Removed an unnecessary parameter from game templates

This commit is contained in:
Aruki 2018-10-09 23:27:31 -06:00
parent 22ab73883c
commit ef6759df4a
8 changed files with 999 additions and 1004 deletions

View File

@ -35,7 +35,7 @@ void CGameTemplate::Load(const TString& kFilePath)
{
SScriptTemplatePath& ScriptPath = Iter->second;
TString AbsPath = gkGameRoot + ScriptPath.Path;
ScriptPath.pTemplate = std::make_shared<CScriptTemplate>(this, ScriptPath.ID, AbsPath);
ScriptPath.pTemplate = std::make_shared<CScriptTemplate>(this, Iter->first, AbsPath);
}
for (auto Iter = mPropertyTemplates.begin(); Iter != mPropertyTemplates.end(); Iter++)

View File

@ -38,9 +38,6 @@ struct SObjId
/** Struct holding a reference to a script object template */
struct SScriptTemplatePath
{
/** Script object ID */
SObjId ID;
/** File path to the template file, relative to the game directory */
TString Path;
@ -49,26 +46,24 @@ struct SScriptTemplatePath
/** Constructor */
SScriptTemplatePath()
: ID(0)
{}
SScriptTemplatePath(u32 InID, const TString& kInPath, CScriptTemplate* pInTemplate)
: ID(InID)
, Path(kInPath)
, pTemplate( std::shared_ptr<CScriptTemplate>(pInTemplate) )
{}
SScriptTemplatePath(const CFourCC& kInID, const TString& kInPath, CScriptTemplate* pInTemplate)
: ID(kInID)
, Path(kInPath)
SScriptTemplatePath(const TString& kInPath, CScriptTemplate* pInTemplate)
: Path(kInPath)
, pTemplate( std::shared_ptr<CScriptTemplate>(pInTemplate) )
{}
/** Serializer */
void Serialize(IArchive& Arc)
{
Arc << SerialParameter("ID", ID, SH_Attribute)
<< SerialParameter("Path", Path, SH_Attribute);
if (Arc.FileVersion() == 0)
{
Arc << SerialParameter("Path", Path, SH_Attribute);
}
else
{
Arc.SerializePrimitive(Path, 0);
}
}
};

View File

@ -3,654 +3,658 @@
<ScriptObjects>
<Element>
<Key>AAGM</Key>
<Value ID="AAGM" Path="Script/ActorAnimGridModifier.xml"/>
<Value Path="Script/ActorAnimGridModifier.xml"/>
</Element>
<Element>
<Key>ACKF</Key>
<Value ID="ACKF" Path="Script/ActorKeyframe.xml"/>
<Value Path="Script/ActorKeyframe.xml"/>
</Element>
<Element>
<Key>ACOU</Key>
<Value ID="ACOU" Path="Script/Acoustics.xml"/>
<Value Path="Script/Acoustics.xml"/>
</Element>
<Element>
<Key>ACTR</Key>
<Value ID="ACTR" Path="Script/Actor.xml"/>
<Value Path="Script/Actor.xml"/>
</Element>
<Element>
<Key>ADMG</Key>
<Value ID="ADMG" Path="Script/AreaDamage.xml"/>
<Value Path="Script/AreaDamage.xml"/>
</Element>
<Element>
<Key>AIHT</Key>
<Value ID="AIHT" Path="Script/AIHint.xml"/>
<Value Path="Script/AIHint.xml"/>
</Element>
<Element>
<Key>AIKF</Key>
<Value ID="AIKF" Path="Script/AIKeyframe.xml"/>
<Value Path="Script/AIKeyframe.xml"/>
</Element>
<Element>
<Key>AIWP</Key>
<Value ID="AIWP" Path="Script/AIWaypoint.xml"/>
<Value Path="Script/AIWaypoint.xml"/>
</Element>
<Element>
<Key>AMKF</Key>
<Value ID="AMKF" Path="Script/ActorMultiKeyframe.xml"/>
<Value Path="Script/ActorMultiKeyframe.xml"/>
</Element>
<Element>
<Key>AOCL</Key>
<Value ID="AOCL" Path="Script/AudioOccluder.xml"/>
<Value Path="Script/AudioOccluder.xml"/>
</Element>
<Element>
<Key>ARNO</Key>
<Value ID="ARNO" Path="Script/AreaNode.xml"/>
<Value Path="Script/AreaNode.xml"/>
</Element>
<Element>
<Key>ARPA</Key>
<Value ID="ARPA" Path="Script/AreaPath.xml"/>
<Value Path="Script/AreaPath.xml"/>
</Element>
<Element>
<Key>ASAS</Key>
<Value ID="ASAS" Path="Script/AreaStreamedAudioState.xml"/>
<Value Path="Script/AreaStreamedAudioState.xml"/>
</Element>
<Element>
<Key>ATRN</Key>
<Value ID="ATRN" Path="Script/ActorTransform.xml"/>
<Value Path="Script/ActorTransform.xml"/>
</Element>
<Element>
<Key>AVIS</Key>
<Value ID="AVIS" Path="Script/AVIS.xml"/>
<Value Path="Script/AVIS.xml"/>
</Element>
<Element>
<Key>BABL</Key>
<Value ID="BABL" Path="Script/BarrelBalloon.xml"/>
<Value Path="Script/BarrelBalloon.xml"/>
</Element>
<Element>
<Key>BARL</Key>
<Value ID="BARL" Path="Script/BarrelCannon.xml"/>
<Value Path="Script/BarrelCannon.xml"/>
</Element>
<Element>
<Key>BIRD</Key>
<Value ID="BIRD" Path="Script/BirdBoss.xml"/>
<Value Path="Script/BirdBoss.xml"/>
</Element>
<Element>
<Key>BLME</Key>
<Value ID="BLME" Path="Script/BloomEffect.xml"/>
<Value Path="Script/BloomEffect.xml"/>
</Element>
<Element>
<Key>BLMV</Key>
<Value ID="BLMV" Path="Script/BloomVolume.xml"/>
<Value Path="Script/BloomVolume.xml"/>
</Element>
<Element>
<Key>BLUR</Key>
<Value ID="BLUR" Path="Script/CameraBlurKeyframe.xml"/>
<Value Path="Script/CameraBlurKeyframe.xml"/>
</Element>
<Element>
<Key>BONU</Key>
<Value ID="BONU" Path="Script/BonusRoom.xml"/>
<Value Path="Script/BonusRoom.xml"/>
</Element>
<Element>
<Key>BTYR</Key>
<Value ID="BTYR" Path="Script/BouncyTire.xml"/>
<Value Path="Script/BouncyTire.xml"/>
</Element>
<Element>
<Key>BUHA</Key>
<Value ID="BUHA" Path="Script/BeatUpHandler.xml"/>
<Value Path="Script/BeatUpHandler.xml"/>
</Element>
<Element>
<Key>CABL</Key>
<Value ID="CABL" Path="Script/Cable.xml"/>
<Value Path="Script/Cable.xml"/>
</Element>
<Element>
<Key>CAMH</Key>
<Value ID="CAMH" Path="Script/CameraHint.xml"/>
<Value Path="Script/CameraHint.xml"/>
</Element>
<Element>
<Key>CAMS</Key>
<Value ID="CAMS" Path="Script/CameraShaker.xml"/>
<Value Path="Script/CameraShaker.xml"/>
</Element>
<Element>
<Key>CART</Key>
<Value ID="CART" Path="Script/MineCart.xml"/>
<Value Path="Script/MineCart.xml"/>
</Element>
<Element>
<Key>CINE</Key>
<Value ID="CINE" Path="Script/CinematicCamera.xml"/>
<Value Path="Script/CinematicCamera.xml"/>
</Element>
<Element>
<Key>CKPT</Key>
<Value ID="CKPT" Path="Script/Checkpoint.xml"/>
<Value Path="Script/Checkpoint.xml"/>
</Element>
<Element>
<Key>CLPC</Key>
<Value ID="CLPC" Path="Script/ClingPathControl.xml"/>
<Value Path="Script/ClingPathControl.xml"/>
</Element>
<Element>
<Key>CLRM</Key>
<Value ID="CLRM" Path="Script/ColorModulate.xml"/>
<Value Path="Script/ColorModulate.xml"/>
</Element>
<Element>
<Key>CMAN</Key>
<Value ID="CMAN" Path="Script/CameraManager.xml"/>
<Value Path="Script/CameraManager.xml"/>
</Element>
<Element>
<Key>CMGR</Key>
<Value ID="CMGR" Path="Script/PirateCrabManager.xml"/>
<Value Path="Script/PirateCrabManager.xml"/>
</Element>
<Element>
<Key>CMOD</Key>
<Value ID="CMOD" Path="Script/CameraModifier.xml"/>
<Value Path="Script/CameraModifier.xml"/>
</Element>
<Element>
<Key>CNTA</Key>
<Value ID="CNTA" Path="Script/ControllerAction.xml"/>
<Value Path="Script/ControllerAction.xml"/>
</Element>
<Element>
<Key>CNTR</Key>
<Value ID="CNTR" Path="Script/Counter.xml"/>
<Value Path="Script/Counter.xml"/>
</Element>
<Element>
<Key>CRAB</Key>
<Value ID="CRAB" Path="Script/PirateCrab.xml"/>
<Value Path="Script/PirateCrab.xml"/>
</Element>
<Element>
<Key>CRED</Key>
<Value ID="CRED" Path="Script/CreditsScreen.xml"/>
<Value Path="Script/CreditsScreen.xml"/>
</Element>
<Element>
<Key>CRLY</Key>
<Value ID="CRLY" Path="Script/ConditionalRelay.xml"/>
<Value Path="Script/ConditionalRelay.xml"/>
</Element>
<Element>
<Key>CSGO</Key>
<Value ID="CSGO" Path="Script/GameOverDisplay.xml"/>
<Value Path="Script/GameOverDisplay.xml"/>
</Element>
<Element>
<Key>CSTI</Key>
<Value ID="CSTI" Path="Script/CustomInterpolation.xml"/>
<Value Path="Script/CustomInterpolation.xml"/>
</Element>
<Element>
<Key>DEBR</Key>
<Value ID="DEBR" Path="Script/Debris.xml"/>
<Value Path="Script/Debris.xml"/>
</Element>
<Element>
<Key>DFOG</Key>
<Value ID="DFOG" Path="Script/DistanceFog.xml"/>
<Value Path="Script/DistanceFog.xml"/>
</Element>
<Element>
<Key>DLHT</Key>
<Value ID="DLHT" Path="Script/DynamicLight.xml"/>
<Value Path="Script/DynamicLight.xml"/>
</Element>
<Element>
<Key>DMGA</Key>
<Value ID="DMGA" Path="Script/DamageArea.xml"/>
<Value Path="Script/DamageArea.xml"/>
</Element>
<Element>
<Key>DMGE</Key>
<Value ID="DMGE" Path="Script/DamageEffect.xml"/>
<Value Path="Script/DamageEffect.xml"/>
</Element>
<Element>
<Key>DOFT</Key>
<Value ID="DOFT" Path="Script/DepthOfFieldTuner.xml"/>
<Value Path="Script/DepthOfFieldTuner.xml"/>
</Element>
<Element>
<Key>DTRG</Key>
<Value ID="DTRG" Path="Script/DamageableTrigger.xml"/>
<Value Path="Script/DamageableTrigger.xml"/>
</Element>
<Element>
<Key>DTRO</Key>
<Value ID="DTRO" Path="Script/DamageableTriggerOrientated.xml"/>
<Value Path="Script/DamageableTriggerOrientated.xml"/>
</Element>
<Element>
<Key>EFCT</Key>
<Value ID="EFCT" Path="Script/Effect.xml"/>
<Value Path="Script/Effect.xml"/>
</Element>
<Element>
<Key>EOLD</Key>
<Value ID="EOLD" Path="Script/EOLDisplay.xml"/>
<Value Path="Script/EOLDisplay.xml"/>
</Element>
<Element>
<Key>FILT</Key>
<Value ID="FILT" Path="Script/CameraFilterKeyframe.xml"/>
<Value Path="Script/CameraFilterKeyframe.xml"/>
</Element>
<Element>
<Key>FLPS</Key>
<Value ID="FLPS" Path="Script/FalsePerspective.xml"/>
<Value Path="Script/FalsePerspective.xml"/>
</Element>
<Element>
<Key>FOBS</Key>
<Value ID="FOBS" Path="Script/ForestBoss.xml"/>
<Value Path="Script/ForestBoss.xml"/>
</Element>
<Element>
<Key>FOGO</Key>
<Value ID="FOGO" Path="Script/FogOverlay.xml"/>
<Value Path="Script/FogOverlay.xml"/>
</Element>
<Element>
<Key>FOGV</Key>
<Value ID="FOGV" Path="Script/FogVolume.xml"/>
<Value Path="Script/FogVolume.xml"/>
</Element>
<Element>
<Key>FSWC</Key>
<Value ID="FSWC" Path="Script/FactorySwitch.xml"/>
<Value Path="Script/FactorySwitch.xml"/>
</Element>
<Element>
<Key>FXDC</Key>
<Value ID="FXDC" Path="Script/EnvFxDensityController.xml"/>
<Value Path="Script/EnvFxDensityController.xml"/>
</Element>
<Element>
<Key>GCGP</Key>
<Value ID="GCGP" Path="Script/GenericCreatureGroup.xml"/>
<Value Path="Script/GenericCreatureGroup.xml"/>
</Element>
<Element>
<Key>GCTR</Key>
<Value ID="GCTR" Path="Script/GenericCreature.xml"/>
<Value Path="Script/GenericCreature.xml"/>
</Element>
<Element>
<Key>GENR</Key>
<Value ID="GENR" Path="Script/Generator.xml"/>
<Value Path="Script/Generator.xml"/>
</Element>
<Element>
<Key>GMGR</Key>
<Value ID="GMGR" Path="Script/GameManager.xml"/>
<Value Path="Script/GameManager.xml"/>
</Element>
<Element>
<Key>GMNU</Key>
<Value ID="GMNU" Path="Script/GuiMenu.xml"/>
<Value Path="Script/GuiMenu.xml"/>
</Element>
<Element>
<Key>GOBD</Key>
<Value ID="GOBD" Path="Script/GeneratedObjectDeleter.xml"/>
<Value Path="Script/GeneratedObjectDeleter.xml"/>
</Element>
<Element>
<Key>GPDT</Key>
<Value ID="GPDT" Path="Script/GroundPoundDetector.xml"/>
<Value Path="Script/GroundPoundDetector.xml"/>
</Element>
<Element>
<Key>GPTR</Key>
<Value ID="GPTR" Path="Script/GPTR.xml"/>
<Value Path="Script/GPTR.xml"/>
</Element>
<Element>
<Key>GSLD</Key>
<Value ID="GSLD" Path="Script/GuiSlider.xml"/>
<Value Path="Script/GuiSlider.xml"/>
</Element>
<Element>
<Key>GUCH</Key>
<Value ID="GUCH" Path="Script/GuiCharacter.xml"/>
<Value Path="Script/GuiCharacter.xml"/>
</Element>
<Element>
<Key>GWIG</Key>
<Value ID="GWIG" Path="Script/GuiWidget.xml"/>
<Value Path="Script/GuiWidget.xml"/>
</Element>
<Element>
<Key>HINT</Key>
<Value ID="HINT" Path="Script/PlayerActionHint.xml"/>
<Value Path="Script/PlayerActionHint.xml"/>
</Element>
<Element>
<Key>HUDD</Key>
<Value ID="HUDD" Path="Script/HUD.xml"/>
<Value Path="Script/HUD.xml"/>
</Element>
<Element>
<Key>HUDP</Key>
<Value ID="HUDP" Path="Script/HUDProxy.xml"/>
<Value Path="Script/HUDProxy.xml"/>
</Element>
<Element>
<Key>IHUD</Key>
<Value ID="IHUD" Path="Script/IslandHUD.xml"/>
<Value Path="Script/IslandHUD.xml"/>
</Element>
<Element>
<Key>ISAR</Key>
<Value ID="ISAR" Path="Script/IslandArea.xml"/>
<Value Path="Script/IslandArea.xml"/>
</Element>
<Element>
<Key>JB01</Key>
<Value ID="JB01" Path="Script/JungleBoss1.xml"/>
<Value Path="Script/JungleBoss1.xml"/>
</Element>
<Element>
<Key>KNGP</Key>
<Value ID="KNGP" Path="Script/KongProxy.xml"/>
<Value Path="Script/KongProxy.xml"/>
</Element>
<Element>
<Key>KONG</Key>
<Value ID="KONG" Path="Script/Kong.xml"/>
<Value Path="Script/Kong.xml"/>
</Element>
<Element>
<Key>LODC</Key>
<Value ID="LODC" Path="Script/LODController.xml"/>
<Value Path="Script/LODController.xml"/>
</Element>
<Element>
<Key>LVLD</Key>
<Value ID="LVLD" Path="Script/LevelDarkener.xml"/>
<Value Path="Script/LevelDarkener.xml"/>
</Element>
<Element>
<Key>LVOL</Key>
<Value ID="LVOL" Path="Script/LightVolume.xml"/>
<Value Path="Script/LightVolume.xml"/>
</Element>
<Element>
<Key>MEAT</Key>
<Value ID="MEAT" Path="Script/MEAT.xml"/>
<Value Path="Script/MEAT.xml"/>
</Element>
<Element>
<Key>MMDL</Key>
<Value ID="MMDL" Path="Script/MultiModelActor.xml"/>
<Value Path="Script/MultiModelActor.xml"/>
</Element>
<Element>
<Key>MNPL</Key>
<Value ID="MNPL" Path="Script/MotionPlatform.xml"/>
<Value Path="Script/MotionPlatform.xml"/>
</Element>
<Element>
<Key>MOLC</Key>
<Value ID="MOLC" Path="Script/MoleCart.xml"/>
<Value Path="Script/MoleCart.xml"/>
</Element>
<Element>
<Key>MOLE</Key>
<Value ID="MOLE" Path="Script/Mole.xml"/>
<Value Path="Script/Mole.xml"/>
</Element>
<Element>
<Key>MOLM</Key>
<Value ID="MOLM" Path="Script/MoleTrainManager.xml"/>
<Value Path="Script/MoleTrainManager.xml"/>
</Element>
<Element>
<Key>MOVI</Key>
<Value ID="MOVI" Path="Script/StreamedMovie.xml"/>
<Value Path="Script/StreamedMovie.xml"/>
</Element>
<Element>
<Key>MPSR</Key>
<Value ID="MPSR" Path="Script/MultiplayerSyncRelay.xml"/>
<Value Path="Script/MultiplayerSyncRelay.xml"/>
</Element>
<Element>
<Key>MRLY</Key>
<Value ID="MRLY" Path="Script/MemoryRelay.xml"/>
<Value Path="Script/MemoryRelay.xml"/>
</Element>
<Element>
<Key>MUMA</Key>
<Value ID="MUMA" Path="Script/MusicMaster.xml"/>
<Value Path="Script/MusicMaster.xml"/>
</Element>
<Element>
<Key>MUTR</Key>
<Value ID="MUTR" Path="Script/MusicTrack.xml"/>
<Value Path="Script/MusicTrack.xml"/>
</Element>
<Element>
<Key>OBRG</Key>
<Value ID="OBRG" Path="Script/OceanBridge.xml"/>
<Value Path="Script/OceanBridge.xml"/>
</Element>
<Element>
<Key>OPAA</Key>
<Value ID="OPAA" Path="Script/OptionalAreaAsset.xml"/>
<Value Path="Script/OptionalAreaAsset.xml"/>
</Element>
<Element>
<Key>PCHK</Key>
<Value ID="PCHK" Path="Script/PilotChicken.xml"/>
<Value Path="Script/PilotChicken.xml"/>
</Element>
<Element>
<Key>PCKP</Key>
<Value ID="PCKP" Path="Script/Pickup.xml"/>
<Value Path="Script/Pickup.xml"/>
</Element>
<Element>
<Key>PCTL</Key>
<Value ID="PCTL" Path="Script/PathControl.xml"/>
<Value Path="Script/PathControl.xml"/>
</Element>
<Element>
<Key>PLAC</Key>
<Value ID="PLAC" Path="Script/PlayerActor.xml"/>
<Value Path="Script/PlayerActor.xml"/>
</Element>
<Element>
<Key>PLAT</Key>
<Value ID="PLAT" Path="Script/Platform.xml"/>
<Value Path="Script/Platform.xml"/>
</Element>
<Element>
<Key>PNUT</Key>
<Value ID="PNUT" Path="Script/Peanut.xml"/>
<Value Path="Script/Peanut.xml"/>
</Element>
<Element>
<Key>POIO</Key>
<Value ID="POIO" Path="Script/PoiObject.xml"/>
<Value Path="Script/PoiObject.xml"/>
</Element>
<Element>
<Key>PRLA</Key>
<Value ID="PRLA" Path="Script/ProbabilityRelay.xml"/>
<Value Path="Script/ProbabilityRelay.xml"/>
</Element>
<Element>
<Key>PROJ</Key>
<Value ID="PROJ" Path="Script/Projectile.xml"/>
<Value Path="Script/Projectile.xml"/>
</Element>
<Element>
<Key>PRSP</Key>
<Value ID="PRSP" Path="Script/PlayerRespawn.xml"/>
<Value Path="Script/PlayerRespawn.xml"/>
</Element>
<Element>
<Key>PTOK</Key>
<Value ID="PTOK" Path="Script/PlayerToken.xml"/>
<Value Path="Script/PlayerToken.xml"/>
</Element>
<Element>
<Key>RACR</Key>
<Value ID="RACR" Path="Script/RambiCrate.xml"/>
<Value Path="Script/RambiCrate.xml"/>
</Element>
<Element>
<Key>RADD</Key>
<Value ID="RADD" Path="Script/RadialDamage.xml"/>
<Value Path="Script/RadialDamage.xml"/>
</Element>
<Element>
<Key>RBRL</Key>
<Value ID="RBRL" Path="Script/RocketBarrel.xml"/>
<Value Path="Script/RocketBarrel.xml"/>
</Element>
<Element>
<Key>RCHK</Key>
<Value ID="RCHK" Path="Script/RobotChicken.xml"/>
<Value Path="Script/RobotChicken.xml"/>
</Element>
<Element>
<Key>RCKF</Key>
<Value ID="RCKF" Path="Script/RobotChickenFlyer.xml"/>
<Value Path="Script/RobotChickenFlyer.xml"/>
</Element>
<Element>
<Key>RCTL</Key>
<Value ID="RCTL" Path="Script/ReviewControl.xml"/>
<Value Path="Script/ReviewControl.xml"/>
</Element>
<Element>
<Key>REAA</Key>
<Value ID="REAA" Path="Script/AreaAttributes.xml"/>
<Value Path="Script/AreaAttributes.xml"/>
</Element>
<Element>
<Key>REAC</Key>
<Value ID="REAC" Path="Script/ReactiveActor.xml"/>
<Value Path="Script/ReactiveActor.xml"/>
</Element>
<Element>
<Key>RMBI</Key>
<Value ID="RMBI" Path="Script/Rambi.xml"/>
<Value Path="Script/Rambi.xml"/>
</Element>
<Element>
<Key>ROPE</Key>
<Value ID="ROPE" Path="Script/SwingRope.xml"/>
<Value Path="Script/SwingRope.xml"/>
</Element>
<Element>
<Key>RRLY</Key>
<Value ID="RRLY" Path="Script/RelayRandom.xml"/>
<Value Path="Script/RelayRandom.xml"/>
</Element>
<Element>
<Key>RSBL</Key>
<Value ID="RSBL" Path="Script/RespawnBalloon.xml"/>
<Value Path="Script/RespawnBalloon.xml"/>
</Element>
<Element>
<Key>RSCL</Key>
<Value ID="RSCL" Path="Script/ReactiveScale.xml"/>
<Value Path="Script/ReactiveScale.xml"/>
</Element>
<Element>
<Key>RTNM</Key>
<Value ID="RTNM" Path="Script/Retronome.xml"/>
<Value Path="Script/Retronome.xml"/>
</Element>
<Element>
<Key>RUMB</Key>
<Value ID="RUMB" Path="Script/RumbleEffect.xml"/>
<Value Path="Script/RumbleEffect.xml"/>
</Element>
<Element>
<Key>SAMD</Key>
<Value ID="SAMD" Path="Script/MusicModifier.xml"/>
<Value Path="Script/MusicModifier.xml"/>
</Element>
<Element>
<Key>SBMI</Key>
<Value ID="SBMI" Path="Script/SkyboxModInca.xml"/>
<Value Path="Script/SkyboxModInca.xml"/>
</Element>
<Element>
<Key>SCTL</Key>
<Value ID="SCTL" Path="Script/SurfaceControl.xml"/>
<Value Path="Script/SurfaceControl.xml"/>
</Element>
<Element>
<Key>SHDW</Key>
<Value ID="SHDW" Path="Script/ShadowProjector.xml"/>
<Value Path="Script/ShadowProjector.xml"/>
</Element>
<Element>
<Key>SLCT</Key>
<Value ID="SLCT" Path="Script/ScriptLayerController.xml"/>
<Value Path="Script/ScriptLayerController.xml"/>
</Element>
<Element>
<Key>SNDM</Key>
<Value ID="SNDM" Path="Script/SoundModifier.xml"/>
<Value Path="Script/SoundModifier.xml"/>
</Element>
<Element>
<Key>SNMD</Key>
<Value ID="SNMD" Path="Script/SoundModifierData.xml"/>
<Value Path="Script/SoundModifierData.xml"/>
</Element>
<Element>
<Key>SOND</Key>
<Value ID="SOND" Path="Script/Sound.xml"/>
<Value Path="Script/Sound.xml"/>
</Element>
<Element>
<Key>SPFN</Key>
<Value ID="SPFN" Path="Script/SpecialFunction.xml"/>
<Value Path="Script/SpecialFunction.xml"/>
</Element>
<Element>
<Key>SPIN</Key>
<Value ID="SPIN" Path="Script/Spinner.xml"/>
<Value Path="Script/Spinner.xml"/>
</Element>
<Element>
<Key>SPNW</Key>
<Value ID="SPNW" Path="Script/SplinePathNetwork.xml"/>
<Value Path="Script/SplinePathNetwork.xml"/>
</Element>
<Element>
<Key>SPPA</Key>
<Value ID="SPPA" Path="Script/SplinePath.xml"/>
<Value Path="Script/SplinePath.xml"/>
</Element>
<Element>
<Key>SPRL</Key>
<Value ID="SPRL" Path="Script/PositionRelay.xml"/>
<Value Path="Script/PositionRelay.xml"/>
</Element>
<Element>
<Key>SPWN</Key>
<Value ID="SPWN" Path="Script/SpawnPoint.xml"/>
<Value Path="Script/SpawnPoint.xml"/>
</Element>
<Element>
<Key>SQTR</Key>
<Value ID="SQTR" Path="Script/SequenceTimer.xml"/>
<Value Path="Script/SequenceTimer.xml"/>
</Element>
<Element>
<Key>SRLY</Key>
<Value ID="SRLY" Path="Script/Relay.xml"/>
<Value Path="Script/Relay.xml"/>
</Element>
<Element>
<Key>STAU</Key>
<Value ID="STAU" Path="Script/StreamedAudio.xml"/>
<Value Path="Script/StreamedAudio.xml"/>
</Element>
<Element>
<Key>SUBT</Key>
<Value ID="SUBT" Path="Script/Subtitles.xml"/>
<Value Path="Script/Subtitles.xml"/>
</Element>
<Element>
<Key>SUSP</Key>
<Value ID="SUSP" Path="Script/SuspensionBridge.xml"/>
<Value Path="Script/SuspensionBridge.xml"/>
</Element>
<Element>
<Key>SVOL</Key>
<Value ID="SVOL" Path="Script/SplineModifierVolume.xml"/>
<Value Path="Script/SplineModifierVolume.xml"/>
</Element>
<Element>
<Key>SWKP</Key>
<Value ID="SWKP" Path="Script/SquawkProxy.xml"/>
<Value Path="Script/SquawkProxy.xml"/>
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<Element>
<Key>SWTC</Key>
<Value ID="SWTC" Path="Script/Switch.xml"/>
<Value Path="Script/Switch.xml"/>
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<Element>
<Key>TARP</Key>
<Value ID="TARP" Path="Script/TarPit.xml"/>
<Value Path="Script/TarPit.xml"/>
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<Element>
<Key>TEOL</Key>
<Value ID="TEOL" Path="Script/TimeAttackEOLDisplay.xml"/>
<Value Path="Script/TimeAttackEOLDisplay.xml"/>
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<Element>
<Key>TIDE</Key>
<Value ID="TIDE" Path="Script/TidalWave.xml"/>
<Value Path="Script/TidalWave.xml"/>
</Element>
<Element>
<Key>TIMR</Key>
<Value ID="TIMR" Path="Script/Timer.xml"/>
<Value Path="Script/Timer.xml"/>
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<Element>
<Key>TIPI</Key>
<Value ID="TIPI" Path="Script/TippyPlatform.xml"/>
<Value Path="Script/TippyPlatform.xml"/>
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<Element>
<Key>TKEY</Key>
<Value ID="TKEY" Path="Script/TimeKeyframe.xml"/>
<Value Path="Script/TimeKeyframe.xml"/>
</Element>
<Element>
<Key>TMGR</Key>
<Value ID="TMGR" Path="Script/TrainTrackManager.xml"/>
<Value Path="Script/TrainTrackManager.xml"/>
</Element>
<Element>
<Key>TPND</Key>
<Value ID="TPND" Path="Script/TPND.xml"/>
<Value Path="Script/TPND.xml"/>
</Element>
<Element>
<Key>TRGR</Key>
<Value ID="TRGR" Path="Script/Trigger.xml"/>
<Value Path="Script/Trigger.xml"/>
</Element>
<Element>
<Key>TRSC</Key>
<Value ID="TRSC" Path="Script/TransitionScreen.xml"/>
<Value Path="Script/TransitionScreen.xml"/>
</Element>
<Element>
<Key>TSEQ</Key>
<Value ID="TSEQ" Path="Script/TrainSequence.xml"/>
<Value Path="Script/TrainSequence.xml"/>
</Element>
<Element>
<Key>TUTR</Key>
<Value ID="TUTR" Path="Script/Tutorial.xml"/>
<Value Path="Script/Tutorial.xml"/>
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<Element>
<Key>TXPN</Key>
<Value ID="TXPN" Path="Script/TextPane.xml"/>
<Value Path="Script/TextPane.xml"/>
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<Element>
<Key>VBPT</Key>
<Value ID="VBPT" Path="Script/VolcanoBossBodyPart.xml"/>
<Value Path="Script/VolcanoBossBodyPart.xml"/>
</Element>
<Element>
<Key>VOLG</Key>
<Value ID="VOLG" Path="Script/VolumeGroup.xml"/>
<Value Path="Script/VolumeGroup.xml"/>
</Element>
<Element>
<Key>VRBR</Key>
<Value ID="VRBR" Path="Script/VerticalRocketBarrel.xml"/>
<Value Path="Script/VerticalRocketBarrel.xml"/>
</Element>
<Element>
<Key>WAVE</Key>
<Value ID="WAVE" Path="Script/OceanWave.xml"/>
<Value Path="Script/OceanWave.xml"/>
</Element>
<Element>
<Key>WAYP</Key>
<Value ID="WAYP" Path="Script/Waypoint.xml"/>
<Value Path="Script/Waypoint.xml"/>
</Element>
<Element>
<Key>WLDA</Key>
<Value ID="WLDA" Path="Script/WorldAttributes.xml"/>
<Value Path="Script/WorldAttributes.xml"/>
</Element>
<Element>
<Key>WLIT</Key>
<Value ID="WLIT" Path="Script/WorldLightFader.xml"/>
<Value Path="Script/WorldLightFader.xml"/>
</Element>
</ScriptObjects>
<PropertyArchetypes>
<Element>
<Key>ActivationTime</Key>
<Value Path="Structs/ActivationTime.xml"/>
</Element>
<Element>
<Key>ActorMultiKeyframeData</Key>
<Value Path="Structs/ActorMultiKeyframeData.xml"/>
@ -659,10 +663,6 @@
<Key>ActorMultiKeyframeStruct</Key>
<Value Path="Structs/ActorMultiKeyframeStruct.xml"/>
</Element>
<Element>
<Key>ActivationTime</Key>
<Value Path="Structs/ActivationTime.xml"/>
</Element>
<Element>
<Key>ActorParameters</Key>
<Value Path="Structs/ActorParameters.xml"/>

View File

@ -3,511 +3,511 @@
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<Value ID="0x86" Path="Script/OmegaPirate.xml"/>
<Value Path="Script/OmegaPirate.xml"/>
</Element>
<Element>
<Key>0x87</Key>
<Value ID="0x87" Path="Script/PhazonPool.xml"/>
<Value Path="Script/PhazonPool.xml"/>
</Element>
<Element>
<Key>0x88</Key>
<Value ID="0x88" Path="Script/PhazonHealingNodule.xml"/>
<Value Path="Script/PhazonHealingNodule.xml"/>
</Element>
<Element>
<Key>0x89</Key>
<Value ID="0x89" Path="Script/NewCameraShaker.xml"/>
<Value Path="Script/NewCameraShaker.xml"/>
</Element>
<Element>
<Key>0x8A</Key>
<Value ID="0x8A" Path="Script/ShadowProjector.xml"/>
<Value Path="Script/ShadowProjector.xml"/>
</Element>
<Element>
<Key>0x8B</Key>
<Value ID="0x8B" Path="Script/EnergyBall.xml"/>
<Value Path="Script/EnergyBall.xml"/>
</Element>
</ScriptObjects>
<PropertyArchetypes>

View File

@ -3,739 +3,739 @@
<ScriptObjects>
<Element>
<Key>ACKF</Key>
<Value ID="ACKF" Path="Script/ActorKeyframe.xml"/>
<Value Path="Script/ActorKeyframe.xml"/>
</Element>
<Element>
<Key>ACNT</Key>
<Value ID="ACNT" Path="Script/AdvancedCounter.xml"/>
<Value Path="Script/AdvancedCounter.xml"/>
</Element>
<Element>
<Key>ACTR</Key>
<Value ID="ACTR" Path="Script/Actor.xml"/>
<Value Path="Script/Actor.xml"/>
</Element>
<Element>
<Key>ADMG</Key>
<Value ID="ADMG" Path="Script/AreaDamage.xml"/>
<Value Path="Script/AreaDamage.xml"/>
</Element>
<Element>
<Key>AIHT</Key>
<Value ID="AIHT" Path="Script/AIHint.xml"/>
<Value Path="Script/AIHint.xml"/>
</Element>
<Element>
<Key>AIKF</Key>
<Value ID="AIKF" Path="Script/AIKeyframe.xml"/>
<Value Path="Script/AIKeyframe.xml"/>
</Element>
<Element>
<Key>AIMT</Key>
<Value ID="AIMT" Path="Script/AIMannedTurret.xml"/>
<Value Path="Script/AIMannedTurret.xml"/>
</Element>
<Element>
<Key>AIWP</Key>
<Value ID="AIWP" Path="Script/AIWaypoint.xml"/>
<Value Path="Script/AIWaypoint.xml"/>
</Element>
<Element>
<Key>AJMP</Key>
<Value ID="AJMP" Path="Script/AIJumpPoint.xml"/>
<Value Path="Script/AIJumpPoint.xml"/>
</Element>
<Element>
<Key>AMIA</Key>
<Value ID="AMIA" Path="Script/AmbientAI.xml"/>
<Value Path="Script/AmbientAI.xml"/>
</Element>
<Element>
<Key>AROT</Key>
<Value ID="AROT" Path="Script/ActorRotate.xml"/>
<Value Path="Script/ActorRotate.xml"/>
</Element>
<Element>
<Key>ATMA</Key>
<Value ID="ATMA" Path="Script/AtomicAlpha.xml"/>
<Value Path="Script/AtomicAlpha.xml"/>
</Element>
<Element>
<Key>ATMB</Key>
<Value ID="ATMB" Path="Script/AtomicBeta.xml"/>
<Value Path="Script/AtomicBeta.xml"/>
</Element>
<Element>
<Key>BALS</Key>
<Value ID="BALS" Path="Script/SpiderBallAttractionSurface.xml"/>
<Value Path="Script/SpiderBallAttractionSurface.xml"/>
</Element>
<Element>
<Key>BALT</Key>
<Value ID="BALT" Path="Script/BallTrigger.xml"/>
<Value Path="Script/BallTrigger.xml"/>
</Element>
<Element>
<Key>BALW</Key>
<Value ID="BALW" Path="Script/SpiderBallWaypoint.xml"/>
<Value Path="Script/SpiderBallWaypoint.xml"/>
</Element>
<Element>
<Key>BLOG</Key>
<Value ID="BLOG" Path="Script/Blogg.xml"/>
<Value Path="Script/Blogg.xml"/>
</Element>
<Element>
<Key>BLUR</Key>
<Value ID="BLUR" Path="Script/CameraBlurKeyframe.xml"/>
<Value Path="Script/CameraBlurKeyframe.xml"/>
</Element>
<Element>
<Key>BRZG</Key>
<Value ID="BRZG" Path="Script/Brizgee.xml"/>
<Value Path="Script/Brizgee.xml"/>
</Element>
<Element>
<Key>BSWM</Key>
<Value ID="BSWM" Path="Script/BacteriaSwarm.xml"/>
<Value Path="Script/BacteriaSwarm.xml"/>
</Element>
<Element>
<Key>CAMH</Key>
<Value ID="CAMH" Path="Script/CameraHint.xml"/>
<Value Path="Script/CameraHint.xml"/>
</Element>
<Element>
<Key>CAMP</Key>
<Value ID="CAMP" Path="Script/CameraPitch.xml"/>
<Value Path="Script/CameraPitch.xml"/>
</Element>
<Element>
<Key>CAMR</Key>
<Value ID="CAMR" Path="Script/Camera.xml"/>
<Value Path="Script/Camera.xml"/>
</Element>
<Element>
<Key>CAMS</Key>
<Value ID="CAMS" Path="Script/CameraShaker.xml"/>
<Value Path="Script/CameraShaker.xml"/>
</Element>
<Element>
<Key>CAMW</Key>
<Value ID="CAMW" Path="Script/CameraWaypoint.xml"/>
<Value Path="Script/CameraWaypoint.xml"/>
</Element>
<Element>
<Key>CANB</Key>
<Value ID="CANB" Path="Script/CannonBall.xml"/>
<Value Path="Script/CannonBall.xml"/>
</Element>
<Element>
<Key>CHOG</Key>
<Value ID="CHOG" Path="Script/ChozoGhost.xml"/>
<Value Path="Script/ChozoGhost.xml"/>
</Element>
<Element>
<Key>CLRM</Key>
<Value ID="CLRM" Path="Script/ColorModulate.xml"/>
<Value Path="Script/ColorModulate.xml"/>
</Element>
<Element>
<Key>CMDO</Key>
<Value ID="CMDO" Path="Script/CommandoPirate.xml"/>
<Value Path="Script/CommandoPirate.xml"/>
</Element>
<Element>
<Key>CNTA</Key>
<Value ID="CNTA" Path="Script/ControllerAction.xml"/>
<Value Path="Script/ControllerAction.xml"/>
</Element>
<Element>
<Key>CNTR</Key>
<Value ID="CNTR" Path="Script/Counter.xml"/>
<Value Path="Script/Counter.xml"/>
</Element>
<Element>
<Key>COIN</Key>
<Value ID="COIN" Path="Script/Coin.xml"/>
<Value Path="Script/Coin.xml"/>
</Element>
<Element>
<Key>COVR</Key>
<Value ID="COVR" Path="Script/CoverPoint.xml"/>
<Value Path="Script/CoverPoint.xml"/>
</Element>
<Element>
<Key>CRLT</Key>
<Value ID="CRLT" Path="Script/Crystallite.xml"/>
<Value Path="Script/Crystallite.xml"/>
</Element>
<Element>
<Key>CRLY</Key>
<Value ID="CRLY" Path="Script/ConditionalRelay.xml"/>
<Value Path="Script/ConditionalRelay.xml"/>
</Element>
<Element>
<Key>CTLH</Key>
<Value ID="CTLH" Path="Script/ControlHint.xml"/>
<Value Path="Script/ControlHint.xml"/>
</Element>
<Element>
<Key>DBAR</Key>
<Value ID="DBAR" Path="Script/DestructibleBarrier.xml"/>
<Value Path="Script/DestructibleBarrier.xml"/>
</Element>
<Element>
<Key>DBR1</Key>
<Value ID="DBR1" Path="Script/Debris.xml"/>
<Value Path="Script/Debris.xml"/>
</Element>
<Element>
<Key>DBR2</Key>
<Value ID="DBR2" Path="Script/DebrisExtended.xml"/>
<Value Path="Script/DebrisExtended.xml"/>
</Element>
<Element>
<Key>DFOG</Key>
<Value ID="DFOG" Path="Script/DistanceFog.xml"/>
<Value Path="Script/DistanceFog.xml"/>
</Element>
<Element>
<Key>DGHD</Key>
<Value ID="DGHD" Path="Script/DigitalGuardianHead.xml"/>
<Value Path="Script/DigitalGuardianHead.xml"/>
</Element>
<Element>
<Key>DGRD</Key>
<Value ID="DGRD" Path="Script/DigitalGuardian.xml"/>
<Value Path="Script/DigitalGuardian.xml"/>
</Element>
<Element>
<Key>DKTR</Key>
<Value ID="DKTR" Path="Script/DarkTrooper.xml"/>
<Value Path="Script/DarkTrooper.xml"/>
</Element>
<Element>
<Key>DLHT</Key>
<Value ID="DLHT" Path="Script/DynamicLight.xml"/>
<Value Path="Script/DynamicLight.xml"/>
</Element>
<Element>
<Key>DMGA</Key>
<Value ID="DMGA" Path="Script/DamageActor.xml"/>
<Value Path="Script/DamageActor.xml"/>
</Element>
<Element>
<Key>DOCK</Key>
<Value ID="DOCK" Path="Script/Dock.xml"/>
<Value Path="Script/Dock.xml"/>
</Element>
<Element>
<Key>DOOR</Key>
<Value ID="DOOR" Path="Script/Door.xml"/>
<Value Path="Script/Door.xml"/>
</Element>
<Element>
<Key>DRKC</Key>
<Value ID="DRKC" Path="Script/DarkCommando.xml"/>
<Value Path="Script/DarkCommando.xml"/>
</Element>
<Element>
<Key>DRKS</Key>
<Value ID="DRKS" Path="Script/DarkSamus.xml"/>
<Value Path="Script/DarkSamus.xml"/>
</Element>
<Element>
<Key>DSBS</Key>
<Value ID="DSBS" Path="Script/DarkSamusBattleStage.xml"/>
<Value Path="Script/DarkSamusBattleStage.xml"/>
</Element>
<Element>
<Key>DTRG</Key>
<Value ID="DTRG" Path="Script/DamageableTrigger.xml"/>
<Value Path="Script/DamageableTrigger.xml"/>
</Element>
<Element>
<Key>DTRO</Key>
<Value ID="DTRO" Path="Script/DamageableTriggerOrientated.xml"/>
<Value Path="Script/DamageableTriggerOrientated.xml"/>
</Element>
<Element>
<Key>EFCT</Key>
<Value ID="EFCT" Path="Script/Effect.xml"/>
<Value Path="Script/Effect.xml"/>
</Element>
<Element>
<Key>EM2T</Key>
<Value ID="EM2T" Path="Script/EmperorIngStage2Tentacle.xml"/>
<Value Path="Script/EmperorIngStage2Tentacle.xml"/>
</Element>
<Element>
<Key>EMPU</Key>
<Value ID="EMPU" Path="Script/EMPulse.xml"/>
<Value Path="Script/EMPulse.xml"/>
</Element>
<Element>
<Key>EMS1</Key>
<Value ID="EMS1" Path="Script/EmperorIngStage1.xml"/>
<Value Path="Script/EmperorIngStage1.xml"/>
</Element>
<Element>
<Key>EMS3</Key>
<Value ID="EMS3" Path="Script/EmperorIngStage3.xml"/>
<Value Path="Script/EmperorIngStage3.xml"/>
</Element>
<Element>
<Key>EPRT</Key>
<Value ID="EPRT" Path="Script/ElitePirate.xml"/>
<Value Path="Script/ElitePirate.xml"/>
</Element>
<Element>
<Key>EYEB</Key>
<Value ID="EYEB" Path="Script/EyeBall.xml"/>
<Value Path="Script/EyeBall.xml"/>
</Element>
<Element>
<Key>FGTO</Key>
<Value ID="FGTO" Path="Script/ForgottenObject.xml"/>
<Value Path="Script/ForgottenObject.xml"/>
</Element>
<Element>
<Key>FILT</Key>
<Value ID="FILT" Path="Script/CameraFilterKeyframe.xml"/>
<Value Path="Script/CameraFilterKeyframe.xml"/>
</Element>
<Element>
<Key>FISH</Key>
<Value ID="FISH" Path="Script/FishCloud.xml"/>
<Value Path="Script/FishCloud.xml"/>
</Element>
<Element>
<Key>FLAR</Key>
<Value ID="FLAR" Path="Script/VisorFlare.xml"/>
<Value Path="Script/VisorFlare.xml"/>
</Element>
<Element>
<Key>FNWK</Key>
<Value ID="FNWK" Path="Script/FrontEndDataNetwork.xml"/>
<Value Path="Script/FrontEndDataNetwork.xml"/>
</Element>
<Element>
<Key>FOGO</Key>
<Value ID="FOGO" Path="Script/FogOverlay.xml"/>
<Value Path="Script/FogOverlay.xml"/>
</Element>
<Element>
<Key>FOGV</Key>
<Value ID="FOGV" Path="Script/FogVolume.xml"/>
<Value Path="Script/FogVolume.xml"/>
</Element>
<Element>
<Key>FPRT</Key>
<Value ID="FPRT" Path="Script/FlyingPirate.xml"/>
<Value Path="Script/FlyingPirate.xml"/>
</Element>
<Element>
<Key>FSHM</Key>
<Value ID="FSHM" Path="Script/FishCloudModifier.xml"/>
<Value Path="Script/FishCloudModifier.xml"/>
</Element>
<Element>
<Key>FSWM</Key>
<Value ID="FSWM" Path="Script/FlyerSwarm.xml"/>
<Value Path="Script/FlyerSwarm.xml"/>
</Element>
<Element>
<Key>FXDC</Key>
<Value ID="FXDC" Path="Script/EnvFxDensityController.xml"/>
<Value Path="Script/EnvFxDensityController.xml"/>
</Element>
<Element>
<Key>GBUG</Key>
<Value ID="GBUG" Path="Script/Glowbug.xml"/>
<Value Path="Script/Glowbug.xml"/>
</Element>
<Element>
<Key>GENR</Key>
<Value ID="GENR" Path="Script/Generator.xml"/>
<Value Path="Script/Generator.xml"/>
</Element>
<Element>
<Key>GMNU</Key>
<Value ID="GMNU" Path="Script/GuiMenu.xml"/>
<Value Path="Script/GuiMenu.xml"/>
</Element>
<Element>
<Key>GNTB</Key>
<Value ID="GNTB" Path="Script/GunTurretBase.xml"/>
<Value Path="Script/GunTurretBase.xml"/>
</Element>
<Element>
<Key>GNTT</Key>
<Value ID="GNTT" Path="Script/GunTurretTop.xml"/>
<Value Path="Script/GunTurretTop.xml"/>
</Element>
<Element>
<Key>GPJN</Key>
<Value ID="GPJN" Path="Script/GuiPlayerJoinManager.xml"/>
<Value Path="Script/GuiPlayerJoinManager.xml"/>
</Element>
<Element>
<Key>GRAP</Key>
<Value ID="GRAP" Path="Script/GrapplePoint.xml"/>
<Value Path="Script/GrapplePoint.xml"/>
</Element>
<Element>
<Key>GRCH</Key>
<Value ID="GRCH" Path="Script/Grenchler.xml"/>
<Value Path="Script/Grenchler.xml"/>
</Element>
<Element>
<Key>GSCR</Key>
<Value ID="GSCR" Path="Script/GuiScreen.xml"/>
<Value Path="Script/GuiScreen.xml"/>
</Element>
<Element>
<Key>GSLD</Key>
<Value ID="GSLD" Path="Script/GuiSlider.xml"/>
<Value Path="Script/GuiSlider.xml"/>
</Element>
<Element>
<Key>GWIG</Key>
<Value ID="GWIG" Path="Script/GuiWidget.xml"/>
<Value Path="Script/GuiWidget.xml"/>
</Element>
<Element>
<Key>HHNT</Key>
<Value ID="HHNT" Path="Script/HUDHint.xml"/>
<Value Path="Script/HUDHint.xml"/>
</Element>
<Element>
<Key>HINT</Key>
<Value ID="HINT" Path="Script/PlayerHint.xml"/>
<Value Path="Script/PlayerHint.xml"/>
</Element>
<Element>
<Key>IBBG</Key>
<Value ID="IBBG" Path="Script/IngBoostBallGuardian.xml"/>
<Value Path="Script/IngBoostBallGuardian.xml"/>
</Element>
<Element>
<Key>IBSM</Key>
<Value ID="IBSM" Path="Script/IngBlobSwarm.xml"/>
<Value Path="Script/IngBlobSwarm.xml"/>
</Element>
<Element>
<Key>INGS</Key>
<Value ID="INGS" Path="Script/Ing.xml"/>
<Value Path="Script/Ing.xml"/>
</Element>
<Element>
<Key>IPUD</Key>
<Value ID="IPUD" Path="Script/IngPuddle.xml"/>
<Value Path="Script/IngPuddle.xml"/>
</Element>
<Element>
<Key>ISBG</Key>
<Value ID="ISBG" Path="Script/IngSpiderballGuardian.xml"/>
<Value Path="Script/IngSpiderballGuardian.xml"/>
</Element>
<Element>
<Key>ISJG</Key>
<Value ID="ISJG" Path="Script/IngSpaceJumpGuardian.xml"/>
<Value Path="Script/IngSpaceJumpGuardian.xml"/>
</Element>
<Element>
<Key>ISSW</Key>
<Value ID="ISSW" Path="Script/IngSnatchingSwarm.xml"/>
<Value Path="Script/IngSnatchingSwarm.xml"/>
</Element>
<Element>
<Key>KRAL</Key>
<Value ID="KRAL" Path="Script/Kralee.xml"/>
<Value Path="Script/Kralee.xml"/>
</Element>
<Element>
<Key>KROC</Key>
<Value ID="KROC" Path="Script/Krocuss.xml"/>
<Value Path="Script/Krocuss.xml"/>
</Element>
<Element>
<Key>LUMI</Key>
<Value ID="LUMI" Path="Script/Lumite.xml"/>
<Value Path="Script/Lumite.xml"/>
</Element>
<Element>
<Key>MEMO</Key>
<Value ID="MEMO" Path="Script/HUDMemo.xml"/>
<Value Path="Script/HUDMemo.xml"/>
</Element>
<Element>
<Key>MIDI</Key>
<Value ID="MIDI" Path="Script/Midi.xml"/>
<Value Path="Script/Midi.xml"/>
</Element>
<Element>
<Key>MING</Key>
<Value ID="MING" Path="Script/MediumIng.xml"/>
<Value Path="Script/MediumIng.xml"/>
</Element>
<Element>
<Key>MNNG</Key>
<Value ID="MNNG" Path="Script/MinorIng.xml"/>
<Value Path="Script/MinorIng.xml"/>
</Element>
<Element>
<Key>MOVI</Key>
<Value ID="MOVI" Path="Script/StreamedMovie.xml"/>
<Value Path="Script/StreamedMovie.xml"/>
</Element>
<Element>
<Key>MREE</Key>
<Value ID="MREE" Path="Script/Metaree.xml"/>
<Value Path="Script/Metaree.xml"/>
</Element>
<Element>
<Key>MRLY</Key>
<Value ID="MRLY" Path="Script/MemoryRelay.xml"/>
<Value Path="Script/MemoryRelay.xml"/>
</Element>
<Element>
<Key>MSWM</Key>
<Value ID="MSWM" Path="Script/MetareeSwarm.xml"/>
<Value Path="Script/MetareeSwarm.xml"/>
</Element>
<Element>
<Key>MTDA</Key>
<Value ID="MTDA" Path="Script/MetroidAlpha.xml"/>
<Value Path="Script/MetroidAlpha.xml"/>
</Element>
<Element>
<Key>MYSF</Key>
<Value ID="MYSF" Path="Script/MysteryFlyer.xml"/>
<Value Path="Script/MysteryFlyer.xml"/>
</Element>
<Element>
<Key>OCTS</Key>
<Value ID="OCTS" Path="Script/OctapedeSegment.xml"/>
<Value Path="Script/OctapedeSegment.xml"/>
</Element>
<Element>
<Key>PARA</Key>
<Value ID="PARA" Path="Script/Parasite.xml"/>
<Value Path="Script/Parasite.xml"/>
</Element>
<Element>
<Key>PCAM</Key>
<Value ID="PCAM" Path="Script/PathCamera.xml"/>
<Value Path="Script/PathCamera.xml"/>
</Element>
<Element>
<Key>PCKP</Key>
<Value ID="PCKP" Path="Script/Pickup.xml"/>
<Value Path="Script/Pickup.xml"/>
</Element>
<Element>
<Key>PILB</Key>
<Value ID="PILB" Path="Script/PillBug.xml"/>
<Value Path="Script/PillBug.xml"/>
</Element>
<Element>
<Key>PIRT</Key>
<Value ID="PIRT" Path="Script/SpacePirate.xml"/>
<Value Path="Script/SpacePirate.xml"/>
</Element>
<Element>
<Key>PKGN</Key>
<Value ID="PKGN" Path="Script/PickupGenerator.xml"/>
<Value Path="Script/PickupGenerator.xml"/>
</Element>
<Element>
<Key>PLAC</Key>
<Value ID="PLAC" Path="Script/PlayerActor.xml"/>
<Value Path="Script/PlayerActor.xml"/>
</Element>
<Element>
<Key>PLAT</Key>
<Value ID="PLAT" Path="Script/Platform.xml"/>
<Value Path="Script/Platform.xml"/>
</Element>
<Element>
<Key>PLCT</Key>
<Value ID="PLCT" Path="Script/PlayerController.xml"/>
<Value Path="Script/PlayerController.xml"/>
</Element>
<Element>
<Key>PLRT</Key>
<Value ID="PLRT" Path="Script/PlayerTurret.xml"/>
<Value Path="Script/PlayerTurret.xml"/>
</Element>
<Element>
<Key>PMCT</Key>
<Value ID="PMCT" Path="Script/PathMeshCtrl.xml"/>
<Value Path="Script/PathMeshCtrl.xml"/>
</Element>
<Element>
<Key>POIN</Key>
<Value ID="POIN" Path="Script/PointOfInterest.xml"/>
<Value Path="Script/PointOfInterest.xml"/>
</Element>
<Element>
<Key>PRTT</Key>
<Value ID="PRTT" Path="Script/PortalTransition.xml"/>
<Value Path="Script/PortalTransition.xml"/>
</Element>
<Element>
<Key>PSCH</Key>
<Value ID="PSCH" Path="Script/PlayerStateChange.xml"/>
<Value Path="Script/PlayerStateChange.xml"/>
</Element>
<Element>
<Key>PSSM</Key>
<Value ID="PSSM" Path="Script/PlantScarabSwarm.xml"/>
<Value Path="Script/PlantScarabSwarm.xml"/>
</Element>
<Element>
<Key>PUFR</Key>
<Value ID="PUFR" Path="Script/Puffer.xml"/>
<Value Path="Script/Puffer.xml"/>
</Element>
<Element>
<Key>RADD</Key>
<Value ID="RADD" Path="Script/RadialDamage.xml"/>
<Value Path="Script/RadialDamage.xml"/>
</Element>
<Element>
<Key>RBPZ</Key>
<Value ID="RBPZ" Path="Script/RubiksPuzzle.xml"/>
<Value Path="Script/RubiksPuzzle.xml"/>
</Element>
<Element>
<Key>REAA</Key>
<Value ID="REAA" Path="Script/AreaAttributes.xml"/>
<Value Path="Script/AreaAttributes.xml"/>
</Element>
<Element>
<Key>REPL</Key>
<Value ID="REPL" Path="Script/Repulsor.xml"/>
<Value Path="Script/Repulsor.xml"/>
</Element>
<Element>
<Key>REZB</Key>
<Value ID="REZB" Path="Script/Rezbit.xml"/>
<Value Path="Script/Rezbit.xml"/>
</Element>
<Element>
<Key>RIPL</Key>
<Value ID="RIPL" Path="Script/Ripple.xml"/>
<Value Path="Script/Ripple.xml"/>
</Element>
<Element>
<Key>RIPR</Key>
<Value ID="RIPR" Path="Script/Ripper.xml"/>
<Value Path="Script/Ripper.xml"/>
</Element>
<Element>
<Key>RMAC</Key>
<Value ID="RMAC" Path="Script/RoomAcoustics.xml"/>
<Value Path="Script/RoomAcoustics.xml"/>
</Element>
<Element>
<Key>RPTL</Key>
<Value ID="RPTL" Path="Script/RiftPortal.xml"/>
<Value Path="Script/RiftPortal.xml"/>
</Element>
<Element>
<Key>RRLY</Key>
<Value ID="RRLY" Path="Script/RandomRelay.xml"/>
<Value Path="Script/RandomRelay.xml"/>
</Element>
<Element>
<Key>RSFA</Key>
<Value ID="RSFA" Path="Script/RsfAudio.xml"/>
<Value Path="Script/RsfAudio.xml"/>
</Element>
<Element>
<Key>RUMB</Key>
<Value ID="RUMB" Path="Script/RumbleEffect.xml"/>
<Value Path="Script/RumbleEffect.xml"/>
</Element>
<Element>
<Key>SAFE</Key>
<Value ID="SAFE" Path="Script/SafeZone.xml"/>
<Value Path="Script/SafeZone.xml"/>
</Element>
<Element>
<Key>SBS1</Key>
<Value ID="SBS1" Path="Script/SwampBossStage1.xml"/>
<Value Path="Script/SwampBossStage1.xml"/>
</Element>
<Element>
<Key>SBS2</Key>
<Value ID="SBS2" Path="Script/SwampBossStage2.xml"/>
<Value Path="Script/SwampBossStage2.xml"/>
</Element>
<Element>
<Key>SFZC</Key>
<Value ID="SFZC" Path="Script/SafeZoneCrystal.xml"/>
<Value Path="Script/SafeZoneCrystal.xml"/>
</Element>
<Element>
<Key>SHDW</Key>
<Value ID="SHDW" Path="Script/ShadowProjector.xml"/>
<Value Path="Script/ShadowProjector.xml"/>
</Element>
<Element>
<Key>SHRD</Key>
<Value ID="SHRD" Path="Script/Shredder.xml"/>
<Value Path="Script/Shredder.xml"/>
</Element>
<Element>
<Key>SHRK</Key>
<Value ID="SHRK" Path="Script/Shrieker.xml"/>
<Value Path="Script/Shrieker.xml"/>
</Element>
<Element>
<Key>SILH</Key>
<Value ID="SILH" Path="Script/Silhouette.xml"/>
<Value Path="Script/Silhouette.xml"/>
</Element>
<Element>
<Key>SKRP</Key>
<Value ID="SKRP" Path="Script/SkyRipple.xml"/>
<Value Path="Script/SkyRipple.xml"/>
</Element>
<Element>
<Key>SLCT</Key>
<Value ID="SLCT" Path="Script/ScriptLayerController.xml"/>
<Value Path="Script/ScriptLayerController.xml"/>
</Element>
<Element>
<Key>SNAK</Key>
<Value ID="SNAK" Path="Script/SnakeWeedSwarm.xml"/>
<Value Path="Script/SnakeWeedSwarm.xml"/>
</Element>
<Element>
<Key>SNDB</Key>
<Value ID="SNDB" Path="Script/SandBoss.xml"/>
<Value Path="Script/SandBoss.xml"/>
</Element>
<Element>
<Key>SNDM</Key>
<Value ID="SNDM" Path="Script/SoundModifier.xml"/>
<Value Path="Script/SoundModifier.xml"/>
</Element>
<Element>
<Key>SOND</Key>
<Value ID="SOND" Path="Script/Sound.xml"/>
<Value Path="Script/Sound.xml"/>
</Element>
<Element>
<Key>SPBB</Key>
<Value ID="SPBB" Path="Script/SporbBase.xml"/>
<Value Path="Script/SporbBase.xml"/>
</Element>
<Element>
<Key>SPBN</Key>
<Value ID="SPBN" Path="Script/SporbNeedle.xml"/>
<Value Path="Script/SporbNeedle.xml"/>
</Element>
<Element>
<Key>SPBP</Key>
<Value ID="SPBP" Path="Script/SporbProjectile.xml"/>
<Value Path="Script/SporbProjectile.xml"/>
</Element>
<Element>
<Key>SPBT</Key>
<Value ID="SPBT" Path="Script/SporbTop.xml"/>
<Value Path="Script/SporbTop.xml"/>
</Element>
<Element>
<Key>SPFN</Key>
<Value ID="SPFN" Path="Script/SpecialFunction.xml"/>
<Value Path="Script/SpecialFunction.xml"/>
</Element>
<Element>
<Key>SPIN</Key>
<Value ID="SPIN" Path="Script/Spinner.xml"/>
<Value Path="Script/Spinner.xml"/>
</Element>
<Element>
<Key>SPLL</Key>
<Value ID="SPLL" Path="Script/SplitterMainChassis.xml"/>
<Value Path="Script/SplitterMainChassis.xml"/>
</Element>
<Element>
<Key>SPLU</Key>
<Value ID="SPLU" Path="Script/SplitterCommandModule.xml"/>
<Value Path="Script/SplitterCommandModule.xml"/>
</Element>
<Element>
<Key>SPND</Key>
<Value ID="SPND" Path="Script/SpindleCamera.xml"/>
<Value Path="Script/SpindleCamera.xml"/>
</Element>
<Element>
<Key>SPNK</Key>
<Value ID="SPNK" Path="Script/SpankWeed.xml"/>
<Value Path="Script/SpankWeed.xml"/>
</Element>
<Element>
<Key>SPOR</Key>
<Value ID="SPOR" Path="Script/PuddleSpore.xml"/>
<Value Path="Script/PuddleSpore.xml"/>
</Element>
<Element>
<Key>SPTR</Key>
<Value ID="SPTR" Path="Script/Splinter.xml"/>
<Value Path="Script/Splinter.xml"/>
</Element>
<Element>
<Key>SPWN</Key>
<Value ID="SPWN" Path="Script/SpawnPoint.xml"/>
<Value Path="Script/SpawnPoint.xml"/>
</Element>
<Element>
<Key>SQTR</Key>
<Value ID="SQTR" Path="Script/SequenceTimer.xml"/>
<Value Path="Script/SequenceTimer.xml"/>
</Element>
<Element>
<Key>SRLY</Key>
<Value ID="SRLY" Path="Script/Relay.xml"/>
<Value Path="Script/Relay.xml"/>
</Element>
<Element>
<Key>STAU</Key>
<Value ID="STAU" Path="Script/StreamedAudio.xml"/>
<Value Path="Script/StreamedAudio.xml"/>
</Element>
<Element>
<Key>STEM</Key>
<Value ID="STEM" Path="Script/Steam.xml"/>
<Value Path="Script/Steam.xml"/>
</Element>
<Element>
<Key>STOD</Key>
<Value ID="STOD" Path="Script/StoneToad.xml"/>
<Value Path="Script/StoneToad.xml"/>
</Element>
<Element>
<Key>SUBT</Key>
<Value ID="SUBT" Path="Script/Subtitle.xml"/>
<Value Path="Script/Subtitle.xml"/>
</Element>
<Element>
<Key>SURC</Key>
<Value ID="SURC" Path="Script/SurfaceCamera.xml"/>
<Value Path="Script/SurfaceCamera.xml"/>
</Element>
<Element>
<Key>SWTC</Key>
<Value ID="SWTC" Path="Script/Switch.xml"/>
<Value Path="Script/Switch.xml"/>
</Element>
<Element>
<Key>TEL1</Key>
<Value ID="TEL1" Path="Script/WorldTeleporter.xml"/>
<Value Path="Script/WorldTeleporter.xml"/>
</Element>
<Element>
<Key>TGPT</Key>
<Value ID="TGPT" Path="Script/TargetingPoint.xml"/>
<Value Path="Script/TargetingPoint.xml"/>
</Element>
<Element>
<Key>TIMR</Key>
<Value ID="TIMR" Path="Script/Timer.xml"/>
<Value Path="Script/Timer.xml"/>
</Element>
<Element>
<Key>TKEY</Key>
<Value ID="TKEY" Path="Script/TimeKeyframe.xml"/>
<Value Path="Script/TimeKeyframe.xml"/>
</Element>
<Element>
<Key>TMAI</Key>
<Value ID="TMAI" Path="Script/TeamAI.xml"/>
<Value Path="Script/TeamAI.xml"/>
</Element>
<Element>
<Key>TRGE</Key>
<Value ID="TRGE" Path="Script/TriggerEllipsoid.xml"/>
<Value Path="Script/TriggerEllipsoid.xml"/>
</Element>
<Element>
<Key>TRGO</Key>
<Value ID="TRGO" Path="Script/TriggerOrientated.xml"/>
<Value Path="Script/TriggerOrientated.xml"/>
</Element>
<Element>
<Key>TRGR</Key>
<Value ID="TRGR" Path="Script/Trigger.xml"/>
<Value Path="Script/Trigger.xml"/>
</Element>
<Element>
<Key>TRYC</Key>
<Value ID="TRYC" Path="Script/Tryclops.xml"/>
<Value Path="Script/Tryclops.xml"/>
</Element>
<Element>
<Key>TXPN</Key>
<Value ID="TXPN" Path="Script/TextPane.xml"/>
<Value Path="Script/TextPane.xml"/>
</Element>
<Element>
<Key>VGOO</Key>
<Value ID="VGOO" Path="Script/VisorGoo.xml"/>
<Value Path="Script/VisorGoo.xml"/>
</Element>
<Element>
<Key>WATR</Key>
<Value ID="WATR" Path="Script/Water.xml"/>
<Value Path="Script/Water.xml"/>
</Element>
<Element>
<Key>WAYP</Key>
<Value ID="WAYP" Path="Script/Waypoint.xml"/>
<Value Path="Script/Waypoint.xml"/>
</Element>
<Element>
<Key>WISP</Key>
<Value ID="WISP" Path="Script/WispTentacle.xml"/>
<Value Path="Script/WispTentacle.xml"/>
</Element>
<Element>
<Key>WLIT</Key>
<Value ID="WLIT" Path="Script/WorldLightFader.xml"/>
<Value Path="Script/WorldLightFader.xml"/>
</Element>
<Element>
<Key>WLWK</Key>
<Value ID="WLWK" Path="Script/WallWalker.xml"/>
<Value Path="Script/WallWalker.xml"/>
</Element>
<Element>
<Key>WORM</Key>
<Value ID="WORM" Path="Script/Sandworm.xml"/>
<Value Path="Script/Sandworm.xml"/>
</Element>
</ScriptObjects>
<PropertyArchetypes>

View File

@ -3,599 +3,599 @@
<ScriptObjects>
<Element>
<Key>ACKF</Key>
<Value ID="ACKF" Path="Script/ActorKeyframe.xml"/>
<Value Path="Script/ActorKeyframe.xml"/>
</Element>
<Element>
<Key>ACTR</Key>
<Value ID="ACTR" Path="Script/Actor.xml"/>
<Value Path="Script/Actor.xml"/>
</Element>
<Element>
<Key>ADMG</Key>
<Value ID="ADMG" Path="Script/AreaDamage.xml"/>
<Value Path="Script/AreaDamage.xml"/>
</Element>
<Element>
<Key>AIKF</Key>
<Value ID="AIKF" Path="Script/AIKeyframe.xml"/>
<Value Path="Script/AIKeyframe.xml"/>
</Element>
<Element>
<Key>AIMT</Key>
<Value ID="AIMT" Path="Script/AIMannedTurret.xml"/>
<Value Path="Script/AIMannedTurret.xml"/>
</Element>
<Element>
<Key>AIWP</Key>
<Value ID="AIWP" Path="Script/AIWaypoint.xml"/>
<Value Path="Script/AIWaypoint.xml"/>
</Element>
<Element>
<Key>AJMP</Key>
<Value ID="AJMP" Path="Script/AIJumpPoint.xml"/>
<Value Path="Script/AIJumpPoint.xml"/>
</Element>
<Element>
<Key>AMIA</Key>
<Value ID="AMIA" Path="Script/AmbientAI.xml"/>
<Value Path="Script/AmbientAI.xml"/>
</Element>
<Element>
<Key>AROT</Key>
<Value ID="AROT" Path="Script/ActorRotate.xml"/>
<Value Path="Script/ActorRotate.xml"/>
</Element>
<Element>
<Key>ATMA</Key>
<Value ID="ATMA" Path="Script/AtomicAlpha.xml"/>
<Value Path="Script/AtomicAlpha.xml"/>
</Element>
<Element>
<Key>BALS</Key>
<Value ID="BALS" Path="Script/SpiderBallAttractionSurface.xml"/>
<Value Path="Script/SpiderBallAttractionSurface.xml"/>
</Element>
<Element>
<Key>BALT</Key>
<Value ID="BALT" Path="Script/BallTrigger.xml"/>
<Value Path="Script/BallTrigger.xml"/>
</Element>
<Element>
<Key>BALW</Key>
<Value ID="BALW" Path="Script/SpiderBallWaypoint.xml"/>
<Value Path="Script/SpiderBallWaypoint.xml"/>
</Element>
<Element>
<Key>BLOG</Key>
<Value ID="BLOG" Path="Script/Blogg.xml"/>
<Value Path="Script/Blogg.xml"/>
</Element>
<Element>
<Key>BLUR</Key>
<Value ID="BLUR" Path="Script/CameraBlurKeyframe.xml"/>
<Value Path="Script/CameraBlurKeyframe.xml"/>
</Element>
<Element>
<Key>BRZG</Key>
<Value ID="BRZG" Path="Script/Brizgee.xml"/>
<Value Path="Script/Brizgee.xml"/>
</Element>
<Element>
<Key>CAMH</Key>
<Value ID="CAMH" Path="Script/CameraHint.xml"/>
<Value Path="Script/CameraHint.xml"/>
</Element>
<Element>
<Key>CAMP</Key>
<Value ID="CAMP" Path="Script/CameraPitch.xml"/>
<Value Path="Script/CameraPitch.xml"/>
</Element>
<Element>
<Key>CAMR</Key>
<Value ID="CAMR" Path="Script/Camera.xml"/>
<Value Path="Script/Camera.xml"/>
</Element>
<Element>
<Key>CAMS</Key>
<Value ID="CAMS" Path="Script/CameraShaker.xml"/>
<Value Path="Script/CameraShaker.xml"/>
</Element>
<Element>
<Key>CAMW</Key>
<Value ID="CAMW" Path="Script/CameraWaypoint.xml"/>
<Value Path="Script/CameraWaypoint.xml"/>
</Element>
<Element>
<Key>CANB</Key>
<Value ID="CANB" Path="Script/CannonBall.xml"/>
<Value Path="Script/CannonBall.xml"/>
</Element>
<Element>
<Key>CHOG</Key>
<Value ID="CHOG" Path="Script/ChozoGhost.xml"/>
<Value Path="Script/ChozoGhost.xml"/>
</Element>
<Element>
<Key>CLRM</Key>
<Value ID="CLRM" Path="Script/ColorModulate.xml"/>
<Value Path="Script/ColorModulate.xml"/>
</Element>
<Element>
<Key>CMDO</Key>
<Value ID="CMDO" Path="Script/CommandoPirate.xml"/>
<Value Path="Script/CommandoPirate.xml"/>
</Element>
<Element>
<Key>CNTA</Key>
<Value ID="CNTA" Path="Script/ControllerAction.xml"/>
<Value Path="Script/ControllerAction.xml"/>
</Element>
<Element>
<Key>CNTR</Key>
<Value ID="CNTR" Path="Script/Counter.xml"/>
<Value Path="Script/Counter.xml"/>
</Element>
<Element>
<Key>COIN</Key>
<Value ID="COIN" Path="Script/Coin.xml"/>
<Value Path="Script/Coin.xml"/>
</Element>
<Element>
<Key>COVR</Key>
<Value ID="COVR" Path="Script/CoverPoint.xml"/>
<Value Path="Script/CoverPoint.xml"/>
</Element>
<Element>
<Key>CRLY</Key>
<Value ID="CRLY" Path="Script/ConditionalRelay.xml"/>
<Value Path="Script/ConditionalRelay.xml"/>
</Element>
<Element>
<Key>DBR1</Key>
<Value ID="DBR1" Path="Script/Debris.xml"/>
<Value Path="Script/Debris.xml"/>
</Element>
<Element>
<Key>DBR2</Key>
<Value ID="DBR2" Path="Script/DebrisExtended.xml"/>
<Value Path="Script/DebrisExtended.xml"/>
</Element>
<Element>
<Key>DFOG</Key>
<Value ID="DFOG" Path="Script/DistanceFog.xml"/>
<Value Path="Script/DistanceFog.xml"/>
</Element>
<Element>
<Key>DGHD</Key>
<Value ID="DGHD" Path="Script/DigitalGuardianHead.xml"/>
<Value Path="Script/DigitalGuardianHead.xml"/>
</Element>
<Element>
<Key>DGRD</Key>
<Value ID="DGRD" Path="Script/DigitalGuardian.xml"/>
<Value Path="Script/DigitalGuardian.xml"/>
</Element>
<Element>
<Key>DKTR</Key>
<Value ID="DKTR" Path="Script/DarkTrooper.xml"/>
<Value Path="Script/DarkTrooper.xml"/>
</Element>
<Element>
<Key>DLHT</Key>
<Value ID="DLHT" Path="Script/DynamicLight.xml"/>
<Value Path="Script/DynamicLight.xml"/>
</Element>
<Element>
<Key>DOCK</Key>
<Value ID="DOCK" Path="Script/Dock.xml"/>
<Value Path="Script/Dock.xml"/>
</Element>
<Element>
<Key>DOOR</Key>
<Value ID="DOOR" Path="Script/Door.xml"/>
<Value Path="Script/Door.xml"/>
</Element>
<Element>
<Key>DRKS</Key>
<Value ID="DRKS" Path="Script/DarkSamus.xml"/>
<Value Path="Script/DarkSamus.xml"/>
</Element>
<Element>
<Key>DTRG</Key>
<Value ID="DTRG" Path="Script/DamageableTrigger.xml"/>
<Value Path="Script/DamageableTrigger.xml"/>
</Element>
<Element>
<Key>DTRO</Key>
<Value ID="DTRO" Path="Script/DamageableTriggerOrientated.xml"/>
<Value Path="Script/DamageableTriggerOrientated.xml"/>
</Element>
<Element>
<Key>EFCT</Key>
<Value ID="EFCT" Path="Script/Effect.xml"/>
<Value Path="Script/Effect.xml"/>
</Element>
<Element>
<Key>EMPU</Key>
<Value ID="EMPU" Path="Script/EMPulse.xml"/>
<Value Path="Script/EMPulse.xml"/>
</Element>
<Element>
<Key>EMS1</Key>
<Value ID="EMS1" Path="Script/EmperorIngStage1.xml"/>
<Value Path="Script/EmperorIngStage1.xml"/>
</Element>
<Element>
<Key>EPRT</Key>
<Value ID="EPRT" Path="Script/ElitePirate.xml"/>
<Value Path="Script/ElitePirate.xml"/>
</Element>
<Element>
<Key>FILT</Key>
<Value ID="FILT" Path="Script/CameraFilterKeyframe.xml"/>
<Value Path="Script/CameraFilterKeyframe.xml"/>
</Element>
<Element>
<Key>FISH</Key>
<Value ID="FISH" Path="Script/FishCloud.xml"/>
<Value Path="Script/FishCloud.xml"/>
</Element>
<Element>
<Key>FLAR</Key>
<Value ID="FLAR" Path="Script/VisorFlare.xml"/>
<Value Path="Script/VisorFlare.xml"/>
</Element>
<Element>
<Key>FNWK</Key>
<Value ID="FNWK" Path="Script/FrontEndDataNetwork.xml"/>
<Value Path="Script/FrontEndDataNetwork.xml"/>
</Element>
<Element>
<Key>FOGV</Key>
<Value ID="FOGV" Path="Script/FogVolume.xml"/>
<Value Path="Script/FogVolume.xml"/>
</Element>
<Element>
<Key>FPRT</Key>
<Value ID="FPRT" Path="Script/FlyingPirate.xml"/>
<Value Path="Script/FlyingPirate.xml"/>
</Element>
<Element>
<Key>FSHM</Key>
<Value ID="FSHM" Path="Script/FishCloudModifier.xml"/>
<Value Path="Script/FishCloudModifier.xml"/>
</Element>
<Element>
<Key>FXDC</Key>
<Value ID="FXDC" Path="Script/EnvFxDensityController.xml"/>
<Value Path="Script/EnvFxDensityController.xml"/>
</Element>
<Element>
<Key>GBUG</Key>
<Value ID="GBUG" Path="Script/Glowbug.xml"/>
<Value Path="Script/Glowbug.xml"/>
</Element>
<Element>
<Key>GENR</Key>
<Value ID="GENR" Path="Script/Generator.xml"/>
<Value Path="Script/Generator.xml"/>
</Element>
<Element>
<Key>GMNU</Key>
<Value ID="GMNU" Path="Script/GuiMenu.xml"/>
<Value Path="Script/GuiMenu.xml"/>
</Element>
<Element>
<Key>GNTB</Key>
<Value ID="GNTB" Path="Script/GunTurretBase.xml"/>
<Value Path="Script/GunTurretBase.xml"/>
</Element>
<Element>
<Key>GNTT</Key>
<Value ID="GNTT" Path="Script/GunTurretTop.xml"/>
<Value Path="Script/GunTurretTop.xml"/>
</Element>
<Element>
<Key>GRAP</Key>
<Value ID="GRAP" Path="Script/GrapplePoint.xml"/>
<Value Path="Script/GrapplePoint.xml"/>
</Element>
<Element>
<Key>GRCH</Key>
<Value ID="GRCH" Path="Script/Grenchler.xml"/>
<Value Path="Script/Grenchler.xml"/>
</Element>
<Element>
<Key>GSCR</Key>
<Value ID="GSCR" Path="Script/GuiScreen.xml"/>
<Value Path="Script/GuiScreen.xml"/>
</Element>
<Element>
<Key>GSLD</Key>
<Value ID="GSLD" Path="Script/GuiSlider.xml"/>
<Value Path="Script/GuiSlider.xml"/>
</Element>
<Element>
<Key>GWIG</Key>
<Value ID="GWIG" Path="Script/GuiWidget.xml"/>
<Value Path="Script/GuiWidget.xml"/>
</Element>
<Element>
<Key>HINT</Key>
<Value ID="HINT" Path="Script/PlayerHint.xml"/>
<Value Path="Script/PlayerHint.xml"/>
</Element>
<Element>
<Key>INGS</Key>
<Value ID="INGS" Path="Script/Ing.xml"/>
<Value Path="Script/Ing.xml"/>
</Element>
<Element>
<Key>ISJG</Key>
<Value ID="ISJG" Path="Script/IngSpaceJumpGuardian.xml"/>
<Value Path="Script/IngSpaceJumpGuardian.xml"/>
</Element>
<Element>
<Key>ISSW</Key>
<Value ID="ISSW" Path="Script/IngSnatchingSwarm.xml"/>
<Value Path="Script/IngSnatchingSwarm.xml"/>
</Element>
<Element>
<Key>KRAL</Key>
<Value ID="KRAL" Path="Script/Kralee.xml"/>
<Value Path="Script/Kralee.xml"/>
</Element>
<Element>
<Key>KROC</Key>
<Value ID="KROC" Path="Script/Krocuss.xml"/>
<Value Path="Script/Krocuss.xml"/>
</Element>
<Element>
<Key>LUMI</Key>
<Value ID="LUMI" Path="Script/Lumite.xml"/>
<Value Path="Script/Lumite.xml"/>
</Element>
<Element>
<Key>MEMO</Key>
<Value ID="MEMO" Path="Script/HUDMemo.xml"/>
<Value Path="Script/HUDMemo.xml"/>
</Element>
<Element>
<Key>MIDI</Key>
<Value ID="MIDI" Path="Script/Midi.xml"/>
<Value Path="Script/Midi.xml"/>
</Element>
<Element>
<Key>MING</Key>
<Value ID="MING" Path="Script/MediumIng.xml"/>
<Value Path="Script/MediumIng.xml"/>
</Element>
<Element>
<Key>MNNG</Key>
<Value ID="MNNG" Path="Script/MinorIng.xml"/>
<Value Path="Script/MinorIng.xml"/>
</Element>
<Element>
<Key>MREE</Key>
<Value ID="MREE" Path="Script/Metaree.xml"/>
<Value Path="Script/Metaree.xml"/>
</Element>
<Element>
<Key>MRLY</Key>
<Value ID="MRLY" Path="Script/MemoryRelay.xml"/>
<Value Path="Script/MemoryRelay.xml"/>
</Element>
<Element>
<Key>MTDA</Key>
<Value ID="MTDA" Path="Script/MetroidAlpha.xml"/>
<Value Path="Script/MetroidAlpha.xml"/>
</Element>
<Element>
<Key>OCTS</Key>
<Value ID="OCTS" Path="Script/OctapedeSegment.xml"/>
<Value Path="Script/OctapedeSegment.xml"/>
</Element>
<Element>
<Key>PARA</Key>
<Value ID="PARA" Path="Script/Parasite.xml"/>
<Value Path="Script/Parasite.xml"/>
</Element>
<Element>
<Key>PCAM</Key>
<Value ID="PCAM" Path="Script/PathCamera.xml"/>
<Value Path="Script/PathCamera.xml"/>
</Element>
<Element>
<Key>PCKP</Key>
<Value ID="PCKP" Path="Script/Pickup.xml"/>
<Value Path="Script/Pickup.xml"/>
</Element>
<Element>
<Key>PILB</Key>
<Value ID="PILB" Path="Script/PillBug.xml"/>
<Value Path="Script/PillBug.xml"/>
</Element>
<Element>
<Key>PIRT</Key>
<Value ID="PIRT" Path="Script/SpacePirate.xml"/>
<Value Path="Script/SpacePirate.xml"/>
</Element>
<Element>
<Key>PKGN</Key>
<Value ID="PKGN" Path="Script/PickupGenerator.xml"/>
<Value Path="Script/PickupGenerator.xml"/>
</Element>
<Element>
<Key>PLAC</Key>
<Value ID="PLAC" Path="Script/PlayerActor.xml"/>
<Value Path="Script/PlayerActor.xml"/>
</Element>
<Element>
<Key>PLAT</Key>
<Value ID="PLAT" Path="Script/Platform.xml"/>
<Value Path="Script/Platform.xml"/>
</Element>
<Element>
<Key>PLCT</Key>
<Value ID="PLCT" Path="Script/PlayerController.xml"/>
<Value Path="Script/PlayerController.xml"/>
</Element>
<Element>
<Key>PLRT</Key>
<Value ID="PLRT" Path="Script/PlayerTurret.xml"/>
<Value Path="Script/PlayerTurret.xml"/>
</Element>
<Element>
<Key>PMCT</Key>
<Value ID="PMCT" Path="Script/PathMeshCtrl.xml"/>
<Value Path="Script/PathMeshCtrl.xml"/>
</Element>
<Element>
<Key>POIN</Key>
<Value ID="POIN" Path="Script/PointOfInterest.xml"/>
<Value Path="Script/PointOfInterest.xml"/>
</Element>
<Element>
<Key>PSCH</Key>
<Value ID="PSCH" Path="Script/PlayerStateChange.xml"/>
<Value Path="Script/PlayerStateChange.xml"/>
</Element>
<Element>
<Key>PUFR</Key>
<Value ID="PUFR" Path="Script/Puffer.xml"/>
<Value Path="Script/Puffer.xml"/>
</Element>
<Element>
<Key>RADD</Key>
<Value ID="RADD" Path="Script/RadialDamage.xml"/>
<Value Path="Script/RadialDamage.xml"/>
</Element>
<Element>
<Key>REAA</Key>
<Value ID="REAA" Path="Script/AreaAttributes.xml"/>
<Value Path="Script/AreaAttributes.xml"/>
</Element>
<Element>
<Key>REPL</Key>
<Value ID="REPL" Path="Script/Repulsor.xml"/>
<Value Path="Script/Repulsor.xml"/>
</Element>
<Element>
<Key>REZB</Key>
<Value ID="REZB" Path="Script/Rezbit.xml"/>
<Value Path="Script/Rezbit.xml"/>
</Element>
<Element>
<Key>RIPL</Key>
<Value ID="RIPL" Path="Script/Ripple.xml"/>
<Value Path="Script/Ripple.xml"/>
</Element>
<Element>
<Key>RIPR</Key>
<Value ID="RIPR" Path="Script/Ripper.xml"/>
<Value Path="Script/Ripper.xml"/>
</Element>
<Element>
<Key>RMAC</Key>
<Value ID="RMAC" Path="Script/RoomAcoustics.xml"/>
<Value Path="Script/RoomAcoustics.xml"/>
</Element>
<Element>
<Key>RPTL</Key>
<Value ID="RPTL" Path="Script/RiftPortal.xml"/>
<Value Path="Script/RiftPortal.xml"/>
</Element>
<Element>
<Key>RRLY</Key>
<Value ID="RRLY" Path="Script/RandomRelay.xml"/>
<Value Path="Script/RandomRelay.xml"/>
</Element>
<Element>
<Key>RSFA</Key>
<Value ID="RSFA" Path="Script/RsfAudio.xml"/>
<Value Path="Script/RsfAudio.xml"/>
</Element>
<Element>
<Key>RUMB</Key>
<Value ID="RUMB" Path="Script/RumbleEffect.xml"/>
<Value Path="Script/RumbleEffect.xml"/>
</Element>
<Element>
<Key>SAFE</Key>
<Value ID="SAFE" Path="Script/SafeZone.xml"/>
<Value Path="Script/SafeZone.xml"/>
</Element>
<Element>
<Key>SHDW</Key>
<Value ID="SHDW" Path="Script/ShadowProjector.xml"/>
<Value Path="Script/ShadowProjector.xml"/>
</Element>
<Element>
<Key>SHRD</Key>
<Value ID="SHRD" Path="Script/Shredder.xml"/>
<Value Path="Script/Shredder.xml"/>
</Element>
<Element>
<Key>SHRK</Key>
<Value ID="SHRK" Path="Script/Shrieker.xml"/>
<Value Path="Script/Shrieker.xml"/>
</Element>
<Element>
<Key>SILH</Key>
<Value ID="SILH" Path="Script/Silhouette.xml"/>
<Value Path="Script/Silhouette.xml"/>
</Element>
<Element>
<Key>SNAK</Key>
<Value ID="SNAK" Path="Script/SnakeWeedSwarm.xml"/>
<Value Path="Script/SnakeWeedSwarm.xml"/>
</Element>
<Element>
<Key>SNDB</Key>
<Value ID="SNDB" Path="Script/SandBoss.xml"/>
<Value Path="Script/SandBoss.xml"/>
</Element>
<Element>
<Key>SOND</Key>
<Value ID="SOND" Path="Script/Sound.xml"/>
<Value Path="Script/Sound.xml"/>
</Element>
<Element>
<Key>SPBB</Key>
<Value ID="SPBB" Path="Script/SporbBase.xml"/>
<Value Path="Script/SporbBase.xml"/>
</Element>
<Element>
<Key>SPBN</Key>
<Value ID="SPBN" Path="Script/SporbNeedle.xml"/>
<Value Path="Script/SporbNeedle.xml"/>
</Element>
<Element>
<Key>SPBP</Key>
<Value ID="SPBP" Path="Script/SporbProjectile.xml"/>
<Value Path="Script/SporbProjectile.xml"/>
</Element>
<Element>
<Key>SPBT</Key>
<Value ID="SPBT" Path="Script/SporbTop.xml"/>
<Value Path="Script/SporbTop.xml"/>
</Element>
<Element>
<Key>SPFN</Key>
<Value ID="SPFN" Path="Script/SpecialFunction.xml"/>
<Value Path="Script/SpecialFunction.xml"/>
</Element>
<Element>
<Key>SPLL</Key>
<Value ID="SPLL" Path="Script/SplitterMainChassis.xml"/>
<Value Path="Script/SplitterMainChassis.xml"/>
</Element>
<Element>
<Key>SPLU</Key>
<Value ID="SPLU" Path="Script/SplitterCommandModule.xml"/>
<Value Path="Script/SplitterCommandModule.xml"/>
</Element>
<Element>
<Key>SPND</Key>
<Value ID="SPND" Path="Script/SpindleCamera.xml"/>
<Value Path="Script/SpindleCamera.xml"/>
</Element>
<Element>
<Key>SPNK</Key>
<Value ID="SPNK" Path="Script/SpankWeed.xml"/>
<Value Path="Script/SpankWeed.xml"/>
</Element>
<Element>
<Key>SPTR</Key>
<Value ID="SPTR" Path="Script/Splinter.xml"/>
<Value Path="Script/Splinter.xml"/>
</Element>
<Element>
<Key>SPWN</Key>
<Value ID="SPWN" Path="Script/SpawnPoint.xml"/>
<Value Path="Script/SpawnPoint.xml"/>
</Element>
<Element>
<Key>SQTR</Key>
<Value ID="SQTR" Path="Script/SequenceTimer.xml"/>
<Value Path="Script/SequenceTimer.xml"/>
</Element>
<Element>
<Key>SRLY</Key>
<Value ID="SRLY" Path="Script/Relay.xml"/>
<Value Path="Script/Relay.xml"/>
</Element>
<Element>
<Key>STAU</Key>
<Value ID="STAU" Path="Script/StreamedAudio.xml"/>
<Value Path="Script/StreamedAudio.xml"/>
</Element>
<Element>
<Key>STEM</Key>
<Value ID="STEM" Path="Script/Steam.xml"/>
<Value Path="Script/Steam.xml"/>
</Element>
<Element>
<Key>STOD</Key>
<Value ID="STOD" Path="Script/StoneToad.xml"/>
<Value Path="Script/StoneToad.xml"/>
</Element>
<Element>
<Key>SUBT</Key>
<Value ID="SUBT" Path="Script/Subtitle.xml"/>
<Value Path="Script/Subtitle.xml"/>
</Element>
<Element>
<Key>SURC</Key>
<Value ID="SURC" Path="Script/SurfaceCamera.xml"/>
<Value Path="Script/SurfaceCamera.xml"/>
</Element>
<Element>
<Key>SWRM</Key>
<Value ID="SWRM" Path="Script/WallCrawlerSwarm.xml"/>
<Value Path="Script/WallCrawlerSwarm.xml"/>
</Element>
<Element>
<Key>SWTC</Key>
<Value ID="SWTC" Path="Script/Switch.xml"/>
<Value Path="Script/Switch.xml"/>
</Element>
<Element>
<Key>TEL1</Key>
<Value ID="TEL1" Path="Script/WorldTeleporter.xml"/>
<Value Path="Script/WorldTeleporter.xml"/>
</Element>
<Element>
<Key>TGPT</Key>
<Value ID="TGPT" Path="Script/TargetingPoint.xml"/>
<Value Path="Script/TargetingPoint.xml"/>
</Element>
<Element>
<Key>TIMR</Key>
<Value ID="TIMR" Path="Script/Timer.xml"/>
<Value Path="Script/Timer.xml"/>
</Element>
<Element>
<Key>TKEY</Key>
<Value ID="TKEY" Path="Script/TimeKeyframe.xml"/>
<Value Path="Script/TimeKeyframe.xml"/>
</Element>
<Element>
<Key>TMAI</Key>
<Value ID="TMAI" Path="Script/TeamAI.xml"/>
<Value Path="Script/TeamAI.xml"/>
</Element>
<Element>
<Key>TRGE</Key>
<Value ID="TRGE" Path="Script/TriggerEllipsoid.xml"/>
<Value Path="Script/TriggerEllipsoid.xml"/>
</Element>
<Element>
<Key>TRGO</Key>
<Value ID="TRGO" Path="Script/TriggerOrientated.xml"/>
<Value Path="Script/TriggerOrientated.xml"/>
</Element>
<Element>
<Key>TRGR</Key>
<Value ID="TRGR" Path="Script/Trigger.xml"/>
<Value Path="Script/Trigger.xml"/>
</Element>
<Element>
<Key>TRYC</Key>
<Value ID="TRYC" Path="Script/Tryclops.xml"/>
<Value Path="Script/Tryclops.xml"/>
</Element>
<Element>
<Key>TXPN</Key>
<Value ID="TXPN" Path="Script/TextPane.xml"/>
<Value Path="Script/TextPane.xml"/>
</Element>
<Element>
<Key>VGOO</Key>
<Value ID="VGOO" Path="Script/VisorGoo.xml"/>
<Value Path="Script/VisorGoo.xml"/>
</Element>
<Element>
<Key>WATR</Key>
<Value ID="WATR" Path="Script/Water.xml"/>
<Value Path="Script/Water.xml"/>
</Element>
<Element>
<Key>WAYP</Key>
<Value ID="WAYP" Path="Script/Waypoint.xml"/>
<Value Path="Script/Waypoint.xml"/>
</Element>
<Element>
<Key>WISP</Key>
<Value ID="WISP" Path="Script/WispTentacle.xml"/>
<Value Path="Script/WispTentacle.xml"/>
</Element>
<Element>
<Key>WLIT</Key>
<Value ID="WLIT" Path="Script/WorldLightFader.xml"/>
<Value Path="Script/WorldLightFader.xml"/>
</Element>
<Element>
<Key>WLWK</Key>
<Value ID="WLWK" Path="Script/WallWalker.xml"/>
<Value Path="Script/WallWalker.xml"/>
</Element>
<Element>
<Key>WORM</Key>
<Value ID="WORM" Path="Script/Sandworm.xml"/>
<Value Path="Script/Sandworm.xml"/>
</Element>
</ScriptObjects>
<PropertyArchetypes>

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@ -3,619 +3,619 @@
<ScriptObjects>
<Element>
<Key>ACKF</Key>
<Value ID="ACKF" Path="Script/ActorKeyframe.xml"/>
<Value Path="Script/ActorKeyframe.xml"/>
</Element>
<Element>
<Key>ACTR</Key>
<Value ID="ACTR" Path="Script/Actor.xml"/>
<Value Path="Script/Actor.xml"/>
</Element>
<Element>
<Key>ADMG</Key>
<Value ID="ADMG" Path="Script/AreaDamage.xml"/>
<Value Path="Script/AreaDamage.xml"/>
</Element>
<Element>
<Key>AIHT</Key>
<Value ID="AIHT" Path="Script/AIHint.xml"/>
<Value Path="Script/AIHint.xml"/>
</Element>
<Element>
<Key>AIKF</Key>
<Value ID="AIKF" Path="Script/ActorKeyframe.xml"/>
<Value Path="Script/ActorKeyframe.xml"/>
</Element>
<Element>
<Key>AITP</Key>
<Value ID="AITP" Path="Script/AITaskPoint.xml"/>
<Value Path="Script/AITaskPoint.xml"/>
</Element>
<Element>
<Key>AIWP</Key>
<Value ID="AIWP" Path="Script/AIWaypoint.xml"/>
<Value Path="Script/AIWaypoint.xml"/>
</Element>
<Element>
<Key>AJMP</Key>
<Value ID="AJMP" Path="Script/AiJumpPoint.xml"/>
<Value Path="Script/AiJumpPoint.xml"/>
</Element>
<Element>
<Key>AMIA</Key>
<Value ID="AMIA" Path="Script/AmbientAI.xml"/>
<Value Path="Script/AmbientAI.xml"/>
</Element>
<Element>
<Key>AMOR</Key>
<Value ID="AMOR" Path="Script/ActorMorph.xml"/>
<Value Path="Script/ActorMorph.xml"/>
</Element>
<Element>
<Key>ATMA</Key>
<Value ID="ATMA" Path="Script/AtomicAlpha.xml"/>
<Value Path="Script/AtomicAlpha.xml"/>
</Element>
<Element>
<Key>ATRN</Key>
<Value ID="ATRN" Path="Script/ActorTransform.xml"/>
<Value Path="Script/ActorTransform.xml"/>
</Element>
<Element>
<Key>BALS</Key>
<Value ID="BALS" Path="Script/SpiderBallAttractionSurface.xml"/>
<Value Path="Script/SpiderBallAttractionSurface.xml"/>
</Element>
<Element>
<Key>BALT</Key>
<Value ID="BALT" Path="Script/BallTrigger.xml"/>
<Value Path="Script/BallTrigger.xml"/>
</Element>
<Element>
<Key>BALW</Key>
<Value ID="BALW" Path="Script/SpiderBallWaypoint.xml"/>
<Value Path="Script/SpiderBallWaypoint.xml"/>
</Element>
<Element>
<Key>BLUR</Key>
<Value ID="BLUR" Path="Script/CameraBlurKeyframe.xml"/>
<Value Path="Script/CameraBlurKeyframe.xml"/>
</Element>
<Element>
<Key>BLWF</Key>
<Value ID="BLWF" Path="Script/BlinkWolf.xml"/>
<Value Path="Script/BlinkWolf.xml"/>
</Element>
<Element>
<Key>BSKR</Key>
<Value ID="BSKR" Path="Script/Berserker.xml"/>
<Value Path="Script/Berserker.xml"/>
</Element>
<Element>
<Key>BSTR</Key>
<Value ID="BSTR" Path="Script/BeastRider.xml"/>
<Value Path="Script/BeastRider.xml"/>
</Element>
<Element>
<Key>CABL</Key>
<Value ID="CABL" Path="Script/Cable.xml"/>
<Value Path="Script/Cable.xml"/>
</Element>
<Element>
<Key>CAMH</Key>
<Value ID="CAMH" Path="Script/CameraHint.xml"/>
<Value Path="Script/CameraHint.xml"/>
</Element>
<Element>
<Key>CAMP</Key>
<Value ID="CAMP" Path="Script/CameraPitch.xml"/>
<Value Path="Script/CameraPitch.xml"/>
</Element>
<Element>
<Key>CAMS</Key>
<Value ID="CAMS" Path="Script/CameraShaker.xml"/>
<Value Path="Script/CameraShaker.xml"/>
</Element>
<Element>
<Key>CANB</Key>
<Value ID="CANB" Path="Script/CannonBall.xml"/>
<Value Path="Script/CannonBall.xml"/>
</Element>
<Element>
<Key>CINE</Key>
<Value ID="CINE" Path="Script/CinematicCamera.xml"/>
<Value Path="Script/CinematicCamera.xml"/>
</Element>
<Element>
<Key>CLRM</Key>
<Value ID="CLRM" Path="Script/ColorModulate.xml"/>
<Value Path="Script/ColorModulate.xml"/>
</Element>
<Element>
<Key>CNTA</Key>
<Value ID="CNTA" Path="Script/ControllerAction.xml"/>
<Value Path="Script/ControllerAction.xml"/>
</Element>
<Element>
<Key>CNTR</Key>
<Value ID="CNTR" Path="Script/Counter.xml"/>
<Value Path="Script/Counter.xml"/>
</Element>
<Element>
<Key>COVR</Key>
<Value ID="COVR" Path="Script/CoverPoint.xml"/>
<Value Path="Script/CoverPoint.xml"/>
</Element>
<Element>
<Key>CRAR</Key>
<Value ID="CRAR" Path="Script/CrossAreaRelay.xml"/>
<Value Path="Script/CrossAreaRelay.xml"/>
</Element>
<Element>
<Key>CRLY</Key>
<Value ID="CRLY" Path="Script/ConditionalRelay.xml"/>
<Value Path="Script/ConditionalRelay.xml"/>
</Element>
<Element>
<Key>CSAC</Key>
<Value ID="CSAC" Path="Script/ContextSensitiveAction.xml"/>
<Value Path="Script/ContextSensitiveAction.xml"/>
</Element>
<Element>
<Key>CSAT</Key>
<Value ID="CSAT" Path="Script/ContextSensitiveActivator.xml"/>
<Value Path="Script/ContextSensitiveActivator.xml"/>
</Element>
<Element>
<Key>CTLH</Key>
<Value ID="CTLH" Path="Script/ControlHint.xml"/>
<Value Path="Script/ControlHint.xml"/>
</Element>
<Element>
<Key>DBAR</Key>
<Value ID="DBAR" Path="Script/DestructibleBarrier.xml"/>
<Value Path="Script/DestructibleBarrier.xml"/>
</Element>
<Element>
<Key>DEBR</Key>
<Value ID="DEBR" Path="Script/Debris.xml"/>
<Value Path="Script/Debris.xml"/>
</Element>
<Element>
<Key>DEFM</Key>
<Value ID="DEFM" Path="Script/DefenseMechanoid.xml"/>
<Value Path="Script/DefenseMechanoid.xml"/>
</Element>
<Element>
<Key>DFOG</Key>
<Value ID="DFOG" Path="Script/DistanceFog.xml"/>
<Value Path="Script/DistanceFog.xml"/>
</Element>
<Element>
<Key>DLHT</Key>
<Value ID="DLHT" Path="Script/DynamicLight.xml"/>
<Value Path="Script/DynamicLight.xml"/>
</Element>
<Element>
<Key>DMGA</Key>
<Value ID="DMGA" Path="Script/DamageActor.xml"/>
<Value Path="Script/DamageActor.xml"/>
</Element>
<Element>
<Key>DOCK</Key>
<Value ID="DOCK" Path="Script/Dock.xml"/>
<Value Path="Script/Dock.xml"/>
</Element>
<Element>
<Key>DOOR</Key>
<Value ID="DOOR" Path="Script/Door.xml"/>
<Value Path="Script/Door.xml"/>
</Element>
<Element>
<Key>DRKS</Key>
<Value ID="DRKS" Path="Script/DarkSamus.xml"/>
<Value Path="Script/DarkSamus.xml"/>
</Element>
<Element>
<Key>DTRG</Key>
<Value ID="DTRG" Path="Script/DamageableTrigger.xml"/>
<Value Path="Script/DamageableTrigger.xml"/>
</Element>
<Element>
<Key>DTRO</Key>
<Value ID="DTRO" Path="Script/DamageableTriggerOrientated.xml"/>
<Value Path="Script/DamageableTriggerOrientated.xml"/>
</Element>
<Element>
<Key>EFCT</Key>
<Value ID="EFCT" Path="Script/Effect.xml"/>
<Value Path="Script/Effect.xml"/>
</Element>
<Element>
<Key>EFTR</Key>
<Value ID="EFTR" Path="Script/EffectRepulsor.xml"/>
<Value Path="Script/EffectRepulsor.xml"/>
</Element>
<Element>
<Key>EMPU</Key>
<Value ID="EMPU" Path="Script/ElectroMagneticPulse.xml"/>
<Value Path="Script/ElectroMagneticPulse.xml"/>
</Element>
<Element>
<Key>EYEP</Key>
<Value ID="EYEP" Path="Script/EyePod.xml"/>
<Value Path="Script/EyePod.xml"/>
</Element>
<Element>
<Key>FGHS</Key>
<Value ID="FGHS" Path="Script/FargullHatcherSwarm.xml"/>
<Value Path="Script/FargullHatcherSwarm.xml"/>
</Element>
<Element>
<Key>FGHT</Key>
<Value ID="FGHT" Path="Script/FargullHatcher.xml"/>
<Value Path="Script/FargullHatcher.xml"/>
</Element>
<Element>
<Key>FILT</Key>
<Value ID="FILT" Path="Script/CameraFilterKeyframe.xml"/>
<Value Path="Script/CameraFilterKeyframe.xml"/>
</Element>
<Element>
<Key>FISH</Key>
<Value ID="FISH" Path="Script/FishCloud.xml"/>
<Value Path="Script/FishCloud.xml"/>
</Element>
<Element>
<Key>FLAR</Key>
<Value ID="FLAR" Path="Script/VisorFlare.xml"/>
<Value Path="Script/VisorFlare.xml"/>
</Element>
<Element>
<Key>FLPS</Key>
<Value ID="FLPS" Path="Script/FalsePerspective.xml"/>
<Value Path="Script/FalsePerspective.xml"/>
</Element>
<Element>
<Key>FLYP</Key>
<Value ID="FLYP" Path="Script/FlyingPirate.xml"/>
<Value Path="Script/FlyingPirate.xml"/>
</Element>
<Element>
<Key>FNWK</Key>
<Value ID="FNWK" Path="Script/FrontEndDataNetwork.xml"/>
<Value Path="Script/FrontEndDataNetwork.xml"/>
</Element>
<Element>
<Key>FOGO</Key>
<Value ID="FOGO" Path="Script/FogOverlay.xml"/>
<Value Path="Script/FogOverlay.xml"/>
</Element>
<Element>
<Key>FOGV</Key>
<Value ID="FOGV" Path="Script/FogVolume.xml"/>
<Value Path="Script/FogVolume.xml"/>
</Element>
<Element>
<Key>FRND</Key>
<Value ID="FRND" Path="Script/Friendly.xml"/>
<Value Path="Script/Friendly.xml"/>
</Element>
<Element>
<Key>FSHM</Key>
<Value ID="FSHM" Path="Script/FishCloudModifier.xml"/>
<Value Path="Script/FishCloudModifier.xml"/>
</Element>
<Element>
<Key>FSWM</Key>
<Value ID="FSWM" Path="Script/FlyerSwarm.xml"/>
<Value Path="Script/FlyerSwarm.xml"/>
</Element>
<Element>
<Key>FXDC</Key>
<Value ID="FXDC" Path="Script/EnvFxDensityController.xml"/>
<Value Path="Script/EnvFxDensityController.xml"/>
</Element>
<Element>
<Key>GENR</Key>
<Value ID="GENR" Path="Script/Generator.xml"/>
<Value Path="Script/Generator.xml"/>
</Element>
<Element>
<Key>GMNU</Key>
<Value ID="GMNU" Path="Script/GuiMenu.xml"/>
<Value Path="Script/GuiMenu.xml"/>
</Element>
<Element>
<Key>GNTB</Key>
<Value ID="GNTB" Path="Script/GunTurretBase.xml"/>
<Value Path="Script/GunTurretBase.xml"/>
</Element>
<Element>
<Key>GNTT</Key>
<Value ID="GNTT" Path="Script/GunTurretTop.xml"/>
<Value Path="Script/GunTurretTop.xml"/>
</Element>
<Element>
<Key>GOBD</Key>
<Value ID="GOBD" Path="Script/GeneratedObjectDeleter.xml"/>
<Value Path="Script/GeneratedObjectDeleter.xml"/>
</Element>
<Element>
<Key>GPJN</Key>
<Value ID="GPJN" Path="Script/GuiPlayerJoinManager.xml"/>
<Value Path="Script/GuiPlayerJoinManager.xml"/>
</Element>
<Element>
<Key>GRAP</Key>
<Value ID="GRAP" Path="Script/GrapplePoint.xml"/>
<Value Path="Script/GrapplePoint.xml"/>
</Element>
<Element>
<Key>GRFL</Key>
<Value ID="GRFL" Path="Script/GragnolFlyer.xml"/>
<Value Path="Script/GragnolFlyer.xml"/>
</Element>
<Element>
<Key>GSCR</Key>
<Value ID="GSCR" Path="Script/GuiScreen.xml"/>
<Value Path="Script/GuiScreen.xml"/>
</Element>
<Element>
<Key>GSLD</Key>
<Value ID="GSLD" Path="Script/GuiSlider.xml"/>
<Value Path="Script/GuiSlider.xml"/>
</Element>
<Element>
<Key>GWIG</Key>
<Value ID="GWIG" Path="Script/GuiWidget.xml"/>
<Value Path="Script/GuiWidget.xml"/>
</Element>
<Element>
<Key>HHNT</Key>
<Value ID="HHNT" Path="Script/HUDHint.xml"/>
<Value Path="Script/HUDHint.xml"/>
</Element>
<Element>
<Key>HINT</Key>
<Value ID="HINT" Path="Script/PlayerHint.xml"/>
<Value Path="Script/PlayerHint.xml"/>
</Element>
<Element>
<Key>KRAK</Key>
<Value ID="KRAK" Path="Script/Korakk.xml"/>
<Value Path="Script/Korakk.xml"/>
</Element>
<Element>
<Key>KRBA</Key>
<Value ID="KRBA" Path="Script/KorbaSnatcherSwarm.xml"/>
<Value Path="Script/KorbaSnatcherSwarm.xml"/>
</Element>
<Element>
<Key>KRBM</Key>
<Value ID="KRBM" Path="Script/KorbaMaw.xml"/>
<Value Path="Script/KorbaMaw.xml"/>
</Element>
<Element>
<Key>LUAX</Key>
<Value ID="LUAX" Path="Script/LUAScript.xml"/>
<Value Path="Script/LUAScript.xml"/>
</Element>
<Element>
<Key>MANT</Key>
<Value ID="MANT" Path="Script/Mantha.xml"/>
<Value Path="Script/Mantha.xml"/>
</Element>
<Element>
<Key>MEMO</Key>
<Value ID="MEMO" Path="Script/HUDMemo.xml"/>
<Value Path="Script/HUDMemo.xml"/>
</Element>
<Element>
<Key>MHAT</Key>
<Value ID="MHAT" Path="Script/MetroidHatcher.xml"/>
<Value Path="Script/MetroidHatcher.xml"/>
</Element>
<Element>
<Key>MHOP</Key>
<Value ID="MHOP" Path="Script/MetroidHopper.xml"/>
<Value Path="Script/MetroidHopper.xml"/>
</Element>
<Element>
<Key>MOVI</Key>
<Value ID="MOVI" Path="Script/StreamedMovie.xml"/>
<Value Path="Script/StreamedMovie.xml"/>
</Element>
<Element>
<Key>MRLY</Key>
<Value ID="MRLY" Path="Script/MemoryRelay.xml"/>
<Value Path="Script/MemoryRelay.xml"/>
</Element>
<Element>
<Key>MYSF</Key>
<Value ID="MYSF" Path="Script/MysteryFlyer.xml"/>
<Value Path="Script/MysteryFlyer.xml"/>
</Element>
<Element>
<Key>NOTU</Key>
<Value ID="NOTU" Path="Script/PTCNoseTurret.xml"/>
<Value Path="Script/PTCNoseTurret.xml"/>
</Element>
<Element>
<Key>OPAA</Key>
<Value ID="OPAA" Path="Script/OptionalAreaAsset.xml"/>
<Value Path="Script/OptionalAreaAsset.xml"/>
</Element>
<Element>
<Key>PCKP</Key>
<Value ID="PCKP" Path="Script/Pickup.xml"/>
<Value Path="Script/Pickup.xml"/>
</Element>
<Element>
<Key>PCTL</Key>
<Value ID="PCTL" Path="Script/PathControl.xml"/>
<Value Path="Script/PathControl.xml"/>
</Element>
<Element>
<Key>PDBR</Key>
<Value ID="PDBR" Path="Script/PhysicsDebris.xml"/>
<Value Path="Script/PhysicsDebris.xml"/>
</Element>
<Element>
<Key>PDRN</Key>
<Value ID="PDRN" Path="Script/PirateDrone.xml"/>
<Value Path="Script/PirateDrone.xml"/>
</Element>
<Element>
<Key>PGVS</Key>
<Value ID="PGVS" Path="Script/PlayerGravityScalar.xml"/>
<Value Path="Script/PlayerGravityScalar.xml"/>
</Element>
<Element>
<Key>PHZS</Key>
<Value ID="PHZS" Path="Script/PhazonFlyerSwarm.xml"/>
<Value Path="Script/PhazonFlyerSwarm.xml"/>
</Element>
<Element>
<Key>PIRT</Key>
<Value ID="PIRT" Path="Script/SpacePirate.xml"/>
<Value Path="Script/SpacePirate.xml"/>
</Element>
<Element>
<Key>PLAC</Key>
<Value ID="PLAC" Path="Script/PlayerActor.xml"/>
<Value Path="Script/PlayerActor.xml"/>
</Element>
<Element>
<Key>PLAT</Key>
<Value ID="PLAT" Path="Script/Platform.xml"/>
<Value Path="Script/Platform.xml"/>
</Element>
<Element>
<Key>PLCH</Key>
<Value ID="PLCH" Path="Script/PhazonLeech.xml"/>
<Value Path="Script/PhazonLeech.xml"/>
</Element>
<Element>
<Key>PLCT</Key>
<Value ID="PLCT" Path="Script/PlayerController.xml"/>
<Value Path="Script/PlayerController.xml"/>
</Element>
<Element>
<Key>PLRT</Key>
<Value ID="PLRT" Path="Script/PlayerTurret.xml"/>
<Value Path="Script/PlayerTurret.xml"/>
</Element>
<Element>
<Key>PMCT</Key>
<Value ID="PMCT" Path="Script/PathMeshCtrl.xml"/>
<Value Path="Script/PathMeshCtrl.xml"/>
</Element>
<Element>
<Key>POIN</Key>
<Value ID="POIN" Path="Script/PointOfInterest.xml"/>
<Value Path="Script/PointOfInterest.xml"/>
</Element>
<Element>
<Key>PPDL</Key>
<Value ID="PPDL" Path="Script/PhazonPuddle.xml"/>
<Value Path="Script/PhazonPuddle.xml"/>
</Element>
<Element>
<Key>PSSM</Key>
<Value ID="PSSM" Path="Script/PlantScarabSwarm.xml"/>
<Value Path="Script/PlantScarabSwarm.xml"/>
</Element>
<Element>
<Key>PUAP</Key>
<Value ID="PUAP" Path="Script/PlayerUserAnimPoint.xml"/>
<Value Path="Script/PlayerUserAnimPoint.xml"/>
</Element>
<Element>
<Key>RADD</Key>
<Value ID="RADD" Path="Script/RadialDamage.xml"/>
<Value Path="Script/RadialDamage.xml"/>
</Element>
<Element>
<Key>REAA</Key>
<Value ID="REAA" Path="Script/AreaAttributes.xml"/>
<Value Path="Script/AreaAttributes.xml"/>
</Element>
<Element>
<Key>REPH</Key>
<Value ID="REPH" Path="Script/ReptilicusHunter.xml"/>
<Value Path="Script/ReptilicusHunter.xml"/>
</Element>
<Element>
<Key>REPL</Key>
<Value ID="REPL" Path="Script/Repulsor.xml"/>
<Value Path="Script/Repulsor.xml"/>
</Element>
<Element>
<Key>RID1</Key>
<Value ID="RID1" Path="Script/Ridley1.xml"/>
<Value Path="Script/Ridley1.xml"/>
</Element>
<Element>
<Key>RIPL</Key>
<Value ID="RIPL" Path="Script/Ripple.xml"/>
<Value Path="Script/Ripple.xml"/>
</Element>
<Element>
<Key>RMAC</Key>
<Value ID="RMAC" Path="Script/RoomAcoustics.xml"/>
<Value Path="Script/RoomAcoustics.xml"/>
</Element>
<Element>
<Key>RRLY</Key>
<Value ID="RRLY" Path="Script/RelayRandom.xml"/>
<Value Path="Script/RelayRandom.xml"/>
</Element>
<Element>
<Key>RUMB</Key>
<Value ID="RUMB" Path="Script/RumbleEffect.xml"/>
<Value Path="Script/RumbleEffect.xml"/>
</Element>
<Element>
<Key>RUND</Key>
<Value ID="RUND" Path="Script/Rundas.xml"/>
<Value Path="Script/Rundas.xml"/>
</Element>
<Element>
<Key>SBO1</Key>
<Value ID="SBO1" Path="Script/SeedBoss1Orb.xml"/>
<Value Path="Script/SeedBoss1Orb.xml"/>
</Element>
<Element>
<Key>SCTL</Key>
<Value ID="SCTL" Path="Script/SurfaceControl.xml"/>
<Value Path="Script/SurfaceControl.xml"/>
</Element>
<Element>
<Key>SDB1</Key>
<Value ID="SDB1" Path="Script/SeedBoss1.xml"/>
<Value Path="Script/SeedBoss1.xml"/>
</Element>
<Element>
<Key>SHCI</Key>
<Value ID="SHCI" Path="Script/ShipCommandIcon.xml"/>
<Value Path="Script/ShipCommandIcon.xml"/>
</Element>
<Element>
<Key>SHCP</Key>
<Value ID="SHCP" Path="Script/ShipCommandPath.xml"/>
<Value Path="Script/ShipCommandPath.xml"/>
</Element>
<Element>
<Key>SHDW</Key>
<Value ID="SHDW" Path="Script/ShadowProjector.xml"/>
<Value Path="Script/ShadowProjector.xml"/>
</Element>
<Element>
<Key>SHIP</Key>
<Value ID="SHIP" Path="Script/Ship.xml"/>
<Value Path="Script/Ship.xml"/>
</Element>
<Element>
<Key>SHPX</Key>
<Value ID="SHPX" Path="Script/ShipProxy.xml"/>
<Value Path="Script/ShipProxy.xml"/>
</Element>
<Element>
<Key>SKRP</Key>
<Value ID="SKRP" Path="Script/SkyRipple.xml"/>
<Value Path="Script/SkyRipple.xml"/>
</Element>
<Element>
<Key>SLCT</Key>
<Value ID="SLCT" Path="Script/LayerController.xml"/>
<Value Path="Script/LayerController.xml"/>
</Element>
<Element>
<Key>SNDM</Key>
<Value ID="SNDM" Path="Script/SoundModifier.xml"/>
<Value Path="Script/SoundModifier.xml"/>
</Element>
<Element>
<Key>SOND</Key>
<Value ID="SOND" Path="Script/Sound.xml"/>
<Value Path="Script/Sound.xml"/>
</Element>
<Element>
<Key>SPFN</Key>
<Value ID="SPFN" Path="Script/SpecialFunction.xml"/>
<Value Path="Script/SpecialFunction.xml"/>
</Element>
<Element>
<Key>SPIN</Key>
<Value ID="SPIN" Path="Script/Spinner.xml"/>
<Value Path="Script/Spinner.xml"/>
</Element>
<Element>
<Key>SPRL</Key>
<Value ID="SPRL" Path="Script/PositionRelay.xml"/>
<Value Path="Script/PositionRelay.xml"/>
</Element>
<Element>
<Key>SPWN</Key>
<Value ID="SPWN" Path="Script/SpawnPoint.xml"/>
<Value Path="Script/SpawnPoint.xml"/>
</Element>
<Element>
<Key>SQTR</Key>
<Value ID="SQTR" Path="Script/SequenceTimer.xml"/>
<Value Path="Script/SequenceTimer.xml"/>
</Element>
<Element>
<Key>SRLY</Key>
<Value ID="SRLY" Path="Script/Relay.xml"/>
<Value Path="Script/Relay.xml"/>
</Element>
<Element>
<Key>STAU</Key>
<Value ID="STAU" Path="Script/StreamedAudio.xml"/>
<Value Path="Script/StreamedAudio.xml"/>
</Element>
<Element>
<Key>STEM</Key>
<Value ID="STEM" Path="Script/Steam.xml"/>
<Value Path="Script/Steam.xml"/>
</Element>
<Element>
<Key>STMB</Key>
<Value ID="STMB" Path="Script/SteamBot.xml"/>
<Value Path="Script/SteamBot.xml"/>
</Element>
<Element>
<Key>STML</Key>
<Value ID="STML" Path="Script/SteamLord.xml"/>
<Value Path="Script/SteamLord.xml"/>
</Element>
<Element>
<Key>SUBT</Key>
<Value ID="SUBT" Path="Script/Subtitles.xml"/>
<Value Path="Script/Subtitles.xml"/>
</Element>
<Element>
<Key>SWBT</Key>
<Value ID="SWBT" Path="Script/SwarmBot.xml"/>
<Value Path="Script/SwarmBot.xml"/>
</Element>
<Element>
<Key>SWJT</Key>
<Value ID="SWJT" Path="Script/ScrewAttackWallJumpTarget.xml"/>
<Value Path="Script/ScrewAttackWallJumpTarget.xml"/>
</Element>
<Element>
<Key>SWTC</Key>
<Value ID="SWTC" Path="Script/Switch.xml"/>
<Value Path="Script/Switch.xml"/>
</Element>
<Element>
<Key>TEL1</Key>
<Value ID="TEL1" Path="Script/WorldTeleporter.xml"/>
<Value Path="Script/WorldTeleporter.xml"/>
</Element>
<Element>
<Key>TGPT</Key>
<Value ID="TGPT" Path="Script/TargetingPoint.xml"/>
<Value Path="Script/TargetingPoint.xml"/>
</Element>
<Element>
<Key>TIMR</Key>
<Value ID="TIMR" Path="Script/Timer.xml"/>
<Value Path="Script/Timer.xml"/>
</Element>
<Element>
<Key>TKEY</Key>
<Value ID="TKEY" Path="Script/TimeKeyframe.xml"/>
<Value Path="Script/TimeKeyframe.xml"/>
</Element>
<Element>
<Key>TMAI</Key>
<Value ID="TMAI" Path="Script/TeamAiMgr.xml"/>
<Value Path="Script/TeamAiMgr.xml"/>
</Element>
<Element>
<Key>TRGR</Key>
<Value ID="TRGR" Path="Script/Trigger.xml"/>
<Value Path="Script/Trigger.xml"/>
</Element>
<Element>
<Key>TXPN</Key>
<Value ID="TXPN" Path="Script/TextPane.xml"/>
<Value Path="Script/TextPane.xml"/>
</Element>
<Element>
<Key>VGOO</Key>
<Value ID="VGOO" Path="Script/VisorGoo.xml"/>
<Value Path="Script/VisorGoo.xml"/>
</Element>
<Element>
<Key>WATR</Key>
<Value ID="WATR" Path="Script/Water.xml"/>
<Value Path="Script/Water.xml"/>
</Element>
<Element>
<Key>WAYP</Key>
<Value ID="WAYP" Path="Script/Waypoint.xml"/>
<Value Path="Script/Waypoint.xml"/>
</Element>
<Element>
<Key>WLIT</Key>
<Value ID="WLIT" Path="Script/WorldLightFader.xml"/>
<Value Path="Script/WorldLightFader.xml"/>
</Element>
<Element>
<Key>WPNG</Key>
<Value ID="WPNG" Path="Script/WeaponGenerator.xml"/>
<Value Path="Script/WeaponGenerator.xml"/>
</Element>
</ScriptObjects>
<PropertyArchetypes>