Dropped support for transient resources; I am not using this functionality at all whatsoever and likely won't for a while, so why do I have it?

This commit is contained in:
Aruki
2017-05-07 20:29:33 -06:00
parent 283444cea4
commit f72f82d519
29 changed files with 156 additions and 330 deletions

View File

@@ -32,7 +32,7 @@ void ApplyGeneratedName(CResourceEntry *pEntry, const TString& rkDir, const TStr
if (pEntry->Game() >= eCorruptionProto)
SanitizedDir = SanitizedDir.ToLower();
CVirtualDirectory *pNewDir = pEntry->ResourceStore()->GetVirtualDirectory(SanitizedDir, false, true);
CVirtualDirectory *pNewDir = pEntry->ResourceStore()->GetVirtualDirectory(SanitizedDir, true);
if (pEntry->Directory() == pNewDir && pEntry->Name() == SanitizedName) return;
TString Name = SanitizedName;