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Fixed animation loader bug, added CBoneTransformData to separate animation transforms away from CSkeleton, added skeleton raycasting, added a bunch of animation playback controls to the character editor
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@@ -317,7 +317,7 @@ bool CGizmo::TransformFromInput(const CRay& rkRay, CCamera& rCamera)
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mTranslatePlane.Redefine(PlaneNormal, mPosition);
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// Do translate
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std::pair<bool,float> Result = Math::RayPlaneIntersecton(rkRay, mTranslatePlane);
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std::pair<bool,float> Result = Math::RayPlaneIntersection(rkRay, mTranslatePlane);
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if (Result.first)
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{
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