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Set up DKCR waypoints to draw using the color of their attached spline path
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@@ -141,7 +141,7 @@ void CMaterialCooker::WriteMaterialPrime(IOutputStream& Out)
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else
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Flags = 0x4002;
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Flags |= (HasKonst ? 0x8 : 0x0) | mpMat->Options() | (TexFlags << 16);
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Flags |= (HasKonst ? 0x8 : 0x0) | (mpMat->Options() & ~0x8) | (TexFlags << 16);
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Out.WriteLong(Flags);
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