mirror of
https://github.com/AxioDL/PrimeWorldEditor.git
synced 2025-12-18 01:15:26 +00:00
Dropped support for transient resources; I am not using this functionality at all whatsoever and likely won't for a while, so why do I have it?
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@@ -161,7 +161,7 @@ public:
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rkAnim.pMetaAnim->GetUniquePrimitives(PrimitiveSet);
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}
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CSourceAnimData *pAnimData = (CSourceAnimData*) gpResourceStore->LoadResource(rkChar.AnimDataID, "SAND");
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CSourceAnimData *pAnimData = gpResourceStore->LoadResource<CSourceAnimData>(rkChar.AnimDataID);
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if (pAnimData)
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pAnimData->AddTransitionDependencies(pTree);
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@@ -28,7 +28,7 @@ public:
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// Accessors
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inline EGame Version() const { return mGame; }
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inline CAssetID ID() const { return mCharacterID; }
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inline CAnimSet* AnimSet() const { return (CAnimSet*) gpResourceStore->LoadResource(mCharacterID, (mGame < eCorruptionProto ? "ANCS" : "CHAR")); }
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inline CAnimSet* AnimSet() const { return (CAnimSet*) gpResourceStore->LoadResource(mCharacterID); }
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inline u32 CharacterIndex() const { return mCharIndex; }
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inline u32 AnimIndex() const { return mAnimIndex; }
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inline void SetCharIndex(u32 Index) { mCharIndex = Index; }
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@@ -34,7 +34,7 @@ public:
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CAnimPrimitive(IInputStream& rInput, EGame Game)
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{
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mpAnim = gpResourceStore->LoadResource( CAssetID(rInput, Game), "ANIM" );
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mpAnim = gpResourceStore->LoadResource( CAssetID(rInput, Game) );
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mID = rInput.ReadLong();
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mName = rInput.ReadString();
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}
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