Initial implementation of resource database (mainly creation and read/write), and added resource registration system with a registrant for every format from every game

This commit is contained in:
parax0
2016-05-31 00:45:30 -06:00
parent 5f2064178c
commit f15aca3f99
16 changed files with 622 additions and 176 deletions

View File

@@ -232,7 +232,7 @@ CCollisionMeshGroup* CScriptTemplate::FindCollision(CPropertyStruct *pProperties
}
// Verify resource exists + is correct type
if (pRes && (pRes->Type() == eCollisionMeshGroup))
if (pRes && (pRes->Type() == eDynamicCollision))
return static_cast<CCollisionMeshGroup*>(pRes);
}