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Set up DKCR waypoints to draw using the color of their attached spline path
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@@ -27,6 +27,8 @@ public:
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}
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virtual ~CScriptExtra() {}
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inline CScriptObject* Instance() const { return mpInstance; }
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inline EGame Game() const { return mGame; }
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// Default implementations for CSceneNode
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virtual ENodeType NodeType() { return eScriptExtraNode; }
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