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Dropped support for transient resources; I am not using this functionality at all whatsoever and likely won't for a while, so why do I have it?
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@@ -32,7 +32,7 @@ void ApplyGeneratedName(CResourceEntry *pEntry, const TString& rkDir, const TStr
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if (pEntry->Game() >= eCorruptionProto)
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SanitizedDir = SanitizedDir.ToLower();
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CVirtualDirectory *pNewDir = pEntry->ResourceStore()->GetVirtualDirectory(SanitizedDir, false, true);
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CVirtualDirectory *pNewDir = pEntry->ResourceStore()->GetVirtualDirectory(SanitizedDir, true);
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if (pEntry->Directory() == pNewDir && pEntry->Name() == SanitizedName) return;
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TString Name = SanitizedName;
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