mirror of
https://github.com/AxioDL/PrimeWorldEditor.git
synced 2025-12-10 14:07:56 +00:00
Fix directory casing in templates
This commit is contained in:
30
templates/MP1/Script/AIJumpPoint.xml
Normal file
30
templates/MP1/Script/AIJumpPoint.xml
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@@ -0,0 +1,30 @@
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||||
<?xml version="1.0" encoding="UTF-8"?>
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<ScriptObject ArchiveVer="4" Game="Prime">
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<Properties Type="Struct">
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<Name>AIJumpPoint</Name>
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<SubProperties>
|
||||
<Element Type="String" ID="0x0">
|
||||
<Name>Name</Name>
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||||
</Element>
|
||||
<Element Type="Vector" ID="0x1">
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||||
<Name>Position</Name>
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||||
</Element>
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||||
<Element Type="Vector" ID="0x2">
|
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<Name>Rotation</Name>
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||||
</Element>
|
||||
<Element Type="Bool" ID="0x3">
|
||||
<Name>Active</Name>
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</Element>
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||||
<Element Type="Float" ID="0x4">
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||||
<Name>Unknown 1</Name>
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</Element>
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||||
</SubProperties>
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</Properties>
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||||
<EditorProperties>
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||||
<NameProperty>0x00</NameProperty>
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||||
<PositionProperty>0x01</PositionProperty>
|
||||
<RotationProperty>0x02</RotationProperty>
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||||
<ActiveProperty>0x03</ActiveProperty>
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</EditorProperties>
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<ScaleType>ScaleDisabled</ScaleType>
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</ScriptObject>
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34
templates/MP1/Script/AIKeyframe.xml
Normal file
34
templates/MP1/Script/AIKeyframe.xml
Normal file
@@ -0,0 +1,34 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<ScriptObject ArchiveVer="4" Game="Prime">
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<Properties Type="Struct">
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<Name>AIKeyframe</Name>
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<SubProperties>
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<Element Type="String" ID="0x0">
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||||
<Name>Name</Name>
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||||
</Element>
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||||
<Element Type="Int" ID="0x1">
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||||
<Name>Unknown 1</Name>
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||||
</Element>
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||||
<Element Type="Bool" ID="0x2">
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||||
<Name>Unknown 2</Name>
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||||
</Element>
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<Element Type="Float" ID="0x3">
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||||
<Name>Unknown 3</Name>
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||||
</Element>
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||||
<Element Type="Bool" ID="0x4">
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||||
<Name>Unknown 4</Name>
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||||
</Element>
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||||
<Element Type="Int" ID="0x5">
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||||
<Name>Unknown 5</Name>
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||||
</Element>
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||||
<Element Type="Float" ID="0x6">
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||||
<Name>Unknown 6</Name>
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||||
</Element>
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</SubProperties>
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</Properties>
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<EditorProperties>
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||||
<NameProperty>0x00</NameProperty>
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</EditorProperties>
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<RotationType>RotationDisabled</RotationType>
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<ScaleType>ScaleDisabled</ScaleType>
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</ScriptObject>
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91
templates/MP1/Script/Actor.xml
Normal file
91
templates/MP1/Script/Actor.xml
Normal file
@@ -0,0 +1,91 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<ScriptObject ArchiveVer="4" Game="Prime">
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<Properties Type="Struct">
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<Name>Actor</Name>
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<SubProperties>
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<Element Type="String" ID="0x0">
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<Name>Name</Name>
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</Element>
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<Element Type="Vector" ID="0x1">
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<Name>Position</Name>
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</Element>
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<Element Type="Vector" ID="0x2">
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<Name>Rotation</Name>
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</Element>
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||||
<Element Type="Vector" ID="0x3">
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<Name>Scale</Name>
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</Element>
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||||
<Element Type="Vector" ID="0x4">
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||||
<Name>Unknown 1</Name>
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||||
</Element>
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<Element Type="Vector" ID="0x5">
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<Name>Scan Offset</Name>
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||||
</Element>
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<Element Type="Float" ID="0x6">
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||||
<Name>Unknown 2</Name>
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||||
</Element>
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<Element Type="Float" ID="0x7">
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<Name>Unknown 3</Name>
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</Element>
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<Element Type="Struct" ID="0x8" Archetype="HealthInfo"/>
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<Element Type="Struct" ID="0x9" Archetype="DamageVulnerability"/>
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<Element Type="Asset" ID="0xA">
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<Name>Model</Name>
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<TypeFilter>
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<Element>CMDL</Element>
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</TypeFilter>
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</Element>
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<Element Type="AnimationSet" ID="0xB">
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<Name>AnimationParameters</Name>
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</Element>
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<Element Type="Struct" ID="0xC" Archetype="ActorParameters"/>
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<Element Type="Bool" ID="0xD">
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<Name>Auto-Play Animation</Name>
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</Element>
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<Element Type="Bool" ID="0xE">
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<Name>Unknown 5</Name>
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</Element>
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<Element Type="Bool" ID="0xF">
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<Name>Bounding Box Collision</Name>
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</Element>
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<Element Type="Bool" ID="0x10">
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<Name>Unknown 7</Name>
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||||
</Element>
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<Element Type="Bool" ID="0x11">
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<Name>Active</Name>
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</Element>
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<Element Type="Int" ID="0x12">
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||||
<Name>Unknown 9</Name>
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</Element>
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<Element Type="Float" ID="0x13">
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<Name>Unknown 10</Name>
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</Element>
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||||
<Element Type="Bool" ID="0x14">
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<Name>Unknown 11</Name>
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||||
</Element>
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<Element Type="Bool" ID="0x15">
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<Name>Unknown 12</Name>
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</Element>
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<Element Type="Bool" ID="0x16">
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<Name>Unknown 13</Name>
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</Element>
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<Element Type="Bool" ID="0x17">
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<Name>Unknown 14</Name>
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</Element>
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</SubProperties>
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</Properties>
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<EditorProperties>
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||||
<NameProperty>0x00</NameProperty>
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||||
<PositionProperty>0x01</PositionProperty>
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||||
<RotationProperty>0x02</RotationProperty>
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<ScaleProperty>0x03</ScaleProperty>
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<ActiveProperty>0x11</ActiveProperty>
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<LightParametersProperty>0x0C:0x00</LightParametersProperty>
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</EditorProperties>
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<Assets>
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<Element Type="AnimParams" Source="Property" Location="0x0B"/>
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<Element Type="Model" Source="Property" Location="0x0A"/>
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<Element Type="Model" Source="Property" Location="0x0C:0x02"/>
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<Element Type="Model" Source="Property" Location="0x0C:0x04"/>
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</Assets>
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</ScriptObject>
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61
templates/MP1/Script/ActorContraption.xml
Normal file
61
templates/MP1/Script/ActorContraption.xml
Normal file
@@ -0,0 +1,61 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<ScriptObject ArchiveVer="4" Game="Prime">
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<Properties Type="Struct">
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<Name>ActorContraption</Name>
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<SubProperties>
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<Element Type="String" ID="0x0">
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||||
<Name>Name</Name>
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||||
</Element>
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||||
<Element Type="Vector" ID="0x1">
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||||
<Name>Position</Name>
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||||
</Element>
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||||
<Element Type="Vector" ID="0x2">
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<Name>Rotation</Name>
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</Element>
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<Element Type="Vector" ID="0x3">
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<Name>Scale</Name>
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</Element>
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<Element Type="Vector" ID="0x4">
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<Name>Collision Extent</Name>
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</Element>
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<Element Type="Vector" ID="0x5">
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<Name>Collision/Scan Offset</Name>
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</Element>
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<Element Type="Float" ID="0x6">
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<Name>Mass</Name>
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</Element>
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<Element Type="Float" ID="0x7">
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<Name>Z Momentum</Name>
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</Element>
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<Element Type="Struct" ID="0x8" Archetype="HealthInfo"/>
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<Element Type="Struct" ID="0x9" Archetype="DamageVulnerability"/>
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<Element Type="AnimationSet" ID="0xA">
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<Name>AnimationParameters</Name>
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</Element>
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<Element Type="Struct" ID="0xB" Archetype="ActorParameters"/>
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<Element Type="Asset" ID="0xC">
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<Name>Flame Particle</Name>
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<TypeFilter>
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<Element>PART</Element>
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</TypeFilter>
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</Element>
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<Element Type="Struct" ID="0xD" Archetype="DamageInfo"/>
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<Element Type="Bool" ID="0xE">
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<Name>Active</Name>
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</Element>
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</SubProperties>
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</Properties>
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<EditorProperties>
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||||
<NameProperty>0x00</NameProperty>
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||||
<PositionProperty>0x01</PositionProperty>
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||||
<RotationProperty>0x02</RotationProperty>
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||||
<ScaleProperty>0x03</ScaleProperty>
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||||
<ActiveProperty>0x0E</ActiveProperty>
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<LightParametersProperty>0x0B:0x00</LightParametersProperty>
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</EditorProperties>
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<Assets>
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<Element Type="AnimParams" Source="Property" Location="0x0A"/>
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<Element Type="Model" Source="Property" Location="0x0B:0x02"/>
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<Element Type="Model" Source="Property" Location="0x0B:0x04"/>
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</Assets>
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</ScriptObject>
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34
templates/MP1/Script/ActorKeyframe.xml
Normal file
34
templates/MP1/Script/ActorKeyframe.xml
Normal file
@@ -0,0 +1,34 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<ScriptObject ArchiveVer="4" Game="Prime">
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<Properties Type="Struct">
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<Name>ActorKeyframe</Name>
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<SubProperties>
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||||
<Element Type="String" ID="0x0">
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||||
<Name>Name</Name>
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</Element>
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||||
<Element Type="Int" ID="0x1">
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||||
<Name>Unknown 1</Name>
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</Element>
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<Element Type="Bool" ID="0x2">
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||||
<Name>Unknown 2</Name>
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||||
</Element>
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||||
<Element Type="Float" ID="0x3">
|
||||
<Name>Unknown 3</Name>
|
||||
</Element>
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||||
<Element Type="Bool" ID="0x4">
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||||
<Name>Unknown 4</Name>
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||||
</Element>
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||||
<Element Type="Int" ID="0x5">
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||||
<Name>Unknown 5</Name>
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||||
</Element>
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<Element Type="Float" ID="0x6">
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||||
<Name>Unknown 6</Name>
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</Element>
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</SubProperties>
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</Properties>
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<EditorProperties>
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<NameProperty>0x00</NameProperty>
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</EditorProperties>
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<RotationType>RotationDisabled</RotationType>
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<ScaleType>ScaleDisabled</ScaleType>
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</ScriptObject>
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32
templates/MP1/Script/ActorRotate.xml
Normal file
32
templates/MP1/Script/ActorRotate.xml
Normal file
@@ -0,0 +1,32 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<ScriptObject ArchiveVer="4" Game="Prime">
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<Properties Type="Struct">
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<Name>ActorRotate</Name>
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<SubProperties>
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||||
<Element Type="String" ID="0x0">
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||||
<Name>Name</Name>
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||||
</Element>
|
||||
<Element Type="Vector" ID="0x1">
|
||||
<Name>Rotation Offset</Name>
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||||
</Element>
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||||
<Element Type="Float" ID="0x2">
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||||
<Name>Time Scale </Name>
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||||
</Element>
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||||
<Element Type="Bool" ID="0x3">
|
||||
<Name>Unknown 1</Name>
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||||
</Element>
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||||
<Element Type="Bool" ID="0x4">
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||||
<Name>Unknown 2</Name>
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||||
</Element>
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||||
<Element Type="Bool" ID="0x5">
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||||
<Name>Active</Name>
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||||
</Element>
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||||
</SubProperties>
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||||
</Properties>
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||||
<EditorProperties>
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||||
<NameProperty>0x00</NameProperty>
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||||
<ActiveProperty>0x05</ActiveProperty>
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||||
</EditorProperties>
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||||
<RotationType>RotationDisabled</RotationType>
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||||
<ScaleType>ScaleDisabled</ScaleType>
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||||
</ScriptObject>
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63
templates/MP1/Script/AmbientAI.xml
Normal file
63
templates/MP1/Script/AmbientAI.xml
Normal file
@@ -0,0 +1,63 @@
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||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ScriptObject ArchiveVer="4" Game="Prime">
|
||||
<Properties Type="Struct">
|
||||
<Name>AmbientAI</Name>
|
||||
<SubProperties>
|
||||
<Element Type="String" ID="0x0">
|
||||
<Name>Name</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x1">
|
||||
<Name>Position</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x2">
|
||||
<Name>Rotation</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x3">
|
||||
<Name>Scale</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x4">
|
||||
<Name>Unknown 1</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x5">
|
||||
<Name>Scan Offset</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x6">
|
||||
<Name>Unknown 2</Name>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0x7" Archetype="HealthInfo"/>
|
||||
<Element Type="Struct" ID="0x8" Archetype="DamageVulnerability"/>
|
||||
<Element Type="AnimationSet" ID="0x9">
|
||||
<Name>AnimationParameters</Name>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0xA" Archetype="ActorParameters"/>
|
||||
<Element Type="Float" ID="0xB">
|
||||
<Name>Unknown 3</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0xC">
|
||||
<Name>Unknown 4</Name>
|
||||
</Element>
|
||||
<Element Type="Int" ID="0xD">
|
||||
<Name>Unknown 5</Name>
|
||||
</Element>
|
||||
<Element Type="Int" ID="0xE">
|
||||
<Name>Unknown 6</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0xF">
|
||||
<Name>Active</Name>
|
||||
</Element>
|
||||
</SubProperties>
|
||||
</Properties>
|
||||
<EditorProperties>
|
||||
<NameProperty>0x00</NameProperty>
|
||||
<PositionProperty>0x01</PositionProperty>
|
||||
<RotationProperty>0x02</RotationProperty>
|
||||
<ScaleProperty>0x03</ScaleProperty>
|
||||
<ActiveProperty>0x0F</ActiveProperty>
|
||||
<LightParametersProperty>0x0A:0x00</LightParametersProperty>
|
||||
</EditorProperties>
|
||||
<Assets>
|
||||
<Element Type="AnimParams" Source="Property" Location="0x09"/>
|
||||
<Element Type="Model" Source="Property" Location="0x0A:0x02"/>
|
||||
<Element Type="Model" Source="Property" Location="0x0A:0x04"/>
|
||||
</Assets>
|
||||
</ScriptObject>
|
||||
55
templates/MP1/Script/AreaAttributes.xml
Normal file
55
templates/MP1/Script/AreaAttributes.xml
Normal file
@@ -0,0 +1,55 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ScriptObject ArchiveVer="4" Game="Prime">
|
||||
<Properties Type="Struct">
|
||||
<Name>AreaAttributes</Name>
|
||||
<SubProperties>
|
||||
<Element Type="Int" ID="0x0">
|
||||
<Name>Unknown</Name>
|
||||
<Description>If set to anything other than 1, AreaAttributes will not work.</Description>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0x1">
|
||||
<Name>Show Skybox</Name>
|
||||
</Element>
|
||||
<Element Type="Choice" ID="0x2">
|
||||
<Name>Environmental Effect</Name>
|
||||
<Values>
|
||||
<Element Name="None" ID="0x0"/>
|
||||
<Element Name="Snow" ID="0x1"/>
|
||||
<Element Name="Rain" ID="0x2"/>
|
||||
<Element Name="Bubbles" ID="0x3"/>
|
||||
</Values>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x3">
|
||||
<Name>Initial Environmental Effect Density</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x4">
|
||||
<Name>Initial Thermal Heat Level</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x5">
|
||||
<Name>X-Ray Fog Distance</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x6">
|
||||
<Name>Initial World Lighting Level</Name>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0x7">
|
||||
<Name>Skybox Model</Name>
|
||||
<TypeFilter>
|
||||
<Element>CMDL</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Choice" ID="0x8">
|
||||
<Name>Phazon Type</Name>
|
||||
<Values>
|
||||
<Element Name="None" ID="0x0"/>
|
||||
<Element Name="Blue" ID="0x1"/>
|
||||
<Element Name="Orange" ID="0x2"/>
|
||||
</Values>
|
||||
</Element>
|
||||
</SubProperties>
|
||||
</Properties>
|
||||
<Assets>
|
||||
<Element Type="Billboard" Source="File" Location="script/common/AreaAttributes.TXTR"/>
|
||||
</Assets>
|
||||
<RotationType>RotationDisabled</RotationType>
|
||||
<ScaleType>ScaleDisabled</ScaleType>
|
||||
</ScriptObject>
|
||||
70
templates/MP1/Script/AtomicAlpha.xml
Normal file
70
templates/MP1/Script/AtomicAlpha.xml
Normal file
@@ -0,0 +1,70 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ScriptObject ArchiveVer="4" Game="Prime">
|
||||
<Properties Type="Struct">
|
||||
<Name>AtomicAlpha</Name>
|
||||
<SubProperties>
|
||||
<Element Type="String" ID="0x0">
|
||||
<Name>Name</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x1">
|
||||
<Name>Position</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x2">
|
||||
<Name>Rotation</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x3">
|
||||
<Name>Scale</Name>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0x4" Archetype="PatternedAITypedef"/>
|
||||
<Element Type="Struct" ID="0x5" Archetype="ActorParameters"/>
|
||||
<Element Type="Asset" ID="0x6">
|
||||
<Name>WPSC</Name>
|
||||
<TypeFilter>
|
||||
<Element>WPSC</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0x7">
|
||||
<Name>Bomb Model</Name>
|
||||
<TypeFilter>
|
||||
<Element>CMDL</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0x8" Archetype="DamageInfo"/>
|
||||
<Element Type="Float" ID="0x9">
|
||||
<Name>Unknown 1</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0xA">
|
||||
<Name>Unknown 2</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0xB">
|
||||
<Name>Unknown 3</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0xC">
|
||||
<Name>Unknown 4</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0xD">
|
||||
<Name>Unknown 5</Name>
|
||||
</Element>
|
||||
</SubProperties>
|
||||
</Properties>
|
||||
<EditorProperties>
|
||||
<NameProperty>0x00</NameProperty>
|
||||
<PositionProperty>0x01</PositionProperty>
|
||||
<RotationProperty>0x02</RotationProperty>
|
||||
<ScaleProperty>0x03</ScaleProperty>
|
||||
<ActiveProperty>0x04:0x1A</ActiveProperty>
|
||||
<LightParametersProperty>0x05:0x00</LightParametersProperty>
|
||||
</EditorProperties>
|
||||
<Assets>
|
||||
<Element Type="AnimParams" Source="Property" Location="0x04:0x19"/>
|
||||
<Element Type="Model" Source="Property" Location="0x05:0x02"/>
|
||||
<Element Type="Model" Source="Property" Location="0x05:0x04"/>
|
||||
<Element Type="Model" Source="Property" Location="0x07"/>
|
||||
</Assets>
|
||||
<Attachments>
|
||||
<Element AttachProperty="0x07" LocatorName="bomb1_LCTR" AttachType="Attach"/>
|
||||
<Element AttachProperty="0x07" LocatorName="bomb2_LCTR" AttachType="Attach"/>
|
||||
<Element AttachProperty="0x07" LocatorName="bomb3_LCTR" AttachType="Attach"/>
|
||||
<Element AttachProperty="0x07" LocatorName="bomb4_LCTR" AttachType="Attach"/>
|
||||
</Attachments>
|
||||
</ScriptObject>
|
||||
85
templates/MP1/Script/AtomicBeta.xml
Normal file
85
templates/MP1/Script/AtomicBeta.xml
Normal file
@@ -0,0 +1,85 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ScriptObject ArchiveVer="4" Game="Prime">
|
||||
<Properties Type="Struct">
|
||||
<Name>AtomicBeta</Name>
|
||||
<SubProperties>
|
||||
<Element Type="String" ID="0x0">
|
||||
<Name>Name</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x1">
|
||||
<Name>Position</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x2">
|
||||
<Name>Rotation</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x3">
|
||||
<Name>Scale</Name>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0x4" Archetype="PatternedAITypedef"/>
|
||||
<Element Type="Struct" ID="0x5" Archetype="ActorParameters"/>
|
||||
<Element Type="Asset" ID="0x6">
|
||||
<Name>ELSC</Name>
|
||||
<TypeFilter>
|
||||
<Element>ELSC</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0x7">
|
||||
<Name>WPSC</Name>
|
||||
<TypeFilter>
|
||||
<Element>WPSC</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0x8" Archetype="DamageInfo"/>
|
||||
<Element Type="Asset" ID="0x9">
|
||||
<Name>Particle</Name>
|
||||
<TypeFilter>
|
||||
<Element>PART</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0xA">
|
||||
<Name>Unknown 1</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0xB">
|
||||
<Name>Unknown 2</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0xC">
|
||||
<Name>Unknown 3</Name>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0xD" Archetype="DamageVulnerability"/>
|
||||
<Element Type="Float" ID="0xE">
|
||||
<Name>Unknown 4</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0xF">
|
||||
<Name>Unknown 5</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x10">
|
||||
<Name>Unknown 6</Name>
|
||||
</Element>
|
||||
<Element Type="Sound" ID="0x11">
|
||||
<Name>Unknown 7</Name>
|
||||
</Element>
|
||||
<Element Type="Sound" ID="0x12">
|
||||
<Name>Unknown 8</Name>
|
||||
</Element>
|
||||
<Element Type="Sound" ID="0x13">
|
||||
<Name>Unknown 9</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x14">
|
||||
<Name>Unknown 10</Name>
|
||||
</Element>
|
||||
</SubProperties>
|
||||
</Properties>
|
||||
<EditorProperties>
|
||||
<NameProperty>0x00</NameProperty>
|
||||
<PositionProperty>0x01</PositionProperty>
|
||||
<RotationProperty>0x02</RotationProperty>
|
||||
<ScaleProperty>0x03</ScaleProperty>
|
||||
<ActiveProperty>0x04:0x1A</ActiveProperty>
|
||||
<LightParametersProperty>0x05:0x00</LightParametersProperty>
|
||||
</EditorProperties>
|
||||
<Assets>
|
||||
<Element Type="AnimParams" Source="Property" Location="0x04:0x19"/>
|
||||
<Element Type="Model" Source="Property" Location="0x05:0x02"/>
|
||||
<Element Type="Model" Source="Property" Location="0x05:0x04"/>
|
||||
</Assets>
|
||||
</ScriptObject>
|
||||
150
templates/MP1/Script/Babygoth.xml
Normal file
150
templates/MP1/Script/Babygoth.xml
Normal file
@@ -0,0 +1,150 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ScriptObject ArchiveVer="4" Game="Prime">
|
||||
<Properties Type="Struct">
|
||||
<Name>Babygoth</Name>
|
||||
<SubProperties>
|
||||
<Element Type="String" ID="0x0">
|
||||
<Name>Name</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x1">
|
||||
<Name>Position</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x2">
|
||||
<Name>Rotation</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x3">
|
||||
<Name>Scale</Name>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0x4" Archetype="PatternedAITypedef"/>
|
||||
<Element Type="Struct" ID="0x5" Archetype="ActorParameters"/>
|
||||
<Element Type="Float" ID="0x6">
|
||||
<Name>Unknown 1</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x7">
|
||||
<Name>Unknown 2</Name>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0x8">
|
||||
<Name>WPSC 1</Name>
|
||||
<TypeFilter>
|
||||
<Element>WPSC</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0x9" Archetype="DamageInfo">
|
||||
<Name>DamageInfo 1</Name>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0xA" Archetype="DamageInfo">
|
||||
<Name>DamageInfo 2</Name>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0xB">
|
||||
<Name>WPSC 2</Name>
|
||||
<TypeFilter>
|
||||
<Element>WPSC</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0xC">
|
||||
<Name>Particle 1</Name>
|
||||
<TypeFilter>
|
||||
<Element>PART</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0xD" Archetype="DamageInfo">
|
||||
<Name>DamageInfo 3</Name>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0xE" Archetype="DamageVulnerability">
|
||||
<Name>DamageVulnerability 1</Name>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0xF" Archetype="DamageVulnerability">
|
||||
<Name>DamageVulnerability 2</Name>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0x10">
|
||||
<Name>Model</Name>
|
||||
<TypeFilter>
|
||||
<Element>CMDL</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0x11">
|
||||
<Name>CSKR</Name>
|
||||
<TypeFilter>
|
||||
<Element>CSKR</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x12">
|
||||
<Name>Unknown 3</Name>
|
||||
</Element>
|
||||
<Element Type="Sound" ID="0x13">
|
||||
<Name>Unknown 4</Name>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0x14">
|
||||
<Name>Particle 2</Name>
|
||||
<TypeFilter>
|
||||
<Element>PART</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0x15">
|
||||
<Name>Particle 3</Name>
|
||||
<TypeFilter>
|
||||
<Element>PART</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0x16">
|
||||
<Name>Particle 4</Name>
|
||||
<TypeFilter>
|
||||
<Element>PART</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0x17">
|
||||
<Name>Particle 5</Name>
|
||||
<TypeFilter>
|
||||
<Element>PART</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Sound" ID="0x18">
|
||||
<Name>Unknown 5</Name>
|
||||
</Element>
|
||||
<Element Type="Sound" ID="0x19">
|
||||
<Name>Unknown 6</Name>
|
||||
</Element>
|
||||
<Element Type="Sound" ID="0x1A">
|
||||
<Name>Unknown 7</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x1B">
|
||||
<Name>Unknown 8</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x1C">
|
||||
<Name>Unknown 9</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x1D">
|
||||
<Name>Unknown 10</Name>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0x1E">
|
||||
<Name>Texture</Name>
|
||||
<TypeFilter>
|
||||
<Element>TXTR</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Sound" ID="0x1F">
|
||||
<Name>Unknown 11</Name>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0x20">
|
||||
<Name>Particle 6</Name>
|
||||
<TypeFilter>
|
||||
<Element>PART</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
</SubProperties>
|
||||
</Properties>
|
||||
<EditorProperties>
|
||||
<NameProperty>0x00</NameProperty>
|
||||
<PositionProperty>0x01</PositionProperty>
|
||||
<RotationProperty>0x02</RotationProperty>
|
||||
<ScaleProperty>0x03</ScaleProperty>
|
||||
<ActiveProperty>0x04:0x1A</ActiveProperty>
|
||||
<LightParametersProperty>0x05:0x00</LightParametersProperty>
|
||||
</EditorProperties>
|
||||
<Assets>
|
||||
<Element Type="AnimParams" Source="Property" Location="0x04:0x19"/>
|
||||
<Element Type="Model" Source="Property" Location="0x05:0x02"/>
|
||||
<Element Type="Model" Source="Property" Location="0x05:0x04"/>
|
||||
<Element Type="Model" Source="Property" Location="0x10"/>
|
||||
</Assets>
|
||||
</ScriptObject>
|
||||
43
templates/MP1/Script/BallTrigger.xml
Normal file
43
templates/MP1/Script/BallTrigger.xml
Normal file
@@ -0,0 +1,43 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ScriptObject ArchiveVer="4" Game="Prime">
|
||||
<Properties Type="Struct">
|
||||
<Name>BallTrigger</Name>
|
||||
<SubProperties>
|
||||
<Element Type="String" ID="0x0">
|
||||
<Name>Name</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x1">
|
||||
<Name>Position</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x2">
|
||||
<Name>Scale</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0x3">
|
||||
<Name>Unknown 1</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x4">
|
||||
<Name>Unknown 2</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x5">
|
||||
<Name>Unknown 3</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x6">
|
||||
<Name>Unknown 4</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x7">
|
||||
<Name>Unknown 5</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0x8">
|
||||
<Name>Unknown 6</Name>
|
||||
</Element>
|
||||
</SubProperties>
|
||||
</Properties>
|
||||
<EditorProperties>
|
||||
<NameProperty>0x00</NameProperty>
|
||||
<PositionProperty>0x01</PositionProperty>
|
||||
<ScaleProperty>0x02</ScaleProperty>
|
||||
</EditorProperties>
|
||||
<RotationType>RotationDisabled</RotationType>
|
||||
<ScaleType>ScaleVolume</ScaleType>
|
||||
<VolumeShape>BoxShape</VolumeShape>
|
||||
</ScriptObject>
|
||||
71
templates/MP1/Script/Beetle.xml
Normal file
71
templates/MP1/Script/Beetle.xml
Normal file
@@ -0,0 +1,71 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ScriptObject ArchiveVer="4" Game="Prime">
|
||||
<Properties Type="Struct">
|
||||
<Name>Beetle</Name>
|
||||
<SubProperties>
|
||||
<Element Type="String" ID="0x0">
|
||||
<Name>Name</Name>
|
||||
</Element>
|
||||
<Element Type="Int" ID="0x1">
|
||||
<Name>Unknown 1</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x2">
|
||||
<Name>Position</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x3">
|
||||
<Name>Rotation</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x4">
|
||||
<Name>Scale</Name>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0x5" Archetype="PatternedAITypedef"/>
|
||||
<Element Type="Struct" ID="0x6" Archetype="ActorParameters"/>
|
||||
<Element Type="Struct" ID="0x7" Archetype="DamageInfo"/>
|
||||
<Element Type="Vector" ID="0x8">
|
||||
<Name>Orbit Offset</Name>
|
||||
<Description>This is clamped to the beetle's bounding box.</Description>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x9">
|
||||
<Name>Unknown 3</Name>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0xA" Archetype="DamageVulnerability">
|
||||
<Name>Abdomen Vulnerability</Name>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0xB" Archetype="DamageVulnerability">
|
||||
<Name>Armor Vulnerability</Name>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0xC">
|
||||
<Name>Abdomen Model</Name>
|
||||
<TypeFilter>
|
||||
<Element>CMDL</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Int" ID="0xD">
|
||||
<Name>Unknown 4</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0xE">
|
||||
<Name>Unknown 5</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0xF">
|
||||
<Name>Unknown 6</Name>
|
||||
</Element>
|
||||
</SubProperties>
|
||||
</Properties>
|
||||
<EditorProperties>
|
||||
<NameProperty>0x00</NameProperty>
|
||||
<PositionProperty>0x02</PositionProperty>
|
||||
<RotationProperty>0x03</RotationProperty>
|
||||
<ScaleProperty>0x04</ScaleProperty>
|
||||
<ActiveProperty>0x05:0x1A</ActiveProperty>
|
||||
<LightParametersProperty>0x06:0x00</LightParametersProperty>
|
||||
</EditorProperties>
|
||||
<Assets>
|
||||
<Element Type="AnimParams" Source="Property" Location="0x05:0x19"/>
|
||||
<Element Type="Model" Source="Property" Location="0x06:0x02"/>
|
||||
<Element Type="Model" Source="Property" Location="0x06:0x04"/>
|
||||
<Element Type="Model" Source="Property" Location="0x0C"/>
|
||||
</Assets>
|
||||
<Attachments>
|
||||
<Element AttachProperty="0x0C" LocatorName="Hive_LCTR" AttachType="Attach"/>
|
||||
</Attachments>
|
||||
</ScriptObject>
|
||||
92
templates/MP1/Script/BloodFlower.xml
Normal file
92
templates/MP1/Script/BloodFlower.xml
Normal file
@@ -0,0 +1,92 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ScriptObject ArchiveVer="4" Game="Prime">
|
||||
<Properties Type="Struct">
|
||||
<Name>BloodFlower</Name>
|
||||
<SubProperties>
|
||||
<Element Type="String" ID="0x0">
|
||||
<Name>Name</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x1">
|
||||
<Name>Position</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x2">
|
||||
<Name>Rotation</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x3">
|
||||
<Name>Scale</Name>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0x4" Archetype="PatternedAITypedef"/>
|
||||
<Element Type="Struct" ID="0x5" Archetype="ActorParameters"/>
|
||||
<Element Type="Asset" ID="0x6">
|
||||
<Name>Particle 1</Name>
|
||||
<TypeFilter>
|
||||
<Element>PART</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0x7">
|
||||
<Name>WPSC 1</Name>
|
||||
<TypeFilter>
|
||||
<Element>WPSC</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0x8">
|
||||
<Name>WPSC 2</Name>
|
||||
<TypeFilter>
|
||||
<Element>WPSC</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0x9" Archetype="DamageInfo">
|
||||
<Name>DamageInfo 1</Name>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0xA" Archetype="DamageInfo">
|
||||
<Name>DamageInfo 2</Name>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0xB" Archetype="DamageInfo">
|
||||
<Name>DamageInfo 3</Name>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0xC">
|
||||
<Name>Particle 2</Name>
|
||||
<TypeFilter>
|
||||
<Element>PART</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0xD">
|
||||
<Name>Particle 3</Name>
|
||||
<TypeFilter>
|
||||
<Element>PART</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0xE">
|
||||
<Name>Particle 4</Name>
|
||||
<TypeFilter>
|
||||
<Element>PART</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0xF">
|
||||
<Name>Unknown 1</Name>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0x10">
|
||||
<Name>Particle 5</Name>
|
||||
<TypeFilter>
|
||||
<Element>PART</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Sound" ID="0x11">
|
||||
<Name>Unknown 2</Name>
|
||||
</Element>
|
||||
</SubProperties>
|
||||
</Properties>
|
||||
<EditorProperties>
|
||||
<NameProperty>0x00</NameProperty>
|
||||
<PositionProperty>0x01</PositionProperty>
|
||||
<RotationProperty>0x02</RotationProperty>
|
||||
<ScaleProperty>0x03</ScaleProperty>
|
||||
<ActiveProperty>0x04:0x1A</ActiveProperty>
|
||||
<LightParametersProperty>0x05:0x00</LightParametersProperty>
|
||||
</EditorProperties>
|
||||
<Assets>
|
||||
<Element Type="AnimParams" Source="Property" Location="0x04:0x19"/>
|
||||
<Element Type="Model" Source="Property" Location="0x05:0x02"/>
|
||||
<Element Type="Model" Source="Property" Location="0x05:0x04"/>
|
||||
</Assets>
|
||||
</ScriptObject>
|
||||
69
templates/MP1/Script/Burrower.xml
Normal file
69
templates/MP1/Script/Burrower.xml
Normal file
@@ -0,0 +1,69 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ScriptObject ArchiveVer="4" Game="Prime">
|
||||
<Properties Type="Struct">
|
||||
<Name>Burrower</Name>
|
||||
<SubProperties>
|
||||
<Element Type="String" ID="0x0">
|
||||
<Name>Name</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x1">
|
||||
<Name>Position</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x2">
|
||||
<Name>Rotation</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x3">
|
||||
<Name>Scale</Name>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0x4" Archetype="PatternedAITypedef"/>
|
||||
<Element Type="Struct" ID="0x5" Archetype="ActorParameters"/>
|
||||
<Element Type="Asset" ID="0x6">
|
||||
<Name>Particle 1</Name>
|
||||
<TypeFilter>
|
||||
<Element>PART</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0x7">
|
||||
<Name>Particle 2</Name>
|
||||
<TypeFilter>
|
||||
<Element>PART</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0x8">
|
||||
<Name>WPSC</Name>
|
||||
<TypeFilter>
|
||||
<Element>WPSC</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0x9" Archetype="DamageInfo"/>
|
||||
<Element Type="Asset" ID="0xA">
|
||||
<Name>Particle 3</Name>
|
||||
<TypeFilter>
|
||||
<Element>PART</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Int" ID="0xB">
|
||||
<Name>Always FFFFFFFF</Name>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0xC">
|
||||
<Name>Particle 4</Name>
|
||||
<TypeFilter>
|
||||
<Element>PART</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
</SubProperties>
|
||||
</Properties>
|
||||
<EditorProperties>
|
||||
<NameProperty>0x00</NameProperty>
|
||||
<PositionProperty>0x01</PositionProperty>
|
||||
<RotationProperty>0x02</RotationProperty>
|
||||
<ScaleProperty>0x03</ScaleProperty>
|
||||
<ActiveProperty>0x04:0x1A</ActiveProperty>
|
||||
<LightParametersProperty>0x05:0x00</LightParametersProperty>
|
||||
</EditorProperties>
|
||||
<Assets>
|
||||
<Element Type="AnimParams" Source="Property" Location="0x04:0x19"/>
|
||||
<Element Type="Model" Source="Property" Location="0x05:0x02"/>
|
||||
<Element Type="Model" Source="Property" Location="0x05:0x04"/>
|
||||
</Assets>
|
||||
</ScriptObject>
|
||||
62
templates/MP1/Script/Camera.xml
Normal file
62
templates/MP1/Script/Camera.xml
Normal file
@@ -0,0 +1,62 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ScriptObject ArchiveVer="4" Game="Prime">
|
||||
<Properties Type="Struct">
|
||||
<Name>Camera</Name>
|
||||
<SubProperties>
|
||||
<Element Type="String" ID="0x0">
|
||||
<Name>Name</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x1">
|
||||
<Name>Position</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x2">
|
||||
<Name>Rotation</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0x3">
|
||||
<Name>Unknown 1</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x4">
|
||||
<Name>Shot Duration</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0x5">
|
||||
<Name>Unknown 3</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0x6">
|
||||
<Name>Unknown 4</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0x7">
|
||||
<Name>Unknown 5</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0x8">
|
||||
<Name>Unknown 6</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0x9">
|
||||
<Name>Unknown 7</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0xA">
|
||||
<Name>Unknown 8</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0xB">
|
||||
<Name>Unknown 9</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0xC">
|
||||
<Name>Unknown 10</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0xD">
|
||||
<Name>Unknown 11</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0xE">
|
||||
<Name>Unknown 12</Name>
|
||||
</Element>
|
||||
</SubProperties>
|
||||
</Properties>
|
||||
<EditorProperties>
|
||||
<NameProperty>0x00</NameProperty>
|
||||
<PositionProperty>0x01</PositionProperty>
|
||||
<RotationProperty>0x02</RotationProperty>
|
||||
</EditorProperties>
|
||||
<Assets>
|
||||
<Element Type="Model" Source="File" Location="script/common/Camera.CMDL"/>
|
||||
</Assets>
|
||||
<ScaleType>ScaleDisabled</ScaleType>
|
||||
</ScriptObject>
|
||||
38
templates/MP1/Script/CameraBlurKeyframe.xml
Normal file
38
templates/MP1/Script/CameraBlurKeyframe.xml
Normal file
@@ -0,0 +1,38 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ScriptObject ArchiveVer="4" Game="Prime">
|
||||
<Properties Type="Struct">
|
||||
<Name>CameraBlurKeyframe</Name>
|
||||
<SubProperties>
|
||||
<Element Type="String" ID="0x0">
|
||||
<Name>Name</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0x1">
|
||||
<Name>Active</Name>
|
||||
</Element>
|
||||
<Element Type="Int" ID="0x2">
|
||||
<Name>Unknown 2</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x3">
|
||||
<Name>Unknown 3</Name>
|
||||
</Element>
|
||||
<Element Type="Int" ID="0x4">
|
||||
<Name>Unknown 4</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x5">
|
||||
<Name>Unknown 5</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x6">
|
||||
<Name>Unknown 6</Name>
|
||||
</Element>
|
||||
</SubProperties>
|
||||
</Properties>
|
||||
<EditorProperties>
|
||||
<NameProperty>0x00</NameProperty>
|
||||
<ActiveProperty>0x01</ActiveProperty>
|
||||
</EditorProperties>
|
||||
<Assets>
|
||||
<Element Type="Billboard" Source="File" Location="script/common/CameraBlurKeyframe.TXTR"/>
|
||||
</Assets>
|
||||
<RotationType>RotationDisabled</RotationType>
|
||||
<ScaleType>ScaleDisabled</ScaleType>
|
||||
</ScriptObject>
|
||||
50
templates/MP1/Script/CameraFilterKeyframe.xml
Normal file
50
templates/MP1/Script/CameraFilterKeyframe.xml
Normal file
@@ -0,0 +1,50 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ScriptObject ArchiveVer="4" Game="Prime">
|
||||
<Properties Type="Struct">
|
||||
<Name>CameraFilterKeyframe</Name>
|
||||
<SubProperties>
|
||||
<Element Type="String" ID="0x0">
|
||||
<Name>Name</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0x1">
|
||||
<Name>Active</Name>
|
||||
</Element>
|
||||
<Element Type="Int" ID="0x2">
|
||||
<Name>Filter Type</Name>
|
||||
</Element>
|
||||
<Element Type="Int" ID="0x3">
|
||||
<Name>Filter Shape</Name>
|
||||
</Element>
|
||||
<Element Type="Int" ID="0x4">
|
||||
<Name>Unknown 4</Name>
|
||||
</Element>
|
||||
<Element Type="Int" ID="0x5">
|
||||
<Name>Unknown 5</Name>
|
||||
</Element>
|
||||
<Element Type="Color" ID="0x6">
|
||||
<Name>Filter Color</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x7">
|
||||
<Name>Fade-In Duration</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x8">
|
||||
<Name>Fade-Out Duration</Name>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0x9">
|
||||
<Name>Overlay Texture</Name>
|
||||
<TypeFilter>
|
||||
<Element>TXTR</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
</SubProperties>
|
||||
</Properties>
|
||||
<EditorProperties>
|
||||
<NameProperty>0x00</NameProperty>
|
||||
<ActiveProperty>0x01</ActiveProperty>
|
||||
</EditorProperties>
|
||||
<Assets>
|
||||
<Element Type="Billboard" Source="File" Location="script/common/CameraFilterKeyframe.TXTR"/>
|
||||
</Assets>
|
||||
<RotationType>RotationDisabled</RotationType>
|
||||
<ScaleType>ScaleDisabled</ScaleType>
|
||||
</ScriptObject>
|
||||
61
templates/MP1/Script/CameraHint.xml
Normal file
61
templates/MP1/Script/CameraHint.xml
Normal file
@@ -0,0 +1,61 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ScriptObject ArchiveVer="4" Game="Prime">
|
||||
<Properties Type="Struct">
|
||||
<Name>CameraHint</Name>
|
||||
<SubProperties>
|
||||
<Element Type="String" ID="0x0">
|
||||
<Name>Name</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x1">
|
||||
<Name>Position</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x2">
|
||||
<Name>Rotation</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0x3">
|
||||
<Name>Unknown 1</Name>
|
||||
</Element>
|
||||
<Element Type="Int" ID="0x4">
|
||||
<Name>Unknown 2</Name>
|
||||
</Element>
|
||||
<Element Type="Int" ID="0x5">
|
||||
<Name>Unknown 3</Name>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0x6" Archetype="CameraHintStruct"/>
|
||||
<Element Type="Struct" ID="0x7" Archetype="BoolFloat"/>
|
||||
<Element Type="Struct" ID="0x8" Archetype="BoolFloat"/>
|
||||
<Element Type="Struct" ID="0x9" Archetype="BoolFloat"/>
|
||||
<Element Type="Struct" ID="0xA" Archetype="BoolVec3f"/>
|
||||
<Element Type="Struct" ID="0xB" Archetype="BoolVec3f"/>
|
||||
<Element Type="Vector" ID="0xC">
|
||||
<Name>Unknown 36</Name>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0xD" Archetype="BoolFloat"/>
|
||||
<Element Type="Struct" ID="0xE" Archetype="BoolFloat"/>
|
||||
<Element Type="Struct" ID="0xF" Archetype="BoolFloat"/>
|
||||
<Element Type="Struct" ID="0x10" Archetype="BoolFloat"/>
|
||||
<Element Type="Float" ID="0x11">
|
||||
<Name>Unknown 45</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x12">
|
||||
<Name>Unknown 46</Name>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0x13" Archetype="BoolFloat"/>
|
||||
<Element Type="Float" ID="0x14">
|
||||
<Name>Unknown 49</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x15">
|
||||
<Name>Unknown 50</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x16">
|
||||
<Name>Unknown 51</Name>
|
||||
</Element>
|
||||
</SubProperties>
|
||||
</Properties>
|
||||
<EditorProperties>
|
||||
<NameProperty>0x00</NameProperty>
|
||||
<PositionProperty>0x01</PositionProperty>
|
||||
<RotationProperty>0x02</RotationProperty>
|
||||
</EditorProperties>
|
||||
<ScaleType>ScaleDisabled</ScaleType>
|
||||
</ScriptObject>
|
||||
37
templates/MP1/Script/CameraHintTrigger.xml
Normal file
37
templates/MP1/Script/CameraHintTrigger.xml
Normal file
@@ -0,0 +1,37 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ScriptObject ArchiveVer="4" Game="Prime">
|
||||
<Properties Type="Struct">
|
||||
<Name>CameraHintTrigger</Name>
|
||||
<SubProperties>
|
||||
<Element Type="String" ID="0x0">
|
||||
<Name>Name</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x1">
|
||||
<Name>Position</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x2">
|
||||
<Name>Rotation</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x3">
|
||||
<Name>Scale</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0x4">
|
||||
<Name>Unknown 1</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0x5">
|
||||
<Name>Unknown 2</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0x6">
|
||||
<Name>Unknown 3</Name>
|
||||
</Element>
|
||||
</SubProperties>
|
||||
</Properties>
|
||||
<EditorProperties>
|
||||
<NameProperty>0x00</NameProperty>
|
||||
<PositionProperty>0x01</PositionProperty>
|
||||
<RotationProperty>0x02</RotationProperty>
|
||||
<ScaleProperty>0x03</ScaleProperty>
|
||||
</EditorProperties>
|
||||
<ScaleType>ScaleVolume</ScaleType>
|
||||
<VolumeShape>BoxShape</VolumeShape>
|
||||
</ScriptObject>
|
||||
41
templates/MP1/Script/CameraPitchVolume.xml
Normal file
41
templates/MP1/Script/CameraPitchVolume.xml
Normal file
@@ -0,0 +1,41 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ScriptObject ArchiveVer="4" Game="Prime">
|
||||
<Properties Type="Struct">
|
||||
<Name>CameraPitchVolume</Name>
|
||||
<SubProperties>
|
||||
<Element Type="String" ID="0x0">
|
||||
<Name>Name</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x1">
|
||||
<Name>Position</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x2">
|
||||
<Name>Rotation</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x3">
|
||||
<Name>Scale</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0x4">
|
||||
<Name>Active</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x5">
|
||||
<Name>Unknown 2</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x6">
|
||||
<Name>Unknown 3</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x7">
|
||||
<Name>Unknown 4</Name>
|
||||
</Element>
|
||||
</SubProperties>
|
||||
</Properties>
|
||||
<EditorProperties>
|
||||
<NameProperty>0x00</NameProperty>
|
||||
<PositionProperty>0x01</PositionProperty>
|
||||
<RotationProperty>0x02</RotationProperty>
|
||||
<ScaleProperty>0x03</ScaleProperty>
|
||||
<ActiveProperty>0x04</ActiveProperty>
|
||||
</EditorProperties>
|
||||
<ScaleType>ScaleVolume</ScaleType>
|
||||
<VolumeShape>BoxShape</VolumeShape>
|
||||
</ScriptObject>
|
||||
44
templates/MP1/Script/CameraShaker.xml
Normal file
44
templates/MP1/Script/CameraShaker.xml
Normal file
@@ -0,0 +1,44 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ScriptObject ArchiveVer="4" Game="Prime">
|
||||
<Properties Type="Struct">
|
||||
<Name>CameraShaker</Name>
|
||||
<SubProperties>
|
||||
<Element Type="String" ID="0x0">
|
||||
<Name>Name</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x1">
|
||||
<Name>Horizontal Shake</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x2">
|
||||
<Name>Unknown 1</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x3">
|
||||
<Name>Unknown 2</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x4">
|
||||
<Name>Unknown 3</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x5">
|
||||
<Name>Vertical Shake</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x6">
|
||||
<Name>Unknown 4</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x7">
|
||||
<Name>Shake Length</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0x8">
|
||||
<Name>Active</Name>
|
||||
</Element>
|
||||
</SubProperties>
|
||||
</Properties>
|
||||
<EditorProperties>
|
||||
<NameProperty>0x00</NameProperty>
|
||||
<ActiveProperty>0x08</ActiveProperty>
|
||||
</EditorProperties>
|
||||
<Assets>
|
||||
<Element Type="Billboard" Source="File" Location="script/common/CameraShaker.TXTR"/>
|
||||
</Assets>
|
||||
<RotationType>RotationDisabled</RotationType>
|
||||
<ScaleType>ScaleDisabled</ScaleType>
|
||||
</ScriptObject>
|
||||
36
templates/MP1/Script/CameraWaypoint.xml
Normal file
36
templates/MP1/Script/CameraWaypoint.xml
Normal file
@@ -0,0 +1,36 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ScriptObject ArchiveVer="4" Game="Prime">
|
||||
<Properties Type="Struct">
|
||||
<Name>CameraWaypoint</Name>
|
||||
<SubProperties>
|
||||
<Element Type="String" ID="0x0">
|
||||
<Name>Name</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x1">
|
||||
<Name>Position</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x2">
|
||||
<Name>Rotation</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0x3">
|
||||
<Name>Active</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x4">
|
||||
<Name>Unknown 2</Name>
|
||||
</Element>
|
||||
<Element Type="Int" ID="0x5">
|
||||
<Name>Unknown 3</Name>
|
||||
</Element>
|
||||
</SubProperties>
|
||||
</Properties>
|
||||
<EditorProperties>
|
||||
<NameProperty>0x00</NameProperty>
|
||||
<PositionProperty>0x01</PositionProperty>
|
||||
<RotationProperty>0x02</RotationProperty>
|
||||
<ActiveProperty>0x03</ActiveProperty>
|
||||
</EditorProperties>
|
||||
<Assets>
|
||||
<Element Type="Model" Source="File" Location="script/common/CameraWaypoint.CMDL"/>
|
||||
</Assets>
|
||||
<PreviewScale>0.5</PreviewScale>
|
||||
</ScriptObject>
|
||||
119
templates/MP1/Script/ChozoGhost.xml
Normal file
119
templates/MP1/Script/ChozoGhost.xml
Normal file
@@ -0,0 +1,119 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ScriptObject ArchiveVer="4" Game="Prime">
|
||||
<Properties Type="Struct">
|
||||
<Name>ChozoGhost</Name>
|
||||
<SubProperties>
|
||||
<Element Type="String" ID="0x0">
|
||||
<Name>Name</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x1">
|
||||
<Name>Position</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x2">
|
||||
<Name>Rotation</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x3">
|
||||
<Name>Scale</Name>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0x4" Archetype="PatternedAITypedef"/>
|
||||
<Element Type="Struct" ID="0x5" Archetype="ActorParameters"/>
|
||||
<Element Type="Float" ID="0x6">
|
||||
<Name>Unknown 1</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x7">
|
||||
<Name>Unknown 2</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x8">
|
||||
<Name>Unknown 3</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x9">
|
||||
<Name>Unknown 4</Name>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0xA">
|
||||
<Name>WPSC 1</Name>
|
||||
<TypeFilter>
|
||||
<Element>WPSC</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0xB" Archetype="DamageInfo">
|
||||
<Name>DamageInfo 1</Name>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0xC">
|
||||
<Name>WPSC 2</Name>
|
||||
<TypeFilter>
|
||||
<Element>WPSC</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0xD" Archetype="DamageInfo">
|
||||
<Name>DamageInfo 2</Name>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0xE" Archetype="BehaveChance">
|
||||
<Name>BehaveChance 1</Name>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0xF" Archetype="BehaveChance">
|
||||
<Name>BehaveChance 2</Name>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0x10" Archetype="BehaveChance">
|
||||
<Name>BehaveChance 3</Name>
|
||||
</Element>
|
||||
<Element Type="Sound" ID="0x11">
|
||||
<Name>Sound ID 1</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x12">
|
||||
<Name>Unknown 5</Name>
|
||||
</Element>
|
||||
<Element Type="Sound" ID="0x13">
|
||||
<Name>Sound ID 2</Name>
|
||||
</Element>
|
||||
<Element Type="Sound" ID="0x14">
|
||||
<Name>Sound ID 3</Name>
|
||||
</Element>
|
||||
<Element Type="Int" ID="0x15">
|
||||
<Name>Unknown 6</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x16">
|
||||
<Name>Unknown 7</Name>
|
||||
</Element>
|
||||
<Element Type="Int" ID="0x17">
|
||||
<Name>Unknown 8</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x18">
|
||||
<Name>Unknown 9</Name>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0x19">
|
||||
<Name>Particle</Name>
|
||||
<TypeFilter>
|
||||
<Element>PART</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Sound" ID="0x1A">
|
||||
<Name>Sound ID 4</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x1B">
|
||||
<Name>Unknown 10</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x1C">
|
||||
<Name>Unknown 11</Name>
|
||||
</Element>
|
||||
<Element Type="Int" ID="0x1D">
|
||||
<Name>Unknown 12</Name>
|
||||
</Element>
|
||||
<Element Type="Int" ID="0x1E">
|
||||
<Name>Unknown 13</Name>
|
||||
</Element>
|
||||
</SubProperties>
|
||||
</Properties>
|
||||
<EditorProperties>
|
||||
<NameProperty>0x00</NameProperty>
|
||||
<PositionProperty>0x01</PositionProperty>
|
||||
<RotationProperty>0x02</RotationProperty>
|
||||
<ScaleProperty>0x03</ScaleProperty>
|
||||
<ActiveProperty>0x04:0x1A</ActiveProperty>
|
||||
<LightParametersProperty>0x05:0x00</LightParametersProperty>
|
||||
</EditorProperties>
|
||||
<Assets>
|
||||
<Element Type="AnimParams" Source="Property" Location="0x04:0x19"/>
|
||||
<Element Type="Model" Source="Property" Location="0x05:0x02"/>
|
||||
<Element Type="Model" Source="Property" Location="0x05:0x04"/>
|
||||
</Assets>
|
||||
</ScriptObject>
|
||||
52
templates/MP1/Script/ColorModulate.xml
Normal file
52
templates/MP1/Script/ColorModulate.xml
Normal file
@@ -0,0 +1,52 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ScriptObject ArchiveVer="4" Game="Prime">
|
||||
<Properties Type="Struct">
|
||||
<Name>ColorModulate</Name>
|
||||
<SubProperties>
|
||||
<Element Type="String" ID="0x0">
|
||||
<Name>Name</Name>
|
||||
</Element>
|
||||
<Element Type="Color" ID="0x1">
|
||||
<Name>Unknown 1</Name>
|
||||
</Element>
|
||||
<Element Type="Color" ID="0x2">
|
||||
<Name>Unknown 2</Name>
|
||||
</Element>
|
||||
<Element Type="Int" ID="0x3">
|
||||
<Name>Unknown 3</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x4">
|
||||
<Name>Unknown 4</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x5">
|
||||
<Name>Unknown 5</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0x6">
|
||||
<Name>Unknown 6</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0x7">
|
||||
<Name>Unknown 7</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0x8">
|
||||
<Name>Unknown 8</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0x9">
|
||||
<Name>Unknown 9</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0xA">
|
||||
<Name>Unknown 10</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0xB">
|
||||
<Name>Unknown 11</Name>
|
||||
</Element>
|
||||
</SubProperties>
|
||||
</Properties>
|
||||
<EditorProperties>
|
||||
<NameProperty>0x00</NameProperty>
|
||||
</EditorProperties>
|
||||
<Assets>
|
||||
<Element Type="Billboard" Source="File" Location="script/common/ColorModulate.TXTR"/>
|
||||
</Assets>
|
||||
<RotationType>RotationDisabled</RotationType>
|
||||
<ScaleType>ScaleDisabled</ScaleType>
|
||||
</ScriptObject>
|
||||
26
templates/MP1/Script/ControllerAction.xml
Normal file
26
templates/MP1/Script/ControllerAction.xml
Normal file
@@ -0,0 +1,26 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ScriptObject ArchiveVer="4" Game="Prime">
|
||||
<Properties Type="Struct">
|
||||
<Name>ControllerAction</Name>
|
||||
<SubProperties>
|
||||
<Element Type="String" ID="0x0">
|
||||
<Name>Name</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0x1">
|
||||
<Name>Active</Name>
|
||||
</Element>
|
||||
<Element Type="Choice" ID="0x2" Archetype="PlayerAction">
|
||||
<Name>Action</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0x3">
|
||||
<Name>Deactivate When Used</Name>
|
||||
</Element>
|
||||
</SubProperties>
|
||||
</Properties>
|
||||
<EditorProperties>
|
||||
<NameProperty>0x00</NameProperty>
|
||||
<ActiveProperty>0x01</ActiveProperty>
|
||||
</EditorProperties>
|
||||
<RotationType>RotationDisabled</RotationType>
|
||||
<ScaleType>ScaleDisabled</ScaleType>
|
||||
</ScriptObject>
|
||||
30
templates/MP1/Script/Counter.xml
Normal file
30
templates/MP1/Script/Counter.xml
Normal file
@@ -0,0 +1,30 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ScriptObject ArchiveVer="4" Game="Prime">
|
||||
<Properties Type="Struct">
|
||||
<Name>Counter</Name>
|
||||
<SubProperties>
|
||||
<Element Type="String" ID="0x0">
|
||||
<Name>Name</Name>
|
||||
</Element>
|
||||
<Element Type="Int" ID="0x1">
|
||||
<Name>Start Value</Name>
|
||||
</Element>
|
||||
<Element Type="Int" ID="0x2">
|
||||
<Name>Max Value</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0x3">
|
||||
<Name>Reset When Max/Zero Reached</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0x4">
|
||||
<Name>Active</Name>
|
||||
</Element>
|
||||
</SubProperties>
|
||||
</Properties>
|
||||
<EditorProperties>
|
||||
<NameProperty>0x00</NameProperty>
|
||||
<ActiveProperty>0x04</ActiveProperty>
|
||||
</EditorProperties>
|
||||
<Assets>
|
||||
<Element Type="Billboard" Source="File" Location="script/common/Counter.TXTR"/>
|
||||
</Assets>
|
||||
</ScriptObject>
|
||||
41
templates/MP1/Script/CoverPoint.xml
Normal file
41
templates/MP1/Script/CoverPoint.xml
Normal file
@@ -0,0 +1,41 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ScriptObject ArchiveVer="4" Game="Prime">
|
||||
<Properties Type="Struct">
|
||||
<Name>CoverPoint</Name>
|
||||
<SubProperties>
|
||||
<Element Type="String" ID="0x0">
|
||||
<Name>Name</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x1">
|
||||
<Name>Position</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x2">
|
||||
<Name>Rotation</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0x3">
|
||||
<Name>Unknown 1</Name>
|
||||
</Element>
|
||||
<Element Type="Int" ID="0x4">
|
||||
<Name>Unknown 2</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0x5">
|
||||
<Name>Unknown 3</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x6">
|
||||
<Name>Unknown 4</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x7">
|
||||
<Name>Unknown 5</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x8">
|
||||
<Name>Unknown 6</Name>
|
||||
</Element>
|
||||
</SubProperties>
|
||||
</Properties>
|
||||
<EditorProperties>
|
||||
<NameProperty>0x00</NameProperty>
|
||||
<PositionProperty>0x01</PositionProperty>
|
||||
<RotationProperty>0x02</RotationProperty>
|
||||
</EditorProperties>
|
||||
<ScaleType>ScaleDisabled</ScaleType>
|
||||
</ScriptObject>
|
||||
68
templates/MP1/Script/DamageableTrigger.xml
Normal file
68
templates/MP1/Script/DamageableTrigger.xml
Normal file
@@ -0,0 +1,68 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ScriptObject ArchiveVer="4" Game="Prime">
|
||||
<Properties Type="Struct">
|
||||
<Name>DamageableTrigger</Name>
|
||||
<SubProperties>
|
||||
<Element Type="String" ID="0x0">
|
||||
<Name>Name</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x1">
|
||||
<Name>Position</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x2">
|
||||
<Name>Scale</Name>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0x3" Archetype="HealthInfo"/>
|
||||
<Element Type="Struct" ID="0x4" Archetype="DamageVulnerability"/>
|
||||
<Element Type="Choice" ID="0x5">
|
||||
<Name>Render Side</Name>
|
||||
<Values>
|
||||
<Element Name="None" ID="0x0"/>
|
||||
<Element Name="North" ID="0x1"/>
|
||||
<Element Name="South" ID="0x2"/>
|
||||
<Element Name="West" ID="0x4"/>
|
||||
<Element Name="East" ID="0x8"/>
|
||||
<Element Name="Top" ID="0x10"/>
|
||||
<Element Name="Bottom" ID="0x20"/>
|
||||
</Values>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0x6">
|
||||
<Name>Texture 1</Name>
|
||||
<TypeFilter>
|
||||
<Element>TXTR</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0x7">
|
||||
<Name>Texture 2</Name>
|
||||
<TypeFilter>
|
||||
<Element>TXTR</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0x8">
|
||||
<Name>Texture 3</Name>
|
||||
<TypeFilter>
|
||||
<Element>TXTR</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0x9">
|
||||
<Name>Enable Lock-On</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0xA">
|
||||
<Name>Active</Name>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0xB" Archetype="VisorParameters"/>
|
||||
</SubProperties>
|
||||
</Properties>
|
||||
<EditorProperties>
|
||||
<NameProperty>0x00</NameProperty>
|
||||
<PositionProperty>0x01</PositionProperty>
|
||||
<ScaleProperty>0x02</ScaleProperty>
|
||||
<ActiveProperty>0x0A</ActiveProperty>
|
||||
</EditorProperties>
|
||||
<Assets>
|
||||
<Element Type="Billboard" Source="File" Location="script/common/DamageableTrigger.TXTR"/>
|
||||
</Assets>
|
||||
<RotationType>RotationDisabled</RotationType>
|
||||
<ScaleType>ScaleVolume</ScaleType>
|
||||
<VolumeShape>BoxShape</VolumeShape>
|
||||
</ScriptObject>
|
||||
78
templates/MP1/Script/Debris.xml
Normal file
78
templates/MP1/Script/Debris.xml
Normal file
@@ -0,0 +1,78 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ScriptObject ArchiveVer="4" Game="Prime">
|
||||
<Properties Type="Struct">
|
||||
<Name>Debris</Name>
|
||||
<SubProperties>
|
||||
<Element Type="String" ID="0x0">
|
||||
<Name>Name</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x1">
|
||||
<Name>Position</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x2">
|
||||
<Name>Rotation</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x3">
|
||||
<Name>Scale</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x4">
|
||||
<Name>Unknown 1</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x5">
|
||||
<Name>Unknown 2</Name>
|
||||
</Element>
|
||||
<Element Type="Color" ID="0x6">
|
||||
<Name>Unknown 3</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x7">
|
||||
<Name>Unknown 4</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x8">
|
||||
<Name>Unknown 5</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x9">
|
||||
<Name>Unknown 6</Name>
|
||||
</Element>
|
||||
<Element Type="Int" ID="0xA">
|
||||
<Name>Unknown 7</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0xB">
|
||||
<Name>Unknown 8</Name>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0xC">
|
||||
<Name>Model</Name>
|
||||
<TypeFilter>
|
||||
<Element>CMDL</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0xD" Archetype="ActorParameters"/>
|
||||
<Element Type="Asset" ID="0xE">
|
||||
<Name>Particle</Name>
|
||||
<TypeFilter>
|
||||
<Element>PART</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0xF">
|
||||
<Name>Unknown 9</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0x10">
|
||||
<Name>Unknown 10</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0x11">
|
||||
<Name>Unknown 11</Name>
|
||||
</Element>
|
||||
</SubProperties>
|
||||
</Properties>
|
||||
<EditorProperties>
|
||||
<NameProperty>0x00</NameProperty>
|
||||
<PositionProperty>0x01</PositionProperty>
|
||||
<RotationProperty>0x02</RotationProperty>
|
||||
<ScaleProperty>0x03</ScaleProperty>
|
||||
<LightParametersProperty>0x0D:0x00</LightParametersProperty>
|
||||
</EditorProperties>
|
||||
<Assets>
|
||||
<Element Type="Model" Source="Property" Location="0x0C"/>
|
||||
<Element Type="Model" Source="Property" Location="0x0D:0x02"/>
|
||||
<Element Type="Model" Source="Property" Location="0x0D:0x04"/>
|
||||
</Assets>
|
||||
</ScriptObject>
|
||||
147
templates/MP1/Script/DebrisExtended.xml
Normal file
147
templates/MP1/Script/DebrisExtended.xml
Normal file
@@ -0,0 +1,147 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ScriptObject ArchiveVer="4" Game="Prime">
|
||||
<Properties Type="Struct">
|
||||
<Name>DebrisExtended</Name>
|
||||
<SubProperties>
|
||||
<Element Type="String" ID="0x0">
|
||||
<Name>Name</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x1">
|
||||
<Name>Position</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x2">
|
||||
<Name>Rotation</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x3">
|
||||
<Name>Scale</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x4">
|
||||
<Name>Unknown 1</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x5">
|
||||
<Name>Unknown 2</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x6">
|
||||
<Name>Unknown 3</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x7">
|
||||
<Name>Unknown 4</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x8">
|
||||
<Name>Unknown 5</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x9">
|
||||
<Name>Unknown 6</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0xA">
|
||||
<Name>Unknown 7</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0xB">
|
||||
<Name>Unknown 8</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0xC">
|
||||
<Name>Unknown 9</Name>
|
||||
</Element>
|
||||
<Element Type="Color" ID="0xD">
|
||||
<Name>Unknown 10</Name>
|
||||
</Element>
|
||||
<Element Type="Color" ID="0xE">
|
||||
<Name>Unknown 11</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0xF">
|
||||
<Name>Unknown 12</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x10">
|
||||
<Name>Unknown 13</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x11">
|
||||
<Name>Unknown 14</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x12">
|
||||
<Name>Unknown 15</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x13">
|
||||
<Name>Unknown 16</Name>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0x14">
|
||||
<Name>Model</Name>
|
||||
<TypeFilter>
|
||||
<Element>CMDL</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0x15" Archetype="ActorParameters"/>
|
||||
<Element Type="Asset" ID="0x16">
|
||||
<Name>Particle 1</Name>
|
||||
<TypeFilter>
|
||||
<Element>PART</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x17">
|
||||
<Name>Unknown 17</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0x18">
|
||||
<Name>Unknown 18</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0x19">
|
||||
<Name>Unknown 19</Name>
|
||||
</Element>
|
||||
<Element Type="Int" ID="0x1A">
|
||||
<Name>Unknown 20</Name>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0x1B">
|
||||
<Name>Particle 2</Name>
|
||||
<TypeFilter>
|
||||
<Element>PART</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x1C">
|
||||
<Name>Unknown 21</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0x1D">
|
||||
<Name>Unknown 22</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0x1E">
|
||||
<Name>Unknown 23</Name>
|
||||
</Element>
|
||||
<Element Type="Int" ID="0x1F">
|
||||
<Name>Unknown 24</Name>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0x20">
|
||||
<Name>Particle 3</Name>
|
||||
<TypeFilter>
|
||||
<Element>PART</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x21">
|
||||
<Name>Unknown 25</Name>
|
||||
</Element>
|
||||
<Element Type="Int" ID="0x22">
|
||||
<Name>Unknown 26</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0x23">
|
||||
<Name>Unknown 27</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0x24">
|
||||
<Name>Unknown 28</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0x25">
|
||||
<Name>Unknown 29</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0x26">
|
||||
<Name>Unknown 30</Name>
|
||||
</Element>
|
||||
</SubProperties>
|
||||
</Properties>
|
||||
<EditorProperties>
|
||||
<NameProperty>0x00</NameProperty>
|
||||
<PositionProperty>0x01</PositionProperty>
|
||||
<RotationProperty>0x02</RotationProperty>
|
||||
<ScaleProperty>0x03</ScaleProperty>
|
||||
<LightParametersProperty>0x15:0x00</LightParametersProperty>
|
||||
</EditorProperties>
|
||||
<Assets>
|
||||
<Element Type="Model" Source="Property" Location="0x14"/>
|
||||
<Element Type="Model" Source="Property" Location="0x15:0x02"/>
|
||||
<Element Type="Model" Source="Property" Location="0x15:0x04"/>
|
||||
</Assets>
|
||||
</ScriptObject>
|
||||
29
templates/MP1/Script/DebugCameraWaypoint.xml
Normal file
29
templates/MP1/Script/DebugCameraWaypoint.xml
Normal file
@@ -0,0 +1,29 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ScriptObject ArchiveVer="4" Game="Prime">
|
||||
<Properties Type="Struct">
|
||||
<Name>DebugCameraWaypoint</Name>
|
||||
<SubProperties>
|
||||
<Element Type="String" ID="0x0">
|
||||
<Name>Name</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x1">
|
||||
<Name>Position</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x2">
|
||||
<Name>Rotation</Name>
|
||||
</Element>
|
||||
<Element Type="Int" ID="0x3">
|
||||
<Name>Unknown 1</Name>
|
||||
</Element>
|
||||
</SubProperties>
|
||||
</Properties>
|
||||
<EditorProperties>
|
||||
<NameProperty>0x00</NameProperty>
|
||||
<PositionProperty>0x01</PositionProperty>
|
||||
<RotationProperty>0x02</RotationProperty>
|
||||
</EditorProperties>
|
||||
<Assets>
|
||||
<Element Type="Model" Source="File" Location="script/common/CameraWaypoint.CMDL"/>
|
||||
</Assets>
|
||||
<PreviewScale>0.5</PreviewScale>
|
||||
</ScriptObject>
|
||||
41
templates/MP1/Script/DistanceFog.xml
Normal file
41
templates/MP1/Script/DistanceFog.xml
Normal file
@@ -0,0 +1,41 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ScriptObject ArchiveVer="4" Game="Prime">
|
||||
<Properties Type="Struct">
|
||||
<Name>DistanceFog</Name>
|
||||
<SubProperties>
|
||||
<Element Type="String" ID="0x0">
|
||||
<Name>Name</Name>
|
||||
</Element>
|
||||
<Element Type="Int" ID="0x1">
|
||||
<Name>Mode</Name>
|
||||
</Element>
|
||||
<Element Type="Color" ID="0x2">
|
||||
<Name>Color</Name>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0x3" Archetype="Vector2f">
|
||||
<Name>Range</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x4">
|
||||
<Name>Color Delta</Name>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0x5" Archetype="Vector2f">
|
||||
<Name>Range Delta</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0x6">
|
||||
<Name>Explicit</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0x7">
|
||||
<Name>Active</Name>
|
||||
</Element>
|
||||
</SubProperties>
|
||||
</Properties>
|
||||
<EditorProperties>
|
||||
<NameProperty>0x00</NameProperty>
|
||||
<ActiveProperty>0x07</ActiveProperty>
|
||||
</EditorProperties>
|
||||
<Assets>
|
||||
<Element Type="Billboard" Source="File" Location="script/common/DistanceFog.TXTR"/>
|
||||
</Assets>
|
||||
<RotationType>RotationDisabled</RotationType>
|
||||
<ScaleType>ScaleDisabled</ScaleType>
|
||||
</ScriptObject>
|
||||
41
templates/MP1/Script/Dock.xml
Normal file
41
templates/MP1/Script/Dock.xml
Normal file
@@ -0,0 +1,41 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ScriptObject ArchiveVer="4" Game="Prime">
|
||||
<Properties Type="Struct">
|
||||
<Name>Dock</Name>
|
||||
<SubProperties>
|
||||
<Element Type="String" ID="0x0">
|
||||
<Name>Name</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0x1">
|
||||
<Name>Active</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x2">
|
||||
<Name>Position</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x3">
|
||||
<Name>Scale</Name>
|
||||
</Element>
|
||||
<Element Type="Int" ID="0x4">
|
||||
<Name>Dock Index</Name>
|
||||
</Element>
|
||||
<Element Type="Int" ID="0x5">
|
||||
<Name>Area Index</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0x6">
|
||||
<Name>Auto Load</Name>
|
||||
</Element>
|
||||
</SubProperties>
|
||||
</Properties>
|
||||
<EditorProperties>
|
||||
<NameProperty>0x00</NameProperty>
|
||||
<PositionProperty>0x02</PositionProperty>
|
||||
<ScaleProperty>0x03</ScaleProperty>
|
||||
<ActiveProperty>0x01</ActiveProperty>
|
||||
</EditorProperties>
|
||||
<Assets>
|
||||
<Element Type="Billboard" Source="File" Location="script/common/Dock.TXTR"/>
|
||||
</Assets>
|
||||
<RotationType>RotationDisabled</RotationType>
|
||||
<ScaleType>ScaleVolume</ScaleType>
|
||||
<VolumeShape>AxisAlignedBoxShape</VolumeShape>
|
||||
</ScriptObject>
|
||||
22
templates/MP1/Script/DockAreaChange.xml
Normal file
22
templates/MP1/Script/DockAreaChange.xml
Normal file
@@ -0,0 +1,22 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ScriptObject ArchiveVer="4" Game="Prime">
|
||||
<Properties Type="Struct">
|
||||
<Name>DockAreaChange</Name>
|
||||
<SubProperties>
|
||||
<Element Type="String" ID="0x0">
|
||||
<Name>Name</Name>
|
||||
</Element>
|
||||
<Element Type="Int" ID="0x1">
|
||||
<Name>Unknown 1</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0x2">
|
||||
<Name>Unknown 2</Name>
|
||||
</Element>
|
||||
</SubProperties>
|
||||
</Properties>
|
||||
<EditorProperties>
|
||||
<NameProperty>0x00</NameProperty>
|
||||
</EditorProperties>
|
||||
<RotationType>RotationDisabled</RotationType>
|
||||
<ScaleType>ScaleDisabled</ScaleType>
|
||||
</ScriptObject>
|
||||
61
templates/MP1/Script/Door.xml
Normal file
61
templates/MP1/Script/Door.xml
Normal file
@@ -0,0 +1,61 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ScriptObject ArchiveVer="4" Game="Prime">
|
||||
<Properties Type="Struct">
|
||||
<Name>Door</Name>
|
||||
<SubProperties>
|
||||
<Element Type="String" ID="0x0">
|
||||
<Name>Name</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x1">
|
||||
<Name>Position</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x2">
|
||||
<Name>Rotation</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x3">
|
||||
<Name>Scale</Name>
|
||||
</Element>
|
||||
<Element Type="AnimationSet" ID="0x4">
|
||||
<Name>AnimationParameters</Name>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0x5" Archetype="ActorParameters"/>
|
||||
<Element Type="Vector" ID="0x6">
|
||||
<Name>Scan Offset</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x7">
|
||||
<Name>Collision Size</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x8">
|
||||
<Name>Collision Offset</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0x9">
|
||||
<Name>Active</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0xA">
|
||||
<Name>Open</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0xB">
|
||||
<Name>Unknown 6</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0xC">
|
||||
<Name>Open/Close Animation Length</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0xD">
|
||||
<Name>Unknown 8</Name>
|
||||
</Element>
|
||||
</SubProperties>
|
||||
</Properties>
|
||||
<EditorProperties>
|
||||
<NameProperty>0x00</NameProperty>
|
||||
<PositionProperty>0x01</PositionProperty>
|
||||
<RotationProperty>0x02</RotationProperty>
|
||||
<ScaleProperty>0x03</ScaleProperty>
|
||||
<ActiveProperty>0x09</ActiveProperty>
|
||||
<LightParametersProperty>0x05:0x00</LightParametersProperty>
|
||||
</EditorProperties>
|
||||
<Assets>
|
||||
<Element Type="AnimParams" Source="Property" Location="0x04"/>
|
||||
<Element Type="Model" Source="Property" Location="0x05:0x02"/>
|
||||
<Element Type="Model" Source="Property" Location="0x05:0x04"/>
|
||||
</Assets>
|
||||
</ScriptObject>
|
||||
164
templates/MP1/Script/Drone.xml
Normal file
164
templates/MP1/Script/Drone.xml
Normal file
@@ -0,0 +1,164 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ScriptObject ArchiveVer="4" Game="Prime">
|
||||
<Properties Type="Struct">
|
||||
<Name>Drone</Name>
|
||||
<SubProperties>
|
||||
<Element Type="String" ID="0x0">
|
||||
<Name>Name</Name>
|
||||
</Element>
|
||||
<Element Type="Int" ID="0x1">
|
||||
<Name>Unknown 1</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x2">
|
||||
<Name>Position</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x3">
|
||||
<Name>Rotation</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x4">
|
||||
<Name>Scale</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x5">
|
||||
<Name>Unknown 2</Name>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0x6" Archetype="PatternedAITypedef"/>
|
||||
<Element Type="Struct" ID="0x7" Archetype="ActorParameters"/>
|
||||
<Element Type="Struct" ID="0x8" Archetype="DamageInfo">
|
||||
<Name>DamageInfo 1</Name>
|
||||
</Element>
|
||||
<Element Type="Int" ID="0x9">
|
||||
<Name>Unknown 3</Name>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0xA" Archetype="DamageInfo">
|
||||
<Name>DamageInfo 2</Name>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0xB">
|
||||
<Name>Particle 1</Name>
|
||||
<TypeFilter>
|
||||
<Element>PART</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0xC">
|
||||
<Name>Particle 2</Name>
|
||||
<TypeFilter>
|
||||
<Element>PART</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0xD">
|
||||
<Name>Model 1</Name>
|
||||
<TypeFilter>
|
||||
<Element>CMDL</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0xE" Archetype="FlareDef">
|
||||
<Name>FlareDef 1</Name>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0xF" Archetype="FlareDef">
|
||||
<Name>FlareDef 2</Name>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0x10" Archetype="FlareDef">
|
||||
<Name>FlareDef 3</Name>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0x11" Archetype="FlareDef">
|
||||
<Name>FlareDef 4</Name>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0x12" Archetype="FlareDef">
|
||||
<Name>FlareDef 5</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x13">
|
||||
<Name>Unknown 7</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x14">
|
||||
<Name>Unknown 8</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x15">
|
||||
<Name>Unknown 9</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x16">
|
||||
<Name>Unknown 10</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x17">
|
||||
<Name>Unknown 11</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x18">
|
||||
<Name>Unknown 12</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x19">
|
||||
<Name>Unknown 13</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x1A">
|
||||
<Name>Unknown 14</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x1B">
|
||||
<Name>Unknown 15</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x1C">
|
||||
<Name>Unknown 16</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x1D">
|
||||
<Name>Unknown 17</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x1E">
|
||||
<Name>Unknown 18</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x1F">
|
||||
<Name>Unknown 19</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x20">
|
||||
<Name>Unknown 20</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x21">
|
||||
<Name>Unknown 21</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x22">
|
||||
<Name>Unknown 22</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x23">
|
||||
<Name>Unknown 23</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x24">
|
||||
<Name>Unknown 24</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x25">
|
||||
<Name>Unknown 25</Name>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0x26">
|
||||
<Name>CRSC</Name>
|
||||
<TypeFilter>
|
||||
<Element>CRSC</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x27">
|
||||
<Name>Unknown 26</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x28">
|
||||
<Name>Unknown 27</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x29">
|
||||
<Name>Unknown 28</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x2A">
|
||||
<Name>Unknown 29</Name>
|
||||
</Element>
|
||||
<Element Type="Sound" ID="0x2B">
|
||||
<Name>Sound</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0x2C">
|
||||
<Name>Unknown 30</Name>
|
||||
</Element>
|
||||
</SubProperties>
|
||||
</Properties>
|
||||
<EditorProperties>
|
||||
<NameProperty>0x00</NameProperty>
|
||||
<PositionProperty>0x02</PositionProperty>
|
||||
<RotationProperty>0x03</RotationProperty>
|
||||
<ScaleProperty>0x04</ScaleProperty>
|
||||
<ActiveProperty>0x06:0x1A</ActiveProperty>
|
||||
<LightParametersProperty>0x07:0x00</LightParametersProperty>
|
||||
</EditorProperties>
|
||||
<Assets>
|
||||
<Element Type="AnimParams" Source="Property" Location="0x06:0x19"/>
|
||||
<Element Type="Model" Source="Property" Location="0x07:0x02"/>
|
||||
<Element Type="Model" Source="Property" Location="0x07:0x04"/>
|
||||
</Assets>
|
||||
</ScriptObject>
|
||||
94
templates/MP1/Script/Effect.xml
Normal file
94
templates/MP1/Script/Effect.xml
Normal file
@@ -0,0 +1,94 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ScriptObject ArchiveVer="4" Game="Prime">
|
||||
<Properties Type="Struct">
|
||||
<Name>Effect</Name>
|
||||
<SubProperties>
|
||||
<Element Type="String" ID="0x0">
|
||||
<Name>Name</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x1">
|
||||
<Name>Position</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x2">
|
||||
<Name>Rotation</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x3">
|
||||
<Name>Scale</Name>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0x4">
|
||||
<Name>Particle</Name>
|
||||
<TypeFilter>
|
||||
<Element>PART</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0x5">
|
||||
<Name>ELSC</Name>
|
||||
<TypeFilter>
|
||||
<Element>ELSC</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0x6">
|
||||
<Name>Unknown 1</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0x7">
|
||||
<Name>Unknown 2</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0x8">
|
||||
<Name>Unknown 3</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0x9">
|
||||
<Name>Unknown 4</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0xA">
|
||||
<Name>Unknown 5</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0xB">
|
||||
<Name>Unknown 6</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0xC">
|
||||
<Name>Unknown 7</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0xD">
|
||||
<Name>Unknown 8</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0xE">
|
||||
<Name>Unknown 9</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0xF">
|
||||
<Name>Unknown 10</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x10">
|
||||
<Name>Unknown 11</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x11">
|
||||
<Name>Unknown 12</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x12">
|
||||
<Name>Unknown 13</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0x13">
|
||||
<Name>Unknown 14</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0x14">
|
||||
<Name>Unknown 15</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0x15">
|
||||
<Name>Unknown 16</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0x16">
|
||||
<Name>Unknown 17</Name>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0x17" Archetype="LightParameters"/>
|
||||
</SubProperties>
|
||||
</Properties>
|
||||
<EditorProperties>
|
||||
<NameProperty>0x00</NameProperty>
|
||||
<PositionProperty>0x01</PositionProperty>
|
||||
<RotationProperty>0x02</RotationProperty>
|
||||
<ScaleProperty>0x03</ScaleProperty>
|
||||
<LightParametersProperty>0x17</LightParametersProperty>
|
||||
</EditorProperties>
|
||||
<Assets>
|
||||
<Element Type="Billboard" Source="File" Location="script/common/Effect.TXTR"/>
|
||||
</Assets>
|
||||
</ScriptObject>
|
||||
53
templates/MP1/Script/ElectroMagneticPulse.xml
Normal file
53
templates/MP1/Script/ElectroMagneticPulse.xml
Normal file
@@ -0,0 +1,53 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ScriptObject ArchiveVer="4" Game="Prime">
|
||||
<Properties Type="Struct">
|
||||
<Name>ElectroMagneticPulse</Name>
|
||||
<SubProperties>
|
||||
<Element Type="String" ID="0x0">
|
||||
<Name>Name</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x1">
|
||||
<Name>Position</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x2">
|
||||
<Name>Rotation</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0x3">
|
||||
<Name>Unknown 1</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x4">
|
||||
<Name>Unknown 2</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x5">
|
||||
<Name>Unknown 3</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x6">
|
||||
<Name>Unknown 4</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x7">
|
||||
<Name>Unknown 5</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x8">
|
||||
<Name>Unknown 6</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x9">
|
||||
<Name>Unknown 7</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0xA">
|
||||
<Name>Unknown 8</Name>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0xB">
|
||||
<Name>Particle</Name>
|
||||
<TypeFilter>
|
||||
<Element>PART</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
</SubProperties>
|
||||
</Properties>
|
||||
<EditorProperties>
|
||||
<NameProperty>0x00</NameProperty>
|
||||
<PositionProperty>0x01</PositionProperty>
|
||||
<RotationProperty>0x02</RotationProperty>
|
||||
</EditorProperties>
|
||||
<ScaleType>ScaleDisabled</ScaleType>
|
||||
</ScriptObject>
|
||||
175
templates/MP1/Script/ElitePirate.xml
Normal file
175
templates/MP1/Script/ElitePirate.xml
Normal file
@@ -0,0 +1,175 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ScriptObject ArchiveVer="4" Game="Prime">
|
||||
<Properties Type="Struct">
|
||||
<Name>ElitePirate</Name>
|
||||
<SubProperties>
|
||||
<Element Type="String" ID="0x0">
|
||||
<Name>Name</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x1">
|
||||
<Name>Position</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x2">
|
||||
<Name>Rotation</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x3">
|
||||
<Name>Scale</Name>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0x4" Archetype="PatternedAITypedef"/>
|
||||
<Element Type="Struct" ID="0x5" Archetype="ActorParameters">
|
||||
<Name>ActorParameters 1</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x6">
|
||||
<Name>Unknown 1</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x7">
|
||||
<Name>Unknown 2</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x8">
|
||||
<Name>Unknown 3</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x9">
|
||||
<Name>Unknown 4</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0xA">
|
||||
<Name>Unknown 5</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0xB">
|
||||
<Name>Unknown 6</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0xC">
|
||||
<Name>Unknown 7</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0xD">
|
||||
<Name>Unknown 8</Name>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0xE">
|
||||
<Name>Particle 1</Name>
|
||||
<TypeFilter>
|
||||
<Element>PART</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Sound" ID="0xF">
|
||||
<Name>Sound ID 1</Name>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0x10" Archetype="ActorParameters">
|
||||
<Name>ActorParameters 2</Name>
|
||||
</Element>
|
||||
<Element Type="AnimationSet" ID="0x11">
|
||||
<Name>AnimationParameters</Name>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0x12">
|
||||
<Name>Particle 2</Name>
|
||||
<TypeFilter>
|
||||
<Element>PART</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Sound" ID="0x13">
|
||||
<Name>Sound ID 2</Name>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0x14">
|
||||
<Name>Model</Name>
|
||||
<TypeFilter>
|
||||
<Element>CMDL</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0x15" Archetype="DamageInfo">
|
||||
<Name>DamageInfo 1</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x16">
|
||||
<Name>Unknown 9</Name>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0x17">
|
||||
<Name>Particle 3</Name>
|
||||
<TypeFilter>
|
||||
<Element>PART</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0x18">
|
||||
<Name>Particle 4</Name>
|
||||
<TypeFilter>
|
||||
<Element>PART</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0x19">
|
||||
<Name>Particle 5</Name>
|
||||
<TypeFilter>
|
||||
<Element>PART</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0x1A">
|
||||
<Name>Particle 6</Name>
|
||||
<TypeFilter>
|
||||
<Element>PART</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x1B">
|
||||
<Name>Unknown 10</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x1C">
|
||||
<Name>Unknown 11</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x1D">
|
||||
<Name>Unknown 12</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x1E">
|
||||
<Name>Unknown 13</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x1F">
|
||||
<Name>Unknown 14</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x20">
|
||||
<Name>Unknown 15</Name>
|
||||
</Element>
|
||||
<Element Type="Int" ID="0x21">
|
||||
<Name>Unknown 16</Name>
|
||||
</Element>
|
||||
<Element Type="Sound" ID="0x22">
|
||||
<Name>Sound ID 3</Name>
|
||||
</Element>
|
||||
<Element Type="Sound" ID="0x23">
|
||||
<Name>Sound ID 4</Name>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0x24">
|
||||
<Name>Particle 7</Name>
|
||||
<TypeFilter>
|
||||
<Element>PART</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0x25" Archetype="DamageInfo">
|
||||
<Name>DamageInfo 2</Name>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0x26">
|
||||
<Name>ELSC</Name>
|
||||
<TypeFilter>
|
||||
<Element>ELSC</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Sound" ID="0x27">
|
||||
<Name>Sound ID 5</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0x28">
|
||||
<Name>Unknown 17</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0x29">
|
||||
<Name>Unknown 18</Name>
|
||||
</Element>
|
||||
</SubProperties>
|
||||
</Properties>
|
||||
<EditorProperties>
|
||||
<NameProperty>0x00</NameProperty>
|
||||
<PositionProperty>0x01</PositionProperty>
|
||||
<RotationProperty>0x02</RotationProperty>
|
||||
<ScaleProperty>0x03</ScaleProperty>
|
||||
<ActiveProperty>0x04:0x1A</ActiveProperty>
|
||||
<LightParametersProperty>0x05:0x00</LightParametersProperty>
|
||||
</EditorProperties>
|
||||
<Assets>
|
||||
<Element Type="AnimParams" Source="Property" Location="0x04:0x19"/>
|
||||
<Element Type="AnimParams" Source="Property" Location="0x11"/>
|
||||
<Element Type="Model" Source="Property" Location="0x14"/>
|
||||
</Assets>
|
||||
<Attachments>
|
||||
<Element AttachProperty="0x11" LocatorName="grenadeLauncher_LCTR" AttachType="Attach"/>
|
||||
</Attachments>
|
||||
</ScriptObject>
|
||||
89
templates/MP1/Script/EnergyBall.xml
Normal file
89
templates/MP1/Script/EnergyBall.xml
Normal file
@@ -0,0 +1,89 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ScriptObject ArchiveVer="4" Game="Prime">
|
||||
<Properties Type="Struct">
|
||||
<Name>EnergyBall</Name>
|
||||
<SubProperties>
|
||||
<Element Type="String" ID="0x0">
|
||||
<Name>Name</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x1">
|
||||
<Name>Position</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x2">
|
||||
<Name>Rotation</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x3">
|
||||
<Name>Scale</Name>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0x4" Archetype="PatternedAITypedef"/>
|
||||
<Element Type="Struct" ID="0x5" Archetype="ActorParameters"/>
|
||||
<Element Type="Int" ID="0x6">
|
||||
<Name>Unknown 1</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x7">
|
||||
<Name>Unknown 2</Name>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0x8" Archetype="DamageInfo">
|
||||
<Name>DamageInfo 1</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x9">
|
||||
<Name>Unknown 3</Name>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0xA">
|
||||
<Name>Texture</Name>
|
||||
<TypeFilter>
|
||||
<Element>TXTR</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Sound" ID="0xB">
|
||||
<Name>Sound ID 1</Name>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0xC">
|
||||
<Name>Particle 1</Name>
|
||||
<TypeFilter>
|
||||
<Element>PART</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0xD">
|
||||
<Name>ELSC</Name>
|
||||
<TypeFilter>
|
||||
<Element>ELSC</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Sound" ID="0xE">
|
||||
<Name>Sound ID 2</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0xF">
|
||||
<Name>Unknown 4</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x10">
|
||||
<Name>Unknown 5</Name>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0x11">
|
||||
<Name>Particle 2</Name>
|
||||
<TypeFilter>
|
||||
<Element>PART</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0x12" Archetype="DamageInfo">
|
||||
<Name>DamageInfo 2</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x13">
|
||||
<Name>Unknown 6</Name>
|
||||
</Element>
|
||||
</SubProperties>
|
||||
</Properties>
|
||||
<EditorProperties>
|
||||
<NameProperty>0x00</NameProperty>
|
||||
<PositionProperty>0x01</PositionProperty>
|
||||
<RotationProperty>0x02</RotationProperty>
|
||||
<ScaleProperty>0x03</ScaleProperty>
|
||||
<ActiveProperty>0x04:0x1A</ActiveProperty>
|
||||
<LightParametersProperty>0x05:0x00</LightParametersProperty>
|
||||
</EditorProperties>
|
||||
<Assets>
|
||||
<Element Type="AnimParams" Source="Property" Location="0x04:0x19"/>
|
||||
<Element Type="Model" Source="Property" Location="0x05:0x02"/>
|
||||
<Element Type="Model" Source="Property" Location="0x05:0x04"/>
|
||||
</Assets>
|
||||
</ScriptObject>
|
||||
26
templates/MP1/Script/EnvFxDensityController.xml
Normal file
26
templates/MP1/Script/EnvFxDensityController.xml
Normal file
@@ -0,0 +1,26 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ScriptObject ArchiveVer="4" Game="Prime">
|
||||
<Properties Type="Struct">
|
||||
<Name>EnvFxDensityController</Name>
|
||||
<SubProperties>
|
||||
<Element Type="String" ID="0x0">
|
||||
<Name>Name</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0x1">
|
||||
<Name>Active</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x2">
|
||||
<Name>Density</Name>
|
||||
</Element>
|
||||
<Element Type="Int" ID="0x3">
|
||||
<Name>Unknown</Name>
|
||||
</Element>
|
||||
</SubProperties>
|
||||
</Properties>
|
||||
<EditorProperties>
|
||||
<NameProperty>0x00</NameProperty>
|
||||
<ActiveProperty>0x01</ActiveProperty>
|
||||
</EditorProperties>
|
||||
<RotationType>RotationDisabled</RotationType>
|
||||
<ScaleType>ScaleDisabled</ScaleType>
|
||||
</ScriptObject>
|
||||
93
templates/MP1/Script/Eyeball.xml
Normal file
93
templates/MP1/Script/Eyeball.xml
Normal file
@@ -0,0 +1,93 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ScriptObject ArchiveVer="4" Game="Prime">
|
||||
<Properties Type="Struct">
|
||||
<Name>Eyeball</Name>
|
||||
<SubProperties>
|
||||
<Element Type="String" ID="0x0">
|
||||
<Name>Name</Name>
|
||||
</Element>
|
||||
<Element Type="Int" ID="0x1">
|
||||
<Name>Unknown 1</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x2">
|
||||
<Name>Position</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x3">
|
||||
<Name>Rotation</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x4">
|
||||
<Name>Scale</Name>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0x5" Archetype="PatternedAITypedef"/>
|
||||
<Element Type="Struct" ID="0x6" Archetype="ActorParameters"/>
|
||||
<Element Type="Float" ID="0x7">
|
||||
<Name>Unknown 2</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x8">
|
||||
<Name>Unknown 3</Name>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0x9">
|
||||
<Name>WPSC</Name>
|
||||
<TypeFilter>
|
||||
<Element>WPSC</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0xA" Archetype="DamageInfo"/>
|
||||
<Element Type="Asset" ID="0xB">
|
||||
<Name>Particle 1</Name>
|
||||
<TypeFilter>
|
||||
<Element>PART</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0xC">
|
||||
<Name>Particle 2</Name>
|
||||
<TypeFilter>
|
||||
<Element>PART</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0xD">
|
||||
<Name>Texture 1</Name>
|
||||
<TypeFilter>
|
||||
<Element>TXTR</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0xE">
|
||||
<Name>Texture 2</Name>
|
||||
<TypeFilter>
|
||||
<Element>TXTR</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Int" ID="0xF">
|
||||
<Name>Unknown 4</Name>
|
||||
</Element>
|
||||
<Element Type="Int" ID="0x10">
|
||||
<Name>Always FFFFFFFF 1</Name>
|
||||
</Element>
|
||||
<Element Type="Int" ID="0x11">
|
||||
<Name>Always FFFFFFFF 2</Name>
|
||||
</Element>
|
||||
<Element Type="Int" ID="0x12">
|
||||
<Name>Always FFFFFFFF 3</Name>
|
||||
</Element>
|
||||
<Element Type="Sound" ID="0x13">
|
||||
<Name>Laser Sound</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0x14">
|
||||
<Name>Unknown 6</Name>
|
||||
</Element>
|
||||
</SubProperties>
|
||||
</Properties>
|
||||
<EditorProperties>
|
||||
<NameProperty>0x00</NameProperty>
|
||||
<PositionProperty>0x02</PositionProperty>
|
||||
<RotationProperty>0x03</RotationProperty>
|
||||
<ScaleProperty>0x04</ScaleProperty>
|
||||
<ActiveProperty>0x05:0x1A</ActiveProperty>
|
||||
<LightParametersProperty>0x06:0x00</LightParametersProperty>
|
||||
</EditorProperties>
|
||||
<Assets>
|
||||
<Element Type="AnimParams" Source="Property" Location="0x05:0x19"/>
|
||||
<Element Type="Model" Source="Property" Location="0x06:0x02"/>
|
||||
<Element Type="Model" Source="Property" Location="0x06:0x04"/>
|
||||
</Assets>
|
||||
</ScriptObject>
|
||||
44
templates/MP1/Script/FireFlea.xml
Normal file
44
templates/MP1/Script/FireFlea.xml
Normal file
@@ -0,0 +1,44 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ScriptObject ArchiveVer="4" Game="Prime">
|
||||
<Properties Type="Struct">
|
||||
<Name>FireFlea</Name>
|
||||
<SubProperties>
|
||||
<Element Type="String" ID="0x0">
|
||||
<Name>Name</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x1">
|
||||
<Name>Position</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x2">
|
||||
<Name>Rotation</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x3">
|
||||
<Name>Scale</Name>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0x4" Archetype="PatternedAITypedef"/>
|
||||
<Element Type="Struct" ID="0x5" Archetype="ActorParameters"/>
|
||||
<Element Type="Bool" ID="0x6">
|
||||
<Name>Unknown 1</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0x7">
|
||||
<Name>Unknown 2</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x8">
|
||||
<Name>Unknown 3</Name>
|
||||
</Element>
|
||||
</SubProperties>
|
||||
</Properties>
|
||||
<EditorProperties>
|
||||
<NameProperty>0x00</NameProperty>
|
||||
<PositionProperty>0x01</PositionProperty>
|
||||
<RotationProperty>0x02</RotationProperty>
|
||||
<ScaleProperty>0x03</ScaleProperty>
|
||||
<ActiveProperty>0x04:0x1A</ActiveProperty>
|
||||
<LightParametersProperty>0x05:0x00</LightParametersProperty>
|
||||
</EditorProperties>
|
||||
<Assets>
|
||||
<Element Type="AnimParams" Source="Property" Location="0x04:0x19"/>
|
||||
<Element Type="Model" Source="Property" Location="0x05:0x02"/>
|
||||
<Element Type="Model" Source="Property" Location="0x05:0x04"/>
|
||||
</Assets>
|
||||
</ScriptObject>
|
||||
134
templates/MP1/Script/FishCloud.xml
Normal file
134
templates/MP1/Script/FishCloud.xml
Normal file
@@ -0,0 +1,134 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ScriptObject ArchiveVer="4" Game="Prime">
|
||||
<Properties Type="Struct">
|
||||
<Name>FishCloud</Name>
|
||||
<SubProperties>
|
||||
<Element Type="String" ID="0x0">
|
||||
<Name>Name</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x1">
|
||||
<Name>Position</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x2">
|
||||
<Name>Rotation</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x3">
|
||||
<Name>Scale</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0x4">
|
||||
<Name>Unknown 1</Name>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0x5">
|
||||
<Name>Model</Name>
|
||||
<TypeFilter>
|
||||
<Element>CMDL</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="AnimationSet" ID="0x6">
|
||||
<Name>AnimationParameters</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x7">
|
||||
<Name>Unknown 2</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x8">
|
||||
<Name>Unknown 3</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x9">
|
||||
<Name>Unknown 4</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0xA">
|
||||
<Name>Unknown 5</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0xB">
|
||||
<Name>Unknown 6</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0xC">
|
||||
<Name>Unknown 7</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0xD">
|
||||
<Name>Unknown 8</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0xE">
|
||||
<Name>Unknown 9</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0xF">
|
||||
<Name>Unknown 10</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x10">
|
||||
<Name>Unknown 11</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x11">
|
||||
<Name>Unknown 12</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x12">
|
||||
<Name>Unknown 13</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x13">
|
||||
<Name>Unknown 14</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x14">
|
||||
<Name>Unknown 15</Name>
|
||||
</Element>
|
||||
<Element Type="Int" ID="0x15">
|
||||
<Name>Unknown 16</Name>
|
||||
</Element>
|
||||
<Element Type="Color" ID="0x16">
|
||||
<Name>Unknown 17</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0x17">
|
||||
<Name>Unknown 18</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x18">
|
||||
<Name>Unknown 19</Name>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0x19">
|
||||
<Name>Particle</Name>
|
||||
<TypeFilter>
|
||||
<Element>PART</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Int" ID="0x1A">
|
||||
<Name>Unknown 21</Name>
|
||||
</Element>
|
||||
<Element Type="Int" ID="0x1B">
|
||||
<Name>Unknown 22</Name>
|
||||
</Element>
|
||||
<Element Type="Int" ID="0x1C">
|
||||
<Name>Unknown 23</Name>
|
||||
</Element>
|
||||
<Element Type="Int" ID="0x1D">
|
||||
<Name>Unknown 24</Name>
|
||||
</Element>
|
||||
<Element Type="Int" ID="0x1E">
|
||||
<Name>Unknown 25</Name>
|
||||
</Element>
|
||||
<Element Type="Int" ID="0x1F">
|
||||
<Name>Unknown 26</Name>
|
||||
</Element>
|
||||
<Element Type="Int" ID="0x20">
|
||||
<Name>Unknown 27</Name>
|
||||
</Element>
|
||||
<Element Type="Sound" ID="0x21">
|
||||
<Name>Unknown 28</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0x22">
|
||||
<Name>Unknown 29</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0x23">
|
||||
<Name>Unknown 30</Name>
|
||||
</Element>
|
||||
</SubProperties>
|
||||
</Properties>
|
||||
<EditorProperties>
|
||||
<NameProperty>0x00</NameProperty>
|
||||
<PositionProperty>0x01</PositionProperty>
|
||||
<RotationProperty>0x02</RotationProperty>
|
||||
<ScaleProperty>0x03</ScaleProperty>
|
||||
</EditorProperties>
|
||||
<Assets>
|
||||
<Element Type="AnimParams" Source="Property" Location="0x06"/>
|
||||
<Element Type="Model" Source="Property" Location="0x05"/>
|
||||
</Assets>
|
||||
<ScaleType>ScaleVolume</ScaleType>
|
||||
<VolumeShape>BoxShape</VolumeShape>
|
||||
</ScriptObject>
|
||||
35
templates/MP1/Script/FishCloudModifier.xml
Normal file
35
templates/MP1/Script/FishCloudModifier.xml
Normal file
@@ -0,0 +1,35 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ScriptObject ArchiveVer="4" Game="Prime">
|
||||
<Properties Type="Struct">
|
||||
<Name>FishCloudModifier</Name>
|
||||
<SubProperties>
|
||||
<Element Type="String" ID="0x0">
|
||||
<Name>Name</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x1">
|
||||
<Name>Position</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0x2">
|
||||
<Name>Unknown 1</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0x3">
|
||||
<Name>Unknown 2</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0x4">
|
||||
<Name>Unknown 3</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x5">
|
||||
<Name>Unknown 4</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x6">
|
||||
<Name>Unknown 5</Name>
|
||||
</Element>
|
||||
</SubProperties>
|
||||
</Properties>
|
||||
<EditorProperties>
|
||||
<NameProperty>0x00</NameProperty>
|
||||
<PositionProperty>0x01</PositionProperty>
|
||||
</EditorProperties>
|
||||
<RotationType>RotationDisabled</RotationType>
|
||||
<ScaleType>ScaleDisabled</ScaleType>
|
||||
</ScriptObject>
|
||||
97
templates/MP1/Script/Flaahgra.xml
Normal file
97
templates/MP1/Script/Flaahgra.xml
Normal file
@@ -0,0 +1,97 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ScriptObject ArchiveVer="4" Game="Prime">
|
||||
<Properties Type="Struct">
|
||||
<Name>Flaahgra</Name>
|
||||
<SubProperties>
|
||||
<Element Type="String" ID="0x0">
|
||||
<Name>Name</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x1">
|
||||
<Name>Position</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x2">
|
||||
<Name>Rotation</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x3">
|
||||
<Name>Scale</Name>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0x4" Archetype="PatternedAITypedef"/>
|
||||
<Element Type="Struct" ID="0x5" Archetype="ActorParameters">
|
||||
<Name>ActorParameters 1</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x6">
|
||||
<Name>Unknown 1</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x7">
|
||||
<Name>Unknown 2</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x8">
|
||||
<Name>Unknown 3</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x9">
|
||||
<Name>Unknown 4</Name>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0xA" Archetype="DamageVulnerability"/>
|
||||
<Element Type="Asset" ID="0xB">
|
||||
<Name>WPSC 1</Name>
|
||||
<TypeFilter>
|
||||
<Element>WPSC</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0xC" Archetype="DamageInfo">
|
||||
<Name>DamageInfo 1</Name>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0xD">
|
||||
<Name>WPSC 2</Name>
|
||||
<TypeFilter>
|
||||
<Element>WPSC</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0xE" Archetype="DamageInfo">
|
||||
<Name>DamageInfo 2</Name>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0xF">
|
||||
<Name>Particle</Name>
|
||||
<TypeFilter>
|
||||
<Element>PART</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0x10" Archetype="DamageInfo">
|
||||
<Name>DamageInfo 3</Name>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0x11" Archetype="ActorParameters">
|
||||
<Name>ActorParameters 2</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x12">
|
||||
<Name>Unknown 5</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x13">
|
||||
<Name>Unknown 6</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x14">
|
||||
<Name>Unknown 7</Name>
|
||||
</Element>
|
||||
<Element Type="AnimationSet" ID="0x15">
|
||||
<Name>AnimationParameters</Name>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0x16">
|
||||
<Name>DGRP</Name>
|
||||
<TypeFilter>
|
||||
<Element>DGRP</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
</SubProperties>
|
||||
</Properties>
|
||||
<EditorProperties>
|
||||
<NameProperty>0x00</NameProperty>
|
||||
<PositionProperty>0x01</PositionProperty>
|
||||
<RotationProperty>0x02</RotationProperty>
|
||||
<ScaleProperty>0x03</ScaleProperty>
|
||||
<ActiveProperty>0x04:0x1A</ActiveProperty>
|
||||
<LightParametersProperty>0x05:0x00</LightParametersProperty>
|
||||
</EditorProperties>
|
||||
<Assets>
|
||||
<Element Type="AnimParams" Source="Property" Location="0x04:0x19"/>
|
||||
<Element Type="AnimParams" Source="Property" Location="0x15"/>
|
||||
</Assets>
|
||||
</ScriptObject>
|
||||
35
templates/MP1/Script/FlaahgraTentacle.xml
Normal file
35
templates/MP1/Script/FlaahgraTentacle.xml
Normal file
@@ -0,0 +1,35 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ScriptObject ArchiveVer="4" Game="Prime">
|
||||
<Properties Type="Struct">
|
||||
<Name>FlaahgraTentacle</Name>
|
||||
<SubProperties>
|
||||
<Element Type="String" ID="0x0">
|
||||
<Name>Name</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x1">
|
||||
<Name>Position</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x2">
|
||||
<Name>Rotation</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x3">
|
||||
<Name>Scale</Name>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0x4" Archetype="PatternedAITypedef"/>
|
||||
<Element Type="Struct" ID="0x5" Archetype="ActorParameters"/>
|
||||
</SubProperties>
|
||||
</Properties>
|
||||
<EditorProperties>
|
||||
<NameProperty>0x00</NameProperty>
|
||||
<PositionProperty>0x01</PositionProperty>
|
||||
<RotationProperty>0x02</RotationProperty>
|
||||
<ScaleProperty>0x03</ScaleProperty>
|
||||
<ActiveProperty>0x04:0x1A</ActiveProperty>
|
||||
<LightParametersProperty>0x05:0x00</LightParametersProperty>
|
||||
</EditorProperties>
|
||||
<Assets>
|
||||
<Element Type="AnimParams" Source="Property" Location="0x04:0x19"/>
|
||||
<Element Type="Model" Source="Property" Location="0x05:0x02"/>
|
||||
<Element Type="Model" Source="Property" Location="0x05:0x04"/>
|
||||
</Assets>
|
||||
</ScriptObject>
|
||||
47
templates/MP1/Script/FlickerBat.xml
Normal file
47
templates/MP1/Script/FlickerBat.xml
Normal file
@@ -0,0 +1,47 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ScriptObject ArchiveVer="4" Game="Prime">
|
||||
<Properties Type="Struct">
|
||||
<Name>FlickerBat</Name>
|
||||
<SubProperties>
|
||||
<Element Type="String" ID="0x0">
|
||||
<Name>Name</Name>
|
||||
</Element>
|
||||
<Element Type="Int" ID="0x1">
|
||||
<Name>Unknown 1</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x2">
|
||||
<Name>Position</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x3">
|
||||
<Name>Rotation</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x4">
|
||||
<Name>Scale</Name>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0x5" Archetype="PatternedAITypedef"/>
|
||||
<Element Type="Struct" ID="0x6" Archetype="ActorParameters"/>
|
||||
<Element Type="Bool" ID="0x7">
|
||||
<Name>Unknown 2</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0x8">
|
||||
<Name>Unknown 3</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0x9">
|
||||
<Name>Unknown 4</Name>
|
||||
</Element>
|
||||
</SubProperties>
|
||||
</Properties>
|
||||
<EditorProperties>
|
||||
<NameProperty>0x00</NameProperty>
|
||||
<PositionProperty>0x02</PositionProperty>
|
||||
<RotationProperty>0x03</RotationProperty>
|
||||
<ScaleProperty>0x04</ScaleProperty>
|
||||
<ActiveProperty>0x05:0x1A</ActiveProperty>
|
||||
<LightParametersProperty>0x06:0x00</LightParametersProperty>
|
||||
</EditorProperties>
|
||||
<Assets>
|
||||
<Element Type="AnimParams" Source="Property" Location="0x05:0x19"/>
|
||||
<Element Type="Model" Source="Property" Location="0x06:0x02"/>
|
||||
<Element Type="Model" Source="Property" Location="0x06:0x04"/>
|
||||
</Assets>
|
||||
</ScriptObject>
|
||||
146
templates/MP1/Script/FlyingPirate.xml
Normal file
146
templates/MP1/Script/FlyingPirate.xml
Normal file
@@ -0,0 +1,146 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ScriptObject ArchiveVer="4" Game="Prime">
|
||||
<Properties Type="Struct">
|
||||
<Name>FlyingPirate</Name>
|
||||
<SubProperties>
|
||||
<Element Type="String" ID="0x0">
|
||||
<Name>Name</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x1">
|
||||
<Name>Position</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x2">
|
||||
<Name>Rotation</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x3">
|
||||
<Name>Scale</Name>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0x4" Archetype="PatternedAITypedef"/>
|
||||
<Element Type="Struct" ID="0x5" Archetype="ActorParameters"/>
|
||||
<Element Type="Float" ID="0x6">
|
||||
<Name>Unknown 1</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x7">
|
||||
<Name>Unknown 2</Name>
|
||||
</Element>
|
||||
<Element Type="Int" ID="0x8">
|
||||
<Name>Unknown 3</Name>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0x9">
|
||||
<Name>WPSC 1</Name>
|
||||
<TypeFilter>
|
||||
<Element>WPSC</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0xA" Archetype="DamageInfo">
|
||||
<Name>DamageInfo 1</Name>
|
||||
</Element>
|
||||
<Element Type="Sound" ID="0xB">
|
||||
<Name>Unknown 4</Name>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0xC">
|
||||
<Name>WPSC 2</Name>
|
||||
<TypeFilter>
|
||||
<Element>WPSC</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0xD" Archetype="DamageInfo">
|
||||
<Name>DamageInfo 2</Name>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0xE">
|
||||
<Name>WPSC 3</Name>
|
||||
<TypeFilter>
|
||||
<Element>WPSC</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0xF">
|
||||
<Name>Unknown 5</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x10">
|
||||
<Name>Unknown 6</Name>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0x11">
|
||||
<Name>Particle 1</Name>
|
||||
<TypeFilter>
|
||||
<Element>PART</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0x12" Archetype="DamageInfo">
|
||||
<Name>DamageInfo 3</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x13">
|
||||
<Name>Unknown 7</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x14">
|
||||
<Name>Unknown 8</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x15">
|
||||
<Name>Unknown 9</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x16">
|
||||
<Name>Unknown 10</Name>
|
||||
</Element>
|
||||
<Element Type="Sound" ID="0x17">
|
||||
<Name>Unknown 11</Name>
|
||||
</Element>
|
||||
<Element Type="Sound" ID="0x18">
|
||||
<Name>Unknown 12</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x19">
|
||||
<Name>Unknown 13</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x1A">
|
||||
<Name>Unknown 14</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x1B">
|
||||
<Name>Unknown 15</Name>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0x1C">
|
||||
<Name>Particle 2</Name>
|
||||
<TypeFilter>
|
||||
<Element>PART</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0x1D">
|
||||
<Name>Particle 3</Name>
|
||||
<TypeFilter>
|
||||
<Element>PART</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0x1E">
|
||||
<Name>Particle 4</Name>
|
||||
<TypeFilter>
|
||||
<Element>PART</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Sound" ID="0x1F">
|
||||
<Name>Unknown 16</Name>
|
||||
</Element>
|
||||
<Element Type="Sound" ID="0x20">
|
||||
<Name>Unknown 17</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x21">
|
||||
<Name>Unknown 18</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x22">
|
||||
<Name>Unknown 19</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x23">
|
||||
<Name>Unknown 20</Name>
|
||||
</Element>
|
||||
</SubProperties>
|
||||
</Properties>
|
||||
<EditorProperties>
|
||||
<NameProperty>0x00</NameProperty>
|
||||
<PositionProperty>0x01</PositionProperty>
|
||||
<RotationProperty>0x02</RotationProperty>
|
||||
<ScaleProperty>0x03</ScaleProperty>
|
||||
<ActiveProperty>0x04:0x1A</ActiveProperty>
|
||||
<LightParametersProperty>0x05:0x00</LightParametersProperty>
|
||||
</EditorProperties>
|
||||
<Assets>
|
||||
<Element Type="AnimParams" Source="Property" Location="0x04:0x19"/>
|
||||
<Element Type="Model" Source="Property" Location="0x05:0x02"/>
|
||||
<Element Type="Model" Source="Property" Location="0x05:0x04"/>
|
||||
</Assets>
|
||||
</ScriptObject>
|
||||
38
templates/MP1/Script/FogVolume.xml
Normal file
38
templates/MP1/Script/FogVolume.xml
Normal file
@@ -0,0 +1,38 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ScriptObject ArchiveVer="4" Game="Prime">
|
||||
<Properties Type="Struct">
|
||||
<Name>FogVolume</Name>
|
||||
<SubProperties>
|
||||
<Element Type="String" ID="0x0">
|
||||
<Name>Name</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x1">
|
||||
<Name>Position</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x2">
|
||||
<Name>Scale</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x3">
|
||||
<Name>Flicker Speed</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x4">
|
||||
<Name>Unknown</Name>
|
||||
</Element>
|
||||
<Element Type="Color" ID="0x5">
|
||||
<Name>Fog Color</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0x6">
|
||||
<Name>Active</Name>
|
||||
</Element>
|
||||
</SubProperties>
|
||||
</Properties>
|
||||
<EditorProperties>
|
||||
<NameProperty>0x00</NameProperty>
|
||||
<PositionProperty>0x01</PositionProperty>
|
||||
<ScaleProperty>0x02</ScaleProperty>
|
||||
<ActiveProperty>0x06</ActiveProperty>
|
||||
</EditorProperties>
|
||||
<RotationType>RotationDisabled</RotationType>
|
||||
<ScaleType>ScaleVolume</ScaleType>
|
||||
<VolumeShape>BoxShape</VolumeShape>
|
||||
</ScriptObject>
|
||||
65
templates/MP1/Script/Geemer.xml
Normal file
65
templates/MP1/Script/Geemer.xml
Normal file
@@ -0,0 +1,65 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ScriptObject ArchiveVer="4" Game="Prime">
|
||||
<Properties Type="Struct">
|
||||
<Name>Geemer</Name>
|
||||
<SubProperties>
|
||||
<Element Type="String" ID="0x0">
|
||||
<Name>Name</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x1">
|
||||
<Name>Position</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x2">
|
||||
<Name>Rotation</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x3">
|
||||
<Name>Scale</Name>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0x4" Archetype="PatternedAITypedef"/>
|
||||
<Element Type="Struct" ID="0x5" Archetype="ActorParameters"/>
|
||||
<Element Type="Float" ID="0x6">
|
||||
<Name>Unknown 1</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x7">
|
||||
<Name>Unknown 2</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x8">
|
||||
<Name>Unknown 3</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x9">
|
||||
<Name>Unknown 4</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0xA">
|
||||
<Name>Unknown 5</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0xB">
|
||||
<Name>Unknown 6</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0xC">
|
||||
<Name>Unknown 7</Name>
|
||||
</Element>
|
||||
<Element Type="Sound" ID="0xD">
|
||||
<Name>Unknown 8</Name>
|
||||
</Element>
|
||||
<Element Type="Sound" ID="0xE">
|
||||
<Name>Unknown 9</Name>
|
||||
</Element>
|
||||
<Element Type="Sound" ID="0xF">
|
||||
<Name>Unknown 10</Name>
|
||||
</Element>
|
||||
</SubProperties>
|
||||
</Properties>
|
||||
<EditorProperties>
|
||||
<NameProperty>0x00</NameProperty>
|
||||
<PositionProperty>0x01</PositionProperty>
|
||||
<RotationProperty>0x02</RotationProperty>
|
||||
<ScaleProperty>0x03</ScaleProperty>
|
||||
<ActiveProperty>0x04:0x1A</ActiveProperty>
|
||||
<LightParametersProperty>0x05:0x00</LightParametersProperty>
|
||||
</EditorProperties>
|
||||
<Assets>
|
||||
<Element Type="AnimParams" Source="Property" Location="0x04:0x19"/>
|
||||
<Element Type="Model" Source="Property" Location="0x05:0x02"/>
|
||||
<Element Type="Model" Source="Property" Location="0x05:0x04"/>
|
||||
</Assets>
|
||||
</ScriptObject>
|
||||
38
templates/MP1/Script/Generator.xml
Normal file
38
templates/MP1/Script/Generator.xml
Normal file
@@ -0,0 +1,38 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ScriptObject ArchiveVer="4" Game="Prime">
|
||||
<Properties Type="Struct">
|
||||
<Name>Generator</Name>
|
||||
<SubProperties>
|
||||
<Element Type="String" ID="0x0">
|
||||
<Name>Name</Name>
|
||||
</Element>
|
||||
<Element Type="Int" ID="0x1">
|
||||
<Name>Unknown 1</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0x2">
|
||||
<Name>Unknown 2</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0x3">
|
||||
<Name>Unknown 3</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x4">
|
||||
<Name>Unknown 4</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0x5">
|
||||
<Name>Unknown 5</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x6">
|
||||
<Name>Min Scale Multiplier</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x7">
|
||||
<Name>Max Scale Multiplier</Name>
|
||||
</Element>
|
||||
</SubProperties>
|
||||
</Properties>
|
||||
<EditorProperties>
|
||||
<NameProperty>0x00</NameProperty>
|
||||
</EditorProperties>
|
||||
<Assets>
|
||||
<Element Type="Billboard" Source="File" Location="script/common/Generator.TXTR"/>
|
||||
</Assets>
|
||||
</ScriptObject>
|
||||
30
templates/MP1/Script/GrapplePoint.xml
Normal file
30
templates/MP1/Script/GrapplePoint.xml
Normal file
@@ -0,0 +1,30 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ScriptObject ArchiveVer="4" Game="Prime">
|
||||
<Properties Type="Struct">
|
||||
<Name>GrapplePoint</Name>
|
||||
<SubProperties>
|
||||
<Element Type="String" ID="0x0">
|
||||
<Name>Name</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x1">
|
||||
<Name>Position</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x2">
|
||||
<Name>Rotation</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0x3">
|
||||
<Name>Active</Name>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0x4" Archetype="GrappleParameters"/>
|
||||
</SubProperties>
|
||||
</Properties>
|
||||
<EditorProperties>
|
||||
<NameProperty>0x00</NameProperty>
|
||||
<PositionProperty>0x01</PositionProperty>
|
||||
<RotationProperty>0x02</RotationProperty>
|
||||
<ActiveProperty>0x03</ActiveProperty>
|
||||
</EditorProperties>
|
||||
<Assets>
|
||||
<Element Type="Billboard" Source="File" Location="script/common/GrapplePoint.TXTR"/>
|
||||
</Assets>
|
||||
</ScriptObject>
|
||||
184
templates/MP1/Script/GunTurret.xml
Normal file
184
templates/MP1/Script/GunTurret.xml
Normal file
@@ -0,0 +1,184 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ScriptObject ArchiveVer="4" Game="Prime">
|
||||
<Properties Type="Struct">
|
||||
<Name>GunTurret</Name>
|
||||
<SubProperties>
|
||||
<Element Type="String" ID="0x0">
|
||||
<Name>Name</Name>
|
||||
</Element>
|
||||
<Element Type="Int" ID="0x1">
|
||||
<Name>Unknown 1</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x2">
|
||||
<Name>Position</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x3">
|
||||
<Name>Rotation</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x4">
|
||||
<Name>Scale</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x5">
|
||||
<Name>Unknown 2</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x6">
|
||||
<Name>Scan Offset</Name>
|
||||
</Element>
|
||||
<Element Type="AnimationSet" ID="0x7">
|
||||
<Name>AnimationParameters</Name>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0x8" Archetype="ActorParameters"/>
|
||||
<Element Type="Struct" ID="0x9" Archetype="HealthInfo"/>
|
||||
<Element Type="Struct" ID="0xA" Archetype="DamageVulnerability"/>
|
||||
<Element Type="Float" ID="0xB">
|
||||
<Name>Unknown 3</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0xC">
|
||||
<Name>Unknown 4</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0xD">
|
||||
<Name>Unknown 5</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0xE">
|
||||
<Name>Unknown 6</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0xF">
|
||||
<Name>Unknown 7</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x10">
|
||||
<Name>Unknown 8</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x11">
|
||||
<Name>Unknown 9</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x12">
|
||||
<Name>Unknown 10</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x13">
|
||||
<Name>Unknown 11</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x14">
|
||||
<Name>Unknown 12</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x15">
|
||||
<Name>Unknown 13</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x16">
|
||||
<Name>Unknown 14</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x17">
|
||||
<Name>Unknown 15</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x18">
|
||||
<Name>Unknown 16</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0x19">
|
||||
<Name>Unknown 17</Name>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0x1A">
|
||||
<Name>Unknown 18</Name>
|
||||
<TypeFilter>
|
||||
<Element>WPSC</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0x1B" Archetype="DamageInfo"/>
|
||||
<Element Type="Asset" ID="0x1C">
|
||||
<Name>Particle 1</Name>
|
||||
<TypeFilter>
|
||||
<Element>PART</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0x1D">
|
||||
<Name>Particle 2</Name>
|
||||
<TypeFilter>
|
||||
<Element>PART</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0x1E">
|
||||
<Name>Particle 3</Name>
|
||||
<TypeFilter>
|
||||
<Element>PART</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0x1F">
|
||||
<Name>Particle 4</Name>
|
||||
<TypeFilter>
|
||||
<Element>PART</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0x20">
|
||||
<Name>Particle 5</Name>
|
||||
<TypeFilter>
|
||||
<Element>PART</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0x21">
|
||||
<Name>Particle 6</Name>
|
||||
<TypeFilter>
|
||||
<Element>PART</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0x22">
|
||||
<Name>Particle 7</Name>
|
||||
<TypeFilter>
|
||||
<Element>PART</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Sound" ID="0x23">
|
||||
<Name>Unknown 19</Name>
|
||||
</Element>
|
||||
<Element Type="Sound" ID="0x24">
|
||||
<Name>Unknown 20</Name>
|
||||
</Element>
|
||||
<Element Type="Sound" ID="0x25">
|
||||
<Name>Unknown 21</Name>
|
||||
</Element>
|
||||
<Element Type="Sound" ID="0x26">
|
||||
<Name>Unknown 22</Name>
|
||||
</Element>
|
||||
<Element Type="Sound" ID="0x27">
|
||||
<Name>Unknown 23</Name>
|
||||
</Element>
|
||||
<Element Type="Sound" ID="0x28">
|
||||
<Name>Unknown 24</Name>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0x29">
|
||||
<Name>Model</Name>
|
||||
<TypeFilter>
|
||||
<Element>CMDL</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x2A">
|
||||
<Name>Unknown 25</Name>
|
||||
</Element>
|
||||
<Element Type="Int" ID="0x2B">
|
||||
<Name>Unknown 26</Name>
|
||||
</Element>
|
||||
<Element Type="Int" ID="0x2C">
|
||||
<Name>Unknown 27</Name>
|
||||
</Element>
|
||||
<Element Type="Int" ID="0x2D">
|
||||
<Name>Unknown 28</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x2E">
|
||||
<Name>Unknown 29</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0x2F">
|
||||
<Name>Unknown 30</Name>
|
||||
</Element>
|
||||
</SubProperties>
|
||||
</Properties>
|
||||
<EditorProperties>
|
||||
<NameProperty>0x00</NameProperty>
|
||||
<PositionProperty>0x02</PositionProperty>
|
||||
<RotationProperty>0x03</RotationProperty>
|
||||
<ScaleProperty>0x04</ScaleProperty>
|
||||
<LightParametersProperty>0x08:0x00</LightParametersProperty>
|
||||
</EditorProperties>
|
||||
<Assets>
|
||||
<Element Type="AnimParams" Source="Property" Location="0x07"/>
|
||||
<Element Type="Model" Source="Property" Location="0x08:0x02"/>
|
||||
<Element Type="Model" Source="Property" Location="0x08:0x04"/>
|
||||
<Element Type="Model" Source="Property" Location="0x29"/>
|
||||
</Assets>
|
||||
</ScriptObject>
|
||||
41
templates/MP1/Script/HUDMemo.xml
Normal file
41
templates/MP1/Script/HUDMemo.xml
Normal file
@@ -0,0 +1,41 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ScriptObject ArchiveVer="4" Game="Prime">
|
||||
<Properties Type="Struct">
|
||||
<Name>HUDMemo</Name>
|
||||
<SubProperties>
|
||||
<Element Type="String" ID="0x0">
|
||||
<Name>Name</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x1">
|
||||
<Name>First message timer</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0x2">
|
||||
<Name>Unknown 1</Name>
|
||||
</Element>
|
||||
<Element Type="Choice" ID="0x3">
|
||||
<Name>Memo Type</Name>
|
||||
<Values>
|
||||
<Element Name="Status Message" ID="0x0"/>
|
||||
<Element Name="Message Box" ID="0x1"/>
|
||||
</Values>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0x4">
|
||||
<Name>STRG</Name>
|
||||
<TypeFilter>
|
||||
<Element>STRG</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0x5">
|
||||
<Name>Active</Name>
|
||||
</Element>
|
||||
</SubProperties>
|
||||
</Properties>
|
||||
<EditorProperties>
|
||||
<NameProperty>0x00</NameProperty>
|
||||
<ActiveProperty>0x05</ActiveProperty>
|
||||
</EditorProperties>
|
||||
<Assets>
|
||||
<Element Type="Billboard" Source="File" Location="script/common/HUDMemo.TXTR"/>
|
||||
</Assets>
|
||||
<RotationType>RotationDisabled</RotationType>
|
||||
</ScriptObject>
|
||||
158
templates/MP1/Script/IceSheegoth.xml
Normal file
158
templates/MP1/Script/IceSheegoth.xml
Normal file
@@ -0,0 +1,158 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ScriptObject ArchiveVer="4" Game="Prime">
|
||||
<Properties Type="Struct">
|
||||
<Name>IceSheegoth</Name>
|
||||
<SubProperties>
|
||||
<Element Type="String" ID="0x0">
|
||||
<Name>Name</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x1">
|
||||
<Name>Position</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x2">
|
||||
<Name>Rotation</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x3">
|
||||
<Name>Scale</Name>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0x4" Archetype="PatternedAITypedef"/>
|
||||
<Element Type="Struct" ID="0x5" Archetype="ActorParameters"/>
|
||||
<Element Type="Float" ID="0x6">
|
||||
<Name>Unknown 1</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x7">
|
||||
<Name>Unknown 2</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x8">
|
||||
<Name>Unknown 3</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x9">
|
||||
<Name>Unknown 4</Name>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0xA" Archetype="DamageVulnerability">
|
||||
<Name>DamageVulnerability 1</Name>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0xB" Archetype="DamageVulnerability">
|
||||
<Name>DamageVulnerability 2</Name>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0xC" Archetype="DamageVulnerability">
|
||||
<Name>DamageVulnerability 3</Name>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0xD">
|
||||
<Name>WPSC 1</Name>
|
||||
<TypeFilter>
|
||||
<Element>WPSC</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0xE" Archetype="DamageInfo">
|
||||
<Name>DamageInfo 1</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0xF">
|
||||
<Name>Unknown 5</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x10">
|
||||
<Name>Unknown 6</Name>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0x11">
|
||||
<Name>WPSC 2</Name>
|
||||
<TypeFilter>
|
||||
<Element>WPSC</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0x12">
|
||||
<Name>Particle 1</Name>
|
||||
<TypeFilter>
|
||||
<Element>PART</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0x13" Archetype="DamageInfo">
|
||||
<Name>DamageInfo 2</Name>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0x14">
|
||||
<Name>Particle 2</Name>
|
||||
<TypeFilter>
|
||||
<Element>PART</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0x15">
|
||||
<Name>Particle 3</Name>
|
||||
<TypeFilter>
|
||||
<Element>PART</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0x16">
|
||||
<Name>Particle 4</Name>
|
||||
<TypeFilter>
|
||||
<Element>PART</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0x17">
|
||||
<Name>Particle 5</Name>
|
||||
<TypeFilter>
|
||||
<Element>PART</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0x18">
|
||||
<Name>ELSC</Name>
|
||||
<TypeFilter>
|
||||
<Element>ELSC</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x19">
|
||||
<Name>Unknown 7</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x1A">
|
||||
<Name>Unknown 8</Name>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0x1B" Archetype="DamageInfo">
|
||||
<Name>DamageInfo 3</Name>
|
||||
</Element>
|
||||
<Element Type="Sound" ID="0x1C">
|
||||
<Name>Sound ID 1</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x1D">
|
||||
<Name>Unknown 9</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x1E">
|
||||
<Name>Unknown 10</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x1F">
|
||||
<Name>Unknown 11</Name>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0x20">
|
||||
<Name>Texture</Name>
|
||||
<TypeFilter>
|
||||
<Element>TXTR</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Sound" ID="0x21">
|
||||
<Name>Sound ID 2</Name>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0x22">
|
||||
<Name>Particle 6</Name>
|
||||
<TypeFilter>
|
||||
<Element>PART</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0x23">
|
||||
<Name>Unknown 12</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0x24">
|
||||
<Name>Unknown 13</Name>
|
||||
</Element>
|
||||
</SubProperties>
|
||||
</Properties>
|
||||
<EditorProperties>
|
||||
<NameProperty>0x00</NameProperty>
|
||||
<PositionProperty>0x01</PositionProperty>
|
||||
<RotationProperty>0x02</RotationProperty>
|
||||
<ScaleProperty>0x03</ScaleProperty>
|
||||
<ActiveProperty>0x04:0x1A</ActiveProperty>
|
||||
<LightParametersProperty>0x05:0x00</LightParametersProperty>
|
||||
</EditorProperties>
|
||||
<Assets>
|
||||
<Element Type="AnimParams" Source="Property" Location="0x04:0x19"/>
|
||||
<Element Type="Model" Source="Property" Location="0x05:0x02"/>
|
||||
<Element Type="Model" Source="Property" Location="0x05:0x04"/>
|
||||
</Assets>
|
||||
</ScriptObject>
|
||||
63
templates/MP1/Script/IceZoomer.xml
Normal file
63
templates/MP1/Script/IceZoomer.xml
Normal file
@@ -0,0 +1,63 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ScriptObject ArchiveVer="4" Game="Prime">
|
||||
<Properties Type="Struct">
|
||||
<Name>IceZoomer</Name>
|
||||
<SubProperties>
|
||||
<Element Type="String" ID="0x0">
|
||||
<Name>Name</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x1">
|
||||
<Name>Position</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x2">
|
||||
<Name>Rotation</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x3">
|
||||
<Name>Scale</Name>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0x4" Archetype="PatternedAITypedef"/>
|
||||
<Element Type="Struct" ID="0x5" Archetype="ActorParameters"/>
|
||||
<Element Type="Float" ID="0x6">
|
||||
<Name>Unknown 1</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x7">
|
||||
<Name>Unknown 2</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x8">
|
||||
<Name>Unknown 3</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x9">
|
||||
<Name>Unknown 4</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0xA">
|
||||
<Name>Unknown 5</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0xB">
|
||||
<Name>Unknown 6</Name>
|
||||
</Element>
|
||||
<Element Type="Int" ID="0xC">
|
||||
<Name>Unknown 7</Name>
|
||||
</Element>
|
||||
<Element Type="Int" ID="0xD">
|
||||
<Name>Unknown 8</Name>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0xE" Archetype="DamageVulnerability"/>
|
||||
<Element Type="Float" ID="0xF">
|
||||
<Name>Unknown 9</Name>
|
||||
</Element>
|
||||
</SubProperties>
|
||||
</Properties>
|
||||
<EditorProperties>
|
||||
<NameProperty>0x00</NameProperty>
|
||||
<PositionProperty>0x01</PositionProperty>
|
||||
<RotationProperty>0x02</RotationProperty>
|
||||
<ScaleProperty>0x03</ScaleProperty>
|
||||
<ActiveProperty>0x04:0x1A</ActiveProperty>
|
||||
<LightParametersProperty>0x05:0x00</LightParametersProperty>
|
||||
</EditorProperties>
|
||||
<Assets>
|
||||
<Element Type="AnimParams" Source="Property" Location="0x04:0x19"/>
|
||||
<Element Type="Model" Source="Property" Location="0x05:0x02"/>
|
||||
<Element Type="Model" Source="Property" Location="0x05:0x04"/>
|
||||
</Assets>
|
||||
</ScriptObject>
|
||||
75
templates/MP1/Script/JellyZap.xml
Normal file
75
templates/MP1/Script/JellyZap.xml
Normal file
@@ -0,0 +1,75 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ScriptObject ArchiveVer="4" Game="Prime">
|
||||
<Properties Type="Struct">
|
||||
<Name>JellyZap</Name>
|
||||
<SubProperties>
|
||||
<Element Type="String" ID="0x0">
|
||||
<Name>Name</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x1">
|
||||
<Name>Position</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x2">
|
||||
<Name>Rotation</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x3">
|
||||
<Name>Scale</Name>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0x4" Archetype="PatternedAITypedef"/>
|
||||
<Element Type="Struct" ID="0x5" Archetype="ActorParameters"/>
|
||||
<Element Type="Struct" ID="0x6" Archetype="DamageInfo"/>
|
||||
<Element Type="Float" ID="0x7">
|
||||
<Name>Unknown 1</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x8">
|
||||
<Name>Unknown 2</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x9">
|
||||
<Name>Unknown 3</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0xA">
|
||||
<Name>Unknown 4</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0xB">
|
||||
<Name>Unknown 5</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0xC">
|
||||
<Name>Unknown 6</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0xD">
|
||||
<Name>Unknown 7</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0xE">
|
||||
<Name>Unknown 8</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0xF">
|
||||
<Name>Unknown 9</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x10">
|
||||
<Name>Unknown 10</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x11">
|
||||
<Name>Unknown 11</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x12">
|
||||
<Name>Unknown 12</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0x13">
|
||||
<Name>Unknown 13</Name>
|
||||
</Element>
|
||||
</SubProperties>
|
||||
</Properties>
|
||||
<EditorProperties>
|
||||
<NameProperty>0x00</NameProperty>
|
||||
<PositionProperty>0x01</PositionProperty>
|
||||
<RotationProperty>0x02</RotationProperty>
|
||||
<ScaleProperty>0x03</ScaleProperty>
|
||||
<ActiveProperty>0x04:0x1A</ActiveProperty>
|
||||
<LightParametersProperty>0x05:0x00</LightParametersProperty>
|
||||
</EditorProperties>
|
||||
<Assets>
|
||||
<Element Type="AnimParams" Source="Property" Location="0x04:0x19"/>
|
||||
<Element Type="Model" Source="Property" Location="0x05:0x02"/>
|
||||
<Element Type="Model" Source="Property" Location="0x05:0x04"/>
|
||||
</Assets>
|
||||
</ScriptObject>
|
||||
88
templates/MP1/Script/Magdolite.xml
Normal file
88
templates/MP1/Script/Magdolite.xml
Normal file
@@ -0,0 +1,88 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ScriptObject ArchiveVer="4" Game="Prime">
|
||||
<Properties Type="Struct">
|
||||
<Name>Magdolite</Name>
|
||||
<SubProperties>
|
||||
<Element Type="String" ID="0x0">
|
||||
<Name>Name</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x1">
|
||||
<Name>Position</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x2">
|
||||
<Name>Rotation</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x3">
|
||||
<Name>Scale</Name>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0x4" Archetype="PatternedAITypedef"/>
|
||||
<Element Type="Struct" ID="0x5" Archetype="ActorParameters"/>
|
||||
<Element Type="Float" ID="0x6">
|
||||
<Name>Unknown 1</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x7">
|
||||
<Name>Unknown 2</Name>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0x8" Archetype="DamageInfo">
|
||||
<Name>DamageInfo 1</Name>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0x9" Archetype="DamageInfo">
|
||||
<Name>DamageInfo 2</Name>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0xA" Archetype="DamageVulnerability">
|
||||
<Name>DamageVulnerability 1</Name>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0xB" Archetype="DamageVulnerability">
|
||||
<Name>DamageVulnerability 2</Name>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0xC">
|
||||
<Name>Model</Name>
|
||||
<TypeFilter>
|
||||
<Element>CMDL</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0xD">
|
||||
<Name>CSKR</Name>
|
||||
<TypeFilter>
|
||||
<Element>CSKR</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0xE">
|
||||
<Name>Unknown 3</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0xF">
|
||||
<Name>Unknown 4</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x10">
|
||||
<Name>Unknown 5</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x11">
|
||||
<Name>Unknown 6</Name>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0x12" Archetype="MagdoliteStruct"/>
|
||||
<Element Type="Float" ID="0x13">
|
||||
<Name>Unknown 12</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x14">
|
||||
<Name>Unknown 13</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x15">
|
||||
<Name>Unknown 14</Name>
|
||||
</Element>
|
||||
</SubProperties>
|
||||
</Properties>
|
||||
<EditorProperties>
|
||||
<NameProperty>0x00</NameProperty>
|
||||
<PositionProperty>0x01</PositionProperty>
|
||||
<RotationProperty>0x02</RotationProperty>
|
||||
<ScaleProperty>0x03</ScaleProperty>
|
||||
<ActiveProperty>0x04:0x1A</ActiveProperty>
|
||||
<LightParametersProperty>0x05:0x00</LightParametersProperty>
|
||||
</EditorProperties>
|
||||
<Assets>
|
||||
<Element Type="AnimParams" Source="Property" Location="0x04:0x19"/>
|
||||
<Element Type="Model" Source="Property" Location="0x05:0x02"/>
|
||||
<Element Type="Model" Source="Property" Location="0x05:0x04"/>
|
||||
<Element Type="Model" Source="Property" Location="0x0C"/>
|
||||
</Assets>
|
||||
</ScriptObject>
|
||||
44
templates/MP1/Script/MazeNode.xml
Normal file
44
templates/MP1/Script/MazeNode.xml
Normal file
@@ -0,0 +1,44 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ScriptObject ArchiveVer="4" Game="Prime">
|
||||
<Properties Type="Struct">
|
||||
<Name>MazeNode</Name>
|
||||
<SubProperties>
|
||||
<Element Type="String" ID="0x0">
|
||||
<Name>Name</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x1">
|
||||
<Name>Position</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x2">
|
||||
<Name>Rotation</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0x3">
|
||||
<Name>Unknown 1</Name>
|
||||
</Element>
|
||||
<Element Type="Int" ID="0x4">
|
||||
<Name>Unknown 2</Name>
|
||||
</Element>
|
||||
<Element Type="Int" ID="0x5">
|
||||
<Name>Unknown 3</Name>
|
||||
</Element>
|
||||
<Element Type="Int" ID="0x6">
|
||||
<Name>Unknown 4</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x7">
|
||||
<Name>Unknown 5</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x8">
|
||||
<Name>Unknown 6</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x9">
|
||||
<Name>Unknown 7</Name>
|
||||
</Element>
|
||||
</SubProperties>
|
||||
</Properties>
|
||||
<EditorProperties>
|
||||
<NameProperty>0x00</NameProperty>
|
||||
<PositionProperty>0x01</PositionProperty>
|
||||
<RotationProperty>0x02</RotationProperty>
|
||||
</EditorProperties>
|
||||
<ScaleType>ScaleDisabled</ScaleType>
|
||||
</ScriptObject>
|
||||
25
templates/MP1/Script/MemoryRelay.xml
Normal file
25
templates/MP1/Script/MemoryRelay.xml
Normal file
@@ -0,0 +1,25 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ScriptObject ArchiveVer="4" Game="Prime">
|
||||
<Properties Type="Struct">
|
||||
<Name>MemoryRelay</Name>
|
||||
<SubProperties>
|
||||
<Element Type="String" ID="0x0">
|
||||
<Name>Name</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0x1">
|
||||
<Name>Unknown 1</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0x2">
|
||||
<Name>Active</Name>
|
||||
</Element>
|
||||
</SubProperties>
|
||||
</Properties>
|
||||
<EditorProperties>
|
||||
<NameProperty>0x00</NameProperty>
|
||||
<ActiveProperty>0x02</ActiveProperty>
|
||||
</EditorProperties>
|
||||
<Assets>
|
||||
<Element Type="Billboard" Source="File" Location="script/common/MemoryRelay.TXTR"/>
|
||||
</Assets>
|
||||
<RotationType>RotationDisabled</RotationType>
|
||||
</ScriptObject>
|
||||
51
templates/MP1/Script/MetareeAlpha.xml
Normal file
51
templates/MP1/Script/MetareeAlpha.xml
Normal file
@@ -0,0 +1,51 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ScriptObject ArchiveVer="4" Game="Prime">
|
||||
<Properties Type="Struct">
|
||||
<Name>MetareeAlpha</Name>
|
||||
<SubProperties>
|
||||
<Element Type="String" ID="0x0">
|
||||
<Name>Name</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x1">
|
||||
<Name>Position</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x2">
|
||||
<Name>Rotation</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x3">
|
||||
<Name>Scale</Name>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0x4" Archetype="PatternedAITypedef"/>
|
||||
<Element Type="Struct" ID="0x5" Archetype="ActorParameters"/>
|
||||
<Element Type="Struct" ID="0x6" Archetype="DamageInfo"/>
|
||||
<Element Type="Float" ID="0x7">
|
||||
<Name>Unknown 1</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x8">
|
||||
<Name>Unknown 2</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x9">
|
||||
<Name>Unknown 3</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0xA">
|
||||
<Name>Unknown 4</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0xB">
|
||||
<Name>Unknown 5</Name>
|
||||
</Element>
|
||||
</SubProperties>
|
||||
</Properties>
|
||||
<EditorProperties>
|
||||
<NameProperty>0x00</NameProperty>
|
||||
<PositionProperty>0x01</PositionProperty>
|
||||
<RotationProperty>0x02</RotationProperty>
|
||||
<ScaleProperty>0x03</ScaleProperty>
|
||||
<ActiveProperty>0x04:0x1A</ActiveProperty>
|
||||
<LightParametersProperty>0x05:0x00</LightParametersProperty>
|
||||
</EditorProperties>
|
||||
<Assets>
|
||||
<Element Type="AnimParams" Source="Property" Location="0x04:0x19"/>
|
||||
<Element Type="Model" Source="Property" Location="0x05:0x02"/>
|
||||
<Element Type="Model" Source="Property" Location="0x05:0x04"/>
|
||||
</Assets>
|
||||
</ScriptObject>
|
||||
81
templates/MP1/Script/MetroidAlpha.xml
Normal file
81
templates/MP1/Script/MetroidAlpha.xml
Normal file
@@ -0,0 +1,81 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ScriptObject ArchiveVer="4" Game="Prime">
|
||||
<Properties Type="Struct">
|
||||
<Name>MetroidAlpha</Name>
|
||||
<SubProperties>
|
||||
<Element Type="String" ID="0x0">
|
||||
<Name>Name</Name>
|
||||
</Element>
|
||||
<Element Type="Int" ID="0x1">
|
||||
<Name>Unknown 1</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x2">
|
||||
<Name>Position</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x3">
|
||||
<Name>Rotation</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x4">
|
||||
<Name>Scale</Name>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0x5" Archetype="PatternedAITypedef"/>
|
||||
<Element Type="Struct" ID="0x6" Archetype="ActorParameters"/>
|
||||
<Element Type="Struct" ID="0x7" Archetype="DamageVulnerability">
|
||||
<Name>DamageVulnerability 1</Name>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0x8" Archetype="DamageVulnerability">
|
||||
<Name>DamageVulnerability 2</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x9">
|
||||
<Name>Unknown 2</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0xA">
|
||||
<Name>Unknown 3</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0xB">
|
||||
<Name>Unknown 4</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0xC">
|
||||
<Name>Unknown 5</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0xD">
|
||||
<Name>Unknown 6</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0xE">
|
||||
<Name>Unknown 7</Name>
|
||||
</Element>
|
||||
<Element Type="AnimationSet" ID="0xF">
|
||||
<Name>AnimationParameters 1</Name>
|
||||
</Element>
|
||||
<Element Type="AnimationSet" ID="0x10">
|
||||
<Name>AnimationParameters 2</Name>
|
||||
</Element>
|
||||
<Element Type="AnimationSet" ID="0x11">
|
||||
<Name>AnimationParameters 3</Name>
|
||||
</Element>
|
||||
<Element Type="AnimationSet" ID="0x12">
|
||||
<Name>AnimationParameters 4</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0x13">
|
||||
<Name>Unknown 8</Name>
|
||||
</Element>
|
||||
</SubProperties>
|
||||
</Properties>
|
||||
<EditorProperties>
|
||||
<NameProperty>0x00</NameProperty>
|
||||
<PositionProperty>0x02</PositionProperty>
|
||||
<RotationProperty>0x03</RotationProperty>
|
||||
<ScaleProperty>0x04</ScaleProperty>
|
||||
<ActiveProperty>0x05:0x1A</ActiveProperty>
|
||||
<LightParametersProperty>0x06:0x00</LightParametersProperty>
|
||||
</EditorProperties>
|
||||
<Assets>
|
||||
<Element Type="AnimParams" Source="Property" Location="0x05:0x19"/>
|
||||
<Element Type="AnimParams" Source="Property" Location="0x0F"/>
|
||||
<Element Type="AnimParams" Source="Property" Location="0x10"/>
|
||||
<Element Type="AnimParams" Source="Property" Location="0x11"/>
|
||||
<Element Type="AnimParams" Source="Property" Location="0x12"/>
|
||||
<Element Type="Model" Source="Property" Location="0x06:0x02"/>
|
||||
<Element Type="Model" Source="Property" Location="0x06:0x04"/>
|
||||
</Assets>
|
||||
</ScriptObject>
|
||||
101
templates/MP1/Script/MetroidBeta.xml
Normal file
101
templates/MP1/Script/MetroidBeta.xml
Normal file
@@ -0,0 +1,101 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ScriptObject ArchiveVer="4" Game="Prime">
|
||||
<Properties Type="Struct">
|
||||
<Name>MetroidBeta</Name>
|
||||
<SubProperties>
|
||||
<Element Type="String" ID="0x0">
|
||||
<Name>Name</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x1">
|
||||
<Name>Position</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x2">
|
||||
<Name>Rotation</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x3">
|
||||
<Name>Scale</Name>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0x4" Archetype="PatternedAITypedef"/>
|
||||
<Element Type="Struct" ID="0x5" Archetype="ActorParameters"/>
|
||||
<Element Type="Struct" ID="0x6" Archetype="DamageVulnerability">
|
||||
<Name>DamageVulnerability 1</Name>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0x7" Archetype="DamageVulnerability">
|
||||
<Name>DamageVulnerability 2</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x8">
|
||||
<Name>Unknown 1</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x9">
|
||||
<Name>Unknown 2</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0xA">
|
||||
<Name>Unknown 3</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0xB">
|
||||
<Name>Unknown 4</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0xC">
|
||||
<Name>Unknown 5</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0xD">
|
||||
<Name>Unknown 6</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0xE">
|
||||
<Name>Unknown 7</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0xF">
|
||||
<Name>Unknown 8</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x10">
|
||||
<Name>Unknown 9</Name>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0x11">
|
||||
<Name>Particle 1</Name>
|
||||
<TypeFilter>
|
||||
<Element>PART</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0x12">
|
||||
<Name>SWHC</Name>
|
||||
<TypeFilter>
|
||||
<Element>SWHC</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0x13">
|
||||
<Name>Particle 2</Name>
|
||||
<TypeFilter>
|
||||
<Element>PART</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0x14">
|
||||
<Name>Particle 3</Name>
|
||||
<TypeFilter>
|
||||
<Element>PART</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0x15">
|
||||
<Name>Particle 4</Name>
|
||||
<TypeFilter>
|
||||
<Element>PART</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0x16">
|
||||
<Name>Unknown 10</Name>
|
||||
</Element>
|
||||
</SubProperties>
|
||||
</Properties>
|
||||
<EditorProperties>
|
||||
<NameProperty>0x00</NameProperty>
|
||||
<PositionProperty>0x01</PositionProperty>
|
||||
<RotationProperty>0x02</RotationProperty>
|
||||
<ScaleProperty>0x03</ScaleProperty>
|
||||
<ActiveProperty>0x04:0x1A</ActiveProperty>
|
||||
<LightParametersProperty>0x05:0x00</LightParametersProperty>
|
||||
</EditorProperties>
|
||||
<Assets>
|
||||
<Element Type="AnimParams" Source="Property" Location="0x04:0x19"/>
|
||||
<Element Type="Model" Source="Property" Location="0x05:0x02"/>
|
||||
<Element Type="Model" Source="Property" Location="0x05:0x04"/>
|
||||
</Assets>
|
||||
</ScriptObject>
|
||||
85
templates/MP1/Script/MetroidPrimeStage1.xml
Normal file
85
templates/MP1/Script/MetroidPrimeStage1.xml
Normal file
@@ -0,0 +1,85 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ScriptObject ArchiveVer="4" Game="Prime">
|
||||
<Properties Type="Struct">
|
||||
<Name>MetroidPrimeStage1</Name>
|
||||
<SubProperties>
|
||||
<Element Type="Int" ID="0x0">
|
||||
<Name>Unknown 1</Name>
|
||||
</Element>
|
||||
<Element Type="String" ID="0x1">
|
||||
<Name>Name</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x2">
|
||||
<Name>Position</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x3">
|
||||
<Name>Rotation</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x4">
|
||||
<Name>Scale</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0x5">
|
||||
<Name>Unknown 2</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x6">
|
||||
<Name>Unknown 3</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x7">
|
||||
<Name>Unknown 4</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x8">
|
||||
<Name>Unknown 5</Name>
|
||||
</Element>
|
||||
<Element Type="Int" ID="0x9">
|
||||
<Name>Unknown 6</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0xA">
|
||||
<Name>Unknown 7</Name>
|
||||
</Element>
|
||||
<Element Type="Int" ID="0xB">
|
||||
<Name>Unknown 8</Name>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0xC" Archetype="HealthInfo">
|
||||
<Name>HealthInfo 1</Name>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0xD" Archetype="HealthInfo">
|
||||
<Name>HealthInfo 2</Name>
|
||||
</Element>
|
||||
<Element Type="Int" ID="0xE">
|
||||
<Name>Unknown 9</Name>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0xF" Archetype="PrimeStruct1">
|
||||
<Name>PrimeStruct1 1</Name>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0x10" Archetype="PrimeStruct1">
|
||||
<Name>PrimeStruct1 2</Name>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0x11" Archetype="PrimeStruct1">
|
||||
<Name>PrimeStruct1 3</Name>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0x12" Archetype="PrimeStruct1">
|
||||
<Name>PrimeStruct1 4</Name>
|
||||
</Element>
|
||||
<Element Type="Int" ID="0x13">
|
||||
<Name>Unknown 10</Name>
|
||||
</Element>
|
||||
<Element Type="Int" ID="0x14">
|
||||
<Name>Unknown 11</Name>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0x15" Archetype="MassivePrimeStruct"/>
|
||||
</SubProperties>
|
||||
</Properties>
|
||||
<EditorProperties>
|
||||
<NameProperty>0x01</NameProperty>
|
||||
<PositionProperty>0x02</PositionProperty>
|
||||
<RotationProperty>0x03</RotationProperty>
|
||||
<ScaleProperty>0x04</ScaleProperty>
|
||||
<ActiveProperty>0x15:0x01:0x1A</ActiveProperty>
|
||||
<LightParametersProperty>0x15:0x02:0x00</LightParametersProperty>
|
||||
</EditorProperties>
|
||||
<Assets>
|
||||
<Element Type="AnimParams" Source="Property" Location="0x15:0x01:0x19"/>
|
||||
<Element Type="Model" Source="Property" Location="0x15:0x02:0x02"/>
|
||||
<Element Type="Model" Source="Property" Location="0x15:0x02:0x04"/>
|
||||
</Assets>
|
||||
</ScriptObject>
|
||||
57
templates/MP1/Script/MetroidPrimeStage2.xml
Normal file
57
templates/MP1/Script/MetroidPrimeStage2.xml
Normal file
@@ -0,0 +1,57 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ScriptObject ArchiveVer="4" Game="Prime">
|
||||
<Properties Type="Struct">
|
||||
<Name>MetroidPrimeStage2</Name>
|
||||
<SubProperties>
|
||||
<Element Type="String" ID="0x0">
|
||||
<Name>Name</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x1">
|
||||
<Name>Position</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x2">
|
||||
<Name>Rotation</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x3">
|
||||
<Name>Scale</Name>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0x4" Archetype="PatternedAITypedef"/>
|
||||
<Element Type="Struct" ID="0x5" Archetype="ActorParameters"/>
|
||||
<Element Type="Asset" ID="0x6">
|
||||
<Name>Particle 1</Name>
|
||||
<TypeFilter>
|
||||
<Element>PART</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0x7" Archetype="DamageInfo"/>
|
||||
<Element Type="Asset" ID="0x8">
|
||||
<Name>ELSC</Name>
|
||||
<TypeFilter>
|
||||
<Element>ELSC</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Sound" ID="0x9">
|
||||
<Name>Unknown 1</Name>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0xA">
|
||||
<Name>Particle 2</Name>
|
||||
<TypeFilter>
|
||||
<Element>PART</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
</SubProperties>
|
||||
</Properties>
|
||||
<EditorProperties>
|
||||
<NameProperty>0x00</NameProperty>
|
||||
<PositionProperty>0x01</PositionProperty>
|
||||
<RotationProperty>0x02</RotationProperty>
|
||||
<ScaleProperty>0x03</ScaleProperty>
|
||||
<ActiveProperty>0x04:0x1A</ActiveProperty>
|
||||
<LightParametersProperty>0x05:0x00</LightParametersProperty>
|
||||
</EditorProperties>
|
||||
<Assets>
|
||||
<Element Type="AnimParams" Source="Property" Location="0x04:0x19"/>
|
||||
<Element Type="Model" Source="Property" Location="0x05:0x02"/>
|
||||
<Element Type="Model" Source="Property" Location="0x05:0x04"/>
|
||||
</Assets>
|
||||
</ScriptObject>
|
||||
34
templates/MP1/Script/Midi.xml
Normal file
34
templates/MP1/Script/Midi.xml
Normal file
@@ -0,0 +1,34 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ScriptObject ArchiveVer="4" Game="Prime">
|
||||
<Properties Type="Struct">
|
||||
<Name>Midi</Name>
|
||||
<SubProperties>
|
||||
<Element Type="String" ID="0x0">
|
||||
<Name>Name</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0x1">
|
||||
<Name>Unknown 1</Name>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0x2">
|
||||
<Name>CSNG</Name>
|
||||
<TypeFilter>
|
||||
<Element>CSNG</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x3">
|
||||
<Name>Unknown 2</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x4">
|
||||
<Name>Unknown 3</Name>
|
||||
</Element>
|
||||
<Element Type="Int" ID="0x5">
|
||||
<Name>Unknown 4</Name>
|
||||
</Element>
|
||||
</SubProperties>
|
||||
</Properties>
|
||||
<EditorProperties>
|
||||
<NameProperty>0x00</NameProperty>
|
||||
</EditorProperties>
|
||||
<RotationType>RotationDisabled</RotationType>
|
||||
<ScaleType>ScaleDisabled</ScaleType>
|
||||
</ScriptObject>
|
||||
37
templates/MP1/Script/NewCameraShaker.xml
Normal file
37
templates/MP1/Script/NewCameraShaker.xml
Normal file
@@ -0,0 +1,37 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ScriptObject ArchiveVer="4" Game="Prime">
|
||||
<Properties Type="Struct">
|
||||
<Name>NewCameraShaker</Name>
|
||||
<SubProperties>
|
||||
<Element Type="String" ID="0x0">
|
||||
<Name>Name</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x1">
|
||||
<Name>Position</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0x2">
|
||||
<Name>Unknown 1</Name>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0x3" Archetype="IntBool"/>
|
||||
<Element Type="Struct" ID="0x4" Archetype="GuessStruct"/>
|
||||
<Element Type="Struct" ID="0x5" Archetype="NewCameraShakerStruct">
|
||||
<Name>NewCameraShakerStruct 1</Name>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0x6" Archetype="NewCameraShakerStruct">
|
||||
<Name>NewCameraShakerStruct 2</Name>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0x7" Archetype="NewCameraShakerStruct">
|
||||
<Name>NewCameraShakerStruct 3</Name>
|
||||
</Element>
|
||||
</SubProperties>
|
||||
</Properties>
|
||||
<EditorProperties>
|
||||
<NameProperty>0x00</NameProperty>
|
||||
<PositionProperty>0x01</PositionProperty>
|
||||
</EditorProperties>
|
||||
<Assets>
|
||||
<Element Type="Billboard" Source="File" Location="script/mp1/NewCameraShaker.TXTR"/>
|
||||
</Assets>
|
||||
<RotationType>RotationDisabled</RotationType>
|
||||
<ScaleType>ScaleDisabled</ScaleType>
|
||||
</ScriptObject>
|
||||
69
templates/MP1/Script/NewIntroBoss.xml
Normal file
69
templates/MP1/Script/NewIntroBoss.xml
Normal file
@@ -0,0 +1,69 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ScriptObject ArchiveVer="4" Game="Prime">
|
||||
<Properties Type="Struct">
|
||||
<Name>NewIntroBoss</Name>
|
||||
<SubProperties>
|
||||
<Element Type="String" ID="0x0">
|
||||
<Name>Name</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x1">
|
||||
<Name>Position</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x2">
|
||||
<Name>Rotation</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x3">
|
||||
<Name>Scale</Name>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0x4" Archetype="PatternedAITypedef"/>
|
||||
<Element Type="Struct" ID="0x5" Archetype="ActorParameters"/>
|
||||
<Element Type="Float" ID="0x6">
|
||||
<Name>Unknown</Name>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0x7">
|
||||
<Name>WPSC 1</Name>
|
||||
<TypeFilter>
|
||||
<Element>WPSC</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0x8" Archetype="DamageInfo"/>
|
||||
<Element Type="Asset" ID="0x9">
|
||||
<Name>Particle 1</Name>
|
||||
<TypeFilter>
|
||||
<Element>PART</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0xA">
|
||||
<Name>Particle 2</Name>
|
||||
<TypeFilter>
|
||||
<Element>PART</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0xB">
|
||||
<Name>Texture 1</Name>
|
||||
<TypeFilter>
|
||||
<Element>TXTR</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0xC">
|
||||
<Name>Texture 2</Name>
|
||||
<TypeFilter>
|
||||
<Element>TXTR</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
</SubProperties>
|
||||
</Properties>
|
||||
<EditorProperties>
|
||||
<NameProperty>0x00</NameProperty>
|
||||
<PositionProperty>0x01</PositionProperty>
|
||||
<RotationProperty>0x02</RotationProperty>
|
||||
<ScaleProperty>0x03</ScaleProperty>
|
||||
<ActiveProperty>0x04:0x1A</ActiveProperty>
|
||||
<LightParametersProperty>0x05:0x00</LightParametersProperty>
|
||||
</EditorProperties>
|
||||
<Assets>
|
||||
<Element Type="AnimParams" Source="Property" Location="0x04:0x19"/>
|
||||
<Element Type="Model" Source="Property" Location="0x05:0x02"/>
|
||||
<Element Type="Model" Source="Property" Location="0x05:0x04"/>
|
||||
</Assets>
|
||||
</ScriptObject>
|
||||
58
templates/MP1/Script/Oculus.xml
Normal file
58
templates/MP1/Script/Oculus.xml
Normal file
@@ -0,0 +1,58 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ScriptObject ArchiveVer="4" Game="Prime">
|
||||
<Properties Type="Struct">
|
||||
<Name>Oculus</Name>
|
||||
<SubProperties>
|
||||
<Element Type="String" ID="0x0">
|
||||
<Name>Name</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x1">
|
||||
<Name>Position</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x2">
|
||||
<Name>Rotation</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x3">
|
||||
<Name>Scale</Name>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0x4" Archetype="PatternedAITypedef"/>
|
||||
<Element Type="Struct" ID="0x5" Archetype="ActorParameters"/>
|
||||
<Element Type="Float" ID="0x6">
|
||||
<Name>Unknown 1</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x7">
|
||||
<Name>Unknown 2</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x8">
|
||||
<Name>Unknown 3</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x9">
|
||||
<Name>Unknown 4</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0xA">
|
||||
<Name>Unknown 5</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0xB">
|
||||
<Name>Unknown 6</Name>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0xC" Archetype="DamageVulnerability"/>
|
||||
<Element Type="Float" ID="0xD">
|
||||
<Name>Unknown 7</Name>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0xE" Archetype="DamageInfo"/>
|
||||
</SubProperties>
|
||||
</Properties>
|
||||
<EditorProperties>
|
||||
<NameProperty>0x00</NameProperty>
|
||||
<PositionProperty>0x01</PositionProperty>
|
||||
<RotationProperty>0x02</RotationProperty>
|
||||
<ScaleProperty>0x03</ScaleProperty>
|
||||
<ActiveProperty>0x04:0x1A</ActiveProperty>
|
||||
<LightParametersProperty>0x05:0x00</LightParametersProperty>
|
||||
</EditorProperties>
|
||||
<Assets>
|
||||
<Element Type="AnimParams" Source="Property" Location="0x04:0x19"/>
|
||||
<Element Type="Model" Source="Property" Location="0x05:0x02"/>
|
||||
<Element Type="Model" Source="Property" Location="0x05:0x04"/>
|
||||
</Assets>
|
||||
</ScriptObject>
|
||||
195
templates/MP1/Script/OmegaPirate.xml
Normal file
195
templates/MP1/Script/OmegaPirate.xml
Normal file
@@ -0,0 +1,195 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ScriptObject ArchiveVer="4" Game="Prime">
|
||||
<Properties Type="Struct">
|
||||
<Name>OmegaPirate</Name>
|
||||
<SubProperties>
|
||||
<Element Type="String" ID="0x0">
|
||||
<Name>Name</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x1">
|
||||
<Name>Position</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x2">
|
||||
<Name>Rotation</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x3">
|
||||
<Name>Scale</Name>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0x4" Archetype="PatternedAITypedef"/>
|
||||
<Element Type="Struct" ID="0x5" Archetype="ActorParameters">
|
||||
<Name>ActorParameters 1</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x6">
|
||||
<Name>Unknown 1</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x7">
|
||||
<Name>Unknown 2</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x8">
|
||||
<Name>Unknown 3</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x9">
|
||||
<Name>Unknown 4</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0xA">
|
||||
<Name>Unknown 5</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0xB">
|
||||
<Name>Unknown 6</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0xC">
|
||||
<Name>Unknown 7</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0xD">
|
||||
<Name>Unknown 8</Name>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0xE">
|
||||
<Name>Particle 1</Name>
|
||||
<TypeFilter>
|
||||
<Element>PART</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Sound" ID="0xF">
|
||||
<Name>Sound ID 1</Name>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0x10" Archetype="ActorParameters">
|
||||
<Name>ActorParameters 2</Name>
|
||||
</Element>
|
||||
<Element Type="AnimationSet" ID="0x11">
|
||||
<Name>AnimationParameters</Name>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0x12">
|
||||
<Name>Particle 2</Name>
|
||||
<TypeFilter>
|
||||
<Element>PART</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Sound" ID="0x13">
|
||||
<Name>Sound ID 2</Name>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0x14">
|
||||
<Name>Grenade Model</Name>
|
||||
<TypeFilter>
|
||||
<Element>CMDL</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0x15" Archetype="DamageInfo">
|
||||
<Name>DamageInfo 1</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x16">
|
||||
<Name>Unknown 9</Name>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0x17">
|
||||
<Name>Particle 3</Name>
|
||||
<TypeFilter>
|
||||
<Element>PART</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0x18">
|
||||
<Name>Particle 4</Name>
|
||||
<TypeFilter>
|
||||
<Element>PART</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0x19">
|
||||
<Name>Particle 5</Name>
|
||||
<TypeFilter>
|
||||
<Element>PART</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0x1A">
|
||||
<Name>Particle 6</Name>
|
||||
<TypeFilter>
|
||||
<Element>PART</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x1B">
|
||||
<Name>Unknown 10</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x1C">
|
||||
<Name>Unknown 11</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x1D">
|
||||
<Name>Unknown 12</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x1E">
|
||||
<Name>Unknown 13</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x1F">
|
||||
<Name>Unknown 14</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x20">
|
||||
<Name>Unknown 15</Name>
|
||||
</Element>
|
||||
<Element Type="Int" ID="0x21">
|
||||
<Name>Unknown 16</Name>
|
||||
</Element>
|
||||
<Element Type="Sound" ID="0x22">
|
||||
<Name>Sound ID 3</Name>
|
||||
</Element>
|
||||
<Element Type="Sound" ID="0x23">
|
||||
<Name>Sound ID 4</Name>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0x24">
|
||||
<Name>Particle 7</Name>
|
||||
<TypeFilter>
|
||||
<Element>PART</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0x25" Archetype="DamageInfo">
|
||||
<Name>DamageInfo 2</Name>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0x26">
|
||||
<Name>ELSC</Name>
|
||||
<TypeFilter>
|
||||
<Element>ELSC</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Sound" ID="0x27">
|
||||
<Name>Sound ID 5</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0x28">
|
||||
<Name>Unknown 17</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0x29">
|
||||
<Name>Unknown 18</Name>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0x2A">
|
||||
<Name>X-Ray Model</Name>
|
||||
<TypeFilter>
|
||||
<Element>CMDL</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0x2B">
|
||||
<Name>X-Ray CSKR</Name>
|
||||
<TypeFilter>
|
||||
<Element>CSKR</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0x2C">
|
||||
<Name>X-Ray CINF</Name>
|
||||
<TypeFilter>
|
||||
<Element>CINF</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
</SubProperties>
|
||||
</Properties>
|
||||
<EditorProperties>
|
||||
<NameProperty>0x00</NameProperty>
|
||||
<PositionProperty>0x01</PositionProperty>
|
||||
<RotationProperty>0x02</RotationProperty>
|
||||
<ScaleProperty>0x03</ScaleProperty>
|
||||
<ActiveProperty>0x04:0x1A</ActiveProperty>
|
||||
<LightParametersProperty>0x05:0x00</LightParametersProperty>
|
||||
</EditorProperties>
|
||||
<Assets>
|
||||
<Element Type="AnimParams" Source="Property" Location="0x04:0x19"/>
|
||||
<Element Type="AnimParams" Source="Property" Location="0x11"/>
|
||||
<Element Type="Model" Source="Property" Location="0x14"/>
|
||||
<Element Type="Model" Source="Property" Location="0x2A"/>
|
||||
</Assets>
|
||||
<Attachments>
|
||||
<Element AttachProperty="0x11" LocatorName="grenadeLauncher_LCTR" AttachType="Attach"/>
|
||||
<Element AttachProperty="0x11" LocatorName="grenadeLauncher2_LCTR" AttachType="Attach"/>
|
||||
</Attachments>
|
||||
</ScriptObject>
|
||||
92
templates/MP1/Script/Parasite.xml
Normal file
92
templates/MP1/Script/Parasite.xml
Normal file
@@ -0,0 +1,92 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ScriptObject ArchiveVer="4" Game="Prime">
|
||||
<Properties Type="Struct">
|
||||
<Name>Parasite</Name>
|
||||
<SubProperties>
|
||||
<Element Type="String" ID="0x0">
|
||||
<Name>Name</Name>
|
||||
</Element>
|
||||
<Element Type="Int" ID="0x1">
|
||||
<Name>Unknown 1</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x2">
|
||||
<Name>Position</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x3">
|
||||
<Name>Rotation</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x4">
|
||||
<Name>Scale</Name>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0x5" Archetype="PatternedAITypedef"/>
|
||||
<Element Type="Struct" ID="0x6" Archetype="ActorParameters"/>
|
||||
<Element Type="Float" ID="0x7">
|
||||
<Name>Unknown 2</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x8">
|
||||
<Name>Unknown 3</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x9">
|
||||
<Name>Unknown 4</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0xA">
|
||||
<Name>Unknown 5</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0xB">
|
||||
<Name>Unknown 6</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0xC">
|
||||
<Name>Unknown 7</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0xD">
|
||||
<Name>Unknown 8</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0xE">
|
||||
<Name>Unknown 9</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0xF">
|
||||
<Name>Unknown 10</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x10">
|
||||
<Name>Unknown 11</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x11">
|
||||
<Name>Unknown 12</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x12">
|
||||
<Name>Unknown 13</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x13">
|
||||
<Name>Unknown 14</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x14">
|
||||
<Name>Unknown 15</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x15">
|
||||
<Name>Unknown 16</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x16">
|
||||
<Name>Unknown 17</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x17">
|
||||
<Name>Unknown 18</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0x18">
|
||||
<Name>Unknown 19</Name>
|
||||
</Element>
|
||||
</SubProperties>
|
||||
</Properties>
|
||||
<EditorProperties>
|
||||
<NameProperty>0x00</NameProperty>
|
||||
<PositionProperty>0x02</PositionProperty>
|
||||
<RotationProperty>0x03</RotationProperty>
|
||||
<ScaleProperty>0x04</ScaleProperty>
|
||||
<ActiveProperty>0x05:0x1A</ActiveProperty>
|
||||
<LightParametersProperty>0x06:0x00</LightParametersProperty>
|
||||
</EditorProperties>
|
||||
<Assets>
|
||||
<Element Type="AnimParams" Source="Property" Location="0x05:0x19"/>
|
||||
<Element Type="Model" Source="Property" Location="0x06:0x02"/>
|
||||
<Element Type="Model" Source="Property" Location="0x06:0x04"/>
|
||||
</Assets>
|
||||
</ScriptObject>
|
||||
45
templates/MP1/Script/PathCamera.xml
Normal file
45
templates/MP1/Script/PathCamera.xml
Normal file
@@ -0,0 +1,45 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ScriptObject ArchiveVer="4" Game="Prime">
|
||||
<Properties Type="Struct">
|
||||
<Name>PathCamera</Name>
|
||||
<SubProperties>
|
||||
<Element Type="String" ID="0x0">
|
||||
<Name>Name</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x1">
|
||||
<Name>Position</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x2">
|
||||
<Name>Rotation</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0x3">
|
||||
<Name>Unknown 1</Name>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0x4" Archetype="PathCameraStruct"/>
|
||||
<Element Type="Float" ID="0x5">
|
||||
<Name>Unknown 8</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x6">
|
||||
<Name>Unknown 9</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x7">
|
||||
<Name>Unknown 10</Name>
|
||||
</Element>
|
||||
<Element Type="Int" ID="0x8">
|
||||
<Name>Unknown 11</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x9">
|
||||
<Name>Unknown 12</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0xA">
|
||||
<Name>Unknown 13</Name>
|
||||
</Element>
|
||||
</SubProperties>
|
||||
</Properties>
|
||||
<EditorProperties>
|
||||
<NameProperty>0x00</NameProperty>
|
||||
<PositionProperty>0x01</PositionProperty>
|
||||
<RotationProperty>0x02</RotationProperty>
|
||||
</EditorProperties>
|
||||
<ScaleType>ScaleDisabled</ScaleType>
|
||||
</ScriptObject>
|
||||
47
templates/MP1/Script/PhazonHealingNodule.xml
Normal file
47
templates/MP1/Script/PhazonHealingNodule.xml
Normal file
@@ -0,0 +1,47 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ScriptObject ArchiveVer="4" Game="Prime">
|
||||
<Properties Type="Struct">
|
||||
<Name>PhazonHealingNodule</Name>
|
||||
<SubProperties>
|
||||
<Element Type="String" ID="0x0">
|
||||
<Name>Name</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x1">
|
||||
<Name>Position</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x2">
|
||||
<Name>Rotation</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x3">
|
||||
<Name>Scale</Name>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0x4" Archetype="PatternedAITypedef"/>
|
||||
<Element Type="Struct" ID="0x5" Archetype="ActorParameters"/>
|
||||
<Element Type="Bool" ID="0x6">
|
||||
<Name>Unused</Name>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0x7">
|
||||
<Name>ELSC</Name>
|
||||
<TypeFilter>
|
||||
<Element>ELSC</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="String" ID="0x8">
|
||||
<Name>Target Locator</Name>
|
||||
</Element>
|
||||
</SubProperties>
|
||||
</Properties>
|
||||
<EditorProperties>
|
||||
<NameProperty>0x00</NameProperty>
|
||||
<PositionProperty>0x01</PositionProperty>
|
||||
<RotationProperty>0x02</RotationProperty>
|
||||
<ScaleProperty>0x03</ScaleProperty>
|
||||
<ActiveProperty>0x04:0x1A</ActiveProperty>
|
||||
<LightParametersProperty>0x05:0x00</LightParametersProperty>
|
||||
</EditorProperties>
|
||||
<Assets>
|
||||
<Element Type="AnimParams" Source="Property" Location="0x04:0x19"/>
|
||||
<Element Type="Model" Source="Property" Location="0x05:0x02"/>
|
||||
<Element Type="Model" Source="Property" Location="0x05:0x04"/>
|
||||
</Assets>
|
||||
</ScriptObject>
|
||||
82
templates/MP1/Script/PhazonPool.xml
Normal file
82
templates/MP1/Script/PhazonPool.xml
Normal file
@@ -0,0 +1,82 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ScriptObject ArchiveVer="4" Game="Prime">
|
||||
<Properties Type="Struct">
|
||||
<Name>PhazonPool</Name>
|
||||
<SubProperties>
|
||||
<Element Type="String" ID="0x0">
|
||||
<Name>Name</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x1">
|
||||
<Name>Position</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x2">
|
||||
<Name>Rotation</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x3">
|
||||
<Name>Scale</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0x4">
|
||||
<Name>Unknown 1</Name>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0x5">
|
||||
<Name>Model 1</Name>
|
||||
<TypeFilter>
|
||||
<Element>CMDL</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0x6">
|
||||
<Name>Model 2</Name>
|
||||
<TypeFilter>
|
||||
<Element>CMDL</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0x7">
|
||||
<Name>Particle 1</Name>
|
||||
<TypeFilter>
|
||||
<Element>PART</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0x8">
|
||||
<Name>Particle 2</Name>
|
||||
<TypeFilter>
|
||||
<Element>PART</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Int" ID="0x9">
|
||||
<Name>Unknown 2</Name>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0xA" Archetype="DamageInfo"/>
|
||||
<Element Type="Vector" ID="0xB">
|
||||
<Name>Force</Name>
|
||||
</Element>
|
||||
<Element Type="Int" ID="0xC">
|
||||
<Name>Trigger Flags</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0xD">
|
||||
<Name>Pool Starting Value</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0xE">
|
||||
<Name>Phazon Beam Drain Per Second</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0xF">
|
||||
<Name>Time Until Regeneration</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0x10">
|
||||
<Name>Automatic Drain/Don't Regenerate</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x11">
|
||||
<Name>Time Until Automatic Drain</Name>
|
||||
</Element>
|
||||
</SubProperties>
|
||||
</Properties>
|
||||
<EditorProperties>
|
||||
<NameProperty>0x00</NameProperty>
|
||||
<PositionProperty>0x01</PositionProperty>
|
||||
<RotationProperty>0x02</RotationProperty>
|
||||
<ScaleProperty>0x03</ScaleProperty>
|
||||
</EditorProperties>
|
||||
<Assets>
|
||||
<Element Type="Model" Source="Property" Location="0x05"/>
|
||||
<Element Type="Model" Source="Property" Location="0x06"/>
|
||||
</Assets>
|
||||
</ScriptObject>
|
||||
78
templates/MP1/Script/Pickup.xml
Normal file
78
templates/MP1/Script/Pickup.xml
Normal file
@@ -0,0 +1,78 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ScriptObject ArchiveVer="4" Game="Prime">
|
||||
<Properties Type="Struct">
|
||||
<Name>Pickup</Name>
|
||||
<SubProperties>
|
||||
<Element Type="String" ID="0x0">
|
||||
<Name>Name</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x1">
|
||||
<Name>Position</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x2">
|
||||
<Name>Rotation</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x3">
|
||||
<Name>Scale</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x4">
|
||||
<Name>Collision Scale</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x5">
|
||||
<Name>Scan/Collision Offset</Name>
|
||||
</Element>
|
||||
<Element Type="Choice" ID="0x6" Archetype="PlayerItem"/>
|
||||
<Element Type="Int" ID="0x7">
|
||||
<Name>Capacity</Name>
|
||||
</Element>
|
||||
<Element Type="Int" ID="0x8">
|
||||
<Name>Amount</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x9">
|
||||
<Name>Drop Rate</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0xA">
|
||||
<Name>Life Time</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0xB">
|
||||
<Name>Fade Length</Name>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0xC">
|
||||
<Name>Model</Name>
|
||||
<TypeFilter>
|
||||
<Element>CMDL</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="AnimationSet" ID="0xD">
|
||||
<Name>AnimationParameters</Name>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0xE" Archetype="ActorParameters"/>
|
||||
<Element Type="Bool" ID="0xF">
|
||||
<Name>Active</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x10">
|
||||
<Name>Spawn Delay</Name>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0x11">
|
||||
<Name>Particle</Name>
|
||||
<TypeFilter>
|
||||
<Element>PART</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
</SubProperties>
|
||||
</Properties>
|
||||
<EditorProperties>
|
||||
<NameProperty>0x00</NameProperty>
|
||||
<PositionProperty>0x01</PositionProperty>
|
||||
<RotationProperty>0x02</RotationProperty>
|
||||
<ScaleProperty>0x03</ScaleProperty>
|
||||
<ActiveProperty>0x0F</ActiveProperty>
|
||||
<LightParametersProperty>0x0E:0x00</LightParametersProperty>
|
||||
</EditorProperties>
|
||||
<Assets>
|
||||
<Element Type="AnimParams" Source="Property" Location="0x0D"/>
|
||||
<Element Type="Model" Source="Property" Location="0x0C"/>
|
||||
<Element Type="Model" Source="Property" Location="0x0E:0x02"/>
|
||||
<Element Type="Model" Source="Property" Location="0x0E:0x04"/>
|
||||
</Assets>
|
||||
</ScriptObject>
|
||||
29
templates/MP1/Script/PickupGenerator.xml
Normal file
29
templates/MP1/Script/PickupGenerator.xml
Normal file
@@ -0,0 +1,29 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ScriptObject ArchiveVer="4" Game="Prime">
|
||||
<Properties Type="Struct">
|
||||
<Name>PickupGenerator</Name>
|
||||
<SubProperties>
|
||||
<Element Type="String" ID="0x0">
|
||||
<Name>Name</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x1">
|
||||
<Name>Offset</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0x2">
|
||||
<Name>Active</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x3">
|
||||
<Name>Frequency</Name>
|
||||
</Element>
|
||||
</SubProperties>
|
||||
</Properties>
|
||||
<EditorProperties>
|
||||
<NameProperty>0x00</NameProperty>
|
||||
<ActiveProperty>0x02</ActiveProperty>
|
||||
</EditorProperties>
|
||||
<Assets>
|
||||
<Element Type="Billboard" Source="File" Location="script/common/PickupGenerator.TXTR"/>
|
||||
</Assets>
|
||||
<RotationType>RotationDisabled</RotationType>
|
||||
<ScaleType>ScaleDisabled</ScaleType>
|
||||
</ScriptObject>
|
||||
80
templates/MP1/Script/Platform.xml
Normal file
80
templates/MP1/Script/Platform.xml
Normal file
@@ -0,0 +1,80 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ScriptObject ArchiveVer="4" Game="Prime">
|
||||
<Properties Type="Struct">
|
||||
<Name>Platform</Name>
|
||||
<SubProperties>
|
||||
<Element Type="String" ID="0x0">
|
||||
<Name>Name</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x1">
|
||||
<Name>Position</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x2">
|
||||
<Name>Rotation</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x3">
|
||||
<Name>Scale</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x4">
|
||||
<Name>Unknown 1</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x5">
|
||||
<Name>Scan Offset</Name>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0x6">
|
||||
<Name>Model</Name>
|
||||
<TypeFilter>
|
||||
<Element>CMDL</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="AnimationSet" ID="0x7">
|
||||
<Name>AnimationParameters</Name>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0x8" Archetype="ActorParameters"/>
|
||||
<Element Type="Float" ID="0x9">
|
||||
<Name>Unknown 2</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0xA">
|
||||
<Name>Active</Name>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0xB">
|
||||
<Name>DCLN</Name>
|
||||
<TypeFilter>
|
||||
<Element>DCLN</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0xC" Archetype="HealthInfo"/>
|
||||
<Element Type="Struct" ID="0xD" Archetype="DamageVulnerability"/>
|
||||
<Element Type="Bool" ID="0xE">
|
||||
<Name>Unknown 3</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0xF">
|
||||
<Name>Unknown 4</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0x10">
|
||||
<Name>Unknown 5</Name>
|
||||
</Element>
|
||||
<Element Type="Int" ID="0x11">
|
||||
<Name>Unknown 6</Name>
|
||||
</Element>
|
||||
<Element Type="Int" ID="0x12">
|
||||
<Name>Unknown 7</Name>
|
||||
</Element>
|
||||
</SubProperties>
|
||||
</Properties>
|
||||
<EditorProperties>
|
||||
<NameProperty>0x00</NameProperty>
|
||||
<PositionProperty>0x01</PositionProperty>
|
||||
<RotationProperty>0x02</RotationProperty>
|
||||
<ScaleProperty>0x03</ScaleProperty>
|
||||
<ActiveProperty>0x0A</ActiveProperty>
|
||||
<LightParametersProperty>0x08:0x00</LightParametersProperty>
|
||||
</EditorProperties>
|
||||
<Assets>
|
||||
<Element Type="AnimParams" Source="Property" Location="0x07"/>
|
||||
<Element Type="Model" Source="Property" Location="0x06"/>
|
||||
<Element Type="Model" Source="Property" Location="0x08:0x02"/>
|
||||
<Element Type="Model" Source="Property" Location="0x08:0x04"/>
|
||||
<Element Type="Collision" Source="Property" Location="0x0B"/>
|
||||
</Assets>
|
||||
</ScriptObject>
|
||||
74
templates/MP1/Script/PlayerActor.xml
Normal file
74
templates/MP1/Script/PlayerActor.xml
Normal file
@@ -0,0 +1,74 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ScriptObject ArchiveVer="4" Game="Prime">
|
||||
<Properties Type="Struct">
|
||||
<Name>PlayerActor</Name>
|
||||
<SubProperties>
|
||||
<Element Type="String" ID="0x0">
|
||||
<Name>Name</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x1">
|
||||
<Name>Position</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x2">
|
||||
<Name>Rotation</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x3">
|
||||
<Name>Scale</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x4">
|
||||
<Name>Unknown 1</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x5">
|
||||
<Name>Scan Offset</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x6">
|
||||
<Name>Unknown 2</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x7">
|
||||
<Name>Unknown 3</Name>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0x8" Archetype="HealthInfo"/>
|
||||
<Element Type="Struct" ID="0x9" Archetype="DamageVulnerability"/>
|
||||
<Element Type="Asset" ID="0xA">
|
||||
<Name>Model</Name>
|
||||
<TypeFilter>
|
||||
<Element>CMDL</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="AnimationSet" ID="0xB">
|
||||
<Name>AnimationParameters</Name>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0xC" Archetype="ActorParameters"/>
|
||||
<Element Type="Bool" ID="0xD">
|
||||
<Name>Loop Animation</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0xE">
|
||||
<Name>Unknown 5</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0xF">
|
||||
<Name>Disable Movement?</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0x10">
|
||||
<Name>Active</Name>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0x11" Archetype="PlayerActorStruct"/>
|
||||
<Element Type="Int" ID="0x12">
|
||||
<Name>Unknown 13</Name>
|
||||
</Element>
|
||||
</SubProperties>
|
||||
</Properties>
|
||||
<EditorProperties>
|
||||
<NameProperty>0x00</NameProperty>
|
||||
<PositionProperty>0x01</PositionProperty>
|
||||
<RotationProperty>0x02</RotationProperty>
|
||||
<ScaleProperty>0x03</ScaleProperty>
|
||||
<ActiveProperty>0x10</ActiveProperty>
|
||||
<LightParametersProperty>0x0C:0x00</LightParametersProperty>
|
||||
</EditorProperties>
|
||||
<Assets>
|
||||
<Element Type="AnimParams" Source="Property" Location="0x0B" ForceCharacterIndex="2"/>
|
||||
<Element Type="Model" Source="Property" Location="0x0A"/>
|
||||
<Element Type="Model" Source="Property" Location="0x0C:0x02"/>
|
||||
<Element Type="Model" Source="Property" Location="0x0C:0x04"/>
|
||||
</Assets>
|
||||
</ScriptObject>
|
||||
31
templates/MP1/Script/PlayerHint.xml
Normal file
31
templates/MP1/Script/PlayerHint.xml
Normal file
@@ -0,0 +1,31 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ScriptObject ArchiveVer="4" Game="Prime">
|
||||
<Properties Type="Struct">
|
||||
<Name>PlayerHint</Name>
|
||||
<SubProperties>
|
||||
<Element Type="String" ID="0x0">
|
||||
<Name>Name</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x1">
|
||||
<Name>Position</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x2">
|
||||
<Name>Rotation</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0x3">
|
||||
<Name>Active</Name>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0x4" Archetype="PlayerHintStruct"/>
|
||||
<Element Type="Int" ID="0x5">
|
||||
<Name>Unknown</Name>
|
||||
</Element>
|
||||
</SubProperties>
|
||||
</Properties>
|
||||
<EditorProperties>
|
||||
<NameProperty>0x00</NameProperty>
|
||||
<PositionProperty>0x01</PositionProperty>
|
||||
<RotationProperty>0x02</RotationProperty>
|
||||
<ActiveProperty>0x03</ActiveProperty>
|
||||
</EditorProperties>
|
||||
<ScaleType>ScaleDisabled</ScaleType>
|
||||
</ScriptObject>
|
||||
33
templates/MP1/Script/PlayerStateChange.xml
Normal file
33
templates/MP1/Script/PlayerStateChange.xml
Normal file
@@ -0,0 +1,33 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ScriptObject ArchiveVer="4" Game="Prime">
|
||||
<Properties Type="Struct">
|
||||
<Name>PlayerStateChange</Name>
|
||||
<SubProperties>
|
||||
<Element Type="String" ID="0x0">
|
||||
<Name>Name</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0x1">
|
||||
<Name>Active</Name>
|
||||
</Element>
|
||||
<Element Type="Choice" ID="0x2" Archetype="PlayerItem"/>
|
||||
<Element Type="Int" ID="0x3">
|
||||
<Name>Amount</Name>
|
||||
</Element>
|
||||
<Element Type="Int" ID="0x4">
|
||||
<Name>Capacity</Name>
|
||||
</Element>
|
||||
<Element Type="Int" ID="0x5">
|
||||
<Name>Unknown 4</Name>
|
||||
</Element>
|
||||
<Element Type="Int" ID="0x6">
|
||||
<Name>Unknown 5</Name>
|
||||
</Element>
|
||||
</SubProperties>
|
||||
</Properties>
|
||||
<EditorProperties>
|
||||
<NameProperty>0x00</NameProperty>
|
||||
<ActiveProperty>0x01</ActiveProperty>
|
||||
</EditorProperties>
|
||||
<RotationType>RotationDisabled</RotationType>
|
||||
<ScaleType>ScaleDisabled</ScaleType>
|
||||
</ScriptObject>
|
||||
34
templates/MP1/Script/PointOfInterest.xml
Normal file
34
templates/MP1/Script/PointOfInterest.xml
Normal file
@@ -0,0 +1,34 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ScriptObject ArchiveVer="4" Game="Prime">
|
||||
<Properties Type="Struct">
|
||||
<Name>PointOfInterest</Name>
|
||||
<SubProperties>
|
||||
<Element Type="String" ID="0x0">
|
||||
<Name>Name</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x1">
|
||||
<Name>Position</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x2">
|
||||
<Name>Rotation</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0x3">
|
||||
<Name>Active</Name>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0x4" Archetype="ScannableParameters"/>
|
||||
<Element Type="Float" ID="0x5">
|
||||
<Name>Unknown</Name>
|
||||
<Description>Affects the size of the scan point.</Description>
|
||||
</Element>
|
||||
</SubProperties>
|
||||
</Properties>
|
||||
<EditorProperties>
|
||||
<NameProperty>0x00</NameProperty>
|
||||
<PositionProperty>0x01</PositionProperty>
|
||||
<RotationProperty>0x02</RotationProperty>
|
||||
<ActiveProperty>0x03</ActiveProperty>
|
||||
</EditorProperties>
|
||||
<Assets>
|
||||
<Element Type="Billboard" Source="File" Location="script/common/PointOfInterest.TXTR"/>
|
||||
</Assets>
|
||||
</ScriptObject>
|
||||
69
templates/MP1/Script/PuddleSpore.xml
Normal file
69
templates/MP1/Script/PuddleSpore.xml
Normal file
@@ -0,0 +1,69 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ScriptObject ArchiveVer="4" Game="Prime">
|
||||
<Properties Type="Struct">
|
||||
<Name>PuddleSpore</Name>
|
||||
<SubProperties>
|
||||
<Element Type="String" ID="0x0">
|
||||
<Name>Name</Name>
|
||||
</Element>
|
||||
<Element Type="Int" ID="0x1">
|
||||
<Name>Unknown 1</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x2">
|
||||
<Name>Position</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x3">
|
||||
<Name>Rotation</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x4">
|
||||
<Name>Scale</Name>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0x5" Archetype="PatternedAITypedef"/>
|
||||
<Element Type="Struct" ID="0x6" Archetype="ActorParameters"/>
|
||||
<Element Type="Bool" ID="0x7">
|
||||
<Name>Unknown 2</Name>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0x8">
|
||||
<Name>Particle</Name>
|
||||
<TypeFilter>
|
||||
<Element>PART</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x9">
|
||||
<Name>Unknown 3</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0xA">
|
||||
<Name>Unknown 4</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0xB">
|
||||
<Name>Unknown 5</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0xC">
|
||||
<Name>Unknown 6</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0xD">
|
||||
<Name>Unknown 7</Name>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0xE">
|
||||
<Name>WPSC</Name>
|
||||
<TypeFilter>
|
||||
<Element>WPSC</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0xF" Archetype="DamageInfo"/>
|
||||
</SubProperties>
|
||||
</Properties>
|
||||
<EditorProperties>
|
||||
<NameProperty>0x00</NameProperty>
|
||||
<PositionProperty>0x02</PositionProperty>
|
||||
<RotationProperty>0x03</RotationProperty>
|
||||
<ScaleProperty>0x04</ScaleProperty>
|
||||
<ActiveProperty>0x05:0x1A</ActiveProperty>
|
||||
<LightParametersProperty>0x06:0x00</LightParametersProperty>
|
||||
</EditorProperties>
|
||||
<Assets>
|
||||
<Element Type="AnimParams" Source="Property" Location="0x05:0x19"/>
|
||||
<Element Type="Model" Source="Property" Location="0x06:0x02"/>
|
||||
<Element Type="Model" Source="Property" Location="0x06:0x04"/>
|
||||
</Assets>
|
||||
</ScriptObject>
|
||||
71
templates/MP1/Script/PuddleToadGamma.xml
Normal file
71
templates/MP1/Script/PuddleToadGamma.xml
Normal file
@@ -0,0 +1,71 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ScriptObject ArchiveVer="4" Game="Prime">
|
||||
<Properties Type="Struct">
|
||||
<Name>PuddleToadGamma</Name>
|
||||
<SubProperties>
|
||||
<Element Type="String" ID="0x0">
|
||||
<Name>Name</Name>
|
||||
</Element>
|
||||
<Element Type="Int" ID="0x1">
|
||||
<Name>Unknown 1</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x2">
|
||||
<Name>Position</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x3">
|
||||
<Name>Rotation</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x4">
|
||||
<Name>Scale</Name>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0x5" Archetype="PatternedAITypedef"/>
|
||||
<Element Type="Struct" ID="0x6" Archetype="ActorParameters"/>
|
||||
<Element Type="Float" ID="0x7">
|
||||
<Name>Unknown 2</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x8">
|
||||
<Name>Unknown 3</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x9">
|
||||
<Name>Unknown 4</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0xA">
|
||||
<Name>Unknown 5</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0xB">
|
||||
<Name>Unknown 6</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0xC">
|
||||
<Name>Unknown 7</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0xD">
|
||||
<Name>Unknown 8</Name>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0xE" Archetype="DamageInfo">
|
||||
<Name>DamageInfo 1</Name>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0xF" Archetype="DamageInfo">
|
||||
<Name>DamageInfo 2</Name>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0x10">
|
||||
<Name>DCLN</Name>
|
||||
<TypeFilter>
|
||||
<Element>DCLN</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
</SubProperties>
|
||||
</Properties>
|
||||
<EditorProperties>
|
||||
<NameProperty>0x00</NameProperty>
|
||||
<PositionProperty>0x02</PositionProperty>
|
||||
<RotationProperty>0x03</RotationProperty>
|
||||
<ScaleProperty>0x04</ScaleProperty>
|
||||
<ActiveProperty>0x05:0x1A</ActiveProperty>
|
||||
<LightParametersProperty>0x06:0x00</LightParametersProperty>
|
||||
</EditorProperties>
|
||||
<Assets>
|
||||
<Element Type="AnimParams" Source="Property" Location="0x05:0x19"/>
|
||||
<Element Type="Model" Source="Property" Location="0x06:0x02"/>
|
||||
<Element Type="Model" Source="Property" Location="0x06:0x04"/>
|
||||
</Assets>
|
||||
</ScriptObject>
|
||||
71
templates/MP1/Script/Puffer.xml
Normal file
71
templates/MP1/Script/Puffer.xml
Normal file
@@ -0,0 +1,71 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ScriptObject ArchiveVer="4" Game="Prime">
|
||||
<Properties Type="Struct">
|
||||
<Name>Puffer</Name>
|
||||
<SubProperties>
|
||||
<Element Type="String" ID="0x0">
|
||||
<Name>Name</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x1">
|
||||
<Name>Position</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x2">
|
||||
<Name>Rotation</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x3">
|
||||
<Name>Scale</Name>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0x4" Archetype="PatternedAITypedef"/>
|
||||
<Element Type="Struct" ID="0x5" Archetype="ActorParameters"/>
|
||||
<Element Type="Float" ID="0x6">
|
||||
<Name>Unknown 1</Name>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0x7">
|
||||
<Name>Particle</Name>
|
||||
<TypeFilter>
|
||||
<Element>PART</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0x8" Archetype="DamageInfo">
|
||||
<Name>DamageInfo 1</Name>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0x9">
|
||||
<Name>Texture</Name>
|
||||
<TypeFilter>
|
||||
<Element>TXTR</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0xA">
|
||||
<Name>Unknown 2</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0xB">
|
||||
<Name>Unknown 3</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0xC">
|
||||
<Name>Unknown 4</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0xD">
|
||||
<Name>Unknown 5</Name>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0xE" Archetype="DamageInfo">
|
||||
<Name>DamageInfo 2</Name>
|
||||
</Element>
|
||||
<Element Type="Sound" ID="0xF">
|
||||
<Name>Unknown 6</Name>
|
||||
</Element>
|
||||
</SubProperties>
|
||||
</Properties>
|
||||
<EditorProperties>
|
||||
<NameProperty>0x00</NameProperty>
|
||||
<PositionProperty>0x01</PositionProperty>
|
||||
<RotationProperty>0x02</RotationProperty>
|
||||
<ScaleProperty>0x03</ScaleProperty>
|
||||
<ActiveProperty>0x04:0x1A</ActiveProperty>
|
||||
<LightParametersProperty>0x05:0x00</LightParametersProperty>
|
||||
</EditorProperties>
|
||||
<Assets>
|
||||
<Element Type="AnimParams" Source="Property" Location="0x04:0x19"/>
|
||||
<Element Type="Model" Source="Property" Location="0x05:0x02"/>
|
||||
<Element Type="Model" Source="Property" Location="0x05:0x04"/>
|
||||
</Assets>
|
||||
</ScriptObject>
|
||||
31
templates/MP1/Script/RadialDamage.xml
Normal file
31
templates/MP1/Script/RadialDamage.xml
Normal file
@@ -0,0 +1,31 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ScriptObject ArchiveVer="4" Game="Prime">
|
||||
<Properties Type="Struct">
|
||||
<Name>RadialDamage</Name>
|
||||
<SubProperties>
|
||||
<Element Type="String" ID="0x0">
|
||||
<Name>Name</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x1">
|
||||
<Name>Position</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0x2">
|
||||
<Name>Active</Name>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0x3" Archetype="DamageInfo"/>
|
||||
<Element Type="Float" ID="0x4">
|
||||
<Name>Radius</Name>
|
||||
</Element>
|
||||
</SubProperties>
|
||||
</Properties>
|
||||
<EditorProperties>
|
||||
<NameProperty>0x00</NameProperty>
|
||||
<PositionProperty>0x01</PositionProperty>
|
||||
<ActiveProperty>0x02</ActiveProperty>
|
||||
</EditorProperties>
|
||||
<Assets>
|
||||
<Element Type="Billboard" Source="File" Location="script/common/RadialDamage.TXTR"/>
|
||||
</Assets>
|
||||
<RotationType>RotationDisabled</RotationType>
|
||||
<ScaleType>ScaleDisabled</ScaleType>
|
||||
</ScriptObject>
|
||||
31
templates/MP1/Script/RandomRelay.xml
Normal file
31
templates/MP1/Script/RandomRelay.xml
Normal file
@@ -0,0 +1,31 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ScriptObject ArchiveVer="4" Game="Prime">
|
||||
<Properties Type="Struct">
|
||||
<Name>RandomRelay</Name>
|
||||
<SubProperties>
|
||||
<Element Type="String" ID="0x0">
|
||||
<Name>Name</Name>
|
||||
</Element>
|
||||
<Element Type="Int" ID="0x1">
|
||||
<Name>Connection Count</Name>
|
||||
</Element>
|
||||
<Element Type="Int" ID="0x2">
|
||||
<Name>Variance</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0x3">
|
||||
<Name>Unknown</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0x4">
|
||||
<Name>Active</Name>
|
||||
</Element>
|
||||
</SubProperties>
|
||||
</Properties>
|
||||
<EditorProperties>
|
||||
<NameProperty>0x00</NameProperty>
|
||||
<ActiveProperty>0x04</ActiveProperty>
|
||||
</EditorProperties>
|
||||
<Assets>
|
||||
<Element Type="Billboard" Source="File" Location="script/common/RandomRelay.TXTR"/>
|
||||
</Assets>
|
||||
<RotationType>RotationDisabled</RotationType>
|
||||
</ScriptObject>
|
||||
21
templates/MP1/Script/Relay.xml
Normal file
21
templates/MP1/Script/Relay.xml
Normal file
@@ -0,0 +1,21 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ScriptObject ArchiveVer="4" Game="Prime">
|
||||
<Properties Type="Struct">
|
||||
<Name>Relay</Name>
|
||||
<SubProperties>
|
||||
<Element Type="String" ID="0x0">
|
||||
<Name>Name</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0x1">
|
||||
<Name>Active</Name>
|
||||
</Element>
|
||||
</SubProperties>
|
||||
</Properties>
|
||||
<EditorProperties>
|
||||
<NameProperty>0x00</NameProperty>
|
||||
<ActiveProperty>0x01</ActiveProperty>
|
||||
</EditorProperties>
|
||||
<Assets>
|
||||
<Element Type="Billboard" Source="File" Location="script/common/Relay.TXTR"/>
|
||||
</Assets>
|
||||
</ScriptObject>
|
||||
27
templates/MP1/Script/Repulsor.xml
Normal file
27
templates/MP1/Script/Repulsor.xml
Normal file
@@ -0,0 +1,27 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ScriptObject ArchiveVer="4" Game="Prime">
|
||||
<Properties Type="Struct">
|
||||
<Name>Repulsor</Name>
|
||||
<SubProperties>
|
||||
<Element Type="String" ID="0x0">
|
||||
<Name>Name</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x1">
|
||||
<Name>Position</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0x2">
|
||||
<Name>Active</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x3">
|
||||
<Name>Radius</Name>
|
||||
</Element>
|
||||
</SubProperties>
|
||||
</Properties>
|
||||
<EditorProperties>
|
||||
<NameProperty>0x00</NameProperty>
|
||||
<PositionProperty>0x01</PositionProperty>
|
||||
<ActiveProperty>0x02</ActiveProperty>
|
||||
</EditorProperties>
|
||||
<RotationType>RotationDisabled</RotationType>
|
||||
<ScaleType>ScaleDisabled</ScaleType>
|
||||
</ScriptObject>
|
||||
222
templates/MP1/Script/Ridley.xml
Normal file
222
templates/MP1/Script/Ridley.xml
Normal file
@@ -0,0 +1,222 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ScriptObject ArchiveVer="4" Game="Prime">
|
||||
<Properties Type="Struct">
|
||||
<Name>Ridley</Name>
|
||||
<SubProperties>
|
||||
<Element Type="String" ID="0x0">
|
||||
<Name>Name</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x1">
|
||||
<Name>Position</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x2">
|
||||
<Name>Rotation</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x3">
|
||||
<Name>Scale</Name>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0x4" Archetype="PatternedAITypedef"/>
|
||||
<Element Type="Struct" ID="0x5" Archetype="ActorParameters"/>
|
||||
<Element Type="Asset" ID="0x6">
|
||||
<Name>Model 1</Name>
|
||||
<TypeFilter>
|
||||
<Element>CMDL</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0x7">
|
||||
<Name>Model 2</Name>
|
||||
<TypeFilter>
|
||||
<Element>CMDL</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0x8">
|
||||
<Name>Model 3</Name>
|
||||
<TypeFilter>
|
||||
<Element>CMDL</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0x9">
|
||||
<Name>Model 4</Name>
|
||||
<TypeFilter>
|
||||
<Element>CMDL</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0xA">
|
||||
<Name>Model 5</Name>
|
||||
<TypeFilter>
|
||||
<Element>CMDL</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0xB">
|
||||
<Name>Model 6</Name>
|
||||
<TypeFilter>
|
||||
<Element>CMDL</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0xC">
|
||||
<Name>Model 7</Name>
|
||||
<TypeFilter>
|
||||
<Element>CMDL</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0xD">
|
||||
<Name>Model 8</Name>
|
||||
<TypeFilter>
|
||||
<Element>CMDL</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0xE">
|
||||
<Name>Model 9</Name>
|
||||
<TypeFilter>
|
||||
<Element>CMDL</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0xF">
|
||||
<Name>Model 10</Name>
|
||||
<TypeFilter>
|
||||
<Element>CMDL</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0x10">
|
||||
<Name>Model 11</Name>
|
||||
<TypeFilter>
|
||||
<Element>CMDL</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0x11">
|
||||
<Name>Model 12</Name>
|
||||
<TypeFilter>
|
||||
<Element>CMDL</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0x12">
|
||||
<Name>Particle</Name>
|
||||
<TypeFilter>
|
||||
<Element>PART</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x13">
|
||||
<Name>Unknown 1</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x14">
|
||||
<Name>Unknown 2</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x15">
|
||||
<Name>Unknown 3</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x16">
|
||||
<Name>Unknown 4</Name>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0x17">
|
||||
<Name>WPSC 1</Name>
|
||||
<TypeFilter>
|
||||
<Element>WPSC</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0x18" Archetype="DamageInfo">
|
||||
<Name>DamageInfo 1</Name>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0x19" Archetype="RidleyStruct1"/>
|
||||
<Element Type="Sound" ID="0x1A">
|
||||
<Name>Sound ID 1</Name>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0x1B">
|
||||
<Name>WPSC 2</Name>
|
||||
<TypeFilter>
|
||||
<Element>WPSC</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0x1C" Archetype="DamageInfo">
|
||||
<Name>DamageInfo 2</Name>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0x1D" Archetype="RidleyStruct2">
|
||||
<Name>RidleyStruct2 1</Name>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0x1E">
|
||||
<Name>WPSC 3</Name>
|
||||
<TypeFilter>
|
||||
<Element>WPSC</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0x1F" Archetype="DamageInfo">
|
||||
<Name>DamageInfo 3</Name>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0x20" Archetype="RidleyStruct2">
|
||||
<Name>RidleyStruct2 2</Name>
|
||||
</Element>
|
||||
<Element Type="Sound" ID="0x21">
|
||||
<Name>Sound ID 2</Name>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0x22" Archetype="DamageInfo">
|
||||
<Name>DamageInfo 4</Name>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0x23" Archetype="RidleyStruct2">
|
||||
<Name>RidleyStruct2 3</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x24">
|
||||
<Name>Unknown 18</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x25">
|
||||
<Name>Unknown 19</Name>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0x26" Archetype="DamageInfo">
|
||||
<Name>DamageInfo 5</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x27">
|
||||
<Name>Unknown 20</Name>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0x28" Archetype="DamageInfo">
|
||||
<Name>DamageInfo 6</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x29">
|
||||
<Name>Unknown 21</Name>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0x2A" Archetype="DamageInfo">
|
||||
<Name>DamageInfo 7</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x2B">
|
||||
<Name>Unknown 22</Name>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0x2C">
|
||||
<Name>ELSC</Name>
|
||||
<TypeFilter>
|
||||
<Element>ELSC</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x2D">
|
||||
<Name>Unknown 23</Name>
|
||||
</Element>
|
||||
<Element Type="Sound" ID="0x2E">
|
||||
<Name>Sound ID 3</Name>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0x2F" Archetype="DamageInfo">
|
||||
<Name>DamageInfo 8</Name>
|
||||
</Element>
|
||||
</SubProperties>
|
||||
</Properties>
|
||||
<EditorProperties>
|
||||
<NameProperty>0x00</NameProperty>
|
||||
<PositionProperty>0x01</PositionProperty>
|
||||
<RotationProperty>0x02</RotationProperty>
|
||||
<ScaleProperty>0x03</ScaleProperty>
|
||||
<ActiveProperty>0x04:0x1A</ActiveProperty>
|
||||
<LightParametersProperty>0x05:0x00</LightParametersProperty>
|
||||
</EditorProperties>
|
||||
<Assets>
|
||||
<Element Type="AnimParams" Source="Property" Location="0x04:0x19"/>
|
||||
<Element Type="Model" Source="Property" Location="0x05:0x02"/>
|
||||
<Element Type="Model" Source="Property" Location="0x05:0x04"/>
|
||||
<Element Type="Model" Source="Property" Location="0x06"/>
|
||||
<Element Type="Model" Source="Property" Location="0x07"/>
|
||||
<Element Type="Model" Source="Property" Location="0x08"/>
|
||||
<Element Type="Model" Source="Property" Location="0x09"/>
|
||||
<Element Type="Model" Source="Property" Location="0x0A"/>
|
||||
<Element Type="Model" Source="Property" Location="0x0B"/>
|
||||
<Element Type="Model" Source="Property" Location="0x0C"/>
|
||||
<Element Type="Model" Source="Property" Location="0x0D"/>
|
||||
<Element Type="Model" Source="Property" Location="0x0E"/>
|
||||
<Element Type="Model" Source="Property" Location="0x0F"/>
|
||||
<Element Type="Model" Source="Property" Location="0x10"/>
|
||||
<Element Type="Model" Source="Property" Location="0x11"/>
|
||||
</Assets>
|
||||
</ScriptObject>
|
||||
39
templates/MP1/Script/Ripper.xml
Normal file
39
templates/MP1/Script/Ripper.xml
Normal file
@@ -0,0 +1,39 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ScriptObject ArchiveVer="4" Game="Prime">
|
||||
<Properties Type="Struct">
|
||||
<Name>Ripper</Name>
|
||||
<SubProperties>
|
||||
<Element Type="String" ID="0x0">
|
||||
<Name>Name</Name>
|
||||
</Element>
|
||||
<Element Type="Int" ID="0x1">
|
||||
<Name>Unknown 1</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x2">
|
||||
<Name>Position</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x3">
|
||||
<Name>Rotation</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x4">
|
||||
<Name>Scale</Name>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0x5" Archetype="PatternedAITypedef"/>
|
||||
<Element Type="Struct" ID="0x6" Archetype="ActorParameters"/>
|
||||
<Element Type="Struct" ID="0x7" Archetype="GrappleParameters"/>
|
||||
</SubProperties>
|
||||
</Properties>
|
||||
<EditorProperties>
|
||||
<NameProperty>0x00</NameProperty>
|
||||
<PositionProperty>0x02</PositionProperty>
|
||||
<RotationProperty>0x03</RotationProperty>
|
||||
<ScaleProperty>0x04</ScaleProperty>
|
||||
<ActiveProperty>0x05:0x1A</ActiveProperty>
|
||||
<LightParametersProperty>0x06:0x00</LightParametersProperty>
|
||||
</EditorProperties>
|
||||
<Assets>
|
||||
<Element Type="AnimParams" Source="Property" Location="0x05:0x19"/>
|
||||
<Element Type="Model" Source="Property" Location="0x06:0x02"/>
|
||||
<Element Type="Model" Source="Property" Location="0x06:0x04"/>
|
||||
</Assets>
|
||||
</ScriptObject>
|
||||
26
templates/MP1/Script/Ripple.xml
Normal file
26
templates/MP1/Script/Ripple.xml
Normal file
@@ -0,0 +1,26 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ScriptObject ArchiveVer="4" Game="Prime">
|
||||
<Properties Type="Struct">
|
||||
<Name>Ripple</Name>
|
||||
<SubProperties>
|
||||
<Element Type="String" ID="0x0">
|
||||
<Name>Name</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x1">
|
||||
<Name>Position</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0x2">
|
||||
<Name>Unknown 1</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x3">
|
||||
<Name>Unknown 2</Name>
|
||||
</Element>
|
||||
</SubProperties>
|
||||
</Properties>
|
||||
<EditorProperties>
|
||||
<NameProperty>0x00</NameProperty>
|
||||
<PositionProperty>0x01</PositionProperty>
|
||||
</EditorProperties>
|
||||
<RotationType>RotationDisabled</RotationType>
|
||||
<ScaleType>ScaleDisabled</ScaleType>
|
||||
</ScriptObject>
|
||||
109
templates/MP1/Script/RoomAcoustics.xml
Normal file
109
templates/MP1/Script/RoomAcoustics.xml
Normal file
@@ -0,0 +1,109 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ScriptObject ArchiveVer="4" Game="Prime">
|
||||
<Properties Type="Struct">
|
||||
<Name>RoomAcoustics</Name>
|
||||
<SubProperties>
|
||||
<Element Type="String" ID="0x0">
|
||||
<Name>Name</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0x1">
|
||||
<Name>Unknown 1</Name>
|
||||
</Element>
|
||||
<Element Type="Int" ID="0x2">
|
||||
<Name>Unknown 2</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0x3">
|
||||
<Name>Unknown 3</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0x4">
|
||||
<Name>Unknown 4</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x5">
|
||||
<Name>Unknown 5</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x6">
|
||||
<Name>Unknown 6</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x7">
|
||||
<Name>Unknown 7</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x8">
|
||||
<Name>Unknown 8</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x9">
|
||||
<Name>Unknown 9</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0xA">
|
||||
<Name>Unknown 10</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0xB">
|
||||
<Name>Unknown 11</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0xC">
|
||||
<Name>Unknown 12</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0xD">
|
||||
<Name>Unknown 13</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0xE">
|
||||
<Name>Unknown 14</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0xF">
|
||||
<Name>Unknown 15</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0x10">
|
||||
<Name>Unknown 16</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x11">
|
||||
<Name>Unknown 17</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x12">
|
||||
<Name>Unknown 18</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x13">
|
||||
<Name>Unknown 19</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x14">
|
||||
<Name>Unknown 20</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x15">
|
||||
<Name>Unknown 21</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0x16">
|
||||
<Name>Unknown 22</Name>
|
||||
</Element>
|
||||
<Element Type="Int" ID="0x17">
|
||||
<Name>Unknown 23</Name>
|
||||
</Element>
|
||||
<Element Type="Int" ID="0x18">
|
||||
<Name>Unknown 24</Name>
|
||||
</Element>
|
||||
<Element Type="Int" ID="0x19">
|
||||
<Name>Unknown 25</Name>
|
||||
</Element>
|
||||
<Element Type="Int" ID="0x1A">
|
||||
<Name>Unknown 26</Name>
|
||||
</Element>
|
||||
<Element Type="Int" ID="0x1B">
|
||||
<Name>Unknown 27</Name>
|
||||
</Element>
|
||||
<Element Type="Int" ID="0x1C">
|
||||
<Name>Unknown 28</Name>
|
||||
</Element>
|
||||
<Element Type="Int" ID="0x1D">
|
||||
<Name>Unknown 29</Name>
|
||||
</Element>
|
||||
<Element Type="Int" ID="0x1E">
|
||||
<Name>Unknown 30</Name>
|
||||
</Element>
|
||||
<Element Type="Int" ID="0x1F">
|
||||
<Name>Unknown 31</Name>
|
||||
</Element>
|
||||
</SubProperties>
|
||||
</Properties>
|
||||
<EditorProperties>
|
||||
<NameProperty>0x00</NameProperty>
|
||||
</EditorProperties>
|
||||
<RotationType>RotationDisabled</RotationType>
|
||||
<ScaleType>ScaleDisabled</ScaleType>
|
||||
</ScriptObject>
|
||||
30
templates/MP1/Script/RumbleEffect.xml
Normal file
30
templates/MP1/Script/RumbleEffect.xml
Normal file
@@ -0,0 +1,30 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ScriptObject ArchiveVer="4" Game="Prime">
|
||||
<Properties Type="Struct">
|
||||
<Name>RumbleEffect</Name>
|
||||
<SubProperties>
|
||||
<Element Type="String" ID="0x0">
|
||||
<Name>Name</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x1">
|
||||
<Name>Position</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0x2">
|
||||
<Name>Unknown 1</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x3">
|
||||
<Name>Unknown 2</Name>
|
||||
</Element>
|
||||
<Element Type="Int" ID="0x4">
|
||||
<Name>Unknown 3</Name>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0x5" Archetype="RumbleEffectStruct"/>
|
||||
</SubProperties>
|
||||
</Properties>
|
||||
<EditorProperties>
|
||||
<NameProperty>0x00</NameProperty>
|
||||
<PositionProperty>0x01</PositionProperty>
|
||||
</EditorProperties>
|
||||
<RotationType>RotationDisabled</RotationType>
|
||||
<ScaleType>ScaleDisabled</ScaleType>
|
||||
</ScriptObject>
|
||||
34
templates/MP1/Script/ScriptBeam.xml
Normal file
34
templates/MP1/Script/ScriptBeam.xml
Normal file
@@ -0,0 +1,34 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ScriptObject ArchiveVer="4" Game="Prime">
|
||||
<Properties Type="Struct">
|
||||
<Name>ScriptBeam</Name>
|
||||
<SubProperties>
|
||||
<Element Type="String" ID="0x0">
|
||||
<Name>Name</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x1">
|
||||
<Name>Position</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x2">
|
||||
<Name>Rotation</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0x3">
|
||||
<Name>Unknown 1</Name>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0x4">
|
||||
<Name>WPSC</Name>
|
||||
<TypeFilter>
|
||||
<Element>WPSC</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0x5" Archetype="ScriptBeamStruct"/>
|
||||
<Element Type="Struct" ID="0x6" Archetype="DamageInfo"/>
|
||||
</SubProperties>
|
||||
</Properties>
|
||||
<EditorProperties>
|
||||
<NameProperty>0x00</NameProperty>
|
||||
<PositionProperty>0x01</PositionProperty>
|
||||
<RotationProperty>0x02</RotationProperty>
|
||||
</EditorProperties>
|
||||
<ScaleType>ScaleDisabled</ScaleType>
|
||||
</ScriptObject>
|
||||
65
templates/MP1/Script/Seedling.xml
Normal file
65
templates/MP1/Script/Seedling.xml
Normal file
@@ -0,0 +1,65 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ScriptObject ArchiveVer="4" Game="Prime">
|
||||
<Properties Type="Struct">
|
||||
<Name>Seedling</Name>
|
||||
<SubProperties>
|
||||
<Element Type="String" ID="0x0">
|
||||
<Name>Name</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x1">
|
||||
<Name>Position</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x2">
|
||||
<Name>Rotation</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x3">
|
||||
<Name>Scale</Name>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0x4" Archetype="PatternedAITypedef"/>
|
||||
<Element Type="Struct" ID="0x5" Archetype="ActorParameters"/>
|
||||
<Element Type="Asset" ID="0x6">
|
||||
<Name>Unknown 1</Name>
|
||||
<TypeFilter>
|
||||
<Element>CMDL</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Asset" ID="0x7">
|
||||
<Name>Unknown 2</Name>
|
||||
<TypeFilter>
|
||||
<Element>WPSC</Element>
|
||||
</TypeFilter>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0x8" Archetype="DamageInfo">
|
||||
<Name>DamageInfo 1</Name>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0x9" Archetype="DamageInfo">
|
||||
<Name>DamageInfo 2</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0xA">
|
||||
<Name>Unknown 3</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0xB">
|
||||
<Name>Unknown 4</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0xC">
|
||||
<Name>Unknown 5</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0xD">
|
||||
<Name>Unknown 6</Name>
|
||||
</Element>
|
||||
</SubProperties>
|
||||
</Properties>
|
||||
<EditorProperties>
|
||||
<NameProperty>0x00</NameProperty>
|
||||
<PositionProperty>0x01</PositionProperty>
|
||||
<RotationProperty>0x02</RotationProperty>
|
||||
<ScaleProperty>0x03</ScaleProperty>
|
||||
<ActiveProperty>0x04:0x1A</ActiveProperty>
|
||||
<LightParametersProperty>0x05:0x00</LightParametersProperty>
|
||||
</EditorProperties>
|
||||
<Assets>
|
||||
<Element Type="AnimParams" Source="Property" Location="0x04:0x19"/>
|
||||
<Element Type="Model" Source="Property" Location="0x05:0x02"/>
|
||||
<Element Type="Model" Source="Property" Location="0x05:0x04"/>
|
||||
</Assets>
|
||||
</ScriptObject>
|
||||
45
templates/MP1/Script/ShadowProjector.xml
Normal file
45
templates/MP1/Script/ShadowProjector.xml
Normal file
@@ -0,0 +1,45 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ScriptObject ArchiveVer="4" Game="Prime">
|
||||
<Properties Type="Struct">
|
||||
<Name>ShadowProjector</Name>
|
||||
<SubProperties>
|
||||
<Element Type="String" ID="0x0">
|
||||
<Name>Name</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x1">
|
||||
<Name>Position</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0x2">
|
||||
<Name>Active</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x3">
|
||||
<Name>Shadow Scale</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x4">
|
||||
<Name>Shadow Offset</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x5">
|
||||
<Name>Unknown 4</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x6">
|
||||
<Name>Shadow Opacity</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x7">
|
||||
<Name>Unknown 6</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0x8">
|
||||
<Name>Unknown 7</Name>
|
||||
</Element>
|
||||
<Element Type="Int" ID="0x9">
|
||||
<Name>Unknown 8</Name>
|
||||
</Element>
|
||||
</SubProperties>
|
||||
</Properties>
|
||||
<EditorProperties>
|
||||
<NameProperty>0x00</NameProperty>
|
||||
<PositionProperty>0x01</PositionProperty>
|
||||
<ActiveProperty>0x02</ActiveProperty>
|
||||
</EditorProperties>
|
||||
<RotationType>RotationDisabled</RotationType>
|
||||
<ScaleType>ScaleDisabled</ScaleType>
|
||||
</ScriptObject>
|
||||
94
templates/MP1/Script/SnakeWeedSwarm.xml
Normal file
94
templates/MP1/Script/SnakeWeedSwarm.xml
Normal file
@@ -0,0 +1,94 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ScriptObject ArchiveVer="4" Game="Prime">
|
||||
<Properties Type="Struct">
|
||||
<Name>SnakeWeedSwarm</Name>
|
||||
<SubProperties>
|
||||
<Element Type="String" ID="0x0">
|
||||
<Name>Name</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x1">
|
||||
<Name>Position</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x2">
|
||||
<Name>Scale</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0x3">
|
||||
<Name>Active</Name>
|
||||
</Element>
|
||||
<Element Type="AnimationSet" ID="0x4">
|
||||
<Name>AnimationParameters</Name>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0x5" Archetype="ActorParameters"/>
|
||||
<Element Type="Float" ID="0x6">
|
||||
<Name>Unknown 2</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x7">
|
||||
<Name>Unknown 3</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x8">
|
||||
<Name>Unknown 4</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x9">
|
||||
<Name>Unknown 5</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0xA">
|
||||
<Name>Unknown 6</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0xB">
|
||||
<Name>Unknown 7</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0xC">
|
||||
<Name>Unknown 8</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0xD">
|
||||
<Name>Unknown 9</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0xE">
|
||||
<Name>Unknown 10</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0xF">
|
||||
<Name>Unknown 11</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x10">
|
||||
<Name>Unknown 12</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x11">
|
||||
<Name>Unknown 13</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x12">
|
||||
<Name>Unknown 14</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x13">
|
||||
<Name>Unknown 15</Name>
|
||||
</Element>
|
||||
<Element Type="Struct" ID="0x14" Archetype="DamageInfo"/>
|
||||
<Element Type="Float" ID="0x15">
|
||||
<Name>Unknown 16</Name>
|
||||
</Element>
|
||||
<Element Type="Sound" ID="0x16">
|
||||
<Name>Unknown 17</Name>
|
||||
</Element>
|
||||
<Element Type="Sound" ID="0x17">
|
||||
<Name>Unknown 18</Name>
|
||||
</Element>
|
||||
<Element Type="Sound" ID="0x18">
|
||||
<Name>Unknown 19</Name>
|
||||
</Element>
|
||||
</SubProperties>
|
||||
</Properties>
|
||||
<EditorProperties>
|
||||
<NameProperty>0x00</NameProperty>
|
||||
<PositionProperty>0x01</PositionProperty>
|
||||
<ScaleProperty>0x02</ScaleProperty>
|
||||
<ActiveProperty>0x03</ActiveProperty>
|
||||
<LightParametersProperty>0x05:0x00</LightParametersProperty>
|
||||
</EditorProperties>
|
||||
<Assets>
|
||||
<Element Type="AnimParams" Source="Property" Location="0x04"/>
|
||||
<Element Type="Model" Source="Property" Location="0x05:0x02"/>
|
||||
<Element Type="Model" Source="Property" Location="0x05:0x04"/>
|
||||
</Assets>
|
||||
<RotationType>RotationDisabled</RotationType>
|
||||
<ScaleType>ScaleVolume</ScaleType>
|
||||
<VolumeShape>AxisAlignedBoxShape</VolumeShape>
|
||||
</ScriptObject>
|
||||
77
templates/MP1/Script/Sound.xml
Normal file
77
templates/MP1/Script/Sound.xml
Normal file
@@ -0,0 +1,77 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ScriptObject ArchiveVer="4" Game="Prime">
|
||||
<Properties Type="Struct">
|
||||
<Name>Sound</Name>
|
||||
<SubProperties>
|
||||
<Element Type="String" ID="0x0">
|
||||
<Name>Name</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x1">
|
||||
<Name>Position</Name>
|
||||
</Element>
|
||||
<Element Type="Vector" ID="0x2">
|
||||
<Name>Rotation</Name>
|
||||
</Element>
|
||||
<Element Type="Sound" ID="0x3">
|
||||
<Name>Sound ID</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0x4">
|
||||
<Name>Unknown 1</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x5">
|
||||
<Name>Unknown 2</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x6">
|
||||
<Name>Unknown 3</Name>
|
||||
</Element>
|
||||
<Element Type="Float" ID="0x7">
|
||||
<Name>Unknown 4</Name>
|
||||
</Element>
|
||||
<Element Type="Int" ID="0x8">
|
||||
<Name>Unknown 5</Name>
|
||||
</Element>
|
||||
<Element Type="Int" ID="0x9">
|
||||
<Name>Unknown 6</Name>
|
||||
</Element>
|
||||
<Element Type="Int" ID="0xA">
|
||||
<Name>Unknown 7</Name>
|
||||
</Element>
|
||||
<Element Type="Int" ID="0xB">
|
||||
<Name>Unknown 8</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0xC">
|
||||
<Name>Unknown 9</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0xD">
|
||||
<Name>Unknown 10</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0xE">
|
||||
<Name>Unknown 11</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0xF">
|
||||
<Name>Unknown 12</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0x10">
|
||||
<Name>Unknown 13</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0x11">
|
||||
<Name>Unknown 14</Name>
|
||||
</Element>
|
||||
<Element Type="Bool" ID="0x12">
|
||||
<Name>Unknown 15</Name>
|
||||
</Element>
|
||||
<Element Type="Int" ID="0x13">
|
||||
<Name>Unknown 16</Name>
|
||||
</Element>
|
||||
</SubProperties>
|
||||
</Properties>
|
||||
<EditorProperties>
|
||||
<NameProperty>0x00</NameProperty>
|
||||
<PositionProperty>0x01</PositionProperty>
|
||||
<RotationProperty>0x02</RotationProperty>
|
||||
</EditorProperties>
|
||||
<Assets>
|
||||
<Element Type="Billboard" Source="File" Location="script/common/Sound.TXTR"/>
|
||||
</Assets>
|
||||
<ScaleType>ScaleDisabled</ScaleType>
|
||||
</ScriptObject>
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user