Fix directory casing in templates

This commit is contained in:
2018-12-17 14:30:17 -08:00
parent 7f23cca535
commit eeb9c8d6c2
1354 changed files with 0 additions and 6512 deletions

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<?xml version="1.0" encoding="UTF-8"?>
<ScriptObject ArchiveVer="4" Game="Prime">
<Properties Type="Struct">
<Name>AIJumpPoint</Name>
<SubProperties>
<Element Type="String" ID="0x0">
<Name>Name</Name>
</Element>
<Element Type="Vector" ID="0x1">
<Name>Position</Name>
</Element>
<Element Type="Vector" ID="0x2">
<Name>Rotation</Name>
</Element>
<Element Type="Bool" ID="0x3">
<Name>Active</Name>
</Element>
<Element Type="Float" ID="0x4">
<Name>Unknown 1</Name>
</Element>
</SubProperties>
</Properties>
<EditorProperties>
<NameProperty>0x00</NameProperty>
<PositionProperty>0x01</PositionProperty>
<RotationProperty>0x02</RotationProperty>
<ActiveProperty>0x03</ActiveProperty>
</EditorProperties>
<ScaleType>ScaleDisabled</ScaleType>
</ScriptObject>

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<?xml version="1.0" encoding="UTF-8"?>
<ScriptObject ArchiveVer="4" Game="Prime">
<Properties Type="Struct">
<Name>AIKeyframe</Name>
<SubProperties>
<Element Type="String" ID="0x0">
<Name>Name</Name>
</Element>
<Element Type="Int" ID="0x1">
<Name>Unknown 1</Name>
</Element>
<Element Type="Bool" ID="0x2">
<Name>Unknown 2</Name>
</Element>
<Element Type="Float" ID="0x3">
<Name>Unknown 3</Name>
</Element>
<Element Type="Bool" ID="0x4">
<Name>Unknown 4</Name>
</Element>
<Element Type="Int" ID="0x5">
<Name>Unknown 5</Name>
</Element>
<Element Type="Float" ID="0x6">
<Name>Unknown 6</Name>
</Element>
</SubProperties>
</Properties>
<EditorProperties>
<NameProperty>0x00</NameProperty>
</EditorProperties>
<RotationType>RotationDisabled</RotationType>
<ScaleType>ScaleDisabled</ScaleType>
</ScriptObject>

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@@ -0,0 +1,91 @@
<?xml version="1.0" encoding="UTF-8"?>
<ScriptObject ArchiveVer="4" Game="Prime">
<Properties Type="Struct">
<Name>Actor</Name>
<SubProperties>
<Element Type="String" ID="0x0">
<Name>Name</Name>
</Element>
<Element Type="Vector" ID="0x1">
<Name>Position</Name>
</Element>
<Element Type="Vector" ID="0x2">
<Name>Rotation</Name>
</Element>
<Element Type="Vector" ID="0x3">
<Name>Scale</Name>
</Element>
<Element Type="Vector" ID="0x4">
<Name>Unknown 1</Name>
</Element>
<Element Type="Vector" ID="0x5">
<Name>Scan Offset</Name>
</Element>
<Element Type="Float" ID="0x6">
<Name>Unknown 2</Name>
</Element>
<Element Type="Float" ID="0x7">
<Name>Unknown 3</Name>
</Element>
<Element Type="Struct" ID="0x8" Archetype="HealthInfo"/>
<Element Type="Struct" ID="0x9" Archetype="DamageVulnerability"/>
<Element Type="Asset" ID="0xA">
<Name>Model</Name>
<TypeFilter>
<Element>CMDL</Element>
</TypeFilter>
</Element>
<Element Type="AnimationSet" ID="0xB">
<Name>AnimationParameters</Name>
</Element>
<Element Type="Struct" ID="0xC" Archetype="ActorParameters"/>
<Element Type="Bool" ID="0xD">
<Name>Auto-Play Animation</Name>
</Element>
<Element Type="Bool" ID="0xE">
<Name>Unknown 5</Name>
</Element>
<Element Type="Bool" ID="0xF">
<Name>Bounding Box Collision</Name>
</Element>
<Element Type="Bool" ID="0x10">
<Name>Unknown 7</Name>
</Element>
<Element Type="Bool" ID="0x11">
<Name>Active</Name>
</Element>
<Element Type="Int" ID="0x12">
<Name>Unknown 9</Name>
</Element>
<Element Type="Float" ID="0x13">
<Name>Unknown 10</Name>
</Element>
<Element Type="Bool" ID="0x14">
<Name>Unknown 11</Name>
</Element>
<Element Type="Bool" ID="0x15">
<Name>Unknown 12</Name>
</Element>
<Element Type="Bool" ID="0x16">
<Name>Unknown 13</Name>
</Element>
<Element Type="Bool" ID="0x17">
<Name>Unknown 14</Name>
</Element>
</SubProperties>
</Properties>
<EditorProperties>
<NameProperty>0x00</NameProperty>
<PositionProperty>0x01</PositionProperty>
<RotationProperty>0x02</RotationProperty>
<ScaleProperty>0x03</ScaleProperty>
<ActiveProperty>0x11</ActiveProperty>
<LightParametersProperty>0x0C:0x00</LightParametersProperty>
</EditorProperties>
<Assets>
<Element Type="AnimParams" Source="Property" Location="0x0B"/>
<Element Type="Model" Source="Property" Location="0x0A"/>
<Element Type="Model" Source="Property" Location="0x0C:0x02"/>
<Element Type="Model" Source="Property" Location="0x0C:0x04"/>
</Assets>
</ScriptObject>

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<?xml version="1.0" encoding="UTF-8"?>
<ScriptObject ArchiveVer="4" Game="Prime">
<Properties Type="Struct">
<Name>ActorContraption</Name>
<SubProperties>
<Element Type="String" ID="0x0">
<Name>Name</Name>
</Element>
<Element Type="Vector" ID="0x1">
<Name>Position</Name>
</Element>
<Element Type="Vector" ID="0x2">
<Name>Rotation</Name>
</Element>
<Element Type="Vector" ID="0x3">
<Name>Scale</Name>
</Element>
<Element Type="Vector" ID="0x4">
<Name>Collision Extent</Name>
</Element>
<Element Type="Vector" ID="0x5">
<Name>Collision/Scan Offset</Name>
</Element>
<Element Type="Float" ID="0x6">
<Name>Mass</Name>
</Element>
<Element Type="Float" ID="0x7">
<Name>Z Momentum</Name>
</Element>
<Element Type="Struct" ID="0x8" Archetype="HealthInfo"/>
<Element Type="Struct" ID="0x9" Archetype="DamageVulnerability"/>
<Element Type="AnimationSet" ID="0xA">
<Name>AnimationParameters</Name>
</Element>
<Element Type="Struct" ID="0xB" Archetype="ActorParameters"/>
<Element Type="Asset" ID="0xC">
<Name>Flame Particle</Name>
<TypeFilter>
<Element>PART</Element>
</TypeFilter>
</Element>
<Element Type="Struct" ID="0xD" Archetype="DamageInfo"/>
<Element Type="Bool" ID="0xE">
<Name>Active</Name>
</Element>
</SubProperties>
</Properties>
<EditorProperties>
<NameProperty>0x00</NameProperty>
<PositionProperty>0x01</PositionProperty>
<RotationProperty>0x02</RotationProperty>
<ScaleProperty>0x03</ScaleProperty>
<ActiveProperty>0x0E</ActiveProperty>
<LightParametersProperty>0x0B:0x00</LightParametersProperty>
</EditorProperties>
<Assets>
<Element Type="AnimParams" Source="Property" Location="0x0A"/>
<Element Type="Model" Source="Property" Location="0x0B:0x02"/>
<Element Type="Model" Source="Property" Location="0x0B:0x04"/>
</Assets>
</ScriptObject>

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<?xml version="1.0" encoding="UTF-8"?>
<ScriptObject ArchiveVer="4" Game="Prime">
<Properties Type="Struct">
<Name>ActorKeyframe</Name>
<SubProperties>
<Element Type="String" ID="0x0">
<Name>Name</Name>
</Element>
<Element Type="Int" ID="0x1">
<Name>Unknown 1</Name>
</Element>
<Element Type="Bool" ID="0x2">
<Name>Unknown 2</Name>
</Element>
<Element Type="Float" ID="0x3">
<Name>Unknown 3</Name>
</Element>
<Element Type="Bool" ID="0x4">
<Name>Unknown 4</Name>
</Element>
<Element Type="Int" ID="0x5">
<Name>Unknown 5</Name>
</Element>
<Element Type="Float" ID="0x6">
<Name>Unknown 6</Name>
</Element>
</SubProperties>
</Properties>
<EditorProperties>
<NameProperty>0x00</NameProperty>
</EditorProperties>
<RotationType>RotationDisabled</RotationType>
<ScaleType>ScaleDisabled</ScaleType>
</ScriptObject>

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<?xml version="1.0" encoding="UTF-8"?>
<ScriptObject ArchiveVer="4" Game="Prime">
<Properties Type="Struct">
<Name>ActorRotate</Name>
<SubProperties>
<Element Type="String" ID="0x0">
<Name>Name</Name>
</Element>
<Element Type="Vector" ID="0x1">
<Name>Rotation Offset</Name>
</Element>
<Element Type="Float" ID="0x2">
<Name>Time Scale </Name>
</Element>
<Element Type="Bool" ID="0x3">
<Name>Unknown 1</Name>
</Element>
<Element Type="Bool" ID="0x4">
<Name>Unknown 2</Name>
</Element>
<Element Type="Bool" ID="0x5">
<Name>Active</Name>
</Element>
</SubProperties>
</Properties>
<EditorProperties>
<NameProperty>0x00</NameProperty>
<ActiveProperty>0x05</ActiveProperty>
</EditorProperties>
<RotationType>RotationDisabled</RotationType>
<ScaleType>ScaleDisabled</ScaleType>
</ScriptObject>

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@@ -0,0 +1,63 @@
<?xml version="1.0" encoding="UTF-8"?>
<ScriptObject ArchiveVer="4" Game="Prime">
<Properties Type="Struct">
<Name>AmbientAI</Name>
<SubProperties>
<Element Type="String" ID="0x0">
<Name>Name</Name>
</Element>
<Element Type="Vector" ID="0x1">
<Name>Position</Name>
</Element>
<Element Type="Vector" ID="0x2">
<Name>Rotation</Name>
</Element>
<Element Type="Vector" ID="0x3">
<Name>Scale</Name>
</Element>
<Element Type="Vector" ID="0x4">
<Name>Unknown 1</Name>
</Element>
<Element Type="Vector" ID="0x5">
<Name>Scan Offset</Name>
</Element>
<Element Type="Float" ID="0x6">
<Name>Unknown 2</Name>
</Element>
<Element Type="Struct" ID="0x7" Archetype="HealthInfo"/>
<Element Type="Struct" ID="0x8" Archetype="DamageVulnerability"/>
<Element Type="AnimationSet" ID="0x9">
<Name>AnimationParameters</Name>
</Element>
<Element Type="Struct" ID="0xA" Archetype="ActorParameters"/>
<Element Type="Float" ID="0xB">
<Name>Unknown 3</Name>
</Element>
<Element Type="Float" ID="0xC">
<Name>Unknown 4</Name>
</Element>
<Element Type="Int" ID="0xD">
<Name>Unknown 5</Name>
</Element>
<Element Type="Int" ID="0xE">
<Name>Unknown 6</Name>
</Element>
<Element Type="Bool" ID="0xF">
<Name>Active</Name>
</Element>
</SubProperties>
</Properties>
<EditorProperties>
<NameProperty>0x00</NameProperty>
<PositionProperty>0x01</PositionProperty>
<RotationProperty>0x02</RotationProperty>
<ScaleProperty>0x03</ScaleProperty>
<ActiveProperty>0x0F</ActiveProperty>
<LightParametersProperty>0x0A:0x00</LightParametersProperty>
</EditorProperties>
<Assets>
<Element Type="AnimParams" Source="Property" Location="0x09"/>
<Element Type="Model" Source="Property" Location="0x0A:0x02"/>
<Element Type="Model" Source="Property" Location="0x0A:0x04"/>
</Assets>
</ScriptObject>

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<?xml version="1.0" encoding="UTF-8"?>
<ScriptObject ArchiveVer="4" Game="Prime">
<Properties Type="Struct">
<Name>AreaAttributes</Name>
<SubProperties>
<Element Type="Int" ID="0x0">
<Name>Unknown</Name>
<Description>If set to anything other than 1, AreaAttributes will not work.</Description>
</Element>
<Element Type="Bool" ID="0x1">
<Name>Show Skybox</Name>
</Element>
<Element Type="Choice" ID="0x2">
<Name>Environmental Effect</Name>
<Values>
<Element Name="None" ID="0x0"/>
<Element Name="Snow" ID="0x1"/>
<Element Name="Rain" ID="0x2"/>
<Element Name="Bubbles" ID="0x3"/>
</Values>
</Element>
<Element Type="Float" ID="0x3">
<Name>Initial Environmental Effect Density</Name>
</Element>
<Element Type="Float" ID="0x4">
<Name>Initial Thermal Heat Level</Name>
</Element>
<Element Type="Float" ID="0x5">
<Name>X-Ray Fog Distance</Name>
</Element>
<Element Type="Float" ID="0x6">
<Name>Initial World Lighting Level</Name>
</Element>
<Element Type="Asset" ID="0x7">
<Name>Skybox Model</Name>
<TypeFilter>
<Element>CMDL</Element>
</TypeFilter>
</Element>
<Element Type="Choice" ID="0x8">
<Name>Phazon Type</Name>
<Values>
<Element Name="None" ID="0x0"/>
<Element Name="Blue" ID="0x1"/>
<Element Name="Orange" ID="0x2"/>
</Values>
</Element>
</SubProperties>
</Properties>
<Assets>
<Element Type="Billboard" Source="File" Location="script/common/AreaAttributes.TXTR"/>
</Assets>
<RotationType>RotationDisabled</RotationType>
<ScaleType>ScaleDisabled</ScaleType>
</ScriptObject>

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@@ -0,0 +1,70 @@
<?xml version="1.0" encoding="UTF-8"?>
<ScriptObject ArchiveVer="4" Game="Prime">
<Properties Type="Struct">
<Name>AtomicAlpha</Name>
<SubProperties>
<Element Type="String" ID="0x0">
<Name>Name</Name>
</Element>
<Element Type="Vector" ID="0x1">
<Name>Position</Name>
</Element>
<Element Type="Vector" ID="0x2">
<Name>Rotation</Name>
</Element>
<Element Type="Vector" ID="0x3">
<Name>Scale</Name>
</Element>
<Element Type="Struct" ID="0x4" Archetype="PatternedAITypedef"/>
<Element Type="Struct" ID="0x5" Archetype="ActorParameters"/>
<Element Type="Asset" ID="0x6">
<Name>WPSC</Name>
<TypeFilter>
<Element>WPSC</Element>
</TypeFilter>
</Element>
<Element Type="Asset" ID="0x7">
<Name>Bomb Model</Name>
<TypeFilter>
<Element>CMDL</Element>
</TypeFilter>
</Element>
<Element Type="Struct" ID="0x8" Archetype="DamageInfo"/>
<Element Type="Float" ID="0x9">
<Name>Unknown 1</Name>
</Element>
<Element Type="Float" ID="0xA">
<Name>Unknown 2</Name>
</Element>
<Element Type="Float" ID="0xB">
<Name>Unknown 3</Name>
</Element>
<Element Type="Bool" ID="0xC">
<Name>Unknown 4</Name>
</Element>
<Element Type="Bool" ID="0xD">
<Name>Unknown 5</Name>
</Element>
</SubProperties>
</Properties>
<EditorProperties>
<NameProperty>0x00</NameProperty>
<PositionProperty>0x01</PositionProperty>
<RotationProperty>0x02</RotationProperty>
<ScaleProperty>0x03</ScaleProperty>
<ActiveProperty>0x04:0x1A</ActiveProperty>
<LightParametersProperty>0x05:0x00</LightParametersProperty>
</EditorProperties>
<Assets>
<Element Type="AnimParams" Source="Property" Location="0x04:0x19"/>
<Element Type="Model" Source="Property" Location="0x05:0x02"/>
<Element Type="Model" Source="Property" Location="0x05:0x04"/>
<Element Type="Model" Source="Property" Location="0x07"/>
</Assets>
<Attachments>
<Element AttachProperty="0x07" LocatorName="bomb1_LCTR" AttachType="Attach"/>
<Element AttachProperty="0x07" LocatorName="bomb2_LCTR" AttachType="Attach"/>
<Element AttachProperty="0x07" LocatorName="bomb3_LCTR" AttachType="Attach"/>
<Element AttachProperty="0x07" LocatorName="bomb4_LCTR" AttachType="Attach"/>
</Attachments>
</ScriptObject>

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@@ -0,0 +1,85 @@
<?xml version="1.0" encoding="UTF-8"?>
<ScriptObject ArchiveVer="4" Game="Prime">
<Properties Type="Struct">
<Name>AtomicBeta</Name>
<SubProperties>
<Element Type="String" ID="0x0">
<Name>Name</Name>
</Element>
<Element Type="Vector" ID="0x1">
<Name>Position</Name>
</Element>
<Element Type="Vector" ID="0x2">
<Name>Rotation</Name>
</Element>
<Element Type="Vector" ID="0x3">
<Name>Scale</Name>
</Element>
<Element Type="Struct" ID="0x4" Archetype="PatternedAITypedef"/>
<Element Type="Struct" ID="0x5" Archetype="ActorParameters"/>
<Element Type="Asset" ID="0x6">
<Name>ELSC</Name>
<TypeFilter>
<Element>ELSC</Element>
</TypeFilter>
</Element>
<Element Type="Asset" ID="0x7">
<Name>WPSC</Name>
<TypeFilter>
<Element>WPSC</Element>
</TypeFilter>
</Element>
<Element Type="Struct" ID="0x8" Archetype="DamageInfo"/>
<Element Type="Asset" ID="0x9">
<Name>Particle</Name>
<TypeFilter>
<Element>PART</Element>
</TypeFilter>
</Element>
<Element Type="Float" ID="0xA">
<Name>Unknown 1</Name>
</Element>
<Element Type="Float" ID="0xB">
<Name>Unknown 2</Name>
</Element>
<Element Type="Float" ID="0xC">
<Name>Unknown 3</Name>
</Element>
<Element Type="Struct" ID="0xD" Archetype="DamageVulnerability"/>
<Element Type="Float" ID="0xE">
<Name>Unknown 4</Name>
</Element>
<Element Type="Float" ID="0xF">
<Name>Unknown 5</Name>
</Element>
<Element Type="Float" ID="0x10">
<Name>Unknown 6</Name>
</Element>
<Element Type="Sound" ID="0x11">
<Name>Unknown 7</Name>
</Element>
<Element Type="Sound" ID="0x12">
<Name>Unknown 8</Name>
</Element>
<Element Type="Sound" ID="0x13">
<Name>Unknown 9</Name>
</Element>
<Element Type="Float" ID="0x14">
<Name>Unknown 10</Name>
</Element>
</SubProperties>
</Properties>
<EditorProperties>
<NameProperty>0x00</NameProperty>
<PositionProperty>0x01</PositionProperty>
<RotationProperty>0x02</RotationProperty>
<ScaleProperty>0x03</ScaleProperty>
<ActiveProperty>0x04:0x1A</ActiveProperty>
<LightParametersProperty>0x05:0x00</LightParametersProperty>
</EditorProperties>
<Assets>
<Element Type="AnimParams" Source="Property" Location="0x04:0x19"/>
<Element Type="Model" Source="Property" Location="0x05:0x02"/>
<Element Type="Model" Source="Property" Location="0x05:0x04"/>
</Assets>
</ScriptObject>

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@@ -0,0 +1,150 @@
<?xml version="1.0" encoding="UTF-8"?>
<ScriptObject ArchiveVer="4" Game="Prime">
<Properties Type="Struct">
<Name>Babygoth</Name>
<SubProperties>
<Element Type="String" ID="0x0">
<Name>Name</Name>
</Element>
<Element Type="Vector" ID="0x1">
<Name>Position</Name>
</Element>
<Element Type="Vector" ID="0x2">
<Name>Rotation</Name>
</Element>
<Element Type="Vector" ID="0x3">
<Name>Scale</Name>
</Element>
<Element Type="Struct" ID="0x4" Archetype="PatternedAITypedef"/>
<Element Type="Struct" ID="0x5" Archetype="ActorParameters"/>
<Element Type="Float" ID="0x6">
<Name>Unknown 1</Name>
</Element>
<Element Type="Float" ID="0x7">
<Name>Unknown 2</Name>
</Element>
<Element Type="Asset" ID="0x8">
<Name>WPSC 1</Name>
<TypeFilter>
<Element>WPSC</Element>
</TypeFilter>
</Element>
<Element Type="Struct" ID="0x9" Archetype="DamageInfo">
<Name>DamageInfo 1</Name>
</Element>
<Element Type="Struct" ID="0xA" Archetype="DamageInfo">
<Name>DamageInfo 2</Name>
</Element>
<Element Type="Asset" ID="0xB">
<Name>WPSC 2</Name>
<TypeFilter>
<Element>WPSC</Element>
</TypeFilter>
</Element>
<Element Type="Asset" ID="0xC">
<Name>Particle 1</Name>
<TypeFilter>
<Element>PART</Element>
</TypeFilter>
</Element>
<Element Type="Struct" ID="0xD" Archetype="DamageInfo">
<Name>DamageInfo 3</Name>
</Element>
<Element Type="Struct" ID="0xE" Archetype="DamageVulnerability">
<Name>DamageVulnerability 1</Name>
</Element>
<Element Type="Struct" ID="0xF" Archetype="DamageVulnerability">
<Name>DamageVulnerability 2</Name>
</Element>
<Element Type="Asset" ID="0x10">
<Name>Model</Name>
<TypeFilter>
<Element>CMDL</Element>
</TypeFilter>
</Element>
<Element Type="Asset" ID="0x11">
<Name>CSKR</Name>
<TypeFilter>
<Element>CSKR</Element>
</TypeFilter>
</Element>
<Element Type="Float" ID="0x12">
<Name>Unknown 3</Name>
</Element>
<Element Type="Sound" ID="0x13">
<Name>Unknown 4</Name>
</Element>
<Element Type="Asset" ID="0x14">
<Name>Particle 2</Name>
<TypeFilter>
<Element>PART</Element>
</TypeFilter>
</Element>
<Element Type="Asset" ID="0x15">
<Name>Particle 3</Name>
<TypeFilter>
<Element>PART</Element>
</TypeFilter>
</Element>
<Element Type="Asset" ID="0x16">
<Name>Particle 4</Name>
<TypeFilter>
<Element>PART</Element>
</TypeFilter>
</Element>
<Element Type="Asset" ID="0x17">
<Name>Particle 5</Name>
<TypeFilter>
<Element>PART</Element>
</TypeFilter>
</Element>
<Element Type="Sound" ID="0x18">
<Name>Unknown 5</Name>
</Element>
<Element Type="Sound" ID="0x19">
<Name>Unknown 6</Name>
</Element>
<Element Type="Sound" ID="0x1A">
<Name>Unknown 7</Name>
</Element>
<Element Type="Float" ID="0x1B">
<Name>Unknown 8</Name>
</Element>
<Element Type="Float" ID="0x1C">
<Name>Unknown 9</Name>
</Element>
<Element Type="Float" ID="0x1D">
<Name>Unknown 10</Name>
</Element>
<Element Type="Asset" ID="0x1E">
<Name>Texture</Name>
<TypeFilter>
<Element>TXTR</Element>
</TypeFilter>
</Element>
<Element Type="Sound" ID="0x1F">
<Name>Unknown 11</Name>
</Element>
<Element Type="Asset" ID="0x20">
<Name>Particle 6</Name>
<TypeFilter>
<Element>PART</Element>
</TypeFilter>
</Element>
</SubProperties>
</Properties>
<EditorProperties>
<NameProperty>0x00</NameProperty>
<PositionProperty>0x01</PositionProperty>
<RotationProperty>0x02</RotationProperty>
<ScaleProperty>0x03</ScaleProperty>
<ActiveProperty>0x04:0x1A</ActiveProperty>
<LightParametersProperty>0x05:0x00</LightParametersProperty>
</EditorProperties>
<Assets>
<Element Type="AnimParams" Source="Property" Location="0x04:0x19"/>
<Element Type="Model" Source="Property" Location="0x05:0x02"/>
<Element Type="Model" Source="Property" Location="0x05:0x04"/>
<Element Type="Model" Source="Property" Location="0x10"/>
</Assets>
</ScriptObject>

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@@ -0,0 +1,43 @@
<?xml version="1.0" encoding="UTF-8"?>
<ScriptObject ArchiveVer="4" Game="Prime">
<Properties Type="Struct">
<Name>BallTrigger</Name>
<SubProperties>
<Element Type="String" ID="0x0">
<Name>Name</Name>
</Element>
<Element Type="Vector" ID="0x1">
<Name>Position</Name>
</Element>
<Element Type="Vector" ID="0x2">
<Name>Scale</Name>
</Element>
<Element Type="Bool" ID="0x3">
<Name>Unknown 1</Name>
</Element>
<Element Type="Float" ID="0x4">
<Name>Unknown 2</Name>
</Element>
<Element Type="Float" ID="0x5">
<Name>Unknown 3</Name>
</Element>
<Element Type="Float" ID="0x6">
<Name>Unknown 4</Name>
</Element>
<Element Type="Vector" ID="0x7">
<Name>Unknown 5</Name>
</Element>
<Element Type="Bool" ID="0x8">
<Name>Unknown 6</Name>
</Element>
</SubProperties>
</Properties>
<EditorProperties>
<NameProperty>0x00</NameProperty>
<PositionProperty>0x01</PositionProperty>
<ScaleProperty>0x02</ScaleProperty>
</EditorProperties>
<RotationType>RotationDisabled</RotationType>
<ScaleType>ScaleVolume</ScaleType>
<VolumeShape>BoxShape</VolumeShape>
</ScriptObject>

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@@ -0,0 +1,71 @@
<?xml version="1.0" encoding="UTF-8"?>
<ScriptObject ArchiveVer="4" Game="Prime">
<Properties Type="Struct">
<Name>Beetle</Name>
<SubProperties>
<Element Type="String" ID="0x0">
<Name>Name</Name>
</Element>
<Element Type="Int" ID="0x1">
<Name>Unknown 1</Name>
</Element>
<Element Type="Vector" ID="0x2">
<Name>Position</Name>
</Element>
<Element Type="Vector" ID="0x3">
<Name>Rotation</Name>
</Element>
<Element Type="Vector" ID="0x4">
<Name>Scale</Name>
</Element>
<Element Type="Struct" ID="0x5" Archetype="PatternedAITypedef"/>
<Element Type="Struct" ID="0x6" Archetype="ActorParameters"/>
<Element Type="Struct" ID="0x7" Archetype="DamageInfo"/>
<Element Type="Vector" ID="0x8">
<Name>Orbit Offset</Name>
<Description>This is clamped to the beetle's bounding box.</Description>
</Element>
<Element Type="Float" ID="0x9">
<Name>Unknown 3</Name>
</Element>
<Element Type="Struct" ID="0xA" Archetype="DamageVulnerability">
<Name>Abdomen Vulnerability</Name>
</Element>
<Element Type="Struct" ID="0xB" Archetype="DamageVulnerability">
<Name>Armor Vulnerability</Name>
</Element>
<Element Type="Asset" ID="0xC">
<Name>Abdomen Model</Name>
<TypeFilter>
<Element>CMDL</Element>
</TypeFilter>
</Element>
<Element Type="Int" ID="0xD">
<Name>Unknown 4</Name>
</Element>
<Element Type="Float" ID="0xE">
<Name>Unknown 5</Name>
</Element>
<Element Type="Float" ID="0xF">
<Name>Unknown 6</Name>
</Element>
</SubProperties>
</Properties>
<EditorProperties>
<NameProperty>0x00</NameProperty>
<PositionProperty>0x02</PositionProperty>
<RotationProperty>0x03</RotationProperty>
<ScaleProperty>0x04</ScaleProperty>
<ActiveProperty>0x05:0x1A</ActiveProperty>
<LightParametersProperty>0x06:0x00</LightParametersProperty>
</EditorProperties>
<Assets>
<Element Type="AnimParams" Source="Property" Location="0x05:0x19"/>
<Element Type="Model" Source="Property" Location="0x06:0x02"/>
<Element Type="Model" Source="Property" Location="0x06:0x04"/>
<Element Type="Model" Source="Property" Location="0x0C"/>
</Assets>
<Attachments>
<Element AttachProperty="0x0C" LocatorName="Hive_LCTR" AttachType="Attach"/>
</Attachments>
</ScriptObject>

View File

@@ -0,0 +1,92 @@
<?xml version="1.0" encoding="UTF-8"?>
<ScriptObject ArchiveVer="4" Game="Prime">
<Properties Type="Struct">
<Name>BloodFlower</Name>
<SubProperties>
<Element Type="String" ID="0x0">
<Name>Name</Name>
</Element>
<Element Type="Vector" ID="0x1">
<Name>Position</Name>
</Element>
<Element Type="Vector" ID="0x2">
<Name>Rotation</Name>
</Element>
<Element Type="Vector" ID="0x3">
<Name>Scale</Name>
</Element>
<Element Type="Struct" ID="0x4" Archetype="PatternedAITypedef"/>
<Element Type="Struct" ID="0x5" Archetype="ActorParameters"/>
<Element Type="Asset" ID="0x6">
<Name>Particle 1</Name>
<TypeFilter>
<Element>PART</Element>
</TypeFilter>
</Element>
<Element Type="Asset" ID="0x7">
<Name>WPSC 1</Name>
<TypeFilter>
<Element>WPSC</Element>
</TypeFilter>
</Element>
<Element Type="Asset" ID="0x8">
<Name>WPSC 2</Name>
<TypeFilter>
<Element>WPSC</Element>
</TypeFilter>
</Element>
<Element Type="Struct" ID="0x9" Archetype="DamageInfo">
<Name>DamageInfo 1</Name>
</Element>
<Element Type="Struct" ID="0xA" Archetype="DamageInfo">
<Name>DamageInfo 2</Name>
</Element>
<Element Type="Struct" ID="0xB" Archetype="DamageInfo">
<Name>DamageInfo 3</Name>
</Element>
<Element Type="Asset" ID="0xC">
<Name>Particle 2</Name>
<TypeFilter>
<Element>PART</Element>
</TypeFilter>
</Element>
<Element Type="Asset" ID="0xD">
<Name>Particle 3</Name>
<TypeFilter>
<Element>PART</Element>
</TypeFilter>
</Element>
<Element Type="Asset" ID="0xE">
<Name>Particle 4</Name>
<TypeFilter>
<Element>PART</Element>
</TypeFilter>
</Element>
<Element Type="Float" ID="0xF">
<Name>Unknown 1</Name>
</Element>
<Element Type="Asset" ID="0x10">
<Name>Particle 5</Name>
<TypeFilter>
<Element>PART</Element>
</TypeFilter>
</Element>
<Element Type="Sound" ID="0x11">
<Name>Unknown 2</Name>
</Element>
</SubProperties>
</Properties>
<EditorProperties>
<NameProperty>0x00</NameProperty>
<PositionProperty>0x01</PositionProperty>
<RotationProperty>0x02</RotationProperty>
<ScaleProperty>0x03</ScaleProperty>
<ActiveProperty>0x04:0x1A</ActiveProperty>
<LightParametersProperty>0x05:0x00</LightParametersProperty>
</EditorProperties>
<Assets>
<Element Type="AnimParams" Source="Property" Location="0x04:0x19"/>
<Element Type="Model" Source="Property" Location="0x05:0x02"/>
<Element Type="Model" Source="Property" Location="0x05:0x04"/>
</Assets>
</ScriptObject>

View File

@@ -0,0 +1,69 @@
<?xml version="1.0" encoding="UTF-8"?>
<ScriptObject ArchiveVer="4" Game="Prime">
<Properties Type="Struct">
<Name>Burrower</Name>
<SubProperties>
<Element Type="String" ID="0x0">
<Name>Name</Name>
</Element>
<Element Type="Vector" ID="0x1">
<Name>Position</Name>
</Element>
<Element Type="Vector" ID="0x2">
<Name>Rotation</Name>
</Element>
<Element Type="Vector" ID="0x3">
<Name>Scale</Name>
</Element>
<Element Type="Struct" ID="0x4" Archetype="PatternedAITypedef"/>
<Element Type="Struct" ID="0x5" Archetype="ActorParameters"/>
<Element Type="Asset" ID="0x6">
<Name>Particle 1</Name>
<TypeFilter>
<Element>PART</Element>
</TypeFilter>
</Element>
<Element Type="Asset" ID="0x7">
<Name>Particle 2</Name>
<TypeFilter>
<Element>PART</Element>
</TypeFilter>
</Element>
<Element Type="Asset" ID="0x8">
<Name>WPSC</Name>
<TypeFilter>
<Element>WPSC</Element>
</TypeFilter>
</Element>
<Element Type="Struct" ID="0x9" Archetype="DamageInfo"/>
<Element Type="Asset" ID="0xA">
<Name>Particle 3</Name>
<TypeFilter>
<Element>PART</Element>
</TypeFilter>
</Element>
<Element Type="Int" ID="0xB">
<Name>Always FFFFFFFF</Name>
</Element>
<Element Type="Asset" ID="0xC">
<Name>Particle 4</Name>
<TypeFilter>
<Element>PART</Element>
</TypeFilter>
</Element>
</SubProperties>
</Properties>
<EditorProperties>
<NameProperty>0x00</NameProperty>
<PositionProperty>0x01</PositionProperty>
<RotationProperty>0x02</RotationProperty>
<ScaleProperty>0x03</ScaleProperty>
<ActiveProperty>0x04:0x1A</ActiveProperty>
<LightParametersProperty>0x05:0x00</LightParametersProperty>
</EditorProperties>
<Assets>
<Element Type="AnimParams" Source="Property" Location="0x04:0x19"/>
<Element Type="Model" Source="Property" Location="0x05:0x02"/>
<Element Type="Model" Source="Property" Location="0x05:0x04"/>
</Assets>
</ScriptObject>

View File

@@ -0,0 +1,62 @@
<?xml version="1.0" encoding="UTF-8"?>
<ScriptObject ArchiveVer="4" Game="Prime">
<Properties Type="Struct">
<Name>Camera</Name>
<SubProperties>
<Element Type="String" ID="0x0">
<Name>Name</Name>
</Element>
<Element Type="Vector" ID="0x1">
<Name>Position</Name>
</Element>
<Element Type="Vector" ID="0x2">
<Name>Rotation</Name>
</Element>
<Element Type="Bool" ID="0x3">
<Name>Unknown 1</Name>
</Element>
<Element Type="Float" ID="0x4">
<Name>Shot Duration</Name>
</Element>
<Element Type="Bool" ID="0x5">
<Name>Unknown 3</Name>
</Element>
<Element Type="Bool" ID="0x6">
<Name>Unknown 4</Name>
</Element>
<Element Type="Bool" ID="0x7">
<Name>Unknown 5</Name>
</Element>
<Element Type="Bool" ID="0x8">
<Name>Unknown 6</Name>
</Element>
<Element Type="Bool" ID="0x9">
<Name>Unknown 7</Name>
</Element>
<Element Type="Bool" ID="0xA">
<Name>Unknown 8</Name>
</Element>
<Element Type="Bool" ID="0xB">
<Name>Unknown 9</Name>
</Element>
<Element Type="Float" ID="0xC">
<Name>Unknown 10</Name>
</Element>
<Element Type="Bool" ID="0xD">
<Name>Unknown 11</Name>
</Element>
<Element Type="Bool" ID="0xE">
<Name>Unknown 12</Name>
</Element>
</SubProperties>
</Properties>
<EditorProperties>
<NameProperty>0x00</NameProperty>
<PositionProperty>0x01</PositionProperty>
<RotationProperty>0x02</RotationProperty>
</EditorProperties>
<Assets>
<Element Type="Model" Source="File" Location="script/common/Camera.CMDL"/>
</Assets>
<ScaleType>ScaleDisabled</ScaleType>
</ScriptObject>

View File

@@ -0,0 +1,38 @@
<?xml version="1.0" encoding="UTF-8"?>
<ScriptObject ArchiveVer="4" Game="Prime">
<Properties Type="Struct">
<Name>CameraBlurKeyframe</Name>
<SubProperties>
<Element Type="String" ID="0x0">
<Name>Name</Name>
</Element>
<Element Type="Bool" ID="0x1">
<Name>Active</Name>
</Element>
<Element Type="Int" ID="0x2">
<Name>Unknown 2</Name>
</Element>
<Element Type="Float" ID="0x3">
<Name>Unknown 3</Name>
</Element>
<Element Type="Int" ID="0x4">
<Name>Unknown 4</Name>
</Element>
<Element Type="Float" ID="0x5">
<Name>Unknown 5</Name>
</Element>
<Element Type="Float" ID="0x6">
<Name>Unknown 6</Name>
</Element>
</SubProperties>
</Properties>
<EditorProperties>
<NameProperty>0x00</NameProperty>
<ActiveProperty>0x01</ActiveProperty>
</EditorProperties>
<Assets>
<Element Type="Billboard" Source="File" Location="script/common/CameraBlurKeyframe.TXTR"/>
</Assets>
<RotationType>RotationDisabled</RotationType>
<ScaleType>ScaleDisabled</ScaleType>
</ScriptObject>

View File

@@ -0,0 +1,50 @@
<?xml version="1.0" encoding="UTF-8"?>
<ScriptObject ArchiveVer="4" Game="Prime">
<Properties Type="Struct">
<Name>CameraFilterKeyframe</Name>
<SubProperties>
<Element Type="String" ID="0x0">
<Name>Name</Name>
</Element>
<Element Type="Bool" ID="0x1">
<Name>Active</Name>
</Element>
<Element Type="Int" ID="0x2">
<Name>Filter Type</Name>
</Element>
<Element Type="Int" ID="0x3">
<Name>Filter Shape</Name>
</Element>
<Element Type="Int" ID="0x4">
<Name>Unknown 4</Name>
</Element>
<Element Type="Int" ID="0x5">
<Name>Unknown 5</Name>
</Element>
<Element Type="Color" ID="0x6">
<Name>Filter Color</Name>
</Element>
<Element Type="Float" ID="0x7">
<Name>Fade-In Duration</Name>
</Element>
<Element Type="Float" ID="0x8">
<Name>Fade-Out Duration</Name>
</Element>
<Element Type="Asset" ID="0x9">
<Name>Overlay Texture</Name>
<TypeFilter>
<Element>TXTR</Element>
</TypeFilter>
</Element>
</SubProperties>
</Properties>
<EditorProperties>
<NameProperty>0x00</NameProperty>
<ActiveProperty>0x01</ActiveProperty>
</EditorProperties>
<Assets>
<Element Type="Billboard" Source="File" Location="script/common/CameraFilterKeyframe.TXTR"/>
</Assets>
<RotationType>RotationDisabled</RotationType>
<ScaleType>ScaleDisabled</ScaleType>
</ScriptObject>

View File

@@ -0,0 +1,61 @@
<?xml version="1.0" encoding="UTF-8"?>
<ScriptObject ArchiveVer="4" Game="Prime">
<Properties Type="Struct">
<Name>CameraHint</Name>
<SubProperties>
<Element Type="String" ID="0x0">
<Name>Name</Name>
</Element>
<Element Type="Vector" ID="0x1">
<Name>Position</Name>
</Element>
<Element Type="Vector" ID="0x2">
<Name>Rotation</Name>
</Element>
<Element Type="Bool" ID="0x3">
<Name>Unknown 1</Name>
</Element>
<Element Type="Int" ID="0x4">
<Name>Unknown 2</Name>
</Element>
<Element Type="Int" ID="0x5">
<Name>Unknown 3</Name>
</Element>
<Element Type="Struct" ID="0x6" Archetype="CameraHintStruct"/>
<Element Type="Struct" ID="0x7" Archetype="BoolFloat"/>
<Element Type="Struct" ID="0x8" Archetype="BoolFloat"/>
<Element Type="Struct" ID="0x9" Archetype="BoolFloat"/>
<Element Type="Struct" ID="0xA" Archetype="BoolVec3f"/>
<Element Type="Struct" ID="0xB" Archetype="BoolVec3f"/>
<Element Type="Vector" ID="0xC">
<Name>Unknown 36</Name>
</Element>
<Element Type="Struct" ID="0xD" Archetype="BoolFloat"/>
<Element Type="Struct" ID="0xE" Archetype="BoolFloat"/>
<Element Type="Struct" ID="0xF" Archetype="BoolFloat"/>
<Element Type="Struct" ID="0x10" Archetype="BoolFloat"/>
<Element Type="Float" ID="0x11">
<Name>Unknown 45</Name>
</Element>
<Element Type="Float" ID="0x12">
<Name>Unknown 46</Name>
</Element>
<Element Type="Struct" ID="0x13" Archetype="BoolFloat"/>
<Element Type="Float" ID="0x14">
<Name>Unknown 49</Name>
</Element>
<Element Type="Float" ID="0x15">
<Name>Unknown 50</Name>
</Element>
<Element Type="Float" ID="0x16">
<Name>Unknown 51</Name>
</Element>
</SubProperties>
</Properties>
<EditorProperties>
<NameProperty>0x00</NameProperty>
<PositionProperty>0x01</PositionProperty>
<RotationProperty>0x02</RotationProperty>
</EditorProperties>
<ScaleType>ScaleDisabled</ScaleType>
</ScriptObject>

View File

@@ -0,0 +1,37 @@
<?xml version="1.0" encoding="UTF-8"?>
<ScriptObject ArchiveVer="4" Game="Prime">
<Properties Type="Struct">
<Name>CameraHintTrigger</Name>
<SubProperties>
<Element Type="String" ID="0x0">
<Name>Name</Name>
</Element>
<Element Type="Vector" ID="0x1">
<Name>Position</Name>
</Element>
<Element Type="Vector" ID="0x2">
<Name>Rotation</Name>
</Element>
<Element Type="Vector" ID="0x3">
<Name>Scale</Name>
</Element>
<Element Type="Bool" ID="0x4">
<Name>Unknown 1</Name>
</Element>
<Element Type="Bool" ID="0x5">
<Name>Unknown 2</Name>
</Element>
<Element Type="Bool" ID="0x6">
<Name>Unknown 3</Name>
</Element>
</SubProperties>
</Properties>
<EditorProperties>
<NameProperty>0x00</NameProperty>
<PositionProperty>0x01</PositionProperty>
<RotationProperty>0x02</RotationProperty>
<ScaleProperty>0x03</ScaleProperty>
</EditorProperties>
<ScaleType>ScaleVolume</ScaleType>
<VolumeShape>BoxShape</VolumeShape>
</ScriptObject>

View File

@@ -0,0 +1,41 @@
<?xml version="1.0" encoding="UTF-8"?>
<ScriptObject ArchiveVer="4" Game="Prime">
<Properties Type="Struct">
<Name>CameraPitchVolume</Name>
<SubProperties>
<Element Type="String" ID="0x0">
<Name>Name</Name>
</Element>
<Element Type="Vector" ID="0x1">
<Name>Position</Name>
</Element>
<Element Type="Vector" ID="0x2">
<Name>Rotation</Name>
</Element>
<Element Type="Vector" ID="0x3">
<Name>Scale</Name>
</Element>
<Element Type="Bool" ID="0x4">
<Name>Active</Name>
</Element>
<Element Type="Float" ID="0x5">
<Name>Unknown 2</Name>
</Element>
<Element Type="Float" ID="0x6">
<Name>Unknown 3</Name>
</Element>
<Element Type="Float" ID="0x7">
<Name>Unknown 4</Name>
</Element>
</SubProperties>
</Properties>
<EditorProperties>
<NameProperty>0x00</NameProperty>
<PositionProperty>0x01</PositionProperty>
<RotationProperty>0x02</RotationProperty>
<ScaleProperty>0x03</ScaleProperty>
<ActiveProperty>0x04</ActiveProperty>
</EditorProperties>
<ScaleType>ScaleVolume</ScaleType>
<VolumeShape>BoxShape</VolumeShape>
</ScriptObject>

View File

@@ -0,0 +1,44 @@
<?xml version="1.0" encoding="UTF-8"?>
<ScriptObject ArchiveVer="4" Game="Prime">
<Properties Type="Struct">
<Name>CameraShaker</Name>
<SubProperties>
<Element Type="String" ID="0x0">
<Name>Name</Name>
</Element>
<Element Type="Float" ID="0x1">
<Name>Horizontal Shake</Name>
</Element>
<Element Type="Float" ID="0x2">
<Name>Unknown 1</Name>
</Element>
<Element Type="Float" ID="0x3">
<Name>Unknown 2</Name>
</Element>
<Element Type="Float" ID="0x4">
<Name>Unknown 3</Name>
</Element>
<Element Type="Float" ID="0x5">
<Name>Vertical Shake</Name>
</Element>
<Element Type="Float" ID="0x6">
<Name>Unknown 4</Name>
</Element>
<Element Type="Float" ID="0x7">
<Name>Shake Length</Name>
</Element>
<Element Type="Bool" ID="0x8">
<Name>Active</Name>
</Element>
</SubProperties>
</Properties>
<EditorProperties>
<NameProperty>0x00</NameProperty>
<ActiveProperty>0x08</ActiveProperty>
</EditorProperties>
<Assets>
<Element Type="Billboard" Source="File" Location="script/common/CameraShaker.TXTR"/>
</Assets>
<RotationType>RotationDisabled</RotationType>
<ScaleType>ScaleDisabled</ScaleType>
</ScriptObject>

View File

@@ -0,0 +1,36 @@
<?xml version="1.0" encoding="UTF-8"?>
<ScriptObject ArchiveVer="4" Game="Prime">
<Properties Type="Struct">
<Name>CameraWaypoint</Name>
<SubProperties>
<Element Type="String" ID="0x0">
<Name>Name</Name>
</Element>
<Element Type="Vector" ID="0x1">
<Name>Position</Name>
</Element>
<Element Type="Vector" ID="0x2">
<Name>Rotation</Name>
</Element>
<Element Type="Bool" ID="0x3">
<Name>Active</Name>
</Element>
<Element Type="Float" ID="0x4">
<Name>Unknown 2</Name>
</Element>
<Element Type="Int" ID="0x5">
<Name>Unknown 3</Name>
</Element>
</SubProperties>
</Properties>
<EditorProperties>
<NameProperty>0x00</NameProperty>
<PositionProperty>0x01</PositionProperty>
<RotationProperty>0x02</RotationProperty>
<ActiveProperty>0x03</ActiveProperty>
</EditorProperties>
<Assets>
<Element Type="Model" Source="File" Location="script/common/CameraWaypoint.CMDL"/>
</Assets>
<PreviewScale>0.5</PreviewScale>
</ScriptObject>

View File

@@ -0,0 +1,119 @@
<?xml version="1.0" encoding="UTF-8"?>
<ScriptObject ArchiveVer="4" Game="Prime">
<Properties Type="Struct">
<Name>ChozoGhost</Name>
<SubProperties>
<Element Type="String" ID="0x0">
<Name>Name</Name>
</Element>
<Element Type="Vector" ID="0x1">
<Name>Position</Name>
</Element>
<Element Type="Vector" ID="0x2">
<Name>Rotation</Name>
</Element>
<Element Type="Vector" ID="0x3">
<Name>Scale</Name>
</Element>
<Element Type="Struct" ID="0x4" Archetype="PatternedAITypedef"/>
<Element Type="Struct" ID="0x5" Archetype="ActorParameters"/>
<Element Type="Float" ID="0x6">
<Name>Unknown 1</Name>
</Element>
<Element Type="Float" ID="0x7">
<Name>Unknown 2</Name>
</Element>
<Element Type="Float" ID="0x8">
<Name>Unknown 3</Name>
</Element>
<Element Type="Float" ID="0x9">
<Name>Unknown 4</Name>
</Element>
<Element Type="Asset" ID="0xA">
<Name>WPSC 1</Name>
<TypeFilter>
<Element>WPSC</Element>
</TypeFilter>
</Element>
<Element Type="Struct" ID="0xB" Archetype="DamageInfo">
<Name>DamageInfo 1</Name>
</Element>
<Element Type="Asset" ID="0xC">
<Name>WPSC 2</Name>
<TypeFilter>
<Element>WPSC</Element>
</TypeFilter>
</Element>
<Element Type="Struct" ID="0xD" Archetype="DamageInfo">
<Name>DamageInfo 2</Name>
</Element>
<Element Type="Struct" ID="0xE" Archetype="BehaveChance">
<Name>BehaveChance 1</Name>
</Element>
<Element Type="Struct" ID="0xF" Archetype="BehaveChance">
<Name>BehaveChance 2</Name>
</Element>
<Element Type="Struct" ID="0x10" Archetype="BehaveChance">
<Name>BehaveChance 3</Name>
</Element>
<Element Type="Sound" ID="0x11">
<Name>Sound ID 1</Name>
</Element>
<Element Type="Float" ID="0x12">
<Name>Unknown 5</Name>
</Element>
<Element Type="Sound" ID="0x13">
<Name>Sound ID 2</Name>
</Element>
<Element Type="Sound" ID="0x14">
<Name>Sound ID 3</Name>
</Element>
<Element Type="Int" ID="0x15">
<Name>Unknown 6</Name>
</Element>
<Element Type="Float" ID="0x16">
<Name>Unknown 7</Name>
</Element>
<Element Type="Int" ID="0x17">
<Name>Unknown 8</Name>
</Element>
<Element Type="Float" ID="0x18">
<Name>Unknown 9</Name>
</Element>
<Element Type="Asset" ID="0x19">
<Name>Particle</Name>
<TypeFilter>
<Element>PART</Element>
</TypeFilter>
</Element>
<Element Type="Sound" ID="0x1A">
<Name>Sound ID 4</Name>
</Element>
<Element Type="Float" ID="0x1B">
<Name>Unknown 10</Name>
</Element>
<Element Type="Float" ID="0x1C">
<Name>Unknown 11</Name>
</Element>
<Element Type="Int" ID="0x1D">
<Name>Unknown 12</Name>
</Element>
<Element Type="Int" ID="0x1E">
<Name>Unknown 13</Name>
</Element>
</SubProperties>
</Properties>
<EditorProperties>
<NameProperty>0x00</NameProperty>
<PositionProperty>0x01</PositionProperty>
<RotationProperty>0x02</RotationProperty>
<ScaleProperty>0x03</ScaleProperty>
<ActiveProperty>0x04:0x1A</ActiveProperty>
<LightParametersProperty>0x05:0x00</LightParametersProperty>
</EditorProperties>
<Assets>
<Element Type="AnimParams" Source="Property" Location="0x04:0x19"/>
<Element Type="Model" Source="Property" Location="0x05:0x02"/>
<Element Type="Model" Source="Property" Location="0x05:0x04"/>
</Assets>
</ScriptObject>

View File

@@ -0,0 +1,52 @@
<?xml version="1.0" encoding="UTF-8"?>
<ScriptObject ArchiveVer="4" Game="Prime">
<Properties Type="Struct">
<Name>ColorModulate</Name>
<SubProperties>
<Element Type="String" ID="0x0">
<Name>Name</Name>
</Element>
<Element Type="Color" ID="0x1">
<Name>Unknown 1</Name>
</Element>
<Element Type="Color" ID="0x2">
<Name>Unknown 2</Name>
</Element>
<Element Type="Int" ID="0x3">
<Name>Unknown 3</Name>
</Element>
<Element Type="Float" ID="0x4">
<Name>Unknown 4</Name>
</Element>
<Element Type="Float" ID="0x5">
<Name>Unknown 5</Name>
</Element>
<Element Type="Bool" ID="0x6">
<Name>Unknown 6</Name>
</Element>
<Element Type="Bool" ID="0x7">
<Name>Unknown 7</Name>
</Element>
<Element Type="Bool" ID="0x8">
<Name>Unknown 8</Name>
</Element>
<Element Type="Bool" ID="0x9">
<Name>Unknown 9</Name>
</Element>
<Element Type="Bool" ID="0xA">
<Name>Unknown 10</Name>
</Element>
<Element Type="Bool" ID="0xB">
<Name>Unknown 11</Name>
</Element>
</SubProperties>
</Properties>
<EditorProperties>
<NameProperty>0x00</NameProperty>
</EditorProperties>
<Assets>
<Element Type="Billboard" Source="File" Location="script/common/ColorModulate.TXTR"/>
</Assets>
<RotationType>RotationDisabled</RotationType>
<ScaleType>ScaleDisabled</ScaleType>
</ScriptObject>

View File

@@ -0,0 +1,26 @@
<?xml version="1.0" encoding="UTF-8"?>
<ScriptObject ArchiveVer="4" Game="Prime">
<Properties Type="Struct">
<Name>ControllerAction</Name>
<SubProperties>
<Element Type="String" ID="0x0">
<Name>Name</Name>
</Element>
<Element Type="Bool" ID="0x1">
<Name>Active</Name>
</Element>
<Element Type="Choice" ID="0x2" Archetype="PlayerAction">
<Name>Action</Name>
</Element>
<Element Type="Bool" ID="0x3">
<Name>Deactivate When Used</Name>
</Element>
</SubProperties>
</Properties>
<EditorProperties>
<NameProperty>0x00</NameProperty>
<ActiveProperty>0x01</ActiveProperty>
</EditorProperties>
<RotationType>RotationDisabled</RotationType>
<ScaleType>ScaleDisabled</ScaleType>
</ScriptObject>

View File

@@ -0,0 +1,30 @@
<?xml version="1.0" encoding="UTF-8"?>
<ScriptObject ArchiveVer="4" Game="Prime">
<Properties Type="Struct">
<Name>Counter</Name>
<SubProperties>
<Element Type="String" ID="0x0">
<Name>Name</Name>
</Element>
<Element Type="Int" ID="0x1">
<Name>Start Value</Name>
</Element>
<Element Type="Int" ID="0x2">
<Name>Max Value</Name>
</Element>
<Element Type="Bool" ID="0x3">
<Name>Reset When Max/Zero Reached</Name>
</Element>
<Element Type="Bool" ID="0x4">
<Name>Active</Name>
</Element>
</SubProperties>
</Properties>
<EditorProperties>
<NameProperty>0x00</NameProperty>
<ActiveProperty>0x04</ActiveProperty>
</EditorProperties>
<Assets>
<Element Type="Billboard" Source="File" Location="script/common/Counter.TXTR"/>
</Assets>
</ScriptObject>

View File

@@ -0,0 +1,41 @@
<?xml version="1.0" encoding="UTF-8"?>
<ScriptObject ArchiveVer="4" Game="Prime">
<Properties Type="Struct">
<Name>CoverPoint</Name>
<SubProperties>
<Element Type="String" ID="0x0">
<Name>Name</Name>
</Element>
<Element Type="Vector" ID="0x1">
<Name>Position</Name>
</Element>
<Element Type="Vector" ID="0x2">
<Name>Rotation</Name>
</Element>
<Element Type="Bool" ID="0x3">
<Name>Unknown 1</Name>
</Element>
<Element Type="Int" ID="0x4">
<Name>Unknown 2</Name>
</Element>
<Element Type="Bool" ID="0x5">
<Name>Unknown 3</Name>
</Element>
<Element Type="Float" ID="0x6">
<Name>Unknown 4</Name>
</Element>
<Element Type="Float" ID="0x7">
<Name>Unknown 5</Name>
</Element>
<Element Type="Float" ID="0x8">
<Name>Unknown 6</Name>
</Element>
</SubProperties>
</Properties>
<EditorProperties>
<NameProperty>0x00</NameProperty>
<PositionProperty>0x01</PositionProperty>
<RotationProperty>0x02</RotationProperty>
</EditorProperties>
<ScaleType>ScaleDisabled</ScaleType>
</ScriptObject>

View File

@@ -0,0 +1,68 @@
<?xml version="1.0" encoding="UTF-8"?>
<ScriptObject ArchiveVer="4" Game="Prime">
<Properties Type="Struct">
<Name>DamageableTrigger</Name>
<SubProperties>
<Element Type="String" ID="0x0">
<Name>Name</Name>
</Element>
<Element Type="Vector" ID="0x1">
<Name>Position</Name>
</Element>
<Element Type="Vector" ID="0x2">
<Name>Scale</Name>
</Element>
<Element Type="Struct" ID="0x3" Archetype="HealthInfo"/>
<Element Type="Struct" ID="0x4" Archetype="DamageVulnerability"/>
<Element Type="Choice" ID="0x5">
<Name>Render Side</Name>
<Values>
<Element Name="None" ID="0x0"/>
<Element Name="North" ID="0x1"/>
<Element Name="South" ID="0x2"/>
<Element Name="West" ID="0x4"/>
<Element Name="East" ID="0x8"/>
<Element Name="Top" ID="0x10"/>
<Element Name="Bottom" ID="0x20"/>
</Values>
</Element>
<Element Type="Asset" ID="0x6">
<Name>Texture 1</Name>
<TypeFilter>
<Element>TXTR</Element>
</TypeFilter>
</Element>
<Element Type="Asset" ID="0x7">
<Name>Texture 2</Name>
<TypeFilter>
<Element>TXTR</Element>
</TypeFilter>
</Element>
<Element Type="Asset" ID="0x8">
<Name>Texture 3</Name>
<TypeFilter>
<Element>TXTR</Element>
</TypeFilter>
</Element>
<Element Type="Bool" ID="0x9">
<Name>Enable Lock-On</Name>
</Element>
<Element Type="Bool" ID="0xA">
<Name>Active</Name>
</Element>
<Element Type="Struct" ID="0xB" Archetype="VisorParameters"/>
</SubProperties>
</Properties>
<EditorProperties>
<NameProperty>0x00</NameProperty>
<PositionProperty>0x01</PositionProperty>
<ScaleProperty>0x02</ScaleProperty>
<ActiveProperty>0x0A</ActiveProperty>
</EditorProperties>
<Assets>
<Element Type="Billboard" Source="File" Location="script/common/DamageableTrigger.TXTR"/>
</Assets>
<RotationType>RotationDisabled</RotationType>
<ScaleType>ScaleVolume</ScaleType>
<VolumeShape>BoxShape</VolumeShape>
</ScriptObject>

View File

@@ -0,0 +1,78 @@
<?xml version="1.0" encoding="UTF-8"?>
<ScriptObject ArchiveVer="4" Game="Prime">
<Properties Type="Struct">
<Name>Debris</Name>
<SubProperties>
<Element Type="String" ID="0x0">
<Name>Name</Name>
</Element>
<Element Type="Vector" ID="0x1">
<Name>Position</Name>
</Element>
<Element Type="Vector" ID="0x2">
<Name>Rotation</Name>
</Element>
<Element Type="Vector" ID="0x3">
<Name>Scale</Name>
</Element>
<Element Type="Float" ID="0x4">
<Name>Unknown 1</Name>
</Element>
<Element Type="Vector" ID="0x5">
<Name>Unknown 2</Name>
</Element>
<Element Type="Color" ID="0x6">
<Name>Unknown 3</Name>
</Element>
<Element Type="Float" ID="0x7">
<Name>Unknown 4</Name>
</Element>
<Element Type="Float" ID="0x8">
<Name>Unknown 5</Name>
</Element>
<Element Type="Float" ID="0x9">
<Name>Unknown 6</Name>
</Element>
<Element Type="Int" ID="0xA">
<Name>Unknown 7</Name>
</Element>
<Element Type="Bool" ID="0xB">
<Name>Unknown 8</Name>
</Element>
<Element Type="Asset" ID="0xC">
<Name>Model</Name>
<TypeFilter>
<Element>CMDL</Element>
</TypeFilter>
</Element>
<Element Type="Struct" ID="0xD" Archetype="ActorParameters"/>
<Element Type="Asset" ID="0xE">
<Name>Particle</Name>
<TypeFilter>
<Element>PART</Element>
</TypeFilter>
</Element>
<Element Type="Vector" ID="0xF">
<Name>Unknown 9</Name>
</Element>
<Element Type="Bool" ID="0x10">
<Name>Unknown 10</Name>
</Element>
<Element Type="Bool" ID="0x11">
<Name>Unknown 11</Name>
</Element>
</SubProperties>
</Properties>
<EditorProperties>
<NameProperty>0x00</NameProperty>
<PositionProperty>0x01</PositionProperty>
<RotationProperty>0x02</RotationProperty>
<ScaleProperty>0x03</ScaleProperty>
<LightParametersProperty>0x0D:0x00</LightParametersProperty>
</EditorProperties>
<Assets>
<Element Type="Model" Source="Property" Location="0x0C"/>
<Element Type="Model" Source="Property" Location="0x0D:0x02"/>
<Element Type="Model" Source="Property" Location="0x0D:0x04"/>
</Assets>
</ScriptObject>

View File

@@ -0,0 +1,147 @@
<?xml version="1.0" encoding="UTF-8"?>
<ScriptObject ArchiveVer="4" Game="Prime">
<Properties Type="Struct">
<Name>DebrisExtended</Name>
<SubProperties>
<Element Type="String" ID="0x0">
<Name>Name</Name>
</Element>
<Element Type="Vector" ID="0x1">
<Name>Position</Name>
</Element>
<Element Type="Vector" ID="0x2">
<Name>Rotation</Name>
</Element>
<Element Type="Vector" ID="0x3">
<Name>Scale</Name>
</Element>
<Element Type="Float" ID="0x4">
<Name>Unknown 1</Name>
</Element>
<Element Type="Float" ID="0x5">
<Name>Unknown 2</Name>
</Element>
<Element Type="Float" ID="0x6">
<Name>Unknown 3</Name>
</Element>
<Element Type="Float" ID="0x7">
<Name>Unknown 4</Name>
</Element>
<Element Type="Float" ID="0x8">
<Name>Unknown 5</Name>
</Element>
<Element Type="Float" ID="0x9">
<Name>Unknown 6</Name>
</Element>
<Element Type="Float" ID="0xA">
<Name>Unknown 7</Name>
</Element>
<Element Type="Float" ID="0xB">
<Name>Unknown 8</Name>
</Element>
<Element Type="Float" ID="0xC">
<Name>Unknown 9</Name>
</Element>
<Element Type="Color" ID="0xD">
<Name>Unknown 10</Name>
</Element>
<Element Type="Color" ID="0xE">
<Name>Unknown 11</Name>
</Element>
<Element Type="Float" ID="0xF">
<Name>Unknown 12</Name>
</Element>
<Element Type="Vector" ID="0x10">
<Name>Unknown 13</Name>
</Element>
<Element Type="Float" ID="0x11">
<Name>Unknown 14</Name>
</Element>
<Element Type="Float" ID="0x12">
<Name>Unknown 15</Name>
</Element>
<Element Type="Vector" ID="0x13">
<Name>Unknown 16</Name>
</Element>
<Element Type="Asset" ID="0x14">
<Name>Model</Name>
<TypeFilter>
<Element>CMDL</Element>
</TypeFilter>
</Element>
<Element Type="Struct" ID="0x15" Archetype="ActorParameters"/>
<Element Type="Asset" ID="0x16">
<Name>Particle 1</Name>
<TypeFilter>
<Element>PART</Element>
</TypeFilter>
</Element>
<Element Type="Vector" ID="0x17">
<Name>Unknown 17</Name>
</Element>
<Element Type="Bool" ID="0x18">
<Name>Unknown 18</Name>
</Element>
<Element Type="Bool" ID="0x19">
<Name>Unknown 19</Name>
</Element>
<Element Type="Int" ID="0x1A">
<Name>Unknown 20</Name>
</Element>
<Element Type="Asset" ID="0x1B">
<Name>Particle 2</Name>
<TypeFilter>
<Element>PART</Element>
</TypeFilter>
</Element>
<Element Type="Vector" ID="0x1C">
<Name>Unknown 21</Name>
</Element>
<Element Type="Bool" ID="0x1D">
<Name>Unknown 22</Name>
</Element>
<Element Type="Bool" ID="0x1E">
<Name>Unknown 23</Name>
</Element>
<Element Type="Int" ID="0x1F">
<Name>Unknown 24</Name>
</Element>
<Element Type="Asset" ID="0x20">
<Name>Particle 3</Name>
<TypeFilter>
<Element>PART</Element>
</TypeFilter>
</Element>
<Element Type="Vector" ID="0x21">
<Name>Unknown 25</Name>
</Element>
<Element Type="Int" ID="0x22">
<Name>Unknown 26</Name>
</Element>
<Element Type="Bool" ID="0x23">
<Name>Unknown 27</Name>
</Element>
<Element Type="Bool" ID="0x24">
<Name>Unknown 28</Name>
</Element>
<Element Type="Bool" ID="0x25">
<Name>Unknown 29</Name>
</Element>
<Element Type="Bool" ID="0x26">
<Name>Unknown 30</Name>
</Element>
</SubProperties>
</Properties>
<EditorProperties>
<NameProperty>0x00</NameProperty>
<PositionProperty>0x01</PositionProperty>
<RotationProperty>0x02</RotationProperty>
<ScaleProperty>0x03</ScaleProperty>
<LightParametersProperty>0x15:0x00</LightParametersProperty>
</EditorProperties>
<Assets>
<Element Type="Model" Source="Property" Location="0x14"/>
<Element Type="Model" Source="Property" Location="0x15:0x02"/>
<Element Type="Model" Source="Property" Location="0x15:0x04"/>
</Assets>
</ScriptObject>

View File

@@ -0,0 +1,29 @@
<?xml version="1.0" encoding="UTF-8"?>
<ScriptObject ArchiveVer="4" Game="Prime">
<Properties Type="Struct">
<Name>DebugCameraWaypoint</Name>
<SubProperties>
<Element Type="String" ID="0x0">
<Name>Name</Name>
</Element>
<Element Type="Vector" ID="0x1">
<Name>Position</Name>
</Element>
<Element Type="Vector" ID="0x2">
<Name>Rotation</Name>
</Element>
<Element Type="Int" ID="0x3">
<Name>Unknown 1</Name>
</Element>
</SubProperties>
</Properties>
<EditorProperties>
<NameProperty>0x00</NameProperty>
<PositionProperty>0x01</PositionProperty>
<RotationProperty>0x02</RotationProperty>
</EditorProperties>
<Assets>
<Element Type="Model" Source="File" Location="script/common/CameraWaypoint.CMDL"/>
</Assets>
<PreviewScale>0.5</PreviewScale>
</ScriptObject>

View File

@@ -0,0 +1,41 @@
<?xml version="1.0" encoding="UTF-8"?>
<ScriptObject ArchiveVer="4" Game="Prime">
<Properties Type="Struct">
<Name>DistanceFog</Name>
<SubProperties>
<Element Type="String" ID="0x0">
<Name>Name</Name>
</Element>
<Element Type="Int" ID="0x1">
<Name>Mode</Name>
</Element>
<Element Type="Color" ID="0x2">
<Name>Color</Name>
</Element>
<Element Type="Struct" ID="0x3" Archetype="Vector2f">
<Name>Range</Name>
</Element>
<Element Type="Float" ID="0x4">
<Name>Color Delta</Name>
</Element>
<Element Type="Struct" ID="0x5" Archetype="Vector2f">
<Name>Range Delta</Name>
</Element>
<Element Type="Bool" ID="0x6">
<Name>Explicit</Name>
</Element>
<Element Type="Bool" ID="0x7">
<Name>Active</Name>
</Element>
</SubProperties>
</Properties>
<EditorProperties>
<NameProperty>0x00</NameProperty>
<ActiveProperty>0x07</ActiveProperty>
</EditorProperties>
<Assets>
<Element Type="Billboard" Source="File" Location="script/common/DistanceFog.TXTR"/>
</Assets>
<RotationType>RotationDisabled</RotationType>
<ScaleType>ScaleDisabled</ScaleType>
</ScriptObject>

View File

@@ -0,0 +1,41 @@
<?xml version="1.0" encoding="UTF-8"?>
<ScriptObject ArchiveVer="4" Game="Prime">
<Properties Type="Struct">
<Name>Dock</Name>
<SubProperties>
<Element Type="String" ID="0x0">
<Name>Name</Name>
</Element>
<Element Type="Bool" ID="0x1">
<Name>Active</Name>
</Element>
<Element Type="Vector" ID="0x2">
<Name>Position</Name>
</Element>
<Element Type="Vector" ID="0x3">
<Name>Scale</Name>
</Element>
<Element Type="Int" ID="0x4">
<Name>Dock Index</Name>
</Element>
<Element Type="Int" ID="0x5">
<Name>Area Index</Name>
</Element>
<Element Type="Bool" ID="0x6">
<Name>Auto Load</Name>
</Element>
</SubProperties>
</Properties>
<EditorProperties>
<NameProperty>0x00</NameProperty>
<PositionProperty>0x02</PositionProperty>
<ScaleProperty>0x03</ScaleProperty>
<ActiveProperty>0x01</ActiveProperty>
</EditorProperties>
<Assets>
<Element Type="Billboard" Source="File" Location="script/common/Dock.TXTR"/>
</Assets>
<RotationType>RotationDisabled</RotationType>
<ScaleType>ScaleVolume</ScaleType>
<VolumeShape>AxisAlignedBoxShape</VolumeShape>
</ScriptObject>

View File

@@ -0,0 +1,22 @@
<?xml version="1.0" encoding="UTF-8"?>
<ScriptObject ArchiveVer="4" Game="Prime">
<Properties Type="Struct">
<Name>DockAreaChange</Name>
<SubProperties>
<Element Type="String" ID="0x0">
<Name>Name</Name>
</Element>
<Element Type="Int" ID="0x1">
<Name>Unknown 1</Name>
</Element>
<Element Type="Bool" ID="0x2">
<Name>Unknown 2</Name>
</Element>
</SubProperties>
</Properties>
<EditorProperties>
<NameProperty>0x00</NameProperty>
</EditorProperties>
<RotationType>RotationDisabled</RotationType>
<ScaleType>ScaleDisabled</ScaleType>
</ScriptObject>

View File

@@ -0,0 +1,61 @@
<?xml version="1.0" encoding="UTF-8"?>
<ScriptObject ArchiveVer="4" Game="Prime">
<Properties Type="Struct">
<Name>Door</Name>
<SubProperties>
<Element Type="String" ID="0x0">
<Name>Name</Name>
</Element>
<Element Type="Vector" ID="0x1">
<Name>Position</Name>
</Element>
<Element Type="Vector" ID="0x2">
<Name>Rotation</Name>
</Element>
<Element Type="Vector" ID="0x3">
<Name>Scale</Name>
</Element>
<Element Type="AnimationSet" ID="0x4">
<Name>AnimationParameters</Name>
</Element>
<Element Type="Struct" ID="0x5" Archetype="ActorParameters"/>
<Element Type="Vector" ID="0x6">
<Name>Scan Offset</Name>
</Element>
<Element Type="Vector" ID="0x7">
<Name>Collision Size</Name>
</Element>
<Element Type="Vector" ID="0x8">
<Name>Collision Offset</Name>
</Element>
<Element Type="Bool" ID="0x9">
<Name>Active</Name>
</Element>
<Element Type="Bool" ID="0xA">
<Name>Open</Name>
</Element>
<Element Type="Bool" ID="0xB">
<Name>Unknown 6</Name>
</Element>
<Element Type="Float" ID="0xC">
<Name>Open/Close Animation Length</Name>
</Element>
<Element Type="Bool" ID="0xD">
<Name>Unknown 8</Name>
</Element>
</SubProperties>
</Properties>
<EditorProperties>
<NameProperty>0x00</NameProperty>
<PositionProperty>0x01</PositionProperty>
<RotationProperty>0x02</RotationProperty>
<ScaleProperty>0x03</ScaleProperty>
<ActiveProperty>0x09</ActiveProperty>
<LightParametersProperty>0x05:0x00</LightParametersProperty>
</EditorProperties>
<Assets>
<Element Type="AnimParams" Source="Property" Location="0x04"/>
<Element Type="Model" Source="Property" Location="0x05:0x02"/>
<Element Type="Model" Source="Property" Location="0x05:0x04"/>
</Assets>
</ScriptObject>

View File

@@ -0,0 +1,164 @@
<?xml version="1.0" encoding="UTF-8"?>
<ScriptObject ArchiveVer="4" Game="Prime">
<Properties Type="Struct">
<Name>Drone</Name>
<SubProperties>
<Element Type="String" ID="0x0">
<Name>Name</Name>
</Element>
<Element Type="Int" ID="0x1">
<Name>Unknown 1</Name>
</Element>
<Element Type="Vector" ID="0x2">
<Name>Position</Name>
</Element>
<Element Type="Vector" ID="0x3">
<Name>Rotation</Name>
</Element>
<Element Type="Vector" ID="0x4">
<Name>Scale</Name>
</Element>
<Element Type="Float" ID="0x5">
<Name>Unknown 2</Name>
</Element>
<Element Type="Struct" ID="0x6" Archetype="PatternedAITypedef"/>
<Element Type="Struct" ID="0x7" Archetype="ActorParameters"/>
<Element Type="Struct" ID="0x8" Archetype="DamageInfo">
<Name>DamageInfo 1</Name>
</Element>
<Element Type="Int" ID="0x9">
<Name>Unknown 3</Name>
</Element>
<Element Type="Struct" ID="0xA" Archetype="DamageInfo">
<Name>DamageInfo 2</Name>
</Element>
<Element Type="Asset" ID="0xB">
<Name>Particle 1</Name>
<TypeFilter>
<Element>PART</Element>
</TypeFilter>
</Element>
<Element Type="Asset" ID="0xC">
<Name>Particle 2</Name>
<TypeFilter>
<Element>PART</Element>
</TypeFilter>
</Element>
<Element Type="Asset" ID="0xD">
<Name>Model 1</Name>
<TypeFilter>
<Element>CMDL</Element>
</TypeFilter>
</Element>
<Element Type="Struct" ID="0xE" Archetype="FlareDef">
<Name>FlareDef 1</Name>
</Element>
<Element Type="Struct" ID="0xF" Archetype="FlareDef">
<Name>FlareDef 2</Name>
</Element>
<Element Type="Struct" ID="0x10" Archetype="FlareDef">
<Name>FlareDef 3</Name>
</Element>
<Element Type="Struct" ID="0x11" Archetype="FlareDef">
<Name>FlareDef 4</Name>
</Element>
<Element Type="Struct" ID="0x12" Archetype="FlareDef">
<Name>FlareDef 5</Name>
</Element>
<Element Type="Float" ID="0x13">
<Name>Unknown 7</Name>
</Element>
<Element Type="Float" ID="0x14">
<Name>Unknown 8</Name>
</Element>
<Element Type="Float" ID="0x15">
<Name>Unknown 9</Name>
</Element>
<Element Type="Float" ID="0x16">
<Name>Unknown 10</Name>
</Element>
<Element Type="Float" ID="0x17">
<Name>Unknown 11</Name>
</Element>
<Element Type="Float" ID="0x18">
<Name>Unknown 12</Name>
</Element>
<Element Type="Float" ID="0x19">
<Name>Unknown 13</Name>
</Element>
<Element Type="Float" ID="0x1A">
<Name>Unknown 14</Name>
</Element>
<Element Type="Float" ID="0x1B">
<Name>Unknown 15</Name>
</Element>
<Element Type="Float" ID="0x1C">
<Name>Unknown 16</Name>
</Element>
<Element Type="Float" ID="0x1D">
<Name>Unknown 17</Name>
</Element>
<Element Type="Float" ID="0x1E">
<Name>Unknown 18</Name>
</Element>
<Element Type="Float" ID="0x1F">
<Name>Unknown 19</Name>
</Element>
<Element Type="Float" ID="0x20">
<Name>Unknown 20</Name>
</Element>
<Element Type="Float" ID="0x21">
<Name>Unknown 21</Name>
</Element>
<Element Type="Float" ID="0x22">
<Name>Unknown 22</Name>
</Element>
<Element Type="Float" ID="0x23">
<Name>Unknown 23</Name>
</Element>
<Element Type="Float" ID="0x24">
<Name>Unknown 24</Name>
</Element>
<Element Type="Float" ID="0x25">
<Name>Unknown 25</Name>
</Element>
<Element Type="Asset" ID="0x26">
<Name>CRSC</Name>
<TypeFilter>
<Element>CRSC</Element>
</TypeFilter>
</Element>
<Element Type="Float" ID="0x27">
<Name>Unknown 26</Name>
</Element>
<Element Type="Float" ID="0x28">
<Name>Unknown 27</Name>
</Element>
<Element Type="Float" ID="0x29">
<Name>Unknown 28</Name>
</Element>
<Element Type="Float" ID="0x2A">
<Name>Unknown 29</Name>
</Element>
<Element Type="Sound" ID="0x2B">
<Name>Sound</Name>
</Element>
<Element Type="Bool" ID="0x2C">
<Name>Unknown 30</Name>
</Element>
</SubProperties>
</Properties>
<EditorProperties>
<NameProperty>0x00</NameProperty>
<PositionProperty>0x02</PositionProperty>
<RotationProperty>0x03</RotationProperty>
<ScaleProperty>0x04</ScaleProperty>
<ActiveProperty>0x06:0x1A</ActiveProperty>
<LightParametersProperty>0x07:0x00</LightParametersProperty>
</EditorProperties>
<Assets>
<Element Type="AnimParams" Source="Property" Location="0x06:0x19"/>
<Element Type="Model" Source="Property" Location="0x07:0x02"/>
<Element Type="Model" Source="Property" Location="0x07:0x04"/>
</Assets>
</ScriptObject>

View File

@@ -0,0 +1,94 @@
<?xml version="1.0" encoding="UTF-8"?>
<ScriptObject ArchiveVer="4" Game="Prime">
<Properties Type="Struct">
<Name>Effect</Name>
<SubProperties>
<Element Type="String" ID="0x0">
<Name>Name</Name>
</Element>
<Element Type="Vector" ID="0x1">
<Name>Position</Name>
</Element>
<Element Type="Vector" ID="0x2">
<Name>Rotation</Name>
</Element>
<Element Type="Vector" ID="0x3">
<Name>Scale</Name>
</Element>
<Element Type="Asset" ID="0x4">
<Name>Particle</Name>
<TypeFilter>
<Element>PART</Element>
</TypeFilter>
</Element>
<Element Type="Asset" ID="0x5">
<Name>ELSC</Name>
<TypeFilter>
<Element>ELSC</Element>
</TypeFilter>
</Element>
<Element Type="Bool" ID="0x6">
<Name>Unknown 1</Name>
</Element>
<Element Type="Bool" ID="0x7">
<Name>Unknown 2</Name>
</Element>
<Element Type="Bool" ID="0x8">
<Name>Unknown 3</Name>
</Element>
<Element Type="Bool" ID="0x9">
<Name>Unknown 4</Name>
</Element>
<Element Type="Bool" ID="0xA">
<Name>Unknown 5</Name>
</Element>
<Element Type="Float" ID="0xB">
<Name>Unknown 6</Name>
</Element>
<Element Type="Float" ID="0xC">
<Name>Unknown 7</Name>
</Element>
<Element Type="Float" ID="0xD">
<Name>Unknown 8</Name>
</Element>
<Element Type="Float" ID="0xE">
<Name>Unknown 9</Name>
</Element>
<Element Type="Bool" ID="0xF">
<Name>Unknown 10</Name>
</Element>
<Element Type="Float" ID="0x10">
<Name>Unknown 11</Name>
</Element>
<Element Type="Float" ID="0x11">
<Name>Unknown 12</Name>
</Element>
<Element Type="Float" ID="0x12">
<Name>Unknown 13</Name>
</Element>
<Element Type="Bool" ID="0x13">
<Name>Unknown 14</Name>
</Element>
<Element Type="Bool" ID="0x14">
<Name>Unknown 15</Name>
</Element>
<Element Type="Bool" ID="0x15">
<Name>Unknown 16</Name>
</Element>
<Element Type="Bool" ID="0x16">
<Name>Unknown 17</Name>
</Element>
<Element Type="Struct" ID="0x17" Archetype="LightParameters"/>
</SubProperties>
</Properties>
<EditorProperties>
<NameProperty>0x00</NameProperty>
<PositionProperty>0x01</PositionProperty>
<RotationProperty>0x02</RotationProperty>
<ScaleProperty>0x03</ScaleProperty>
<LightParametersProperty>0x17</LightParametersProperty>
</EditorProperties>
<Assets>
<Element Type="Billboard" Source="File" Location="script/common/Effect.TXTR"/>
</Assets>
</ScriptObject>

View File

@@ -0,0 +1,53 @@
<?xml version="1.0" encoding="UTF-8"?>
<ScriptObject ArchiveVer="4" Game="Prime">
<Properties Type="Struct">
<Name>ElectroMagneticPulse</Name>
<SubProperties>
<Element Type="String" ID="0x0">
<Name>Name</Name>
</Element>
<Element Type="Vector" ID="0x1">
<Name>Position</Name>
</Element>
<Element Type="Vector" ID="0x2">
<Name>Rotation</Name>
</Element>
<Element Type="Bool" ID="0x3">
<Name>Unknown 1</Name>
</Element>
<Element Type="Float" ID="0x4">
<Name>Unknown 2</Name>
</Element>
<Element Type="Float" ID="0x5">
<Name>Unknown 3</Name>
</Element>
<Element Type="Float" ID="0x6">
<Name>Unknown 4</Name>
</Element>
<Element Type="Float" ID="0x7">
<Name>Unknown 5</Name>
</Element>
<Element Type="Float" ID="0x8">
<Name>Unknown 6</Name>
</Element>
<Element Type="Float" ID="0x9">
<Name>Unknown 7</Name>
</Element>
<Element Type="Float" ID="0xA">
<Name>Unknown 8</Name>
</Element>
<Element Type="Asset" ID="0xB">
<Name>Particle</Name>
<TypeFilter>
<Element>PART</Element>
</TypeFilter>
</Element>
</SubProperties>
</Properties>
<EditorProperties>
<NameProperty>0x00</NameProperty>
<PositionProperty>0x01</PositionProperty>
<RotationProperty>0x02</RotationProperty>
</EditorProperties>
<ScaleType>ScaleDisabled</ScaleType>
</ScriptObject>

View File

@@ -0,0 +1,175 @@
<?xml version="1.0" encoding="UTF-8"?>
<ScriptObject ArchiveVer="4" Game="Prime">
<Properties Type="Struct">
<Name>ElitePirate</Name>
<SubProperties>
<Element Type="String" ID="0x0">
<Name>Name</Name>
</Element>
<Element Type="Vector" ID="0x1">
<Name>Position</Name>
</Element>
<Element Type="Vector" ID="0x2">
<Name>Rotation</Name>
</Element>
<Element Type="Vector" ID="0x3">
<Name>Scale</Name>
</Element>
<Element Type="Struct" ID="0x4" Archetype="PatternedAITypedef"/>
<Element Type="Struct" ID="0x5" Archetype="ActorParameters">
<Name>ActorParameters 1</Name>
</Element>
<Element Type="Float" ID="0x6">
<Name>Unknown 1</Name>
</Element>
<Element Type="Float" ID="0x7">
<Name>Unknown 2</Name>
</Element>
<Element Type="Float" ID="0x8">
<Name>Unknown 3</Name>
</Element>
<Element Type="Float" ID="0x9">
<Name>Unknown 4</Name>
</Element>
<Element Type="Float" ID="0xA">
<Name>Unknown 5</Name>
</Element>
<Element Type="Float" ID="0xB">
<Name>Unknown 6</Name>
</Element>
<Element Type="Float" ID="0xC">
<Name>Unknown 7</Name>
</Element>
<Element Type="Float" ID="0xD">
<Name>Unknown 8</Name>
</Element>
<Element Type="Asset" ID="0xE">
<Name>Particle 1</Name>
<TypeFilter>
<Element>PART</Element>
</TypeFilter>
</Element>
<Element Type="Sound" ID="0xF">
<Name>Sound ID 1</Name>
</Element>
<Element Type="Struct" ID="0x10" Archetype="ActorParameters">
<Name>ActorParameters 2</Name>
</Element>
<Element Type="AnimationSet" ID="0x11">
<Name>AnimationParameters</Name>
</Element>
<Element Type="Asset" ID="0x12">
<Name>Particle 2</Name>
<TypeFilter>
<Element>PART</Element>
</TypeFilter>
</Element>
<Element Type="Sound" ID="0x13">
<Name>Sound ID 2</Name>
</Element>
<Element Type="Asset" ID="0x14">
<Name>Model</Name>
<TypeFilter>
<Element>CMDL</Element>
</TypeFilter>
</Element>
<Element Type="Struct" ID="0x15" Archetype="DamageInfo">
<Name>DamageInfo 1</Name>
</Element>
<Element Type="Float" ID="0x16">
<Name>Unknown 9</Name>
</Element>
<Element Type="Asset" ID="0x17">
<Name>Particle 3</Name>
<TypeFilter>
<Element>PART</Element>
</TypeFilter>
</Element>
<Element Type="Asset" ID="0x18">
<Name>Particle 4</Name>
<TypeFilter>
<Element>PART</Element>
</TypeFilter>
</Element>
<Element Type="Asset" ID="0x19">
<Name>Particle 5</Name>
<TypeFilter>
<Element>PART</Element>
</TypeFilter>
</Element>
<Element Type="Asset" ID="0x1A">
<Name>Particle 6</Name>
<TypeFilter>
<Element>PART</Element>
</TypeFilter>
</Element>
<Element Type="Float" ID="0x1B">
<Name>Unknown 10</Name>
</Element>
<Element Type="Float" ID="0x1C">
<Name>Unknown 11</Name>
</Element>
<Element Type="Float" ID="0x1D">
<Name>Unknown 12</Name>
</Element>
<Element Type="Float" ID="0x1E">
<Name>Unknown 13</Name>
</Element>
<Element Type="Float" ID="0x1F">
<Name>Unknown 14</Name>
</Element>
<Element Type="Float" ID="0x20">
<Name>Unknown 15</Name>
</Element>
<Element Type="Int" ID="0x21">
<Name>Unknown 16</Name>
</Element>
<Element Type="Sound" ID="0x22">
<Name>Sound ID 3</Name>
</Element>
<Element Type="Sound" ID="0x23">
<Name>Sound ID 4</Name>
</Element>
<Element Type="Asset" ID="0x24">
<Name>Particle 7</Name>
<TypeFilter>
<Element>PART</Element>
</TypeFilter>
</Element>
<Element Type="Struct" ID="0x25" Archetype="DamageInfo">
<Name>DamageInfo 2</Name>
</Element>
<Element Type="Asset" ID="0x26">
<Name>ELSC</Name>
<TypeFilter>
<Element>ELSC</Element>
</TypeFilter>
</Element>
<Element Type="Sound" ID="0x27">
<Name>Sound ID 5</Name>
</Element>
<Element Type="Bool" ID="0x28">
<Name>Unknown 17</Name>
</Element>
<Element Type="Bool" ID="0x29">
<Name>Unknown 18</Name>
</Element>
</SubProperties>
</Properties>
<EditorProperties>
<NameProperty>0x00</NameProperty>
<PositionProperty>0x01</PositionProperty>
<RotationProperty>0x02</RotationProperty>
<ScaleProperty>0x03</ScaleProperty>
<ActiveProperty>0x04:0x1A</ActiveProperty>
<LightParametersProperty>0x05:0x00</LightParametersProperty>
</EditorProperties>
<Assets>
<Element Type="AnimParams" Source="Property" Location="0x04:0x19"/>
<Element Type="AnimParams" Source="Property" Location="0x11"/>
<Element Type="Model" Source="Property" Location="0x14"/>
</Assets>
<Attachments>
<Element AttachProperty="0x11" LocatorName="grenadeLauncher_LCTR" AttachType="Attach"/>
</Attachments>
</ScriptObject>

View File

@@ -0,0 +1,89 @@
<?xml version="1.0" encoding="UTF-8"?>
<ScriptObject ArchiveVer="4" Game="Prime">
<Properties Type="Struct">
<Name>EnergyBall</Name>
<SubProperties>
<Element Type="String" ID="0x0">
<Name>Name</Name>
</Element>
<Element Type="Vector" ID="0x1">
<Name>Position</Name>
</Element>
<Element Type="Vector" ID="0x2">
<Name>Rotation</Name>
</Element>
<Element Type="Vector" ID="0x3">
<Name>Scale</Name>
</Element>
<Element Type="Struct" ID="0x4" Archetype="PatternedAITypedef"/>
<Element Type="Struct" ID="0x5" Archetype="ActorParameters"/>
<Element Type="Int" ID="0x6">
<Name>Unknown 1</Name>
</Element>
<Element Type="Float" ID="0x7">
<Name>Unknown 2</Name>
</Element>
<Element Type="Struct" ID="0x8" Archetype="DamageInfo">
<Name>DamageInfo 1</Name>
</Element>
<Element Type="Float" ID="0x9">
<Name>Unknown 3</Name>
</Element>
<Element Type="Asset" ID="0xA">
<Name>Texture</Name>
<TypeFilter>
<Element>TXTR</Element>
</TypeFilter>
</Element>
<Element Type="Sound" ID="0xB">
<Name>Sound ID 1</Name>
</Element>
<Element Type="Asset" ID="0xC">
<Name>Particle 1</Name>
<TypeFilter>
<Element>PART</Element>
</TypeFilter>
</Element>
<Element Type="Asset" ID="0xD">
<Name>ELSC</Name>
<TypeFilter>
<Element>ELSC</Element>
</TypeFilter>
</Element>
<Element Type="Sound" ID="0xE">
<Name>Sound ID 2</Name>
</Element>
<Element Type="Float" ID="0xF">
<Name>Unknown 4</Name>
</Element>
<Element Type="Float" ID="0x10">
<Name>Unknown 5</Name>
</Element>
<Element Type="Asset" ID="0x11">
<Name>Particle 2</Name>
<TypeFilter>
<Element>PART</Element>
</TypeFilter>
</Element>
<Element Type="Struct" ID="0x12" Archetype="DamageInfo">
<Name>DamageInfo 2</Name>
</Element>
<Element Type="Float" ID="0x13">
<Name>Unknown 6</Name>
</Element>
</SubProperties>
</Properties>
<EditorProperties>
<NameProperty>0x00</NameProperty>
<PositionProperty>0x01</PositionProperty>
<RotationProperty>0x02</RotationProperty>
<ScaleProperty>0x03</ScaleProperty>
<ActiveProperty>0x04:0x1A</ActiveProperty>
<LightParametersProperty>0x05:0x00</LightParametersProperty>
</EditorProperties>
<Assets>
<Element Type="AnimParams" Source="Property" Location="0x04:0x19"/>
<Element Type="Model" Source="Property" Location="0x05:0x02"/>
<Element Type="Model" Source="Property" Location="0x05:0x04"/>
</Assets>
</ScriptObject>

View File

@@ -0,0 +1,26 @@
<?xml version="1.0" encoding="UTF-8"?>
<ScriptObject ArchiveVer="4" Game="Prime">
<Properties Type="Struct">
<Name>EnvFxDensityController</Name>
<SubProperties>
<Element Type="String" ID="0x0">
<Name>Name</Name>
</Element>
<Element Type="Bool" ID="0x1">
<Name>Active</Name>
</Element>
<Element Type="Float" ID="0x2">
<Name>Density</Name>
</Element>
<Element Type="Int" ID="0x3">
<Name>Unknown</Name>
</Element>
</SubProperties>
</Properties>
<EditorProperties>
<NameProperty>0x00</NameProperty>
<ActiveProperty>0x01</ActiveProperty>
</EditorProperties>
<RotationType>RotationDisabled</RotationType>
<ScaleType>ScaleDisabled</ScaleType>
</ScriptObject>

View File

@@ -0,0 +1,93 @@
<?xml version="1.0" encoding="UTF-8"?>
<ScriptObject ArchiveVer="4" Game="Prime">
<Properties Type="Struct">
<Name>Eyeball</Name>
<SubProperties>
<Element Type="String" ID="0x0">
<Name>Name</Name>
</Element>
<Element Type="Int" ID="0x1">
<Name>Unknown 1</Name>
</Element>
<Element Type="Vector" ID="0x2">
<Name>Position</Name>
</Element>
<Element Type="Vector" ID="0x3">
<Name>Rotation</Name>
</Element>
<Element Type="Vector" ID="0x4">
<Name>Scale</Name>
</Element>
<Element Type="Struct" ID="0x5" Archetype="PatternedAITypedef"/>
<Element Type="Struct" ID="0x6" Archetype="ActorParameters"/>
<Element Type="Float" ID="0x7">
<Name>Unknown 2</Name>
</Element>
<Element Type="Float" ID="0x8">
<Name>Unknown 3</Name>
</Element>
<Element Type="Asset" ID="0x9">
<Name>WPSC</Name>
<TypeFilter>
<Element>WPSC</Element>
</TypeFilter>
</Element>
<Element Type="Struct" ID="0xA" Archetype="DamageInfo"/>
<Element Type="Asset" ID="0xB">
<Name>Particle 1</Name>
<TypeFilter>
<Element>PART</Element>
</TypeFilter>
</Element>
<Element Type="Asset" ID="0xC">
<Name>Particle 2</Name>
<TypeFilter>
<Element>PART</Element>
</TypeFilter>
</Element>
<Element Type="Asset" ID="0xD">
<Name>Texture 1</Name>
<TypeFilter>
<Element>TXTR</Element>
</TypeFilter>
</Element>
<Element Type="Asset" ID="0xE">
<Name>Texture 2</Name>
<TypeFilter>
<Element>TXTR</Element>
</TypeFilter>
</Element>
<Element Type="Int" ID="0xF">
<Name>Unknown 4</Name>
</Element>
<Element Type="Int" ID="0x10">
<Name>Always FFFFFFFF 1</Name>
</Element>
<Element Type="Int" ID="0x11">
<Name>Always FFFFFFFF 2</Name>
</Element>
<Element Type="Int" ID="0x12">
<Name>Always FFFFFFFF 3</Name>
</Element>
<Element Type="Sound" ID="0x13">
<Name>Laser Sound</Name>
</Element>
<Element Type="Bool" ID="0x14">
<Name>Unknown 6</Name>
</Element>
</SubProperties>
</Properties>
<EditorProperties>
<NameProperty>0x00</NameProperty>
<PositionProperty>0x02</PositionProperty>
<RotationProperty>0x03</RotationProperty>
<ScaleProperty>0x04</ScaleProperty>
<ActiveProperty>0x05:0x1A</ActiveProperty>
<LightParametersProperty>0x06:0x00</LightParametersProperty>
</EditorProperties>
<Assets>
<Element Type="AnimParams" Source="Property" Location="0x05:0x19"/>
<Element Type="Model" Source="Property" Location="0x06:0x02"/>
<Element Type="Model" Source="Property" Location="0x06:0x04"/>
</Assets>
</ScriptObject>

View File

@@ -0,0 +1,44 @@
<?xml version="1.0" encoding="UTF-8"?>
<ScriptObject ArchiveVer="4" Game="Prime">
<Properties Type="Struct">
<Name>FireFlea</Name>
<SubProperties>
<Element Type="String" ID="0x0">
<Name>Name</Name>
</Element>
<Element Type="Vector" ID="0x1">
<Name>Position</Name>
</Element>
<Element Type="Vector" ID="0x2">
<Name>Rotation</Name>
</Element>
<Element Type="Vector" ID="0x3">
<Name>Scale</Name>
</Element>
<Element Type="Struct" ID="0x4" Archetype="PatternedAITypedef"/>
<Element Type="Struct" ID="0x5" Archetype="ActorParameters"/>
<Element Type="Bool" ID="0x6">
<Name>Unknown 1</Name>
</Element>
<Element Type="Bool" ID="0x7">
<Name>Unknown 2</Name>
</Element>
<Element Type="Float" ID="0x8">
<Name>Unknown 3</Name>
</Element>
</SubProperties>
</Properties>
<EditorProperties>
<NameProperty>0x00</NameProperty>
<PositionProperty>0x01</PositionProperty>
<RotationProperty>0x02</RotationProperty>
<ScaleProperty>0x03</ScaleProperty>
<ActiveProperty>0x04:0x1A</ActiveProperty>
<LightParametersProperty>0x05:0x00</LightParametersProperty>
</EditorProperties>
<Assets>
<Element Type="AnimParams" Source="Property" Location="0x04:0x19"/>
<Element Type="Model" Source="Property" Location="0x05:0x02"/>
<Element Type="Model" Source="Property" Location="0x05:0x04"/>
</Assets>
</ScriptObject>

View File

@@ -0,0 +1,134 @@
<?xml version="1.0" encoding="UTF-8"?>
<ScriptObject ArchiveVer="4" Game="Prime">
<Properties Type="Struct">
<Name>FishCloud</Name>
<SubProperties>
<Element Type="String" ID="0x0">
<Name>Name</Name>
</Element>
<Element Type="Vector" ID="0x1">
<Name>Position</Name>
</Element>
<Element Type="Vector" ID="0x2">
<Name>Rotation</Name>
</Element>
<Element Type="Vector" ID="0x3">
<Name>Scale</Name>
</Element>
<Element Type="Bool" ID="0x4">
<Name>Unknown 1</Name>
</Element>
<Element Type="Asset" ID="0x5">
<Name>Model</Name>
<TypeFilter>
<Element>CMDL</Element>
</TypeFilter>
</Element>
<Element Type="AnimationSet" ID="0x6">
<Name>AnimationParameters</Name>
</Element>
<Element Type="Float" ID="0x7">
<Name>Unknown 2</Name>
</Element>
<Element Type="Float" ID="0x8">
<Name>Unknown 3</Name>
</Element>
<Element Type="Float" ID="0x9">
<Name>Unknown 4</Name>
</Element>
<Element Type="Float" ID="0xA">
<Name>Unknown 5</Name>
</Element>
<Element Type="Float" ID="0xB">
<Name>Unknown 6</Name>
</Element>
<Element Type="Float" ID="0xC">
<Name>Unknown 7</Name>
</Element>
<Element Type="Float" ID="0xD">
<Name>Unknown 8</Name>
</Element>
<Element Type="Float" ID="0xE">
<Name>Unknown 9</Name>
</Element>
<Element Type="Float" ID="0xF">
<Name>Unknown 10</Name>
</Element>
<Element Type="Float" ID="0x10">
<Name>Unknown 11</Name>
</Element>
<Element Type="Float" ID="0x11">
<Name>Unknown 12</Name>
</Element>
<Element Type="Float" ID="0x12">
<Name>Unknown 13</Name>
</Element>
<Element Type="Float" ID="0x13">
<Name>Unknown 14</Name>
</Element>
<Element Type="Float" ID="0x14">
<Name>Unknown 15</Name>
</Element>
<Element Type="Int" ID="0x15">
<Name>Unknown 16</Name>
</Element>
<Element Type="Color" ID="0x16">
<Name>Unknown 17</Name>
</Element>
<Element Type="Bool" ID="0x17">
<Name>Unknown 18</Name>
</Element>
<Element Type="Float" ID="0x18">
<Name>Unknown 19</Name>
</Element>
<Element Type="Asset" ID="0x19">
<Name>Particle</Name>
<TypeFilter>
<Element>PART</Element>
</TypeFilter>
</Element>
<Element Type="Int" ID="0x1A">
<Name>Unknown 21</Name>
</Element>
<Element Type="Int" ID="0x1B">
<Name>Unknown 22</Name>
</Element>
<Element Type="Int" ID="0x1C">
<Name>Unknown 23</Name>
</Element>
<Element Type="Int" ID="0x1D">
<Name>Unknown 24</Name>
</Element>
<Element Type="Int" ID="0x1E">
<Name>Unknown 25</Name>
</Element>
<Element Type="Int" ID="0x1F">
<Name>Unknown 26</Name>
</Element>
<Element Type="Int" ID="0x20">
<Name>Unknown 27</Name>
</Element>
<Element Type="Sound" ID="0x21">
<Name>Unknown 28</Name>
</Element>
<Element Type="Bool" ID="0x22">
<Name>Unknown 29</Name>
</Element>
<Element Type="Bool" ID="0x23">
<Name>Unknown 30</Name>
</Element>
</SubProperties>
</Properties>
<EditorProperties>
<NameProperty>0x00</NameProperty>
<PositionProperty>0x01</PositionProperty>
<RotationProperty>0x02</RotationProperty>
<ScaleProperty>0x03</ScaleProperty>
</EditorProperties>
<Assets>
<Element Type="AnimParams" Source="Property" Location="0x06"/>
<Element Type="Model" Source="Property" Location="0x05"/>
</Assets>
<ScaleType>ScaleVolume</ScaleType>
<VolumeShape>BoxShape</VolumeShape>
</ScriptObject>

View File

@@ -0,0 +1,35 @@
<?xml version="1.0" encoding="UTF-8"?>
<ScriptObject ArchiveVer="4" Game="Prime">
<Properties Type="Struct">
<Name>FishCloudModifier</Name>
<SubProperties>
<Element Type="String" ID="0x0">
<Name>Name</Name>
</Element>
<Element Type="Vector" ID="0x1">
<Name>Position</Name>
</Element>
<Element Type="Bool" ID="0x2">
<Name>Unknown 1</Name>
</Element>
<Element Type="Bool" ID="0x3">
<Name>Unknown 2</Name>
</Element>
<Element Type="Bool" ID="0x4">
<Name>Unknown 3</Name>
</Element>
<Element Type="Float" ID="0x5">
<Name>Unknown 4</Name>
</Element>
<Element Type="Float" ID="0x6">
<Name>Unknown 5</Name>
</Element>
</SubProperties>
</Properties>
<EditorProperties>
<NameProperty>0x00</NameProperty>
<PositionProperty>0x01</PositionProperty>
</EditorProperties>
<RotationType>RotationDisabled</RotationType>
<ScaleType>ScaleDisabled</ScaleType>
</ScriptObject>

View File

@@ -0,0 +1,97 @@
<?xml version="1.0" encoding="UTF-8"?>
<ScriptObject ArchiveVer="4" Game="Prime">
<Properties Type="Struct">
<Name>Flaahgra</Name>
<SubProperties>
<Element Type="String" ID="0x0">
<Name>Name</Name>
</Element>
<Element Type="Vector" ID="0x1">
<Name>Position</Name>
</Element>
<Element Type="Vector" ID="0x2">
<Name>Rotation</Name>
</Element>
<Element Type="Vector" ID="0x3">
<Name>Scale</Name>
</Element>
<Element Type="Struct" ID="0x4" Archetype="PatternedAITypedef"/>
<Element Type="Struct" ID="0x5" Archetype="ActorParameters">
<Name>ActorParameters 1</Name>
</Element>
<Element Type="Float" ID="0x6">
<Name>Unknown 1</Name>
</Element>
<Element Type="Float" ID="0x7">
<Name>Unknown 2</Name>
</Element>
<Element Type="Float" ID="0x8">
<Name>Unknown 3</Name>
</Element>
<Element Type="Float" ID="0x9">
<Name>Unknown 4</Name>
</Element>
<Element Type="Struct" ID="0xA" Archetype="DamageVulnerability"/>
<Element Type="Asset" ID="0xB">
<Name>WPSC 1</Name>
<TypeFilter>
<Element>WPSC</Element>
</TypeFilter>
</Element>
<Element Type="Struct" ID="0xC" Archetype="DamageInfo">
<Name>DamageInfo 1</Name>
</Element>
<Element Type="Asset" ID="0xD">
<Name>WPSC 2</Name>
<TypeFilter>
<Element>WPSC</Element>
</TypeFilter>
</Element>
<Element Type="Struct" ID="0xE" Archetype="DamageInfo">
<Name>DamageInfo 2</Name>
</Element>
<Element Type="Asset" ID="0xF">
<Name>Particle</Name>
<TypeFilter>
<Element>PART</Element>
</TypeFilter>
</Element>
<Element Type="Struct" ID="0x10" Archetype="DamageInfo">
<Name>DamageInfo 3</Name>
</Element>
<Element Type="Struct" ID="0x11" Archetype="ActorParameters">
<Name>ActorParameters 2</Name>
</Element>
<Element Type="Float" ID="0x12">
<Name>Unknown 5</Name>
</Element>
<Element Type="Float" ID="0x13">
<Name>Unknown 6</Name>
</Element>
<Element Type="Float" ID="0x14">
<Name>Unknown 7</Name>
</Element>
<Element Type="AnimationSet" ID="0x15">
<Name>AnimationParameters</Name>
</Element>
<Element Type="Asset" ID="0x16">
<Name>DGRP</Name>
<TypeFilter>
<Element>DGRP</Element>
</TypeFilter>
</Element>
</SubProperties>
</Properties>
<EditorProperties>
<NameProperty>0x00</NameProperty>
<PositionProperty>0x01</PositionProperty>
<RotationProperty>0x02</RotationProperty>
<ScaleProperty>0x03</ScaleProperty>
<ActiveProperty>0x04:0x1A</ActiveProperty>
<LightParametersProperty>0x05:0x00</LightParametersProperty>
</EditorProperties>
<Assets>
<Element Type="AnimParams" Source="Property" Location="0x04:0x19"/>
<Element Type="AnimParams" Source="Property" Location="0x15"/>
</Assets>
</ScriptObject>

View File

@@ -0,0 +1,35 @@
<?xml version="1.0" encoding="UTF-8"?>
<ScriptObject ArchiveVer="4" Game="Prime">
<Properties Type="Struct">
<Name>FlaahgraTentacle</Name>
<SubProperties>
<Element Type="String" ID="0x0">
<Name>Name</Name>
</Element>
<Element Type="Vector" ID="0x1">
<Name>Position</Name>
</Element>
<Element Type="Vector" ID="0x2">
<Name>Rotation</Name>
</Element>
<Element Type="Vector" ID="0x3">
<Name>Scale</Name>
</Element>
<Element Type="Struct" ID="0x4" Archetype="PatternedAITypedef"/>
<Element Type="Struct" ID="0x5" Archetype="ActorParameters"/>
</SubProperties>
</Properties>
<EditorProperties>
<NameProperty>0x00</NameProperty>
<PositionProperty>0x01</PositionProperty>
<RotationProperty>0x02</RotationProperty>
<ScaleProperty>0x03</ScaleProperty>
<ActiveProperty>0x04:0x1A</ActiveProperty>
<LightParametersProperty>0x05:0x00</LightParametersProperty>
</EditorProperties>
<Assets>
<Element Type="AnimParams" Source="Property" Location="0x04:0x19"/>
<Element Type="Model" Source="Property" Location="0x05:0x02"/>
<Element Type="Model" Source="Property" Location="0x05:0x04"/>
</Assets>
</ScriptObject>

View File

@@ -0,0 +1,47 @@
<?xml version="1.0" encoding="UTF-8"?>
<ScriptObject ArchiveVer="4" Game="Prime">
<Properties Type="Struct">
<Name>FlickerBat</Name>
<SubProperties>
<Element Type="String" ID="0x0">
<Name>Name</Name>
</Element>
<Element Type="Int" ID="0x1">
<Name>Unknown 1</Name>
</Element>
<Element Type="Vector" ID="0x2">
<Name>Position</Name>
</Element>
<Element Type="Vector" ID="0x3">
<Name>Rotation</Name>
</Element>
<Element Type="Vector" ID="0x4">
<Name>Scale</Name>
</Element>
<Element Type="Struct" ID="0x5" Archetype="PatternedAITypedef"/>
<Element Type="Struct" ID="0x6" Archetype="ActorParameters"/>
<Element Type="Bool" ID="0x7">
<Name>Unknown 2</Name>
</Element>
<Element Type="Bool" ID="0x8">
<Name>Unknown 3</Name>
</Element>
<Element Type="Bool" ID="0x9">
<Name>Unknown 4</Name>
</Element>
</SubProperties>
</Properties>
<EditorProperties>
<NameProperty>0x00</NameProperty>
<PositionProperty>0x02</PositionProperty>
<RotationProperty>0x03</RotationProperty>
<ScaleProperty>0x04</ScaleProperty>
<ActiveProperty>0x05:0x1A</ActiveProperty>
<LightParametersProperty>0x06:0x00</LightParametersProperty>
</EditorProperties>
<Assets>
<Element Type="AnimParams" Source="Property" Location="0x05:0x19"/>
<Element Type="Model" Source="Property" Location="0x06:0x02"/>
<Element Type="Model" Source="Property" Location="0x06:0x04"/>
</Assets>
</ScriptObject>

View File

@@ -0,0 +1,146 @@
<?xml version="1.0" encoding="UTF-8"?>
<ScriptObject ArchiveVer="4" Game="Prime">
<Properties Type="Struct">
<Name>FlyingPirate</Name>
<SubProperties>
<Element Type="String" ID="0x0">
<Name>Name</Name>
</Element>
<Element Type="Vector" ID="0x1">
<Name>Position</Name>
</Element>
<Element Type="Vector" ID="0x2">
<Name>Rotation</Name>
</Element>
<Element Type="Vector" ID="0x3">
<Name>Scale</Name>
</Element>
<Element Type="Struct" ID="0x4" Archetype="PatternedAITypedef"/>
<Element Type="Struct" ID="0x5" Archetype="ActorParameters"/>
<Element Type="Float" ID="0x6">
<Name>Unknown 1</Name>
</Element>
<Element Type="Float" ID="0x7">
<Name>Unknown 2</Name>
</Element>
<Element Type="Int" ID="0x8">
<Name>Unknown 3</Name>
</Element>
<Element Type="Asset" ID="0x9">
<Name>WPSC 1</Name>
<TypeFilter>
<Element>WPSC</Element>
</TypeFilter>
</Element>
<Element Type="Struct" ID="0xA" Archetype="DamageInfo">
<Name>DamageInfo 1</Name>
</Element>
<Element Type="Sound" ID="0xB">
<Name>Unknown 4</Name>
</Element>
<Element Type="Asset" ID="0xC">
<Name>WPSC 2</Name>
<TypeFilter>
<Element>WPSC</Element>
</TypeFilter>
</Element>
<Element Type="Struct" ID="0xD" Archetype="DamageInfo">
<Name>DamageInfo 2</Name>
</Element>
<Element Type="Asset" ID="0xE">
<Name>WPSC 3</Name>
<TypeFilter>
<Element>WPSC</Element>
</TypeFilter>
</Element>
<Element Type="Float" ID="0xF">
<Name>Unknown 5</Name>
</Element>
<Element Type="Float" ID="0x10">
<Name>Unknown 6</Name>
</Element>
<Element Type="Asset" ID="0x11">
<Name>Particle 1</Name>
<TypeFilter>
<Element>PART</Element>
</TypeFilter>
</Element>
<Element Type="Struct" ID="0x12" Archetype="DamageInfo">
<Name>DamageInfo 3</Name>
</Element>
<Element Type="Float" ID="0x13">
<Name>Unknown 7</Name>
</Element>
<Element Type="Float" ID="0x14">
<Name>Unknown 8</Name>
</Element>
<Element Type="Float" ID="0x15">
<Name>Unknown 9</Name>
</Element>
<Element Type="Float" ID="0x16">
<Name>Unknown 10</Name>
</Element>
<Element Type="Sound" ID="0x17">
<Name>Unknown 11</Name>
</Element>
<Element Type="Sound" ID="0x18">
<Name>Unknown 12</Name>
</Element>
<Element Type="Float" ID="0x19">
<Name>Unknown 13</Name>
</Element>
<Element Type="Float" ID="0x1A">
<Name>Unknown 14</Name>
</Element>
<Element Type="Float" ID="0x1B">
<Name>Unknown 15</Name>
</Element>
<Element Type="Asset" ID="0x1C">
<Name>Particle 2</Name>
<TypeFilter>
<Element>PART</Element>
</TypeFilter>
</Element>
<Element Type="Asset" ID="0x1D">
<Name>Particle 3</Name>
<TypeFilter>
<Element>PART</Element>
</TypeFilter>
</Element>
<Element Type="Asset" ID="0x1E">
<Name>Particle 4</Name>
<TypeFilter>
<Element>PART</Element>
</TypeFilter>
</Element>
<Element Type="Sound" ID="0x1F">
<Name>Unknown 16</Name>
</Element>
<Element Type="Sound" ID="0x20">
<Name>Unknown 17</Name>
</Element>
<Element Type="Float" ID="0x21">
<Name>Unknown 18</Name>
</Element>
<Element Type="Float" ID="0x22">
<Name>Unknown 19</Name>
</Element>
<Element Type="Float" ID="0x23">
<Name>Unknown 20</Name>
</Element>
</SubProperties>
</Properties>
<EditorProperties>
<NameProperty>0x00</NameProperty>
<PositionProperty>0x01</PositionProperty>
<RotationProperty>0x02</RotationProperty>
<ScaleProperty>0x03</ScaleProperty>
<ActiveProperty>0x04:0x1A</ActiveProperty>
<LightParametersProperty>0x05:0x00</LightParametersProperty>
</EditorProperties>
<Assets>
<Element Type="AnimParams" Source="Property" Location="0x04:0x19"/>
<Element Type="Model" Source="Property" Location="0x05:0x02"/>
<Element Type="Model" Source="Property" Location="0x05:0x04"/>
</Assets>
</ScriptObject>

View File

@@ -0,0 +1,38 @@
<?xml version="1.0" encoding="UTF-8"?>
<ScriptObject ArchiveVer="4" Game="Prime">
<Properties Type="Struct">
<Name>FogVolume</Name>
<SubProperties>
<Element Type="String" ID="0x0">
<Name>Name</Name>
</Element>
<Element Type="Vector" ID="0x1">
<Name>Position</Name>
</Element>
<Element Type="Vector" ID="0x2">
<Name>Scale</Name>
</Element>
<Element Type="Float" ID="0x3">
<Name>Flicker Speed</Name>
</Element>
<Element Type="Float" ID="0x4">
<Name>Unknown</Name>
</Element>
<Element Type="Color" ID="0x5">
<Name>Fog Color</Name>
</Element>
<Element Type="Bool" ID="0x6">
<Name>Active</Name>
</Element>
</SubProperties>
</Properties>
<EditorProperties>
<NameProperty>0x00</NameProperty>
<PositionProperty>0x01</PositionProperty>
<ScaleProperty>0x02</ScaleProperty>
<ActiveProperty>0x06</ActiveProperty>
</EditorProperties>
<RotationType>RotationDisabled</RotationType>
<ScaleType>ScaleVolume</ScaleType>
<VolumeShape>BoxShape</VolumeShape>
</ScriptObject>

View File

@@ -0,0 +1,65 @@
<?xml version="1.0" encoding="UTF-8"?>
<ScriptObject ArchiveVer="4" Game="Prime">
<Properties Type="Struct">
<Name>Geemer</Name>
<SubProperties>
<Element Type="String" ID="0x0">
<Name>Name</Name>
</Element>
<Element Type="Vector" ID="0x1">
<Name>Position</Name>
</Element>
<Element Type="Vector" ID="0x2">
<Name>Rotation</Name>
</Element>
<Element Type="Vector" ID="0x3">
<Name>Scale</Name>
</Element>
<Element Type="Struct" ID="0x4" Archetype="PatternedAITypedef"/>
<Element Type="Struct" ID="0x5" Archetype="ActorParameters"/>
<Element Type="Float" ID="0x6">
<Name>Unknown 1</Name>
</Element>
<Element Type="Float" ID="0x7">
<Name>Unknown 2</Name>
</Element>
<Element Type="Float" ID="0x8">
<Name>Unknown 3</Name>
</Element>
<Element Type="Float" ID="0x9">
<Name>Unknown 4</Name>
</Element>
<Element Type="Float" ID="0xA">
<Name>Unknown 5</Name>
</Element>
<Element Type="Float" ID="0xB">
<Name>Unknown 6</Name>
</Element>
<Element Type="Float" ID="0xC">
<Name>Unknown 7</Name>
</Element>
<Element Type="Sound" ID="0xD">
<Name>Unknown 8</Name>
</Element>
<Element Type="Sound" ID="0xE">
<Name>Unknown 9</Name>
</Element>
<Element Type="Sound" ID="0xF">
<Name>Unknown 10</Name>
</Element>
</SubProperties>
</Properties>
<EditorProperties>
<NameProperty>0x00</NameProperty>
<PositionProperty>0x01</PositionProperty>
<RotationProperty>0x02</RotationProperty>
<ScaleProperty>0x03</ScaleProperty>
<ActiveProperty>0x04:0x1A</ActiveProperty>
<LightParametersProperty>0x05:0x00</LightParametersProperty>
</EditorProperties>
<Assets>
<Element Type="AnimParams" Source="Property" Location="0x04:0x19"/>
<Element Type="Model" Source="Property" Location="0x05:0x02"/>
<Element Type="Model" Source="Property" Location="0x05:0x04"/>
</Assets>
</ScriptObject>

View File

@@ -0,0 +1,38 @@
<?xml version="1.0" encoding="UTF-8"?>
<ScriptObject ArchiveVer="4" Game="Prime">
<Properties Type="Struct">
<Name>Generator</Name>
<SubProperties>
<Element Type="String" ID="0x0">
<Name>Name</Name>
</Element>
<Element Type="Int" ID="0x1">
<Name>Unknown 1</Name>
</Element>
<Element Type="Bool" ID="0x2">
<Name>Unknown 2</Name>
</Element>
<Element Type="Bool" ID="0x3">
<Name>Unknown 3</Name>
</Element>
<Element Type="Vector" ID="0x4">
<Name>Unknown 4</Name>
</Element>
<Element Type="Bool" ID="0x5">
<Name>Unknown 5</Name>
</Element>
<Element Type="Float" ID="0x6">
<Name>Min Scale Multiplier</Name>
</Element>
<Element Type="Float" ID="0x7">
<Name>Max Scale Multiplier</Name>
</Element>
</SubProperties>
</Properties>
<EditorProperties>
<NameProperty>0x00</NameProperty>
</EditorProperties>
<Assets>
<Element Type="Billboard" Source="File" Location="script/common/Generator.TXTR"/>
</Assets>
</ScriptObject>

View File

@@ -0,0 +1,30 @@
<?xml version="1.0" encoding="UTF-8"?>
<ScriptObject ArchiveVer="4" Game="Prime">
<Properties Type="Struct">
<Name>GrapplePoint</Name>
<SubProperties>
<Element Type="String" ID="0x0">
<Name>Name</Name>
</Element>
<Element Type="Vector" ID="0x1">
<Name>Position</Name>
</Element>
<Element Type="Vector" ID="0x2">
<Name>Rotation</Name>
</Element>
<Element Type="Bool" ID="0x3">
<Name>Active</Name>
</Element>
<Element Type="Struct" ID="0x4" Archetype="GrappleParameters"/>
</SubProperties>
</Properties>
<EditorProperties>
<NameProperty>0x00</NameProperty>
<PositionProperty>0x01</PositionProperty>
<RotationProperty>0x02</RotationProperty>
<ActiveProperty>0x03</ActiveProperty>
</EditorProperties>
<Assets>
<Element Type="Billboard" Source="File" Location="script/common/GrapplePoint.TXTR"/>
</Assets>
</ScriptObject>

View File

@@ -0,0 +1,184 @@
<?xml version="1.0" encoding="UTF-8"?>
<ScriptObject ArchiveVer="4" Game="Prime">
<Properties Type="Struct">
<Name>GunTurret</Name>
<SubProperties>
<Element Type="String" ID="0x0">
<Name>Name</Name>
</Element>
<Element Type="Int" ID="0x1">
<Name>Unknown 1</Name>
</Element>
<Element Type="Vector" ID="0x2">
<Name>Position</Name>
</Element>
<Element Type="Vector" ID="0x3">
<Name>Rotation</Name>
</Element>
<Element Type="Vector" ID="0x4">
<Name>Scale</Name>
</Element>
<Element Type="Vector" ID="0x5">
<Name>Unknown 2</Name>
</Element>
<Element Type="Vector" ID="0x6">
<Name>Scan Offset</Name>
</Element>
<Element Type="AnimationSet" ID="0x7">
<Name>AnimationParameters</Name>
</Element>
<Element Type="Struct" ID="0x8" Archetype="ActorParameters"/>
<Element Type="Struct" ID="0x9" Archetype="HealthInfo"/>
<Element Type="Struct" ID="0xA" Archetype="DamageVulnerability"/>
<Element Type="Float" ID="0xB">
<Name>Unknown 3</Name>
</Element>
<Element Type="Float" ID="0xC">
<Name>Unknown 4</Name>
</Element>
<Element Type="Float" ID="0xD">
<Name>Unknown 5</Name>
</Element>
<Element Type="Float" ID="0xE">
<Name>Unknown 6</Name>
</Element>
<Element Type="Float" ID="0xF">
<Name>Unknown 7</Name>
</Element>
<Element Type="Float" ID="0x10">
<Name>Unknown 8</Name>
</Element>
<Element Type="Float" ID="0x11">
<Name>Unknown 9</Name>
</Element>
<Element Type="Float" ID="0x12">
<Name>Unknown 10</Name>
</Element>
<Element Type="Float" ID="0x13">
<Name>Unknown 11</Name>
</Element>
<Element Type="Float" ID="0x14">
<Name>Unknown 12</Name>
</Element>
<Element Type="Float" ID="0x15">
<Name>Unknown 13</Name>
</Element>
<Element Type="Float" ID="0x16">
<Name>Unknown 14</Name>
</Element>
<Element Type="Float" ID="0x17">
<Name>Unknown 15</Name>
</Element>
<Element Type="Float" ID="0x18">
<Name>Unknown 16</Name>
</Element>
<Element Type="Bool" ID="0x19">
<Name>Unknown 17</Name>
</Element>
<Element Type="Asset" ID="0x1A">
<Name>Unknown 18</Name>
<TypeFilter>
<Element>WPSC</Element>
</TypeFilter>
</Element>
<Element Type="Struct" ID="0x1B" Archetype="DamageInfo"/>
<Element Type="Asset" ID="0x1C">
<Name>Particle 1</Name>
<TypeFilter>
<Element>PART</Element>
</TypeFilter>
</Element>
<Element Type="Asset" ID="0x1D">
<Name>Particle 2</Name>
<TypeFilter>
<Element>PART</Element>
</TypeFilter>
</Element>
<Element Type="Asset" ID="0x1E">
<Name>Particle 3</Name>
<TypeFilter>
<Element>PART</Element>
</TypeFilter>
</Element>
<Element Type="Asset" ID="0x1F">
<Name>Particle 4</Name>
<TypeFilter>
<Element>PART</Element>
</TypeFilter>
</Element>
<Element Type="Asset" ID="0x20">
<Name>Particle 5</Name>
<TypeFilter>
<Element>PART</Element>
</TypeFilter>
</Element>
<Element Type="Asset" ID="0x21">
<Name>Particle 6</Name>
<TypeFilter>
<Element>PART</Element>
</TypeFilter>
</Element>
<Element Type="Asset" ID="0x22">
<Name>Particle 7</Name>
<TypeFilter>
<Element>PART</Element>
</TypeFilter>
</Element>
<Element Type="Sound" ID="0x23">
<Name>Unknown 19</Name>
</Element>
<Element Type="Sound" ID="0x24">
<Name>Unknown 20</Name>
</Element>
<Element Type="Sound" ID="0x25">
<Name>Unknown 21</Name>
</Element>
<Element Type="Sound" ID="0x26">
<Name>Unknown 22</Name>
</Element>
<Element Type="Sound" ID="0x27">
<Name>Unknown 23</Name>
</Element>
<Element Type="Sound" ID="0x28">
<Name>Unknown 24</Name>
</Element>
<Element Type="Asset" ID="0x29">
<Name>Model</Name>
<TypeFilter>
<Element>CMDL</Element>
</TypeFilter>
</Element>
<Element Type="Float" ID="0x2A">
<Name>Unknown 25</Name>
</Element>
<Element Type="Int" ID="0x2B">
<Name>Unknown 26</Name>
</Element>
<Element Type="Int" ID="0x2C">
<Name>Unknown 27</Name>
</Element>
<Element Type="Int" ID="0x2D">
<Name>Unknown 28</Name>
</Element>
<Element Type="Float" ID="0x2E">
<Name>Unknown 29</Name>
</Element>
<Element Type="Bool" ID="0x2F">
<Name>Unknown 30</Name>
</Element>
</SubProperties>
</Properties>
<EditorProperties>
<NameProperty>0x00</NameProperty>
<PositionProperty>0x02</PositionProperty>
<RotationProperty>0x03</RotationProperty>
<ScaleProperty>0x04</ScaleProperty>
<LightParametersProperty>0x08:0x00</LightParametersProperty>
</EditorProperties>
<Assets>
<Element Type="AnimParams" Source="Property" Location="0x07"/>
<Element Type="Model" Source="Property" Location="0x08:0x02"/>
<Element Type="Model" Source="Property" Location="0x08:0x04"/>
<Element Type="Model" Source="Property" Location="0x29"/>
</Assets>
</ScriptObject>

View File

@@ -0,0 +1,41 @@
<?xml version="1.0" encoding="UTF-8"?>
<ScriptObject ArchiveVer="4" Game="Prime">
<Properties Type="Struct">
<Name>HUDMemo</Name>
<SubProperties>
<Element Type="String" ID="0x0">
<Name>Name</Name>
</Element>
<Element Type="Float" ID="0x1">
<Name>First message timer</Name>
</Element>
<Element Type="Bool" ID="0x2">
<Name>Unknown 1</Name>
</Element>
<Element Type="Choice" ID="0x3">
<Name>Memo Type</Name>
<Values>
<Element Name="Status Message" ID="0x0"/>
<Element Name="Message Box" ID="0x1"/>
</Values>
</Element>
<Element Type="Asset" ID="0x4">
<Name>STRG</Name>
<TypeFilter>
<Element>STRG</Element>
</TypeFilter>
</Element>
<Element Type="Bool" ID="0x5">
<Name>Active</Name>
</Element>
</SubProperties>
</Properties>
<EditorProperties>
<NameProperty>0x00</NameProperty>
<ActiveProperty>0x05</ActiveProperty>
</EditorProperties>
<Assets>
<Element Type="Billboard" Source="File" Location="script/common/HUDMemo.TXTR"/>
</Assets>
<RotationType>RotationDisabled</RotationType>
</ScriptObject>

View File

@@ -0,0 +1,158 @@
<?xml version="1.0" encoding="UTF-8"?>
<ScriptObject ArchiveVer="4" Game="Prime">
<Properties Type="Struct">
<Name>IceSheegoth</Name>
<SubProperties>
<Element Type="String" ID="0x0">
<Name>Name</Name>
</Element>
<Element Type="Vector" ID="0x1">
<Name>Position</Name>
</Element>
<Element Type="Vector" ID="0x2">
<Name>Rotation</Name>
</Element>
<Element Type="Vector" ID="0x3">
<Name>Scale</Name>
</Element>
<Element Type="Struct" ID="0x4" Archetype="PatternedAITypedef"/>
<Element Type="Struct" ID="0x5" Archetype="ActorParameters"/>
<Element Type="Float" ID="0x6">
<Name>Unknown 1</Name>
</Element>
<Element Type="Float" ID="0x7">
<Name>Unknown 2</Name>
</Element>
<Element Type="Vector" ID="0x8">
<Name>Unknown 3</Name>
</Element>
<Element Type="Float" ID="0x9">
<Name>Unknown 4</Name>
</Element>
<Element Type="Struct" ID="0xA" Archetype="DamageVulnerability">
<Name>DamageVulnerability 1</Name>
</Element>
<Element Type="Struct" ID="0xB" Archetype="DamageVulnerability">
<Name>DamageVulnerability 2</Name>
</Element>
<Element Type="Struct" ID="0xC" Archetype="DamageVulnerability">
<Name>DamageVulnerability 3</Name>
</Element>
<Element Type="Asset" ID="0xD">
<Name>WPSC 1</Name>
<TypeFilter>
<Element>WPSC</Element>
</TypeFilter>
</Element>
<Element Type="Struct" ID="0xE" Archetype="DamageInfo">
<Name>DamageInfo 1</Name>
</Element>
<Element Type="Float" ID="0xF">
<Name>Unknown 5</Name>
</Element>
<Element Type="Float" ID="0x10">
<Name>Unknown 6</Name>
</Element>
<Element Type="Asset" ID="0x11">
<Name>WPSC 2</Name>
<TypeFilter>
<Element>WPSC</Element>
</TypeFilter>
</Element>
<Element Type="Asset" ID="0x12">
<Name>Particle 1</Name>
<TypeFilter>
<Element>PART</Element>
</TypeFilter>
</Element>
<Element Type="Struct" ID="0x13" Archetype="DamageInfo">
<Name>DamageInfo 2</Name>
</Element>
<Element Type="Asset" ID="0x14">
<Name>Particle 2</Name>
<TypeFilter>
<Element>PART</Element>
</TypeFilter>
</Element>
<Element Type="Asset" ID="0x15">
<Name>Particle 3</Name>
<TypeFilter>
<Element>PART</Element>
</TypeFilter>
</Element>
<Element Type="Asset" ID="0x16">
<Name>Particle 4</Name>
<TypeFilter>
<Element>PART</Element>
</TypeFilter>
</Element>
<Element Type="Asset" ID="0x17">
<Name>Particle 5</Name>
<TypeFilter>
<Element>PART</Element>
</TypeFilter>
</Element>
<Element Type="Asset" ID="0x18">
<Name>ELSC</Name>
<TypeFilter>
<Element>ELSC</Element>
</TypeFilter>
</Element>
<Element Type="Float" ID="0x19">
<Name>Unknown 7</Name>
</Element>
<Element Type="Float" ID="0x1A">
<Name>Unknown 8</Name>
</Element>
<Element Type="Struct" ID="0x1B" Archetype="DamageInfo">
<Name>DamageInfo 3</Name>
</Element>
<Element Type="Sound" ID="0x1C">
<Name>Sound ID 1</Name>
</Element>
<Element Type="Float" ID="0x1D">
<Name>Unknown 9</Name>
</Element>
<Element Type="Float" ID="0x1E">
<Name>Unknown 10</Name>
</Element>
<Element Type="Float" ID="0x1F">
<Name>Unknown 11</Name>
</Element>
<Element Type="Asset" ID="0x20">
<Name>Texture</Name>
<TypeFilter>
<Element>TXTR</Element>
</TypeFilter>
</Element>
<Element Type="Sound" ID="0x21">
<Name>Sound ID 2</Name>
</Element>
<Element Type="Asset" ID="0x22">
<Name>Particle 6</Name>
<TypeFilter>
<Element>PART</Element>
</TypeFilter>
</Element>
<Element Type="Bool" ID="0x23">
<Name>Unknown 12</Name>
</Element>
<Element Type="Bool" ID="0x24">
<Name>Unknown 13</Name>
</Element>
</SubProperties>
</Properties>
<EditorProperties>
<NameProperty>0x00</NameProperty>
<PositionProperty>0x01</PositionProperty>
<RotationProperty>0x02</RotationProperty>
<ScaleProperty>0x03</ScaleProperty>
<ActiveProperty>0x04:0x1A</ActiveProperty>
<LightParametersProperty>0x05:0x00</LightParametersProperty>
</EditorProperties>
<Assets>
<Element Type="AnimParams" Source="Property" Location="0x04:0x19"/>
<Element Type="Model" Source="Property" Location="0x05:0x02"/>
<Element Type="Model" Source="Property" Location="0x05:0x04"/>
</Assets>
</ScriptObject>

View File

@@ -0,0 +1,63 @@
<?xml version="1.0" encoding="UTF-8"?>
<ScriptObject ArchiveVer="4" Game="Prime">
<Properties Type="Struct">
<Name>IceZoomer</Name>
<SubProperties>
<Element Type="String" ID="0x0">
<Name>Name</Name>
</Element>
<Element Type="Vector" ID="0x1">
<Name>Position</Name>
</Element>
<Element Type="Vector" ID="0x2">
<Name>Rotation</Name>
</Element>
<Element Type="Vector" ID="0x3">
<Name>Scale</Name>
</Element>
<Element Type="Struct" ID="0x4" Archetype="PatternedAITypedef"/>
<Element Type="Struct" ID="0x5" Archetype="ActorParameters"/>
<Element Type="Float" ID="0x6">
<Name>Unknown 1</Name>
</Element>
<Element Type="Float" ID="0x7">
<Name>Unknown 2</Name>
</Element>
<Element Type="Float" ID="0x8">
<Name>Unknown 3</Name>
</Element>
<Element Type="Float" ID="0x9">
<Name>Unknown 4</Name>
</Element>
<Element Type="Float" ID="0xA">
<Name>Unknown 5</Name>
</Element>
<Element Type="Float" ID="0xB">
<Name>Unknown 6</Name>
</Element>
<Element Type="Int" ID="0xC">
<Name>Unknown 7</Name>
</Element>
<Element Type="Int" ID="0xD">
<Name>Unknown 8</Name>
</Element>
<Element Type="Struct" ID="0xE" Archetype="DamageVulnerability"/>
<Element Type="Float" ID="0xF">
<Name>Unknown 9</Name>
</Element>
</SubProperties>
</Properties>
<EditorProperties>
<NameProperty>0x00</NameProperty>
<PositionProperty>0x01</PositionProperty>
<RotationProperty>0x02</RotationProperty>
<ScaleProperty>0x03</ScaleProperty>
<ActiveProperty>0x04:0x1A</ActiveProperty>
<LightParametersProperty>0x05:0x00</LightParametersProperty>
</EditorProperties>
<Assets>
<Element Type="AnimParams" Source="Property" Location="0x04:0x19"/>
<Element Type="Model" Source="Property" Location="0x05:0x02"/>
<Element Type="Model" Source="Property" Location="0x05:0x04"/>
</Assets>
</ScriptObject>

View File

@@ -0,0 +1,75 @@
<?xml version="1.0" encoding="UTF-8"?>
<ScriptObject ArchiveVer="4" Game="Prime">
<Properties Type="Struct">
<Name>JellyZap</Name>
<SubProperties>
<Element Type="String" ID="0x0">
<Name>Name</Name>
</Element>
<Element Type="Vector" ID="0x1">
<Name>Position</Name>
</Element>
<Element Type="Vector" ID="0x2">
<Name>Rotation</Name>
</Element>
<Element Type="Vector" ID="0x3">
<Name>Scale</Name>
</Element>
<Element Type="Struct" ID="0x4" Archetype="PatternedAITypedef"/>
<Element Type="Struct" ID="0x5" Archetype="ActorParameters"/>
<Element Type="Struct" ID="0x6" Archetype="DamageInfo"/>
<Element Type="Float" ID="0x7">
<Name>Unknown 1</Name>
</Element>
<Element Type="Float" ID="0x8">
<Name>Unknown 2</Name>
</Element>
<Element Type="Float" ID="0x9">
<Name>Unknown 3</Name>
</Element>
<Element Type="Float" ID="0xA">
<Name>Unknown 4</Name>
</Element>
<Element Type="Float" ID="0xB">
<Name>Unknown 5</Name>
</Element>
<Element Type="Float" ID="0xC">
<Name>Unknown 6</Name>
</Element>
<Element Type="Float" ID="0xD">
<Name>Unknown 7</Name>
</Element>
<Element Type="Float" ID="0xE">
<Name>Unknown 8</Name>
</Element>
<Element Type="Float" ID="0xF">
<Name>Unknown 9</Name>
</Element>
<Element Type="Float" ID="0x10">
<Name>Unknown 10</Name>
</Element>
<Element Type="Float" ID="0x11">
<Name>Unknown 11</Name>
</Element>
<Element Type="Float" ID="0x12">
<Name>Unknown 12</Name>
</Element>
<Element Type="Bool" ID="0x13">
<Name>Unknown 13</Name>
</Element>
</SubProperties>
</Properties>
<EditorProperties>
<NameProperty>0x00</NameProperty>
<PositionProperty>0x01</PositionProperty>
<RotationProperty>0x02</RotationProperty>
<ScaleProperty>0x03</ScaleProperty>
<ActiveProperty>0x04:0x1A</ActiveProperty>
<LightParametersProperty>0x05:0x00</LightParametersProperty>
</EditorProperties>
<Assets>
<Element Type="AnimParams" Source="Property" Location="0x04:0x19"/>
<Element Type="Model" Source="Property" Location="0x05:0x02"/>
<Element Type="Model" Source="Property" Location="0x05:0x04"/>
</Assets>
</ScriptObject>

View File

@@ -0,0 +1,88 @@
<?xml version="1.0" encoding="UTF-8"?>
<ScriptObject ArchiveVer="4" Game="Prime">
<Properties Type="Struct">
<Name>Magdolite</Name>
<SubProperties>
<Element Type="String" ID="0x0">
<Name>Name</Name>
</Element>
<Element Type="Vector" ID="0x1">
<Name>Position</Name>
</Element>
<Element Type="Vector" ID="0x2">
<Name>Rotation</Name>
</Element>
<Element Type="Vector" ID="0x3">
<Name>Scale</Name>
</Element>
<Element Type="Struct" ID="0x4" Archetype="PatternedAITypedef"/>
<Element Type="Struct" ID="0x5" Archetype="ActorParameters"/>
<Element Type="Float" ID="0x6">
<Name>Unknown 1</Name>
</Element>
<Element Type="Float" ID="0x7">
<Name>Unknown 2</Name>
</Element>
<Element Type="Struct" ID="0x8" Archetype="DamageInfo">
<Name>DamageInfo 1</Name>
</Element>
<Element Type="Struct" ID="0x9" Archetype="DamageInfo">
<Name>DamageInfo 2</Name>
</Element>
<Element Type="Struct" ID="0xA" Archetype="DamageVulnerability">
<Name>DamageVulnerability 1</Name>
</Element>
<Element Type="Struct" ID="0xB" Archetype="DamageVulnerability">
<Name>DamageVulnerability 2</Name>
</Element>
<Element Type="Asset" ID="0xC">
<Name>Model</Name>
<TypeFilter>
<Element>CMDL</Element>
</TypeFilter>
</Element>
<Element Type="Asset" ID="0xD">
<Name>CSKR</Name>
<TypeFilter>
<Element>CSKR</Element>
</TypeFilter>
</Element>
<Element Type="Float" ID="0xE">
<Name>Unknown 3</Name>
</Element>
<Element Type="Float" ID="0xF">
<Name>Unknown 4</Name>
</Element>
<Element Type="Float" ID="0x10">
<Name>Unknown 5</Name>
</Element>
<Element Type="Float" ID="0x11">
<Name>Unknown 6</Name>
</Element>
<Element Type="Struct" ID="0x12" Archetype="MagdoliteStruct"/>
<Element Type="Float" ID="0x13">
<Name>Unknown 12</Name>
</Element>
<Element Type="Float" ID="0x14">
<Name>Unknown 13</Name>
</Element>
<Element Type="Float" ID="0x15">
<Name>Unknown 14</Name>
</Element>
</SubProperties>
</Properties>
<EditorProperties>
<NameProperty>0x00</NameProperty>
<PositionProperty>0x01</PositionProperty>
<RotationProperty>0x02</RotationProperty>
<ScaleProperty>0x03</ScaleProperty>
<ActiveProperty>0x04:0x1A</ActiveProperty>
<LightParametersProperty>0x05:0x00</LightParametersProperty>
</EditorProperties>
<Assets>
<Element Type="AnimParams" Source="Property" Location="0x04:0x19"/>
<Element Type="Model" Source="Property" Location="0x05:0x02"/>
<Element Type="Model" Source="Property" Location="0x05:0x04"/>
<Element Type="Model" Source="Property" Location="0x0C"/>
</Assets>
</ScriptObject>

View File

@@ -0,0 +1,44 @@
<?xml version="1.0" encoding="UTF-8"?>
<ScriptObject ArchiveVer="4" Game="Prime">
<Properties Type="Struct">
<Name>MazeNode</Name>
<SubProperties>
<Element Type="String" ID="0x0">
<Name>Name</Name>
</Element>
<Element Type="Vector" ID="0x1">
<Name>Position</Name>
</Element>
<Element Type="Vector" ID="0x2">
<Name>Rotation</Name>
</Element>
<Element Type="Bool" ID="0x3">
<Name>Unknown 1</Name>
</Element>
<Element Type="Int" ID="0x4">
<Name>Unknown 2</Name>
</Element>
<Element Type="Int" ID="0x5">
<Name>Unknown 3</Name>
</Element>
<Element Type="Int" ID="0x6">
<Name>Unknown 4</Name>
</Element>
<Element Type="Vector" ID="0x7">
<Name>Unknown 5</Name>
</Element>
<Element Type="Vector" ID="0x8">
<Name>Unknown 6</Name>
</Element>
<Element Type="Vector" ID="0x9">
<Name>Unknown 7</Name>
</Element>
</SubProperties>
</Properties>
<EditorProperties>
<NameProperty>0x00</NameProperty>
<PositionProperty>0x01</PositionProperty>
<RotationProperty>0x02</RotationProperty>
</EditorProperties>
<ScaleType>ScaleDisabled</ScaleType>
</ScriptObject>

View File

@@ -0,0 +1,25 @@
<?xml version="1.0" encoding="UTF-8"?>
<ScriptObject ArchiveVer="4" Game="Prime">
<Properties Type="Struct">
<Name>MemoryRelay</Name>
<SubProperties>
<Element Type="String" ID="0x0">
<Name>Name</Name>
</Element>
<Element Type="Bool" ID="0x1">
<Name>Unknown 1</Name>
</Element>
<Element Type="Bool" ID="0x2">
<Name>Active</Name>
</Element>
</SubProperties>
</Properties>
<EditorProperties>
<NameProperty>0x00</NameProperty>
<ActiveProperty>0x02</ActiveProperty>
</EditorProperties>
<Assets>
<Element Type="Billboard" Source="File" Location="script/common/MemoryRelay.TXTR"/>
</Assets>
<RotationType>RotationDisabled</RotationType>
</ScriptObject>

View File

@@ -0,0 +1,51 @@
<?xml version="1.0" encoding="UTF-8"?>
<ScriptObject ArchiveVer="4" Game="Prime">
<Properties Type="Struct">
<Name>MetareeAlpha</Name>
<SubProperties>
<Element Type="String" ID="0x0">
<Name>Name</Name>
</Element>
<Element Type="Vector" ID="0x1">
<Name>Position</Name>
</Element>
<Element Type="Vector" ID="0x2">
<Name>Rotation</Name>
</Element>
<Element Type="Vector" ID="0x3">
<Name>Scale</Name>
</Element>
<Element Type="Struct" ID="0x4" Archetype="PatternedAITypedef"/>
<Element Type="Struct" ID="0x5" Archetype="ActorParameters"/>
<Element Type="Struct" ID="0x6" Archetype="DamageInfo"/>
<Element Type="Float" ID="0x7">
<Name>Unknown 1</Name>
</Element>
<Element Type="Vector" ID="0x8">
<Name>Unknown 2</Name>
</Element>
<Element Type="Float" ID="0x9">
<Name>Unknown 3</Name>
</Element>
<Element Type="Float" ID="0xA">
<Name>Unknown 4</Name>
</Element>
<Element Type="Float" ID="0xB">
<Name>Unknown 5</Name>
</Element>
</SubProperties>
</Properties>
<EditorProperties>
<NameProperty>0x00</NameProperty>
<PositionProperty>0x01</PositionProperty>
<RotationProperty>0x02</RotationProperty>
<ScaleProperty>0x03</ScaleProperty>
<ActiveProperty>0x04:0x1A</ActiveProperty>
<LightParametersProperty>0x05:0x00</LightParametersProperty>
</EditorProperties>
<Assets>
<Element Type="AnimParams" Source="Property" Location="0x04:0x19"/>
<Element Type="Model" Source="Property" Location="0x05:0x02"/>
<Element Type="Model" Source="Property" Location="0x05:0x04"/>
</Assets>
</ScriptObject>

View File

@@ -0,0 +1,81 @@
<?xml version="1.0" encoding="UTF-8"?>
<ScriptObject ArchiveVer="4" Game="Prime">
<Properties Type="Struct">
<Name>MetroidAlpha</Name>
<SubProperties>
<Element Type="String" ID="0x0">
<Name>Name</Name>
</Element>
<Element Type="Int" ID="0x1">
<Name>Unknown 1</Name>
</Element>
<Element Type="Vector" ID="0x2">
<Name>Position</Name>
</Element>
<Element Type="Vector" ID="0x3">
<Name>Rotation</Name>
</Element>
<Element Type="Vector" ID="0x4">
<Name>Scale</Name>
</Element>
<Element Type="Struct" ID="0x5" Archetype="PatternedAITypedef"/>
<Element Type="Struct" ID="0x6" Archetype="ActorParameters"/>
<Element Type="Struct" ID="0x7" Archetype="DamageVulnerability">
<Name>DamageVulnerability 1</Name>
</Element>
<Element Type="Struct" ID="0x8" Archetype="DamageVulnerability">
<Name>DamageVulnerability 2</Name>
</Element>
<Element Type="Float" ID="0x9">
<Name>Unknown 2</Name>
</Element>
<Element Type="Float" ID="0xA">
<Name>Unknown 3</Name>
</Element>
<Element Type="Float" ID="0xB">
<Name>Unknown 4</Name>
</Element>
<Element Type="Float" ID="0xC">
<Name>Unknown 5</Name>
</Element>
<Element Type="Float" ID="0xD">
<Name>Unknown 6</Name>
</Element>
<Element Type="Float" ID="0xE">
<Name>Unknown 7</Name>
</Element>
<Element Type="AnimationSet" ID="0xF">
<Name>AnimationParameters 1</Name>
</Element>
<Element Type="AnimationSet" ID="0x10">
<Name>AnimationParameters 2</Name>
</Element>
<Element Type="AnimationSet" ID="0x11">
<Name>AnimationParameters 3</Name>
</Element>
<Element Type="AnimationSet" ID="0x12">
<Name>AnimationParameters 4</Name>
</Element>
<Element Type="Bool" ID="0x13">
<Name>Unknown 8</Name>
</Element>
</SubProperties>
</Properties>
<EditorProperties>
<NameProperty>0x00</NameProperty>
<PositionProperty>0x02</PositionProperty>
<RotationProperty>0x03</RotationProperty>
<ScaleProperty>0x04</ScaleProperty>
<ActiveProperty>0x05:0x1A</ActiveProperty>
<LightParametersProperty>0x06:0x00</LightParametersProperty>
</EditorProperties>
<Assets>
<Element Type="AnimParams" Source="Property" Location="0x05:0x19"/>
<Element Type="AnimParams" Source="Property" Location="0x0F"/>
<Element Type="AnimParams" Source="Property" Location="0x10"/>
<Element Type="AnimParams" Source="Property" Location="0x11"/>
<Element Type="AnimParams" Source="Property" Location="0x12"/>
<Element Type="Model" Source="Property" Location="0x06:0x02"/>
<Element Type="Model" Source="Property" Location="0x06:0x04"/>
</Assets>
</ScriptObject>

View File

@@ -0,0 +1,101 @@
<?xml version="1.0" encoding="UTF-8"?>
<ScriptObject ArchiveVer="4" Game="Prime">
<Properties Type="Struct">
<Name>MetroidBeta</Name>
<SubProperties>
<Element Type="String" ID="0x0">
<Name>Name</Name>
</Element>
<Element Type="Vector" ID="0x1">
<Name>Position</Name>
</Element>
<Element Type="Vector" ID="0x2">
<Name>Rotation</Name>
</Element>
<Element Type="Vector" ID="0x3">
<Name>Scale</Name>
</Element>
<Element Type="Struct" ID="0x4" Archetype="PatternedAITypedef"/>
<Element Type="Struct" ID="0x5" Archetype="ActorParameters"/>
<Element Type="Struct" ID="0x6" Archetype="DamageVulnerability">
<Name>DamageVulnerability 1</Name>
</Element>
<Element Type="Struct" ID="0x7" Archetype="DamageVulnerability">
<Name>DamageVulnerability 2</Name>
</Element>
<Element Type="Float" ID="0x8">
<Name>Unknown 1</Name>
</Element>
<Element Type="Float" ID="0x9">
<Name>Unknown 2</Name>
</Element>
<Element Type="Float" ID="0xA">
<Name>Unknown 3</Name>
</Element>
<Element Type="Float" ID="0xB">
<Name>Unknown 4</Name>
</Element>
<Element Type="Float" ID="0xC">
<Name>Unknown 5</Name>
</Element>
<Element Type="Float" ID="0xD">
<Name>Unknown 6</Name>
</Element>
<Element Type="Float" ID="0xE">
<Name>Unknown 7</Name>
</Element>
<Element Type="Float" ID="0xF">
<Name>Unknown 8</Name>
</Element>
<Element Type="Float" ID="0x10">
<Name>Unknown 9</Name>
</Element>
<Element Type="Asset" ID="0x11">
<Name>Particle 1</Name>
<TypeFilter>
<Element>PART</Element>
</TypeFilter>
</Element>
<Element Type="Asset" ID="0x12">
<Name>SWHC</Name>
<TypeFilter>
<Element>SWHC</Element>
</TypeFilter>
</Element>
<Element Type="Asset" ID="0x13">
<Name>Particle 2</Name>
<TypeFilter>
<Element>PART</Element>
</TypeFilter>
</Element>
<Element Type="Asset" ID="0x14">
<Name>Particle 3</Name>
<TypeFilter>
<Element>PART</Element>
</TypeFilter>
</Element>
<Element Type="Asset" ID="0x15">
<Name>Particle 4</Name>
<TypeFilter>
<Element>PART</Element>
</TypeFilter>
</Element>
<Element Type="Bool" ID="0x16">
<Name>Unknown 10</Name>
</Element>
</SubProperties>
</Properties>
<EditorProperties>
<NameProperty>0x00</NameProperty>
<PositionProperty>0x01</PositionProperty>
<RotationProperty>0x02</RotationProperty>
<ScaleProperty>0x03</ScaleProperty>
<ActiveProperty>0x04:0x1A</ActiveProperty>
<LightParametersProperty>0x05:0x00</LightParametersProperty>
</EditorProperties>
<Assets>
<Element Type="AnimParams" Source="Property" Location="0x04:0x19"/>
<Element Type="Model" Source="Property" Location="0x05:0x02"/>
<Element Type="Model" Source="Property" Location="0x05:0x04"/>
</Assets>
</ScriptObject>

View File

@@ -0,0 +1,85 @@
<?xml version="1.0" encoding="UTF-8"?>
<ScriptObject ArchiveVer="4" Game="Prime">
<Properties Type="Struct">
<Name>MetroidPrimeStage1</Name>
<SubProperties>
<Element Type="Int" ID="0x0">
<Name>Unknown 1</Name>
</Element>
<Element Type="String" ID="0x1">
<Name>Name</Name>
</Element>
<Element Type="Vector" ID="0x2">
<Name>Position</Name>
</Element>
<Element Type="Vector" ID="0x3">
<Name>Rotation</Name>
</Element>
<Element Type="Vector" ID="0x4">
<Name>Scale</Name>
</Element>
<Element Type="Bool" ID="0x5">
<Name>Unknown 2</Name>
</Element>
<Element Type="Float" ID="0x6">
<Name>Unknown 3</Name>
</Element>
<Element Type="Float" ID="0x7">
<Name>Unknown 4</Name>
</Element>
<Element Type="Float" ID="0x8">
<Name>Unknown 5</Name>
</Element>
<Element Type="Int" ID="0x9">
<Name>Unknown 6</Name>
</Element>
<Element Type="Bool" ID="0xA">
<Name>Unknown 7</Name>
</Element>
<Element Type="Int" ID="0xB">
<Name>Unknown 8</Name>
</Element>
<Element Type="Struct" ID="0xC" Archetype="HealthInfo">
<Name>HealthInfo 1</Name>
</Element>
<Element Type="Struct" ID="0xD" Archetype="HealthInfo">
<Name>HealthInfo 2</Name>
</Element>
<Element Type="Int" ID="0xE">
<Name>Unknown 9</Name>
</Element>
<Element Type="Struct" ID="0xF" Archetype="PrimeStruct1">
<Name>PrimeStruct1 1</Name>
</Element>
<Element Type="Struct" ID="0x10" Archetype="PrimeStruct1">
<Name>PrimeStruct1 2</Name>
</Element>
<Element Type="Struct" ID="0x11" Archetype="PrimeStruct1">
<Name>PrimeStruct1 3</Name>
</Element>
<Element Type="Struct" ID="0x12" Archetype="PrimeStruct1">
<Name>PrimeStruct1 4</Name>
</Element>
<Element Type="Int" ID="0x13">
<Name>Unknown 10</Name>
</Element>
<Element Type="Int" ID="0x14">
<Name>Unknown 11</Name>
</Element>
<Element Type="Struct" ID="0x15" Archetype="MassivePrimeStruct"/>
</SubProperties>
</Properties>
<EditorProperties>
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<ScaleProperty>0x04</ScaleProperty>
<ActiveProperty>0x15:0x01:0x1A</ActiveProperty>
<LightParametersProperty>0x15:0x02:0x00</LightParametersProperty>
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<Assets>
<Element Type="AnimParams" Source="Property" Location="0x15:0x01:0x19"/>
<Element Type="Model" Source="Property" Location="0x15:0x02:0x02"/>
<Element Type="Model" Source="Property" Location="0x15:0x02:0x04"/>
</Assets>
</ScriptObject>

View File

@@ -0,0 +1,57 @@
<?xml version="1.0" encoding="UTF-8"?>
<ScriptObject ArchiveVer="4" Game="Prime">
<Properties Type="Struct">
<Name>MetroidPrimeStage2</Name>
<SubProperties>
<Element Type="String" ID="0x0">
<Name>Name</Name>
</Element>
<Element Type="Vector" ID="0x1">
<Name>Position</Name>
</Element>
<Element Type="Vector" ID="0x2">
<Name>Rotation</Name>
</Element>
<Element Type="Vector" ID="0x3">
<Name>Scale</Name>
</Element>
<Element Type="Struct" ID="0x4" Archetype="PatternedAITypedef"/>
<Element Type="Struct" ID="0x5" Archetype="ActorParameters"/>
<Element Type="Asset" ID="0x6">
<Name>Particle 1</Name>
<TypeFilter>
<Element>PART</Element>
</TypeFilter>
</Element>
<Element Type="Struct" ID="0x7" Archetype="DamageInfo"/>
<Element Type="Asset" ID="0x8">
<Name>ELSC</Name>
<TypeFilter>
<Element>ELSC</Element>
</TypeFilter>
</Element>
<Element Type="Sound" ID="0x9">
<Name>Unknown 1</Name>
</Element>
<Element Type="Asset" ID="0xA">
<Name>Particle 2</Name>
<TypeFilter>
<Element>PART</Element>
</TypeFilter>
</Element>
</SubProperties>
</Properties>
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<PositionProperty>0x01</PositionProperty>
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<LightParametersProperty>0x05:0x00</LightParametersProperty>
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<Assets>
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<Element Type="Model" Source="Property" Location="0x05:0x02"/>
<Element Type="Model" Source="Property" Location="0x05:0x04"/>
</Assets>
</ScriptObject>

View File

@@ -0,0 +1,34 @@
<?xml version="1.0" encoding="UTF-8"?>
<ScriptObject ArchiveVer="4" Game="Prime">
<Properties Type="Struct">
<Name>Midi</Name>
<SubProperties>
<Element Type="String" ID="0x0">
<Name>Name</Name>
</Element>
<Element Type="Bool" ID="0x1">
<Name>Unknown 1</Name>
</Element>
<Element Type="Asset" ID="0x2">
<Name>CSNG</Name>
<TypeFilter>
<Element>CSNG</Element>
</TypeFilter>
</Element>
<Element Type="Float" ID="0x3">
<Name>Unknown 2</Name>
</Element>
<Element Type="Float" ID="0x4">
<Name>Unknown 3</Name>
</Element>
<Element Type="Int" ID="0x5">
<Name>Unknown 4</Name>
</Element>
</SubProperties>
</Properties>
<EditorProperties>
<NameProperty>0x00</NameProperty>
</EditorProperties>
<RotationType>RotationDisabled</RotationType>
<ScaleType>ScaleDisabled</ScaleType>
</ScriptObject>

View File

@@ -0,0 +1,37 @@
<?xml version="1.0" encoding="UTF-8"?>
<ScriptObject ArchiveVer="4" Game="Prime">
<Properties Type="Struct">
<Name>NewCameraShaker</Name>
<SubProperties>
<Element Type="String" ID="0x0">
<Name>Name</Name>
</Element>
<Element Type="Vector" ID="0x1">
<Name>Position</Name>
</Element>
<Element Type="Bool" ID="0x2">
<Name>Unknown 1</Name>
</Element>
<Element Type="Struct" ID="0x3" Archetype="IntBool"/>
<Element Type="Struct" ID="0x4" Archetype="GuessStruct"/>
<Element Type="Struct" ID="0x5" Archetype="NewCameraShakerStruct">
<Name>NewCameraShakerStruct 1</Name>
</Element>
<Element Type="Struct" ID="0x6" Archetype="NewCameraShakerStruct">
<Name>NewCameraShakerStruct 2</Name>
</Element>
<Element Type="Struct" ID="0x7" Archetype="NewCameraShakerStruct">
<Name>NewCameraShakerStruct 3</Name>
</Element>
</SubProperties>
</Properties>
<EditorProperties>
<NameProperty>0x00</NameProperty>
<PositionProperty>0x01</PositionProperty>
</EditorProperties>
<Assets>
<Element Type="Billboard" Source="File" Location="script/mp1/NewCameraShaker.TXTR"/>
</Assets>
<RotationType>RotationDisabled</RotationType>
<ScaleType>ScaleDisabled</ScaleType>
</ScriptObject>

View File

@@ -0,0 +1,69 @@
<?xml version="1.0" encoding="UTF-8"?>
<ScriptObject ArchiveVer="4" Game="Prime">
<Properties Type="Struct">
<Name>NewIntroBoss</Name>
<SubProperties>
<Element Type="String" ID="0x0">
<Name>Name</Name>
</Element>
<Element Type="Vector" ID="0x1">
<Name>Position</Name>
</Element>
<Element Type="Vector" ID="0x2">
<Name>Rotation</Name>
</Element>
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</ScriptObject>

View File

@@ -0,0 +1,58 @@
<?xml version="1.0" encoding="UTF-8"?>
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</ScriptObject>

View File

@@ -0,0 +1,195 @@
<?xml version="1.0" encoding="UTF-8"?>
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</ScriptObject>

View File

@@ -0,0 +1,92 @@
<?xml version="1.0" encoding="UTF-8"?>
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View File

@@ -0,0 +1,45 @@
<?xml version="1.0" encoding="UTF-8"?>
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View File

@@ -0,0 +1,47 @@
<?xml version="1.0" encoding="UTF-8"?>
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</ScriptObject>

View File

@@ -0,0 +1,82 @@
<?xml version="1.0" encoding="UTF-8"?>
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</ScriptObject>

View File

@@ -0,0 +1,78 @@
<?xml version="1.0" encoding="UTF-8"?>
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View File

@@ -0,0 +1,29 @@
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View File

@@ -0,0 +1,80 @@
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View File

@@ -0,0 +1,74 @@
<?xml version="1.0" encoding="UTF-8"?>
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</Element>
<Element Type="Vector" ID="0x4">
<Name>Unknown 1</Name>
</Element>
<Element Type="Vector" ID="0x5">
<Name>Scan Offset</Name>
</Element>
<Element Type="Float" ID="0x6">
<Name>Unknown 2</Name>
</Element>
<Element Type="Float" ID="0x7">
<Name>Unknown 3</Name>
</Element>
<Element Type="Struct" ID="0x8" Archetype="HealthInfo"/>
<Element Type="Struct" ID="0x9" Archetype="DamageVulnerability"/>
<Element Type="Asset" ID="0xA">
<Name>Model</Name>
<TypeFilter>
<Element>CMDL</Element>
</TypeFilter>
</Element>
<Element Type="AnimationSet" ID="0xB">
<Name>AnimationParameters</Name>
</Element>
<Element Type="Struct" ID="0xC" Archetype="ActorParameters"/>
<Element Type="Bool" ID="0xD">
<Name>Loop Animation</Name>
</Element>
<Element Type="Bool" ID="0xE">
<Name>Unknown 5</Name>
</Element>
<Element Type="Bool" ID="0xF">
<Name>Disable Movement?</Name>
</Element>
<Element Type="Bool" ID="0x10">
<Name>Active</Name>
</Element>
<Element Type="Struct" ID="0x11" Archetype="PlayerActorStruct"/>
<Element Type="Int" ID="0x12">
<Name>Unknown 13</Name>
</Element>
</SubProperties>
</Properties>
<EditorProperties>
<NameProperty>0x00</NameProperty>
<PositionProperty>0x01</PositionProperty>
<RotationProperty>0x02</RotationProperty>
<ScaleProperty>0x03</ScaleProperty>
<ActiveProperty>0x10</ActiveProperty>
<LightParametersProperty>0x0C:0x00</LightParametersProperty>
</EditorProperties>
<Assets>
<Element Type="AnimParams" Source="Property" Location="0x0B" ForceCharacterIndex="2"/>
<Element Type="Model" Source="Property" Location="0x0A"/>
<Element Type="Model" Source="Property" Location="0x0C:0x02"/>
<Element Type="Model" Source="Property" Location="0x0C:0x04"/>
</Assets>
</ScriptObject>

View File

@@ -0,0 +1,31 @@
<?xml version="1.0" encoding="UTF-8"?>
<ScriptObject ArchiveVer="4" Game="Prime">
<Properties Type="Struct">
<Name>PlayerHint</Name>
<SubProperties>
<Element Type="String" ID="0x0">
<Name>Name</Name>
</Element>
<Element Type="Vector" ID="0x1">
<Name>Position</Name>
</Element>
<Element Type="Vector" ID="0x2">
<Name>Rotation</Name>
</Element>
<Element Type="Bool" ID="0x3">
<Name>Active</Name>
</Element>
<Element Type="Struct" ID="0x4" Archetype="PlayerHintStruct"/>
<Element Type="Int" ID="0x5">
<Name>Unknown</Name>
</Element>
</SubProperties>
</Properties>
<EditorProperties>
<NameProperty>0x00</NameProperty>
<PositionProperty>0x01</PositionProperty>
<RotationProperty>0x02</RotationProperty>
<ActiveProperty>0x03</ActiveProperty>
</EditorProperties>
<ScaleType>ScaleDisabled</ScaleType>
</ScriptObject>

View File

@@ -0,0 +1,33 @@
<?xml version="1.0" encoding="UTF-8"?>
<ScriptObject ArchiveVer="4" Game="Prime">
<Properties Type="Struct">
<Name>PlayerStateChange</Name>
<SubProperties>
<Element Type="String" ID="0x0">
<Name>Name</Name>
</Element>
<Element Type="Bool" ID="0x1">
<Name>Active</Name>
</Element>
<Element Type="Choice" ID="0x2" Archetype="PlayerItem"/>
<Element Type="Int" ID="0x3">
<Name>Amount</Name>
</Element>
<Element Type="Int" ID="0x4">
<Name>Capacity</Name>
</Element>
<Element Type="Int" ID="0x5">
<Name>Unknown 4</Name>
</Element>
<Element Type="Int" ID="0x6">
<Name>Unknown 5</Name>
</Element>
</SubProperties>
</Properties>
<EditorProperties>
<NameProperty>0x00</NameProperty>
<ActiveProperty>0x01</ActiveProperty>
</EditorProperties>
<RotationType>RotationDisabled</RotationType>
<ScaleType>ScaleDisabled</ScaleType>
</ScriptObject>

View File

@@ -0,0 +1,34 @@
<?xml version="1.0" encoding="UTF-8"?>
<ScriptObject ArchiveVer="4" Game="Prime">
<Properties Type="Struct">
<Name>PointOfInterest</Name>
<SubProperties>
<Element Type="String" ID="0x0">
<Name>Name</Name>
</Element>
<Element Type="Vector" ID="0x1">
<Name>Position</Name>
</Element>
<Element Type="Vector" ID="0x2">
<Name>Rotation</Name>
</Element>
<Element Type="Bool" ID="0x3">
<Name>Active</Name>
</Element>
<Element Type="Struct" ID="0x4" Archetype="ScannableParameters"/>
<Element Type="Float" ID="0x5">
<Name>Unknown</Name>
<Description>Affects the size of the scan point.</Description>
</Element>
</SubProperties>
</Properties>
<EditorProperties>
<NameProperty>0x00</NameProperty>
<PositionProperty>0x01</PositionProperty>
<RotationProperty>0x02</RotationProperty>
<ActiveProperty>0x03</ActiveProperty>
</EditorProperties>
<Assets>
<Element Type="Billboard" Source="File" Location="script/common/PointOfInterest.TXTR"/>
</Assets>
</ScriptObject>

View File

@@ -0,0 +1,69 @@
<?xml version="1.0" encoding="UTF-8"?>
<ScriptObject ArchiveVer="4" Game="Prime">
<Properties Type="Struct">
<Name>PuddleSpore</Name>
<SubProperties>
<Element Type="String" ID="0x0">
<Name>Name</Name>
</Element>
<Element Type="Int" ID="0x1">
<Name>Unknown 1</Name>
</Element>
<Element Type="Vector" ID="0x2">
<Name>Position</Name>
</Element>
<Element Type="Vector" ID="0x3">
<Name>Rotation</Name>
</Element>
<Element Type="Vector" ID="0x4">
<Name>Scale</Name>
</Element>
<Element Type="Struct" ID="0x5" Archetype="PatternedAITypedef"/>
<Element Type="Struct" ID="0x6" Archetype="ActorParameters"/>
<Element Type="Bool" ID="0x7">
<Name>Unknown 2</Name>
</Element>
<Element Type="Asset" ID="0x8">
<Name>Particle</Name>
<TypeFilter>
<Element>PART</Element>
</TypeFilter>
</Element>
<Element Type="Float" ID="0x9">
<Name>Unknown 3</Name>
</Element>
<Element Type="Float" ID="0xA">
<Name>Unknown 4</Name>
</Element>
<Element Type="Float" ID="0xB">
<Name>Unknown 5</Name>
</Element>
<Element Type="Float" ID="0xC">
<Name>Unknown 6</Name>
</Element>
<Element Type="Float" ID="0xD">
<Name>Unknown 7</Name>
</Element>
<Element Type="Asset" ID="0xE">
<Name>WPSC</Name>
<TypeFilter>
<Element>WPSC</Element>
</TypeFilter>
</Element>
<Element Type="Struct" ID="0xF" Archetype="DamageInfo"/>
</SubProperties>
</Properties>
<EditorProperties>
<NameProperty>0x00</NameProperty>
<PositionProperty>0x02</PositionProperty>
<RotationProperty>0x03</RotationProperty>
<ScaleProperty>0x04</ScaleProperty>
<ActiveProperty>0x05:0x1A</ActiveProperty>
<LightParametersProperty>0x06:0x00</LightParametersProperty>
</EditorProperties>
<Assets>
<Element Type="AnimParams" Source="Property" Location="0x05:0x19"/>
<Element Type="Model" Source="Property" Location="0x06:0x02"/>
<Element Type="Model" Source="Property" Location="0x06:0x04"/>
</Assets>
</ScriptObject>

View File

@@ -0,0 +1,71 @@
<?xml version="1.0" encoding="UTF-8"?>
<ScriptObject ArchiveVer="4" Game="Prime">
<Properties Type="Struct">
<Name>PuddleToadGamma</Name>
<SubProperties>
<Element Type="String" ID="0x0">
<Name>Name</Name>
</Element>
<Element Type="Int" ID="0x1">
<Name>Unknown 1</Name>
</Element>
<Element Type="Vector" ID="0x2">
<Name>Position</Name>
</Element>
<Element Type="Vector" ID="0x3">
<Name>Rotation</Name>
</Element>
<Element Type="Vector" ID="0x4">
<Name>Scale</Name>
</Element>
<Element Type="Struct" ID="0x5" Archetype="PatternedAITypedef"/>
<Element Type="Struct" ID="0x6" Archetype="ActorParameters"/>
<Element Type="Float" ID="0x7">
<Name>Unknown 2</Name>
</Element>
<Element Type="Float" ID="0x8">
<Name>Unknown 3</Name>
</Element>
<Element Type="Float" ID="0x9">
<Name>Unknown 4</Name>
</Element>
<Element Type="Vector" ID="0xA">
<Name>Unknown 5</Name>
</Element>
<Element Type="Float" ID="0xB">
<Name>Unknown 6</Name>
</Element>
<Element Type="Float" ID="0xC">
<Name>Unknown 7</Name>
</Element>
<Element Type="Float" ID="0xD">
<Name>Unknown 8</Name>
</Element>
<Element Type="Struct" ID="0xE" Archetype="DamageInfo">
<Name>DamageInfo 1</Name>
</Element>
<Element Type="Struct" ID="0xF" Archetype="DamageInfo">
<Name>DamageInfo 2</Name>
</Element>
<Element Type="Asset" ID="0x10">
<Name>DCLN</Name>
<TypeFilter>
<Element>DCLN</Element>
</TypeFilter>
</Element>
</SubProperties>
</Properties>
<EditorProperties>
<NameProperty>0x00</NameProperty>
<PositionProperty>0x02</PositionProperty>
<RotationProperty>0x03</RotationProperty>
<ScaleProperty>0x04</ScaleProperty>
<ActiveProperty>0x05:0x1A</ActiveProperty>
<LightParametersProperty>0x06:0x00</LightParametersProperty>
</EditorProperties>
<Assets>
<Element Type="AnimParams" Source="Property" Location="0x05:0x19"/>
<Element Type="Model" Source="Property" Location="0x06:0x02"/>
<Element Type="Model" Source="Property" Location="0x06:0x04"/>
</Assets>
</ScriptObject>

View File

@@ -0,0 +1,71 @@
<?xml version="1.0" encoding="UTF-8"?>
<ScriptObject ArchiveVer="4" Game="Prime">
<Properties Type="Struct">
<Name>Puffer</Name>
<SubProperties>
<Element Type="String" ID="0x0">
<Name>Name</Name>
</Element>
<Element Type="Vector" ID="0x1">
<Name>Position</Name>
</Element>
<Element Type="Vector" ID="0x2">
<Name>Rotation</Name>
</Element>
<Element Type="Vector" ID="0x3">
<Name>Scale</Name>
</Element>
<Element Type="Struct" ID="0x4" Archetype="PatternedAITypedef"/>
<Element Type="Struct" ID="0x5" Archetype="ActorParameters"/>
<Element Type="Float" ID="0x6">
<Name>Unknown 1</Name>
</Element>
<Element Type="Asset" ID="0x7">
<Name>Particle</Name>
<TypeFilter>
<Element>PART</Element>
</TypeFilter>
</Element>
<Element Type="Struct" ID="0x8" Archetype="DamageInfo">
<Name>DamageInfo 1</Name>
</Element>
<Element Type="Asset" ID="0x9">
<Name>Texture</Name>
<TypeFilter>
<Element>TXTR</Element>
</TypeFilter>
</Element>
<Element Type="Float" ID="0xA">
<Name>Unknown 2</Name>
</Element>
<Element Type="Bool" ID="0xB">
<Name>Unknown 3</Name>
</Element>
<Element Type="Bool" ID="0xC">
<Name>Unknown 4</Name>
</Element>
<Element Type="Bool" ID="0xD">
<Name>Unknown 5</Name>
</Element>
<Element Type="Struct" ID="0xE" Archetype="DamageInfo">
<Name>DamageInfo 2</Name>
</Element>
<Element Type="Sound" ID="0xF">
<Name>Unknown 6</Name>
</Element>
</SubProperties>
</Properties>
<EditorProperties>
<NameProperty>0x00</NameProperty>
<PositionProperty>0x01</PositionProperty>
<RotationProperty>0x02</RotationProperty>
<ScaleProperty>0x03</ScaleProperty>
<ActiveProperty>0x04:0x1A</ActiveProperty>
<LightParametersProperty>0x05:0x00</LightParametersProperty>
</EditorProperties>
<Assets>
<Element Type="AnimParams" Source="Property" Location="0x04:0x19"/>
<Element Type="Model" Source="Property" Location="0x05:0x02"/>
<Element Type="Model" Source="Property" Location="0x05:0x04"/>
</Assets>
</ScriptObject>

View File

@@ -0,0 +1,31 @@
<?xml version="1.0" encoding="UTF-8"?>
<ScriptObject ArchiveVer="4" Game="Prime">
<Properties Type="Struct">
<Name>RadialDamage</Name>
<SubProperties>
<Element Type="String" ID="0x0">
<Name>Name</Name>
</Element>
<Element Type="Vector" ID="0x1">
<Name>Position</Name>
</Element>
<Element Type="Bool" ID="0x2">
<Name>Active</Name>
</Element>
<Element Type="Struct" ID="0x3" Archetype="DamageInfo"/>
<Element Type="Float" ID="0x4">
<Name>Radius</Name>
</Element>
</SubProperties>
</Properties>
<EditorProperties>
<NameProperty>0x00</NameProperty>
<PositionProperty>0x01</PositionProperty>
<ActiveProperty>0x02</ActiveProperty>
</EditorProperties>
<Assets>
<Element Type="Billboard" Source="File" Location="script/common/RadialDamage.TXTR"/>
</Assets>
<RotationType>RotationDisabled</RotationType>
<ScaleType>ScaleDisabled</ScaleType>
</ScriptObject>

View File

@@ -0,0 +1,31 @@
<?xml version="1.0" encoding="UTF-8"?>
<ScriptObject ArchiveVer="4" Game="Prime">
<Properties Type="Struct">
<Name>RandomRelay</Name>
<SubProperties>
<Element Type="String" ID="0x0">
<Name>Name</Name>
</Element>
<Element Type="Int" ID="0x1">
<Name>Connection Count</Name>
</Element>
<Element Type="Int" ID="0x2">
<Name>Variance</Name>
</Element>
<Element Type="Bool" ID="0x3">
<Name>Unknown</Name>
</Element>
<Element Type="Bool" ID="0x4">
<Name>Active</Name>
</Element>
</SubProperties>
</Properties>
<EditorProperties>
<NameProperty>0x00</NameProperty>
<ActiveProperty>0x04</ActiveProperty>
</EditorProperties>
<Assets>
<Element Type="Billboard" Source="File" Location="script/common/RandomRelay.TXTR"/>
</Assets>
<RotationType>RotationDisabled</RotationType>
</ScriptObject>

View File

@@ -0,0 +1,21 @@
<?xml version="1.0" encoding="UTF-8"?>
<ScriptObject ArchiveVer="4" Game="Prime">
<Properties Type="Struct">
<Name>Relay</Name>
<SubProperties>
<Element Type="String" ID="0x0">
<Name>Name</Name>
</Element>
<Element Type="Bool" ID="0x1">
<Name>Active</Name>
</Element>
</SubProperties>
</Properties>
<EditorProperties>
<NameProperty>0x00</NameProperty>
<ActiveProperty>0x01</ActiveProperty>
</EditorProperties>
<Assets>
<Element Type="Billboard" Source="File" Location="script/common/Relay.TXTR"/>
</Assets>
</ScriptObject>

View File

@@ -0,0 +1,27 @@
<?xml version="1.0" encoding="UTF-8"?>
<ScriptObject ArchiveVer="4" Game="Prime">
<Properties Type="Struct">
<Name>Repulsor</Name>
<SubProperties>
<Element Type="String" ID="0x0">
<Name>Name</Name>
</Element>
<Element Type="Vector" ID="0x1">
<Name>Position</Name>
</Element>
<Element Type="Bool" ID="0x2">
<Name>Active</Name>
</Element>
<Element Type="Float" ID="0x3">
<Name>Radius</Name>
</Element>
</SubProperties>
</Properties>
<EditorProperties>
<NameProperty>0x00</NameProperty>
<PositionProperty>0x01</PositionProperty>
<ActiveProperty>0x02</ActiveProperty>
</EditorProperties>
<RotationType>RotationDisabled</RotationType>
<ScaleType>ScaleDisabled</ScaleType>
</ScriptObject>

View File

@@ -0,0 +1,222 @@
<?xml version="1.0" encoding="UTF-8"?>
<ScriptObject ArchiveVer="4" Game="Prime">
<Properties Type="Struct">
<Name>Ridley</Name>
<SubProperties>
<Element Type="String" ID="0x0">
<Name>Name</Name>
</Element>
<Element Type="Vector" ID="0x1">
<Name>Position</Name>
</Element>
<Element Type="Vector" ID="0x2">
<Name>Rotation</Name>
</Element>
<Element Type="Vector" ID="0x3">
<Name>Scale</Name>
</Element>
<Element Type="Struct" ID="0x4" Archetype="PatternedAITypedef"/>
<Element Type="Struct" ID="0x5" Archetype="ActorParameters"/>
<Element Type="Asset" ID="0x6">
<Name>Model 1</Name>
<TypeFilter>
<Element>CMDL</Element>
</TypeFilter>
</Element>
<Element Type="Asset" ID="0x7">
<Name>Model 2</Name>
<TypeFilter>
<Element>CMDL</Element>
</TypeFilter>
</Element>
<Element Type="Asset" ID="0x8">
<Name>Model 3</Name>
<TypeFilter>
<Element>CMDL</Element>
</TypeFilter>
</Element>
<Element Type="Asset" ID="0x9">
<Name>Model 4</Name>
<TypeFilter>
<Element>CMDL</Element>
</TypeFilter>
</Element>
<Element Type="Asset" ID="0xA">
<Name>Model 5</Name>
<TypeFilter>
<Element>CMDL</Element>
</TypeFilter>
</Element>
<Element Type="Asset" ID="0xB">
<Name>Model 6</Name>
<TypeFilter>
<Element>CMDL</Element>
</TypeFilter>
</Element>
<Element Type="Asset" ID="0xC">
<Name>Model 7</Name>
<TypeFilter>
<Element>CMDL</Element>
</TypeFilter>
</Element>
<Element Type="Asset" ID="0xD">
<Name>Model 8</Name>
<TypeFilter>
<Element>CMDL</Element>
</TypeFilter>
</Element>
<Element Type="Asset" ID="0xE">
<Name>Model 9</Name>
<TypeFilter>
<Element>CMDL</Element>
</TypeFilter>
</Element>
<Element Type="Asset" ID="0xF">
<Name>Model 10</Name>
<TypeFilter>
<Element>CMDL</Element>
</TypeFilter>
</Element>
<Element Type="Asset" ID="0x10">
<Name>Model 11</Name>
<TypeFilter>
<Element>CMDL</Element>
</TypeFilter>
</Element>
<Element Type="Asset" ID="0x11">
<Name>Model 12</Name>
<TypeFilter>
<Element>CMDL</Element>
</TypeFilter>
</Element>
<Element Type="Asset" ID="0x12">
<Name>Particle</Name>
<TypeFilter>
<Element>PART</Element>
</TypeFilter>
</Element>
<Element Type="Float" ID="0x13">
<Name>Unknown 1</Name>
</Element>
<Element Type="Float" ID="0x14">
<Name>Unknown 2</Name>
</Element>
<Element Type="Float" ID="0x15">
<Name>Unknown 3</Name>
</Element>
<Element Type="Float" ID="0x16">
<Name>Unknown 4</Name>
</Element>
<Element Type="Asset" ID="0x17">
<Name>WPSC 1</Name>
<TypeFilter>
<Element>WPSC</Element>
</TypeFilter>
</Element>
<Element Type="Struct" ID="0x18" Archetype="DamageInfo">
<Name>DamageInfo 1</Name>
</Element>
<Element Type="Struct" ID="0x19" Archetype="RidleyStruct1"/>
<Element Type="Sound" ID="0x1A">
<Name>Sound ID 1</Name>
</Element>
<Element Type="Asset" ID="0x1B">
<Name>WPSC 2</Name>
<TypeFilter>
<Element>WPSC</Element>
</TypeFilter>
</Element>
<Element Type="Struct" ID="0x1C" Archetype="DamageInfo">
<Name>DamageInfo 2</Name>
</Element>
<Element Type="Struct" ID="0x1D" Archetype="RidleyStruct2">
<Name>RidleyStruct2 1</Name>
</Element>
<Element Type="Asset" ID="0x1E">
<Name>WPSC 3</Name>
<TypeFilter>
<Element>WPSC</Element>
</TypeFilter>
</Element>
<Element Type="Struct" ID="0x1F" Archetype="DamageInfo">
<Name>DamageInfo 3</Name>
</Element>
<Element Type="Struct" ID="0x20" Archetype="RidleyStruct2">
<Name>RidleyStruct2 2</Name>
</Element>
<Element Type="Sound" ID="0x21">
<Name>Sound ID 2</Name>
</Element>
<Element Type="Struct" ID="0x22" Archetype="DamageInfo">
<Name>DamageInfo 4</Name>
</Element>
<Element Type="Struct" ID="0x23" Archetype="RidleyStruct2">
<Name>RidleyStruct2 3</Name>
</Element>
<Element Type="Float" ID="0x24">
<Name>Unknown 18</Name>
</Element>
<Element Type="Float" ID="0x25">
<Name>Unknown 19</Name>
</Element>
<Element Type="Struct" ID="0x26" Archetype="DamageInfo">
<Name>DamageInfo 5</Name>
</Element>
<Element Type="Float" ID="0x27">
<Name>Unknown 20</Name>
</Element>
<Element Type="Struct" ID="0x28" Archetype="DamageInfo">
<Name>DamageInfo 6</Name>
</Element>
<Element Type="Float" ID="0x29">
<Name>Unknown 21</Name>
</Element>
<Element Type="Struct" ID="0x2A" Archetype="DamageInfo">
<Name>DamageInfo 7</Name>
</Element>
<Element Type="Float" ID="0x2B">
<Name>Unknown 22</Name>
</Element>
<Element Type="Asset" ID="0x2C">
<Name>ELSC</Name>
<TypeFilter>
<Element>ELSC</Element>
</TypeFilter>
</Element>
<Element Type="Float" ID="0x2D">
<Name>Unknown 23</Name>
</Element>
<Element Type="Sound" ID="0x2E">
<Name>Sound ID 3</Name>
</Element>
<Element Type="Struct" ID="0x2F" Archetype="DamageInfo">
<Name>DamageInfo 8</Name>
</Element>
</SubProperties>
</Properties>
<EditorProperties>
<NameProperty>0x00</NameProperty>
<PositionProperty>0x01</PositionProperty>
<RotationProperty>0x02</RotationProperty>
<ScaleProperty>0x03</ScaleProperty>
<ActiveProperty>0x04:0x1A</ActiveProperty>
<LightParametersProperty>0x05:0x00</LightParametersProperty>
</EditorProperties>
<Assets>
<Element Type="AnimParams" Source="Property" Location="0x04:0x19"/>
<Element Type="Model" Source="Property" Location="0x05:0x02"/>
<Element Type="Model" Source="Property" Location="0x05:0x04"/>
<Element Type="Model" Source="Property" Location="0x06"/>
<Element Type="Model" Source="Property" Location="0x07"/>
<Element Type="Model" Source="Property" Location="0x08"/>
<Element Type="Model" Source="Property" Location="0x09"/>
<Element Type="Model" Source="Property" Location="0x0A"/>
<Element Type="Model" Source="Property" Location="0x0B"/>
<Element Type="Model" Source="Property" Location="0x0C"/>
<Element Type="Model" Source="Property" Location="0x0D"/>
<Element Type="Model" Source="Property" Location="0x0E"/>
<Element Type="Model" Source="Property" Location="0x0F"/>
<Element Type="Model" Source="Property" Location="0x10"/>
<Element Type="Model" Source="Property" Location="0x11"/>
</Assets>
</ScriptObject>

View File

@@ -0,0 +1,39 @@
<?xml version="1.0" encoding="UTF-8"?>
<ScriptObject ArchiveVer="4" Game="Prime">
<Properties Type="Struct">
<Name>Ripper</Name>
<SubProperties>
<Element Type="String" ID="0x0">
<Name>Name</Name>
</Element>
<Element Type="Int" ID="0x1">
<Name>Unknown 1</Name>
</Element>
<Element Type="Vector" ID="0x2">
<Name>Position</Name>
</Element>
<Element Type="Vector" ID="0x3">
<Name>Rotation</Name>
</Element>
<Element Type="Vector" ID="0x4">
<Name>Scale</Name>
</Element>
<Element Type="Struct" ID="0x5" Archetype="PatternedAITypedef"/>
<Element Type="Struct" ID="0x6" Archetype="ActorParameters"/>
<Element Type="Struct" ID="0x7" Archetype="GrappleParameters"/>
</SubProperties>
</Properties>
<EditorProperties>
<NameProperty>0x00</NameProperty>
<PositionProperty>0x02</PositionProperty>
<RotationProperty>0x03</RotationProperty>
<ScaleProperty>0x04</ScaleProperty>
<ActiveProperty>0x05:0x1A</ActiveProperty>
<LightParametersProperty>0x06:0x00</LightParametersProperty>
</EditorProperties>
<Assets>
<Element Type="AnimParams" Source="Property" Location="0x05:0x19"/>
<Element Type="Model" Source="Property" Location="0x06:0x02"/>
<Element Type="Model" Source="Property" Location="0x06:0x04"/>
</Assets>
</ScriptObject>

View File

@@ -0,0 +1,26 @@
<?xml version="1.0" encoding="UTF-8"?>
<ScriptObject ArchiveVer="4" Game="Prime">
<Properties Type="Struct">
<Name>Ripple</Name>
<SubProperties>
<Element Type="String" ID="0x0">
<Name>Name</Name>
</Element>
<Element Type="Vector" ID="0x1">
<Name>Position</Name>
</Element>
<Element Type="Bool" ID="0x2">
<Name>Unknown 1</Name>
</Element>
<Element Type="Float" ID="0x3">
<Name>Unknown 2</Name>
</Element>
</SubProperties>
</Properties>
<EditorProperties>
<NameProperty>0x00</NameProperty>
<PositionProperty>0x01</PositionProperty>
</EditorProperties>
<RotationType>RotationDisabled</RotationType>
<ScaleType>ScaleDisabled</ScaleType>
</ScriptObject>

View File

@@ -0,0 +1,109 @@
<?xml version="1.0" encoding="UTF-8"?>
<ScriptObject ArchiveVer="4" Game="Prime">
<Properties Type="Struct">
<Name>RoomAcoustics</Name>
<SubProperties>
<Element Type="String" ID="0x0">
<Name>Name</Name>
</Element>
<Element Type="Bool" ID="0x1">
<Name>Unknown 1</Name>
</Element>
<Element Type="Int" ID="0x2">
<Name>Unknown 2</Name>
</Element>
<Element Type="Bool" ID="0x3">
<Name>Unknown 3</Name>
</Element>
<Element Type="Bool" ID="0x4">
<Name>Unknown 4</Name>
</Element>
<Element Type="Float" ID="0x5">
<Name>Unknown 5</Name>
</Element>
<Element Type="Float" ID="0x6">
<Name>Unknown 6</Name>
</Element>
<Element Type="Float" ID="0x7">
<Name>Unknown 7</Name>
</Element>
<Element Type="Float" ID="0x8">
<Name>Unknown 8</Name>
</Element>
<Element Type="Float" ID="0x9">
<Name>Unknown 9</Name>
</Element>
<Element Type="Float" ID="0xA">
<Name>Unknown 10</Name>
</Element>
<Element Type="Bool" ID="0xB">
<Name>Unknown 11</Name>
</Element>
<Element Type="Float" ID="0xC">
<Name>Unknown 12</Name>
</Element>
<Element Type="Float" ID="0xD">
<Name>Unknown 13</Name>
</Element>
<Element Type="Float" ID="0xE">
<Name>Unknown 14</Name>
</Element>
<Element Type="Bool" ID="0xF">
<Name>Unknown 15</Name>
</Element>
<Element Type="Bool" ID="0x10">
<Name>Unknown 16</Name>
</Element>
<Element Type="Float" ID="0x11">
<Name>Unknown 17</Name>
</Element>
<Element Type="Float" ID="0x12">
<Name>Unknown 18</Name>
</Element>
<Element Type="Float" ID="0x13">
<Name>Unknown 19</Name>
</Element>
<Element Type="Float" ID="0x14">
<Name>Unknown 20</Name>
</Element>
<Element Type="Float" ID="0x15">
<Name>Unknown 21</Name>
</Element>
<Element Type="Bool" ID="0x16">
<Name>Unknown 22</Name>
</Element>
<Element Type="Int" ID="0x17">
<Name>Unknown 23</Name>
</Element>
<Element Type="Int" ID="0x18">
<Name>Unknown 24</Name>
</Element>
<Element Type="Int" ID="0x19">
<Name>Unknown 25</Name>
</Element>
<Element Type="Int" ID="0x1A">
<Name>Unknown 26</Name>
</Element>
<Element Type="Int" ID="0x1B">
<Name>Unknown 27</Name>
</Element>
<Element Type="Int" ID="0x1C">
<Name>Unknown 28</Name>
</Element>
<Element Type="Int" ID="0x1D">
<Name>Unknown 29</Name>
</Element>
<Element Type="Int" ID="0x1E">
<Name>Unknown 30</Name>
</Element>
<Element Type="Int" ID="0x1F">
<Name>Unknown 31</Name>
</Element>
</SubProperties>
</Properties>
<EditorProperties>
<NameProperty>0x00</NameProperty>
</EditorProperties>
<RotationType>RotationDisabled</RotationType>
<ScaleType>ScaleDisabled</ScaleType>
</ScriptObject>

View File

@@ -0,0 +1,30 @@
<?xml version="1.0" encoding="UTF-8"?>
<ScriptObject ArchiveVer="4" Game="Prime">
<Properties Type="Struct">
<Name>RumbleEffect</Name>
<SubProperties>
<Element Type="String" ID="0x0">
<Name>Name</Name>
</Element>
<Element Type="Vector" ID="0x1">
<Name>Position</Name>
</Element>
<Element Type="Bool" ID="0x2">
<Name>Unknown 1</Name>
</Element>
<Element Type="Float" ID="0x3">
<Name>Unknown 2</Name>
</Element>
<Element Type="Int" ID="0x4">
<Name>Unknown 3</Name>
</Element>
<Element Type="Struct" ID="0x5" Archetype="RumbleEffectStruct"/>
</SubProperties>
</Properties>
<EditorProperties>
<NameProperty>0x00</NameProperty>
<PositionProperty>0x01</PositionProperty>
</EditorProperties>
<RotationType>RotationDisabled</RotationType>
<ScaleType>ScaleDisabled</ScaleType>
</ScriptObject>

View File

@@ -0,0 +1,34 @@
<?xml version="1.0" encoding="UTF-8"?>
<ScriptObject ArchiveVer="4" Game="Prime">
<Properties Type="Struct">
<Name>ScriptBeam</Name>
<SubProperties>
<Element Type="String" ID="0x0">
<Name>Name</Name>
</Element>
<Element Type="Vector" ID="0x1">
<Name>Position</Name>
</Element>
<Element Type="Vector" ID="0x2">
<Name>Rotation</Name>
</Element>
<Element Type="Bool" ID="0x3">
<Name>Unknown 1</Name>
</Element>
<Element Type="Asset" ID="0x4">
<Name>WPSC</Name>
<TypeFilter>
<Element>WPSC</Element>
</TypeFilter>
</Element>
<Element Type="Struct" ID="0x5" Archetype="ScriptBeamStruct"/>
<Element Type="Struct" ID="0x6" Archetype="DamageInfo"/>
</SubProperties>
</Properties>
<EditorProperties>
<NameProperty>0x00</NameProperty>
<PositionProperty>0x01</PositionProperty>
<RotationProperty>0x02</RotationProperty>
</EditorProperties>
<ScaleType>ScaleDisabled</ScaleType>
</ScriptObject>

View File

@@ -0,0 +1,65 @@
<?xml version="1.0" encoding="UTF-8"?>
<ScriptObject ArchiveVer="4" Game="Prime">
<Properties Type="Struct">
<Name>Seedling</Name>
<SubProperties>
<Element Type="String" ID="0x0">
<Name>Name</Name>
</Element>
<Element Type="Vector" ID="0x1">
<Name>Position</Name>
</Element>
<Element Type="Vector" ID="0x2">
<Name>Rotation</Name>
</Element>
<Element Type="Vector" ID="0x3">
<Name>Scale</Name>
</Element>
<Element Type="Struct" ID="0x4" Archetype="PatternedAITypedef"/>
<Element Type="Struct" ID="0x5" Archetype="ActorParameters"/>
<Element Type="Asset" ID="0x6">
<Name>Unknown 1</Name>
<TypeFilter>
<Element>CMDL</Element>
</TypeFilter>
</Element>
<Element Type="Asset" ID="0x7">
<Name>Unknown 2</Name>
<TypeFilter>
<Element>WPSC</Element>
</TypeFilter>
</Element>
<Element Type="Struct" ID="0x8" Archetype="DamageInfo">
<Name>DamageInfo 1</Name>
</Element>
<Element Type="Struct" ID="0x9" Archetype="DamageInfo">
<Name>DamageInfo 2</Name>
</Element>
<Element Type="Float" ID="0xA">
<Name>Unknown 3</Name>
</Element>
<Element Type="Float" ID="0xB">
<Name>Unknown 4</Name>
</Element>
<Element Type="Float" ID="0xC">
<Name>Unknown 5</Name>
</Element>
<Element Type="Float" ID="0xD">
<Name>Unknown 6</Name>
</Element>
</SubProperties>
</Properties>
<EditorProperties>
<NameProperty>0x00</NameProperty>
<PositionProperty>0x01</PositionProperty>
<RotationProperty>0x02</RotationProperty>
<ScaleProperty>0x03</ScaleProperty>
<ActiveProperty>0x04:0x1A</ActiveProperty>
<LightParametersProperty>0x05:0x00</LightParametersProperty>
</EditorProperties>
<Assets>
<Element Type="AnimParams" Source="Property" Location="0x04:0x19"/>
<Element Type="Model" Source="Property" Location="0x05:0x02"/>
<Element Type="Model" Source="Property" Location="0x05:0x04"/>
</Assets>
</ScriptObject>

View File

@@ -0,0 +1,45 @@
<?xml version="1.0" encoding="UTF-8"?>
<ScriptObject ArchiveVer="4" Game="Prime">
<Properties Type="Struct">
<Name>ShadowProjector</Name>
<SubProperties>
<Element Type="String" ID="0x0">
<Name>Name</Name>
</Element>
<Element Type="Vector" ID="0x1">
<Name>Position</Name>
</Element>
<Element Type="Bool" ID="0x2">
<Name>Active</Name>
</Element>
<Element Type="Float" ID="0x3">
<Name>Shadow Scale</Name>
</Element>
<Element Type="Vector" ID="0x4">
<Name>Shadow Offset</Name>
</Element>
<Element Type="Float" ID="0x5">
<Name>Unknown 4</Name>
</Element>
<Element Type="Float" ID="0x6">
<Name>Shadow Opacity</Name>
</Element>
<Element Type="Float" ID="0x7">
<Name>Unknown 6</Name>
</Element>
<Element Type="Bool" ID="0x8">
<Name>Unknown 7</Name>
</Element>
<Element Type="Int" ID="0x9">
<Name>Unknown 8</Name>
</Element>
</SubProperties>
</Properties>
<EditorProperties>
<NameProperty>0x00</NameProperty>
<PositionProperty>0x01</PositionProperty>
<ActiveProperty>0x02</ActiveProperty>
</EditorProperties>
<RotationType>RotationDisabled</RotationType>
<ScaleType>ScaleDisabled</ScaleType>
</ScriptObject>

View File

@@ -0,0 +1,94 @@
<?xml version="1.0" encoding="UTF-8"?>
<ScriptObject ArchiveVer="4" Game="Prime">
<Properties Type="Struct">
<Name>SnakeWeedSwarm</Name>
<SubProperties>
<Element Type="String" ID="0x0">
<Name>Name</Name>
</Element>
<Element Type="Vector" ID="0x1">
<Name>Position</Name>
</Element>
<Element Type="Vector" ID="0x2">
<Name>Scale</Name>
</Element>
<Element Type="Bool" ID="0x3">
<Name>Active</Name>
</Element>
<Element Type="AnimationSet" ID="0x4">
<Name>AnimationParameters</Name>
</Element>
<Element Type="Struct" ID="0x5" Archetype="ActorParameters"/>
<Element Type="Float" ID="0x6">
<Name>Unknown 2</Name>
</Element>
<Element Type="Float" ID="0x7">
<Name>Unknown 3</Name>
</Element>
<Element Type="Float" ID="0x8">
<Name>Unknown 4</Name>
</Element>
<Element Type="Float" ID="0x9">
<Name>Unknown 5</Name>
</Element>
<Element Type="Float" ID="0xA">
<Name>Unknown 6</Name>
</Element>
<Element Type="Float" ID="0xB">
<Name>Unknown 7</Name>
</Element>
<Element Type="Float" ID="0xC">
<Name>Unknown 8</Name>
</Element>
<Element Type="Float" ID="0xD">
<Name>Unknown 9</Name>
</Element>
<Element Type="Float" ID="0xE">
<Name>Unknown 10</Name>
</Element>
<Element Type="Float" ID="0xF">
<Name>Unknown 11</Name>
</Element>
<Element Type="Float" ID="0x10">
<Name>Unknown 12</Name>
</Element>
<Element Type="Float" ID="0x11">
<Name>Unknown 13</Name>
</Element>
<Element Type="Float" ID="0x12">
<Name>Unknown 14</Name>
</Element>
<Element Type="Float" ID="0x13">
<Name>Unknown 15</Name>
</Element>
<Element Type="Struct" ID="0x14" Archetype="DamageInfo"/>
<Element Type="Float" ID="0x15">
<Name>Unknown 16</Name>
</Element>
<Element Type="Sound" ID="0x16">
<Name>Unknown 17</Name>
</Element>
<Element Type="Sound" ID="0x17">
<Name>Unknown 18</Name>
</Element>
<Element Type="Sound" ID="0x18">
<Name>Unknown 19</Name>
</Element>
</SubProperties>
</Properties>
<EditorProperties>
<NameProperty>0x00</NameProperty>
<PositionProperty>0x01</PositionProperty>
<ScaleProperty>0x02</ScaleProperty>
<ActiveProperty>0x03</ActiveProperty>
<LightParametersProperty>0x05:0x00</LightParametersProperty>
</EditorProperties>
<Assets>
<Element Type="AnimParams" Source="Property" Location="0x04"/>
<Element Type="Model" Source="Property" Location="0x05:0x02"/>
<Element Type="Model" Source="Property" Location="0x05:0x04"/>
</Assets>
<RotationType>RotationDisabled</RotationType>
<ScaleType>ScaleVolume</ScaleType>
<VolumeShape>AxisAlignedBoxShape</VolumeShape>
</ScriptObject>

View File

@@ -0,0 +1,77 @@
<?xml version="1.0" encoding="UTF-8"?>
<ScriptObject ArchiveVer="4" Game="Prime">
<Properties Type="Struct">
<Name>Sound</Name>
<SubProperties>
<Element Type="String" ID="0x0">
<Name>Name</Name>
</Element>
<Element Type="Vector" ID="0x1">
<Name>Position</Name>
</Element>
<Element Type="Vector" ID="0x2">
<Name>Rotation</Name>
</Element>
<Element Type="Sound" ID="0x3">
<Name>Sound ID</Name>
</Element>
<Element Type="Bool" ID="0x4">
<Name>Unknown 1</Name>
</Element>
<Element Type="Float" ID="0x5">
<Name>Unknown 2</Name>
</Element>
<Element Type="Float" ID="0x6">
<Name>Unknown 3</Name>
</Element>
<Element Type="Float" ID="0x7">
<Name>Unknown 4</Name>
</Element>
<Element Type="Int" ID="0x8">
<Name>Unknown 5</Name>
</Element>
<Element Type="Int" ID="0x9">
<Name>Unknown 6</Name>
</Element>
<Element Type="Int" ID="0xA">
<Name>Unknown 7</Name>
</Element>
<Element Type="Int" ID="0xB">
<Name>Unknown 8</Name>
</Element>
<Element Type="Bool" ID="0xC">
<Name>Unknown 9</Name>
</Element>
<Element Type="Bool" ID="0xD">
<Name>Unknown 10</Name>
</Element>
<Element Type="Bool" ID="0xE">
<Name>Unknown 11</Name>
</Element>
<Element Type="Bool" ID="0xF">
<Name>Unknown 12</Name>
</Element>
<Element Type="Bool" ID="0x10">
<Name>Unknown 13</Name>
</Element>
<Element Type="Bool" ID="0x11">
<Name>Unknown 14</Name>
</Element>
<Element Type="Bool" ID="0x12">
<Name>Unknown 15</Name>
</Element>
<Element Type="Int" ID="0x13">
<Name>Unknown 16</Name>
</Element>
</SubProperties>
</Properties>
<EditorProperties>
<NameProperty>0x00</NameProperty>
<PositionProperty>0x01</PositionProperty>
<RotationProperty>0x02</RotationProperty>
</EditorProperties>
<Assets>
<Element Type="Billboard" Source="File" Location="script/common/Sound.TXTR"/>
</Assets>
<ScaleType>ScaleDisabled</ScaleType>
</ScriptObject>

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