string names. Optional data, can be empty. */
|
||||
std::vector<TString> mStringNames;
|
||||
|
||||
/** String data for a language */
|
||||
struct SLanguageData
|
||||
{
|
||||
ELanguage Language;
|
||||
std::vector<TString> Strings;
|
||||
|
||||
void Serialize(IArchive& Arc)
|
||||
{
|
||||
Arc << SerialParameter("Language", Language)
|
||||
<< SerialParameter("Strings", Strings);
|
||||
}
|
||||
};
|
||||
std::vector<SLanguageData> mLanguages;
|
||||
|
||||
public:
|
||||
/** Constructor */
|
||||
CStringTable(CResourceEntry *pEntry = 0) : CResource(pEntry) {}
|
||||
|
||||
/** Returns the number of languages in the table */
|
||||
inline uint NumLanguages() const { return mLanguages.size(); }
|
||||
|
||||
/** Returns the number of strings in the table */
|
||||
inline uint NumStrings() const { return mLanguages.empty() ? 0 : mLanguages[0].Strings.size(); }
|
||||
|
||||
/** Returns languages used by index */
|
||||
inline ELanguage LanguageByIndex(uint Index) const { return mLanguages.size() > Index ? mLanguages[Index].Language : ELanguage::Invalid; }
|
||||
|
||||
/** Returns the string name by string index. May be blank if the string at the requested index is unnamed */
|
||||
inline TString StringNameByIndex(uint Index) const { return mStringNames.size() > Index ? mStringNames[Index] : ""; }
|
||||
|
||||
/** Returns a string given a language/index pair */
|
||||
TString GetString(ELanguage Language, uint StringIndex) const;
|
||||
|
||||
/** Updates a string for a given language */
|
||||
void SetString(ELanguage Language, uint StringIndex, const TString& kNewString);
|
||||
|
||||
/** Updates a string name */
|
||||
void SetStringName(uint StringIndex, const TString& kNewName);
|
||||
|
||||
/** Configures the string table with default languages for the game/region pairing of the resource */
|
||||
void ConfigureDefaultLanguages();
|
||||
|
||||
/** Serialize resource data */
|
||||
virtual void Serialize(IArchive& Arc);
|
||||
|
||||
/** Build the dependency tree for this resource */
|
||||
virtual CDependencyTree* BuildDependencyTree() const;
|
||||
|
||||
/** Static - Strip all formatting tags for a given string */
|
||||
static TString StripFormatting(const TString& kInString);
|
||||
|
||||
/** Static - Returns whether a given language is supported by the given game/region combination */
|
||||
static bool IsLanguageSupported(ELanguage Language, EGame Game, ERegion Region);
|
||||
};
|
||||
|
||||
#endif // CSTRINGTABLE_H
|
|
@ -0,0 +1,29 @@
|
|||
#ifndef ELANGUAGE_H
|
||||
#define ELANGUAGE_H
|
||||
|
||||
#include <Common/CFourCC.h>
|
||||
|
||||
/** A language in the game's localization system */
|
||||
enum class ELanguage
|
||||
{
|
||||
// The original release of Metroid Prime only supported English
|
||||
English = FOURCC('ENGL'),
|
||||
// Support for these languages was added in the PAL version of Metroid Prime
|
||||
German = FOURCC('GERM'),
|
||||
French = FOURCC('FREN'),
|
||||
Spanish = FOURCC('SPAN'),
|
||||
Italian = FOURCC('ITAL'),
|
||||
Dutch = FOURCC('DUTC'), // Unused
|
||||
Japanese = FOURCC('JAPN'),
|
||||
// The rest of these languages were added in Metroid Prime 3
|
||||
SimplifiedChinese = FOURCC('SCHN'), // Unused
|
||||
TraditionalChinese = FOURCC('TCHN'), // Unused
|
||||
UKEnglish = FOURCC('UKEN'),
|
||||
Korean = FOURCC('KORE'),
|
||||
NAFrench = FOURCC('NAFR'),
|
||||
NASpanish = FOURCC('NASP'),
|
||||
// Invalid
|
||||
Invalid = FOURCC('INVD')
|
||||
};
|
||||
|
||||
#endif // ELANGUAGE_H
|
Loading…
Reference in New Issue