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Fixed unnecessary ray tests being performed
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@@ -35,6 +35,7 @@ public:
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// Default implementations for CSceneNode
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virtual ENodeType NodeType() { return eScriptExtraNode; }
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virtual void RayAABoxIntersectTest(CRayCollisionTester& /*rTester*/, const SViewInfo& /*rkViewInfo*/) {}
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virtual SRayIntersection RayNodeIntersectTest(const CRay& /*rkRay*/, u32 /*AssetID*/, const SViewInfo& /*rkViewInfo*/)
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{
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SRayIntersection out;
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