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https://github.com/AxioDL/PrimeWorldEditor.git
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CEditorApplication: Mark strings as translatable where applicable
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f1d1c26283
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@ -86,7 +86,7 @@ bool CEditorApplication::OpenProject(const QString& rkProjPath)
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// Load new project
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TString Path = TO_TSTRING(rkProjPath);
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CProgressDialog Dialog("Opening " + TO_QSTRING(Path.GetFileName()), true, true, mpWorldEditor);
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CProgressDialog Dialog(tr("Opening %1").arg(TO_QSTRING(Path.GetFileName())), true, true, mpWorldEditor);
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Dialog.DisallowCanceling();
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// Gross, but necessary until QtConcurrent supports move only types.
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QFuture<CGameProject*> Future = QtConcurrent::run([](const auto& path, auto* dialog) { return CGameProject::LoadProject(path, dialog).release(); }, Path, &Dialog);
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@ -101,7 +101,7 @@ bool CEditorApplication::OpenProject(const QString& rkProjPath)
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}
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else
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{
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UICommon::ErrorMsg(mpWorldEditor, "Failed to open project!");
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UICommon::ErrorMsg(mpWorldEditor, tr("Failed to open project!"));
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return false;
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}
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}
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@ -125,7 +125,7 @@ void CEditorApplication::EditResource(CResourceEntry *pEntry)
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if (!pRes)
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{
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UICommon::ErrorMsg(mpWorldEditor, "Failed to load resource!");
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UICommon::ErrorMsg(mpWorldEditor, tr("Failed to load resource!"));
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return;
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}
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@ -143,7 +143,7 @@ void CEditorApplication::EditResource(CResourceEntry *pEntry)
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CWorld *pWorld = (CWorld*) It->Load();
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uint32 AreaIdx = pWorld->AreaIndex(pEntry->ID());
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if (AreaIdx != -1)
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if (AreaIdx != UINT32_MAX)
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{
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mpWorldEditor->SetArea(pWorld, AreaIdx);
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break;
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@ -192,7 +192,9 @@ void CEditorApplication::EditResource(CResourceEntry *pEntry)
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mEditingMap[pEntry] = pEd;
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}
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else if (pEntry->ResourceType() != EResourceType::Area)
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UICommon::InfoMsg(mpWorldEditor, "Unsupported Resource", "This resource type is currently unsupported for editing.");
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{
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UICommon::InfoMsg(mpWorldEditor, tr("Unsupported Resource"), tr("This resource type is currently unsupported for editing."));
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}
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}
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}
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@ -275,7 +277,7 @@ bool CEditorApplication::RebuildResourceDatabase()
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emit ActiveProjectChanged(nullptr);
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// Rebuild
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CProgressDialog Dialog("Rebuilding resource database", true, false, mpWorldEditor);
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CProgressDialog Dialog(tr("Rebuilding resource database"), true, false, mpWorldEditor);
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Dialog.SetOneShotTask("Rebuilding resource database");
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Dialog.DisallowCanceling();
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@ -288,7 +290,7 @@ bool CEditorApplication::RebuildResourceDatabase()
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mpActiveProject->TweakManager()->LoadTweaks();
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emit ActiveProjectChanged(mpActiveProject.get());
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UICommon::InfoMsg(mpWorldEditor, "Success", "Resource database rebuilt successfully!");
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UICommon::InfoMsg(mpWorldEditor, tr("Success"), tr("Resource database rebuilt successfully!"));
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return true;
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}
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