CTweakEditor: Make use of STL equivalents over << where applicable
More recognizable with regards to behavior being performed. While we're at it, we can preallocate the backing asset QVector ahead of time.
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@ -116,9 +116,12 @@ void CTweakEditor::OnProjectChanged(CGameProject* pNewProject)
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// Create tweak list
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if (pNewProject != nullptr)
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{
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for (CTweakData* pTweakData : pNewProject->TweakManager()->TweakObjects())
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const auto& tweakObjects = pNewProject->TweakManager()->TweakObjects();
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mTweakAssets.reserve(static_cast<int>(tweakObjects.size()));
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for (CTweakData* tweakData : tweakObjects)
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{
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mTweakAssets << pTweakData;
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mTweakAssets.push_back(tweakData);
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}
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}
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@ -59,8 +59,11 @@ CWorldEditor::CWorldEditor(QWidget *parent)
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ui->ResourceBrowserContainer->setLayout(pLayout);
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// Initialize splitter
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QList<int> SplitterSizes;
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SplitterSizes << width() * 0.25 << width() * 0.53 << width() * 0.22;
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const QList<int> SplitterSizes{
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static_cast<int>(width() * 0.25),
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static_cast<int>(width() * 0.53),
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static_cast<int>(width() * 0.22),
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};
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ui->splitter->setSizes(SplitterSizes);
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// Initialize UI stuff
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