CCollisionEditor: Tidy up code
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@ -6,9 +6,9 @@
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#include <QSlider>
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#include <QSlider>
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#include <QSpacerItem>
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#include <QSpacerItem>
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CCollisionEditor::CCollisionEditor(CCollisionMeshGroup* pCollisionMesh, QWidget* pParent /*= 0*/)
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CCollisionEditor::CCollisionEditor(CCollisionMeshGroup* pCollisionMesh, QWidget* pParent)
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: IEditor(pParent)
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: IEditor(pParent)
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, mpUI(new Ui::CCollisionEditor)
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, mpUI(std::make_unique<Ui::CCollisionEditor>())
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{
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{
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mpUI = std::make_unique<Ui::CCollisionEditor>();
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mpUI = std::make_unique<Ui::CCollisionEditor>();
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mpUI->setupUi(this);
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mpUI->setupUi(this);
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@ -28,7 +28,7 @@ CCollisionEditor::CCollisionEditor(CCollisionMeshGroup* pCollisionMesh, QWidget*
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// Add depth widgets to the toolbar
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// Add depth widgets to the toolbar
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mpUI->ToolBar->addSeparator();
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mpUI->ToolBar->addSeparator();
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mpUI->ToolBar->addWidget( new QLabel("OBBTree: ", this) );
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mpUI->ToolBar->addWidget(new QLabel("OBBTree: ", this));
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int MaxDepth = 0;
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int MaxDepth = 0;
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for (size_t MeshIdx = 0; MeshIdx < pCollisionMesh->NumMeshes(); MeshIdx++)
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for (size_t MeshIdx = 0; MeshIdx < pCollisionMesh->NumMeshes(); MeshIdx++)
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@ -5,6 +5,7 @@
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#include "CCollisionEditorViewport.h"
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#include "CCollisionEditorViewport.h"
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#include <Core/Scene/CCollisionNode.h>
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#include <Core/Scene/CCollisionNode.h>
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#include <Core/Scene/CScene.h>
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#include <Core/Scene/CScene.h>
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#include <memory>
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namespace Ui {
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namespace Ui {
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class CCollisionEditor;
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class CCollisionEditor;
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@ -27,9 +28,9 @@ class CCollisionEditor : public IEditor
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public:
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public:
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/** Constructor/destructor */
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/** Constructor/destructor */
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explicit CCollisionEditor(CCollisionMeshGroup* pCollisionMesh, QWidget* pParent = 0);
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explicit CCollisionEditor(CCollisionMeshGroup* pCollisionMesh, QWidget* pParent = nullptr);
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virtual ~CCollisionEditor();
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~CCollisionEditor() override;
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virtual CCollisionEditorViewport* Viewport() const override;
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CCollisionEditorViewport* Viewport() const override;
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public slots:
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public slots:
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void OnGridToggled(bool Enabled);
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void OnGridToggled(bool Enabled);
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