Fixed animation loader bug, added CBoneTransformData to separate animation transforms away from CSkeleton, added skeleton raycasting, added a bunch of animation playback controls to the character editor

This commit is contained in:
parax0
2016-04-10 06:49:42 -06:00
parent dfdbed24c4
commit feace9e38c
23 changed files with 508 additions and 98 deletions

View File

@@ -317,7 +317,7 @@ bool CGizmo::TransformFromInput(const CRay& rkRay, CCamera& rCamera)
mTranslatePlane.Redefine(PlaneNormal, mPosition);
// Do translate
std::pair<bool,float> Result = Math::RayPlaneIntersecton(rkRay, mTranslatePlane);
std::pair<bool,float> Result = Math::RayPlaneIntersection(rkRay, mTranslatePlane);
if (Result.first)
{