CWorldEditor: Make use of push_back over operator<<
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@ -1103,7 +1103,7 @@ void CWorldEditor::OnUnlinkClicked()
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for (CSelectionIterator It(mpSelection); It; ++It)
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for (CSelectionIterator It(mpSelection); It; ++It)
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{
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{
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if (It->NodeType() == ENodeType::Script)
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if (It->NodeType() == ENodeType::Script)
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SelectedScriptNodes << static_cast<CScriptNode*>(*It);
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SelectedScriptNodes.push_back(static_cast<CScriptNode*>(*It));
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}
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}
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if (!SelectedScriptNodes.isEmpty())
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if (!SelectedScriptNodes.isEmpty())
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