Added functionality to determine what AGSC a sound ID belongs to

This commit is contained in:
parax0
2016-08-31 19:42:12 -06:00
parent 1f357b4250
commit f6ae1376ac
20 changed files with 416 additions and 43 deletions

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@@ -0,0 +1,30 @@
#ifndef CAUDIOGROUP
#define CAUDIOGROUP
#include "CResource.h"
// Very limited functionality - mostly just intended to find the AGSC that a sound ID belongs to
class CAudioGroup : public CResource
{
DECLARE_RESOURCE_TYPE(eAudioGroup)
friend class CAudioGroupLoader;
TString mGroupName;
u32 mGroupID;
std::vector<u16> mDefineIDs;
public:
CAudioGroup(CResourceEntry *pEntry = 0)
: CResource(pEntry)
, mGroupID(-1)
{}
// Accessors
inline TString GroupName() const { return mGroupName; }
inline u32 GroupID() const { return mGroupID; }
inline u32 NumSoundDefineIDs() const { return mDefineIDs.size(); }
inline u16 SoundDefineIDByIndex(u32 Index) const { return mDefineIDs[Index]; }
};
#endif // CAUDIOGROUP

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@@ -0,0 +1,25 @@
#ifndef CAUDIOLOOKUPTABLE
#define CAUDIOLOOKUPTABLE
#include "CResource.h"
class CAudioLookupTable : public CResource
{
DECLARE_RESOURCE_TYPE(eAudioLookupTable)
friend class CAudioGroupLoader;
std::vector<u16> mDefineIDs;
public:
CAudioLookupTable(CResourceEntry *pEntry = 0)
: CResource(pEntry)
{}
inline u16 FindSoundDefineID(u32 SoundID)
{
ASSERT(SoundID >= 0 && SoundID < mDefineIDs.size());
return mDefineIDs[SoundID];
}
};
#endif // CAUDIOLOOKUPTABLE

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@@ -53,7 +53,7 @@ TString GetResourceTypeName(EResType Type)
case eAreaSurfaceBounds: return "Area Surface Bounds";
case eAreaOctree: return "Area Octree";
case eAreaVisibilityTree: return "Area Visibility Tree";
case eAudioGroupSet: return "Audio Group Set";
case eAudioGroup: return "Audio Group Set";
case eAudioMacro: return "Audio Macro";
case eAudioSample: return "Audio Sample";
case eAudioLookupTable: return "Audio Lookup Table";
@@ -177,7 +177,7 @@ TString GetResourceCookedExtension(EResType Type, EGame Game)
CResourceTypeRegistrant__##CookedExtension gResourceTypeRegistrant__##CookedExtension;
REGISTER_RESOURCE_TYPE(AFSM, eStateMachine, ePrimeDemo, eEchoes)
REGISTER_RESOURCE_TYPE(AGSC, eAudioGroupSet, ePrimeDemo, eCorruptionProto)
REGISTER_RESOURCE_TYPE(AGSC, eAudioGroup, ePrimeDemo, eCorruptionProto)
REGISTER_RESOURCE_TYPE(ANCS, eAnimSet, ePrimeDemo, eEchoes)
REGISTER_RESOURCE_TYPE(ANIM, eAnimation, ePrimeDemo, eReturns)
REGISTER_RESOURCE_TYPE(ATBL, eAudioLookupTable, ePrimeDemo, eCorruption)

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@@ -0,0 +1,30 @@
#ifndef CSTRINGLIST
#define CSTRINGLIST
#include "CResource.h"
class CStringList : public CResource
{
DECLARE_RESOURCE_TYPE(eStringList)
friend class CAudioGroupLoader;
std::vector<TString> mStringList;
public:
CStringList(CResourceEntry *pEntry = 0)
: CResource(pEntry)
{}
inline u32 NumStrings() const
{
return mStringList.size();
}
inline TString StringByIndex(u32 Index) const
{
ASSERT(Index >= 0 && Index < mStringList.size());
return mStringList[Index];
}
};
#endif // CSTRINGLIST

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@@ -18,7 +18,7 @@ enum EResType
eAreaSurfaceBounds,
eAreaOctree,
eAreaVisibilityTree,
eAudioGroupSet,
eAudioGroup,
eAudioMacro,
eAudioSample,
eAudioLookupTable,

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@@ -0,0 +1,78 @@
#include "CAudioGroupLoader.h"
CAudioGroup* CAudioGroupLoader::LoadAGSC(IInputStream& rAGSC, CResourceEntry *pEntry)
{
// For now we only load sound define IDs and the group ID!
// Version check
u32 Check = rAGSC.PeekLong();
EGame Game = (Check == 0x1 ? eEchoes : ePrime);
CAudioGroup *pOut = new CAudioGroup(pEntry);
// Read header, navigate to Proj chunk
if (Game == ePrime)
{
rAGSC.ReadString();
pOut->mGroupName = rAGSC.ReadString();
u32 PoolSize = rAGSC.ReadLong();
rAGSC.Seek(PoolSize + 0x4, SEEK_CUR);
}
else
{
rAGSC.Seek(0x4, SEEK_CUR);
pOut->mGroupName = rAGSC.ReadString();
pOut->mGroupID = rAGSC.ReadShort();
u32 PoolSize = rAGSC.ReadLong();
rAGSC.Seek(0xC + PoolSize, SEEK_CUR);
}
// Read needed data from the Proj chunk
u32 ProjStart = rAGSC.Tell();
rAGSC.Seek(0x4, SEEK_CUR);
u16 GroupID = rAGSC.ReadShort();
u16 GroupType = rAGSC.ReadShort();
rAGSC.Seek(0x14, SEEK_CUR);
u32 SfxTableStart = rAGSC.ReadLong();
if (Game == ePrime)
pOut->mGroupID = GroupID;
else
ASSERT(pOut->mGroupID == GroupID);
if (GroupType == 1)
{
rAGSC.Seek(ProjStart + SfxTableStart, SEEK_SET);
u16 NumSounds = rAGSC.ReadShort();
rAGSC.Seek(0x2, SEEK_CUR);
for (u32 iSfx = 0; iSfx < NumSounds; iSfx++)
{
pOut->mDefineIDs.push_back( rAGSC.ReadShort() );
rAGSC.Seek(0x8, SEEK_CUR);
}
}
return pOut;
}
CAudioLookupTable* CAudioGroupLoader::LoadATBL(IInputStream& rATBL, CResourceEntry *pEntry)
{
CAudioLookupTable *pOut = new CAudioLookupTable(pEntry);
u32 NumMacroIDs = rATBL.ReadLong();
for (u32 iMacro = 0; iMacro < NumMacroIDs; iMacro++)
pOut->mDefineIDs.push_back( rATBL.ReadShort() );
return pOut;
}
CStringList* CAudioGroupLoader::LoadSTLC(IInputStream& rSTLC, CResourceEntry *pEntry)
{
CStringList *pOut = new CStringList(pEntry);
u32 NumStrings = rSTLC.ReadLong();
for (u32 iStr = 0; iStr < NumStrings; iStr++)
pOut->mStringList[iStr] = rSTLC.ReadString();
return pOut;
}

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@@ -0,0 +1,18 @@
#ifndef CAUDIOGROUPLOADER_H
#define CAUDIOGROUPLOADER_H
#include "Core/Resource/CAudioGroup.h"
#include "Core/Resource/CAudioLookupTable.h"
#include "Core/Resource/CStringList.h"
class CAudioGroupLoader
{
CAudioGroupLoader() {}
public:
static CAudioGroup* LoadAGSC(IInputStream& rAGSC, CResourceEntry *pEntry);
static CAudioLookupTable* LoadATBL(IInputStream& rATBL, CResourceEntry *pEntry);
static CStringList* LoadSTLC(IInputStream& rSTLC, CResourceEntry *pEntry);
};
#endif // CAUDIOGROUPLOADER_H

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@@ -4,6 +4,7 @@
#include "CAnimationLoader.h"
#include "CAnimSetLoader.h"
#include "CAreaLoader.h"
#include "CAudioGroupLoader.h"
#include "CCollisionLoader.h"
#include "CDependencyGroupLoader.h"
#include "CFontLoader.h"
@@ -35,6 +36,8 @@ public:
case eAnimation: return new CAnimation(pEntry);
case eAnimSet: return new CAnimSet(pEntry);
case eArea: return new CGameArea(pEntry);
case eAudioGroup: return new CAudioGroup(pEntry);
case eAudioLookupTable: return new CAudioLookupTable(pEntry);
case eDynamicCollision: return new CCollisionMeshGroup(pEntry);
case eDependencyGroup: return new CDependencyGroup(pEntry);
case eFont: return new CFont(pEntry);
@@ -43,6 +46,7 @@ public:
case eSkeleton: return new CSkeleton(pEntry);
case eSkin: return new CSkin(pEntry);
case eStaticGeometryMap: return new CPoiToWorld(pEntry);
case eStringList: return new CStringList(pEntry);
case eStringTable: return new CStringTable(pEntry);
case eTexture: return new CTexture(pEntry);
case eWorld: return new CWorld(pEntry);
@@ -54,7 +58,6 @@ public:
{
// Warning: It is the caller's responsibility to check if the required resource is already in memory before calling this function.
if (!rInput.IsValid()) return nullptr;
CResource *pRes = nullptr;
switch (pEntry->ResourceType())
@@ -63,6 +66,8 @@ public:
case eAnimEventData: pRes = CUnsupportedFormatLoader::LoadEVNT(rInput, pEntry); break;
case eAnimSet: pRes = CAnimSetLoader::LoadANCSOrCHAR(rInput, pEntry); break;
case eArea: pRes = CAreaLoader::LoadMREA(rInput, pEntry); break;
case eAudioGroup: pRes = CAudioGroupLoader::LoadAGSC(rInput, pEntry); break;
case eAudioLookupTable: pRes = CAudioGroupLoader::LoadATBL(rInput, pEntry); break;
case eDependencyGroup: pRes = CDependencyGroupLoader::LoadDGRP(rInput, pEntry); break;
case eDynamicCollision: pRes = CCollisionLoader::LoadDCLN(rInput, pEntry); break;
case eFont: pRes = CFontLoader::LoadFONT(rInput, pEntry); break;
@@ -78,6 +83,7 @@ public:
case eSkin: pRes = CSkinLoader::LoadCSKR(rInput, pEntry); break;
case eStateMachine2: pRes = CUnsupportedFormatLoader::LoadFSM2(rInput, pEntry); break;
case eStaticGeometryMap: pRes = CPoiToWorldLoader::LoadEGMC(rInput, pEntry); break;
case eStringList: pRes = CAudioGroupLoader::LoadSTLC(rInput, pEntry); break;
case eStringTable: pRes = CStringLoader::LoadSTRG(rInput, pEntry); break;
case eTexture: pRes = CTextureDecoder::LoadTXTR(rInput, pEntry); break;
case eWorld: pRes = CWorldLoader::LoadMLVL(rInput, pEntry); break;

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@@ -2,7 +2,6 @@
#define TRESPTR_H
#include "CResource.h"
#include "Core/GameProject/CGameProject.h"
template <typename ResType>
class TResPtr