CSceneNode: Return getters by const reference where applicable

Avoids a few unnecessary copies.
This commit is contained in:
Lioncache
2025-12-14 02:31:37 -05:00
parent 661a36f84a
commit f3fdb2302e
8 changed files with 47 additions and 43 deletions

View File

@@ -18,9 +18,12 @@ ENodeType CCollisionNode::NodeType() const
void CCollisionNode::AddToRenderer(CRenderer *pRenderer, const SViewInfo& rkViewInfo)
{
if (!mpCollision) return;
if (!rkViewInfo.ViewFrustum.BoxInFrustum(AABox())) return;
if (rkViewInfo.GameMode) return;
if (!mpCollision)
return;
if (!rkViewInfo.ViewFrustum.BoxInFrustum(AABox()))
return;
if (rkViewInfo.GameMode)
return;
pRenderer->AddMesh(this, -1, AABox(), false, ERenderCommand::DrawMesh);
@@ -30,7 +33,8 @@ void CCollisionNode::AddToRenderer(CRenderer *pRenderer, const SViewInfo& rkView
void CCollisionNode::Draw(FRenderOptions /*Options*/, int /*ComponentIndex*/, ERenderCommand /*Command*/, const SViewInfo& rkViewInfo)
{
if (!mpCollision) return;
if (!mpCollision)
return;
LoadModelMatrix();

View File

@@ -9,10 +9,10 @@
#include <algorithm>
uint32 CSceneNode::smNumNodes = 0;
uint32_t CSceneNode::smNumNodes = 0;
CColor CSceneNode::skSelectionTint = CColor::Integral(39, 154, 167);
CSceneNode::CSceneNode(CScene *pScene, uint32 NodeID, CSceneNode *pParent)
CSceneNode::CSceneNode(CScene *pScene, uint32_t NodeID, CSceneNode *pParent)
: _mID(NodeID)
, mpParent(pParent)
, mpScene(pScene)
@@ -168,7 +168,7 @@ void CSceneNode::BuildLightList(CGameArea *pArea)
std::sort(LightEntries.begin(), LightEntries.end());
mLightCount = (LightEntries.size() > 8) ? 8 : LightEntries.size();
for (uint32 iLight = 0; iLight < mLightCount; iLight++)
for (uint32_t iLight = 0; iLight < mLightCount; iLight++)
mLights[iLight] = LightEntries[iLight].pLight;
}
@@ -194,7 +194,7 @@ void CSceneNode::LoadLights(const SViewInfo& rkViewInfo)
// World lighting: world ambient color, node dynamic lights
CGraphics::sVertexBlock.COLOR0_Amb = mAmbientColor;
for (uint32 iLight = 0; iLight < mLightCount; iLight++)
for (uint32_t iLight = 0; iLight < mLightCount; iLight++)
mLights[iLight]->Load();
break;
}
@@ -384,7 +384,7 @@ CVector3f CSceneNode::AbsoluteScale() const
return ret;
}
CAABox CSceneNode::AABox() const
const CAABox& CSceneNode::AABox() const
{
if (_mTransformDirty)
ForceRecalculateTransform();

View File

@@ -78,10 +78,10 @@ private:
bool _mInheritsRotation = true;
bool _mInheritsScale = true;
uint32 _mID;
uint32_t _mID;
protected:
static uint32 smNumNodes;
static uint32_t smNumNodes;
TString mName;
CSceneNode *mpParent;
CScene *mpScene;
@@ -96,13 +96,13 @@ protected:
bool mVisible = true;
std::list<CSceneNode*> mChildren;
uint32 mLightLayerIndex = 0;
uint32 mLightCount = 0;
uint32_t mLightLayerIndex = 0;
uint32_t mLightCount = 0;
std::array<CLight*, 8> mLights{};
CColor mAmbientColor;
public:
explicit CSceneNode(CScene *pScene, uint32 NodeID, CSceneNode *pParent = nullptr);
explicit CSceneNode(CScene *pScene, uint32_t NodeID, CSceneNode *pParent = nullptr);
~CSceneNode() override;
virtual ENodeType NodeType() const = 0;
virtual void PostLoad() {}
@@ -110,7 +110,7 @@ public:
void AddToRenderer(CRenderer* /*pRenderer*/, const SViewInfo& /*rkViewInfo*/) override {}
void DrawSelection() override;
virtual void RayAABoxIntersectTest(CRayCollisionTester& rTester, const SViewInfo& rkViewInfo);
virtual SRayIntersection RayNodeIntersectTest(const CRay& rkRay, uint32 AssetID, const SViewInfo& rkViewInfo) = 0;
virtual SRayIntersection RayNodeIntersectTest(const CRay& rkRay, uint32_t AssetID, const SViewInfo& rkViewInfo) = 0;
virtual bool AllowsTranslate() const { return true; }
virtual bool AllowsRotate() const { return true; }
virtual bool AllowsScale() const { return true; }
@@ -149,18 +149,18 @@ public:
CVector3f AbsolutePosition() const;
CQuaternion AbsoluteRotation() const;
CVector3f AbsoluteScale() const;
CAABox AABox() const;
const CAABox& AABox() const;
// Inline Accessors
TString Name() const { return mName; }
const TString& Name() const { return mName; }
CSceneNode* Parent() const { return mpParent; }
CScene* Scene() const { return mpScene; }
uint32 ID() const { return _mID; }
CVector3f LocalPosition() const { return mPosition; }
CQuaternion LocalRotation() const { return mRotation; }
CVector3f LocalScale() const { return mScale; }
uint32_t ID() const { return _mID; }
const CVector3f& LocalPosition() const { return mPosition; }
const CQuaternion& LocalRotation() const { return mRotation; }
const CVector3f& LocalScale() const { return mScale; }
CVector3f CenterPoint() const { return AABox().Center(); }
uint32 LightLayerIndex() const { return mLightLayerIndex; }
uint32_t LightLayerIndex() const { return mLightLayerIndex; }
bool MarkedVisible() const { return mVisible; }
bool IsMouseHovering() const { return mMouseHovering; }
bool IsSelected() const { return mSelected; }
@@ -174,7 +174,7 @@ public:
void SetRotation(const CQuaternion& rkRotation) { mRotation = rkRotation; MarkTransformChanged(); }
void SetRotation(const CVector3f& rkRotEuler) { mRotation = CQuaternion::FromEuler(rkRotEuler); MarkTransformChanged(); }
void SetScale(const CVector3f& rkScale) { mScale = rkScale; MarkTransformChanged(); }
void SetLightLayerIndex(uint32 Index) { mLightLayerIndex = Index; }
void SetLightLayerIndex(uint32_t Index) { mLightLayerIndex = Index; }
void SetMouseHovering(bool Hovering) { mMouseHovering = Hovering; }
void SetSelected(bool Selected) { mSelected = Selected; }
void SetVisible(bool Visible) { mVisible = Visible; }

View File

@@ -69,7 +69,7 @@ CSceneNode* CSceneViewport::HoverNode()
return mpHoverNode;
}
CVector3f CSceneViewport::HoverPoint() const
const CVector3f& CSceneViewport::HoverPoint() const
{
return mHoverPoint;
}

View File

@@ -61,7 +61,7 @@ public:
FShowFlags ShowFlags() const;
CRenderer* Renderer();
CSceneNode* HoverNode();
CVector3f HoverPoint() const;
const CVector3f& HoverPoint() const;
void CheckGizmoInput(const CRay& rkRay);
SRayIntersection SceneRayCast(const CRay& rkRay);
void ResetHover();

View File

@@ -911,8 +911,8 @@ void CWorldEditor::UpdateNewLinkLine()
// Check if there is a sender+receiver
if (mpLinkDialog->isVisible() && mpLinkDialog->Sender() && mpLinkDialog->Receiver() && !mpLinkDialog->IsPicking())
{
CVector3f Start = mScene.NodeForInstance(mpLinkDialog->Sender())->CenterPoint();
CVector3f End = mScene.NodeForInstance(mpLinkDialog->Receiver())->CenterPoint();
const CVector3f& Start = mScene.NodeForInstance(mpLinkDialog->Sender())->CenterPoint();
const CVector3f& End = mScene.NodeForInstance(mpLinkDialog->Receiver())->CenterPoint();
ui->MainViewport->SetLinkLineEnabled(true);
ui->MainViewport->SetLinkLine(Start, End);
}
@@ -958,8 +958,8 @@ void CWorldEditor::UpdateNewLinkLine()
const CSceneNode* pHoverNode = ui->MainViewport->HoverNode();
const CScriptObject* pInst = (pSender ? pSender : pReceiver);
CVector3f Start = mScene.NodeForInstance(pInst)->CenterPoint();
CVector3f End = (pHoverNode && pHoverNode->NodeType() == ENodeType::Script ? pHoverNode->CenterPoint() : ui->MainViewport->HoverPoint());
const CVector3f& Start = mScene.NodeForInstance(pInst)->CenterPoint();
const CVector3f& End = (pHoverNode && pHoverNode->NodeType() == ENodeType::Script ? pHoverNode->CenterPoint() : ui->MainViewport->HoverPoint());
ui->MainViewport->SetLinkLineEnabled(true);
ui->MainViewport->SetLinkLine(Start, End);
}

View File

@@ -41,13 +41,13 @@ bool WCreateTab::eventFilter(QObject *pObj, QEvent *pEvent)
else if (pEvent->type() == QEvent::Drop)
{
QDropEvent *pDropEvent = static_cast<QDropEvent*>(pEvent);
const CTemplateMimeData *pMimeData = qobject_cast<const CTemplateMimeData*>(pDropEvent->mimeData());
const auto* pDropEvent = static_cast<QDropEvent*>(pEvent);
const auto* pMimeData = qobject_cast<const CTemplateMimeData*>(pDropEvent->mimeData());
if (pMimeData)
{
CVector3f SpawnPoint = mpEditor->Viewport()->HoverPoint();
CCreateInstanceCommand *pCmd = new CCreateInstanceCommand(mpEditor, pMimeData->Template(), mpSpawnLayer, SpawnPoint);
const CVector3f& SpawnPoint = mpEditor->Viewport()->HoverPoint();
auto* pCmd = new CCreateInstanceCommand(mpEditor, pMimeData->Template(), mpSpawnLayer, SpawnPoint);
mpEditor->UndoStack().push(pCmd);
return true;
}