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Lots of work to get MP2 repacking functional
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@@ -1,4 +1,5 @@
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#include "CGameProject.h"
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#include "Core/Resource/Factory/CTemplateLoader.h"
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#include "Core/Resource/Script/CMasterTemplate.h"
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#include <Common/Serialization/XML.h>
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@@ -21,6 +22,7 @@ bool CGameProject::Load(const TWideString& rkPath)
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TString ProjPath = rkPath.ToUTF8();
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CXMLReader Reader(ProjPath);
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Serialize(Reader);
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CTemplateLoader::LoadGameTemplates(mGame);
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mpResourceStore->LoadResourceDatabase();
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mpAudioManager->LoadAssets();
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