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Switch over to using TString to represent filesystem paths instead of TWideString. Fixed FileUtil not handling UTF-8 paths with Unicode characters correctly.
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@@ -219,8 +219,8 @@ CShader* CShader::FromResourceFile(const TString& rkShaderName)
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{
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TString VertexShaderFilename = "../resources/shaders/" + rkShaderName + ".vs";
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TString PixelShaderFilename = "../resources/shaders/" + rkShaderName + ".ps";
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CTextInStream VertexShaderFile(VertexShaderFilename.ToStdString());
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CTextInStream PixelShaderFile(PixelShaderFilename.ToStdString());
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CTextInStream VertexShaderFile(VertexShaderFilename);
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CTextInStream PixelShaderFile(PixelShaderFilename);
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if (!VertexShaderFile.IsValid())
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Log::Error("Couldn't load vertex shader file for " + rkShaderName);
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