CWorldInfoSidebar: Mark strings as translatable where applicable
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@ -50,13 +50,13 @@ CWorldInfoSidebar::~CWorldInfoSidebar() = default;
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// ************ SLOTS ************
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// ************ SLOTS ************
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void CWorldInfoSidebar::OnActiveProjectChanged(CGameProject *pProj)
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void CWorldInfoSidebar::OnActiveProjectChanged(CGameProject *pProj)
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{
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{
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mpUI->ProjectInfoWidget->setHidden( pProj == nullptr );
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mpUI->ProjectInfoWidget->setHidden(pProj == nullptr);
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mpUI->WorldInfoWidget->setHidden(true);
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mpUI->WorldInfoWidget->setHidden(true);
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mpUI->AreaInfoWidget->setHidden(true);
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mpUI->AreaInfoWidget->setHidden(true);
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mpUI->AreaSearchLineEdit->clear();
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mpUI->AreaSearchLineEdit->clear();
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mProxyModel.SetFilterString("");
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mProxyModel.SetFilterString({});
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mpUI->GameNameLabel->setText( pProj ? TO_QSTRING(pProj->Name()) : "" );
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mpUI->GameNameLabel->setText(pProj ? TO_QSTRING(pProj->Name()) : QString{});
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// Add/remove widgets from the form layout based on the game. This is needed because
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// Add/remove widgets from the form layout based on the game. This is needed because
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// simply hiding the widgets causes a minor spacing issue. The only fix seems to be
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// simply hiding the widgets causes a minor spacing issue. The only fix seems to be
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@ -152,7 +152,7 @@ void CWorldInfoSidebar::OnWorldTreeDoubleClicked(QModelIndex Index)
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}
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}
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else
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else
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{
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{
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UICommon::ErrorMsg(Editor(), "The MREA asset associated with this area doesn't exist!");
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UICommon::ErrorMsg(Editor(), tr("The MREA asset associated with this area doesn't exist!"));
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}
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}
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}
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}
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}
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}
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