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Dropped support for transient resources; I am not using this functionality at all whatsoever and likely won't for a while, so why do I have it?
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@@ -224,7 +224,7 @@ CCollisionMeshGroup* CScriptTemplate::FindCollision(CPropertyStruct *pProperties
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if (pProp->Type() == eAssetProperty)
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{
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TAssetProperty *pAsset = static_cast<TAssetProperty*>(pProp);
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pRes = gpResourceStore->LoadResource( pAsset->Get(), "DCLN" );
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pRes = gpResourceStore->LoadResource( pAsset->Get(), eDynamicCollision );
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}
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}
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