Fixed unnecessary ray tests being performed

This commit is contained in:
parax0
2016-06-29 23:20:34 -06:00
parent 2d6dfad2d3
commit f967519a77
4 changed files with 9 additions and 1 deletions

View File

@@ -35,6 +35,7 @@ public:
// Default implementations for CSceneNode
virtual ENodeType NodeType() { return eScriptExtraNode; }
virtual void RayAABoxIntersectTest(CRayCollisionTester& /*rTester*/, const SViewInfo& /*rkViewInfo*/) {}
virtual SRayIntersection RayNodeIntersectTest(const CRay& /*rkRay*/, u32 /*AssetID*/, const SViewInfo& /*rkViewInfo*/)
{
SRayIntersection out;