Fixed animation loader bug, added CBoneTransformData to separate animation transforms away from CSkeleton, added skeleton raycasting, added a bunch of animation playback controls to the character editor
This commit is contained in:
parent
dfdbed24c4
commit
feace9e38c
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@ -18,16 +18,18 @@ public:
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inline bool operator!() const { return !mValue; }
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inline TFlags operator~() const { return TFlags(FlagEnum(~mValue)); }
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inline void operator&=(int Mask) { mValue &= Mask; }
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inline void operator&=(u32 Mask) { mValue &= Mask; }
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inline void operator|=(TFlags Flags) { mValue |= Flags.mValue; }
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inline void operator|=(FlagEnum Flag) { mValue |= Flag; }
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inline void operator&=(int Mask) { mValue &= Mask; }
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inline void operator&=(u32 Mask) { mValue &= Mask; }
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inline void operator|=(TFlags Flags) { mValue |= Flags.mValue; }
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inline void operator|=(FlagEnum Flag) { mValue |= Flag; }
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inline TFlags operator|(TFlags Flags) const { return TFlags(FlagEnum(mValue | Flags.mValue)); }
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inline TFlags operator|(FlagEnum Flag) const { return TFlags(FlagEnum(mValue | Flag)); }
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inline TFlags operator&(int Mask) const { return TFlags(FlagEnum(mValue & Mask)); }
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inline TFlags operator&(u32 Mask) const { return TFlags(FlagEnum(mValue & Mask)); }
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inline TFlags operator&(FlagEnum Flag) const { return TFlags(FlagEnum(mValue & Flag)); }
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inline TFlags operator|(TFlags Flags) const { return TFlags(FlagEnum(mValue | Flags.mValue)); }
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inline TFlags operator|(FlagEnum Flag) const { return TFlags(FlagEnum(mValue | Flag)); }
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inline TFlags operator&(int Mask) const { return TFlags(FlagEnum(mValue & Mask)); }
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inline TFlags operator&(u32 Mask) const { return TFlags(FlagEnum(mValue & Mask)); }
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inline TFlags operator&(FlagEnum Flag) const { return TFlags(FlagEnum(mValue & Flag)); }
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inline bool HasAnyFlags(TFlags Flags) const { return ((mValue & Flags) != 0); }
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};
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#define DECLARE_FLAGS(Enum, FlagTypeName) typedef TFlags<Enum> FlagTypeName;
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@ -190,7 +190,8 @@ HEADERS += \
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Resource/Factory/CSkeletonLoader.h \
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Scene/CCharacterNode.h \
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Resource/CAnimation.h \
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Resource/Factory/CAnimationLoader.h
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Resource/Factory/CAnimationLoader.h \
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Render/CBoneTransformData.h
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# Source Files
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SOURCES += \
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@ -0,0 +1,26 @@
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#ifndef CBONETRANSFORMDATA
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#define CBONETRANSFORMDATA
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#include "Core/Resource/CSkeleton.h"
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#include <Common/types.h>
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#include <Math/CTransform4f.h>
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#include <vector>
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class CBoneTransformData
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{
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std::vector<CTransform4f> mBoneMatrices;
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public:
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CBoneTransformData() { }
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CBoneTransformData(CSkeleton *pSkel) { ResizeToSkeleton(pSkel); }
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inline void ResizeToSkeleton(CSkeleton *pSkel) { mBoneMatrices.resize(pSkel ? pSkel->MaxBoneID() + 1 : 0); }
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inline CTransform4f& BoneMatrix(u32 BoneID) { return mBoneMatrices[BoneID]; }
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inline const CTransform4f& BoneMatrix(u32 BoneID) const { return mBoneMatrices[BoneID]; }
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inline void* Data() { return mBoneMatrices.data(); }
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inline u32 DataSize() const { return mBoneMatrices.size() * sizeof(CTransform4f); }
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inline CTransform4f& operator[](u32 BoneIndex) { return BoneMatrix(BoneIndex); }
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inline const CTransform4f& operator[](u32 BoneIndex) const { return BoneMatrix(BoneIndex); }
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};
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#endif // CBONETRANSFORMDATA
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@ -18,10 +18,11 @@ void CAnimation::EvaluateTransform(float Time, u32 BoneID, CTransform4f& rOut) c
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{
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if (mDuration == 0.f) return;
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Time = fmodf(Time, mDuration);
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if (Time >= mDuration) Time = mDuration;
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if (Time >= FLT_EPSILON) Time -= FLT_EPSILON;
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float t = fmodf(Time, mTickInterval) / mTickInterval;
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u32 LowKey = (u32) (Time / mTickInterval);
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if (LowKey == (mNumKeys - 1)) LowKey = mNumKeys - 2;
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u8 RotChannel = mBoneInfo[BoneID].RotationChannelIdx;
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u8 TransChannel = mBoneInfo[BoneID].TranslationChannelIdx;
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@ -32,6 +32,10 @@ public:
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CAnimation();
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void EvaluateTransform(float Time, u32 BoneID, CTransform4f& rOut) const;
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bool HasTranslation(u32 BoneID) const;
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inline float Duration() const { return mDuration; }
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inline u32 NumKeys() const { return mNumKeys; }
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inline float TickInterval() const { return mTickInterval; }
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};
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#endif // CANIMATION_H
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@ -1,6 +1,8 @@
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#include "CSkeleton.h"
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#include "Core/Render/CBoneTransformData.h"
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#include "Core/Render/CDrawUtil.h"
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#include "Core/Render/CGraphics.h"
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#include <Math/MathUtil.h>
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// ************ CBone ************
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CBone::CBone(CSkeleton *pSkel)
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@ -8,26 +10,25 @@ CBone::CBone(CSkeleton *pSkel)
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{
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}
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void CBone::UpdateTransform(CAnimation *pAnim, float Time, bool AnchorRoot)
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void CBone::UpdateTransform(CBoneTransformData& rData, CAnimation *pAnim, float Time, bool AnchorRoot)
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{
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mAnimTransform = CTransform4f::skIdentity;
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CTransform4f& rTransform = rData[mID];
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rTransform.SetIdentity();
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if (pAnim)
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pAnim->EvaluateTransform(Time, mID, mAnimTransform);
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pAnim->EvaluateTransform(Time, mID, rTransform);
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if (!pAnim || !pAnim->HasTranslation(mID))
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mAnimTransform.Translate(mPosition);
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rTransform.Translate(mPosition);
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if (mpParent)
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mAnimTransform = mpParent->AnimTransform() * mAnimTransform;
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rTransform = rData[mpParent->ID()] * rTransform;
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if (AnchorRoot && IsRoot())
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mAnimTransform.ZeroTranslation();
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mAbsPosDirty = true;
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rTransform.ZeroTranslation();
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for (u32 iChild = 0; iChild < mChildren.size(); iChild++)
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mChildren[iChild]->UpdateTransform(pAnim, Time, AnchorRoot);
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mChildren[iChild]->UpdateTransform(rData, pAnim, Time, AnchorRoot);
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}
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bool CBone::IsRoot() const
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@ -35,18 +36,9 @@ bool CBone::IsRoot() const
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return (mpParent == nullptr);
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}
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CVector3f CBone::AbsolutePosition() const
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{
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if (mAbsPosDirty)
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{
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mAbsolutePosition = (mAnimTransform * CVector3f::skZero);
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mAbsPosDirty = false;
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}
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return mAbsolutePosition;
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}
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// ************ CSkeleton ************
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const float CSkeleton::skSphereRadius = 0.025f;
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CSkeleton::CSkeleton()
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: mpRootBone(nullptr)
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{
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@ -69,21 +61,35 @@ CBone* CSkeleton::BoneByID(u32 BoneID) const
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return nullptr;
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}
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void CSkeleton::UpdateTransform(CAnimation *pAnim, float Time, bool AnchorRoot)
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u32 CSkeleton::MaxBoneID() const
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{
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mpRootBone->UpdateTransform(pAnim, Time, AnchorRoot);
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u32 ID = 0;
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for (u32 iBone = 0; iBone < mBones.size(); iBone++)
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{
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if (mBones[iBone]->ID() > ID)
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ID = mBones[iBone]->ID();
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}
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return ID;
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}
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void CSkeleton::Draw(FRenderOptions /*Options*/)
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void CSkeleton::UpdateTransform(CBoneTransformData& rData, CAnimation *pAnim, float Time, bool AnchorRoot)
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{
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mpRootBone->UpdateTransform(rData, pAnim, Time, AnchorRoot);
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}
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void CSkeleton::Draw(FRenderOptions /*Options*/, const CBoneTransformData& rkData)
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{
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for (u32 iBone = 0; iBone < mBones.size(); iBone++)
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{
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CBone *pBone = mBones[iBone];
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const CTransform4f& rkBoneTransform = rkData[pBone->ID()];
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// Draw bone
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CTransform4f Transform;
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Transform.Scale(0.025f);
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Transform.Translate(pBone->AbsolutePosition());
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Transform.Scale(skSphereRadius);
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Transform.Translate(rkBoneTransform.ExtractTranslation());
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CGraphics::sMVPBlock.ModelMatrix = Transform;
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CGraphics::UpdateMVPBlock();
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CDrawUtil::DrawSphere(CColor::skWhite);
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@ -93,6 +99,29 @@ void CSkeleton::Draw(FRenderOptions /*Options*/)
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CGraphics::UpdateMVPBlock();
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for (u32 iChild = 0; iChild < pBone->NumChildren(); iChild++)
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CDrawUtil::DrawLine(pBone->AbsolutePosition(), pBone->ChildByIndex(iChild)->AbsolutePosition());
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{
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const CTransform4f& rkChildTransform = rkData[pBone->ChildByIndex(iChild)->ID()];
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CDrawUtil::DrawLine(rkBoneTransform.ExtractTranslation(), rkChildTransform.ExtractTranslation());
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}
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}
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}
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std::pair<s32,float> CSkeleton::RayIntersect(const CRay& rkRay, const CBoneTransformData& rkData)
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{
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std::pair<s32,float> Out(-1, FLT_MAX);
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for (u32 iBone = 0; iBone < mBones.size(); iBone++)
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{
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CBone *pBone = mBones[iBone];
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CVector3f BonePos = rkData[pBone->ID()].ExtractTranslation();
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std::pair<bool,float> Intersect = Math::RaySphereIntersection(rkRay, BonePos, skSphereRadius);
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if (Intersect.first && Intersect.second < Out.second)
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{
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Out.first = pBone->ID();
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Out.second = Intersect.second;
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}
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}
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return Out;
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}
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@ -6,9 +6,10 @@
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#include "Core/Render/FRenderOptions.h"
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#include <Common/TString.h>
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#include <Common/types.h>
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#include <Math/CTransform4f.h>
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#include <Math/CRay.h>
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#include <Math/CVector3f.h>
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class CBoneTransformData;
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class CSkeleton;
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class CBone
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@ -22,24 +23,19 @@ class CBone
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CVector3f mPosition;
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TString mName;
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CTransform4f mAnimTransform;
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mutable bool mAbsPosDirty;
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mutable CVector3f mAbsolutePosition;
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public:
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CBone(CSkeleton *pSkel);
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void UpdateTransform(CAnimation *pAnim, float Time, bool AnchorRoot);
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void UpdateTransform(CBoneTransformData& rData, CAnimation *pAnim, float Time, bool AnchorRoot);
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bool IsRoot() const;
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// Accessors
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inline u32 ID() const { return mID; }
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inline CVector3f Position() const { return mPosition; }
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inline CBone* Parent() const { return mpParent; }
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inline u32 NumChildren() const { return mChildren.size(); }
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inline CBone* ChildByIndex(u32 Index) const { return mChildren[Index]; }
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inline const CTransform4f& AnimTransform() const { return mAnimTransform; }
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CVector3f AbsolutePosition() const;
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inline CSkeleton* Skeleton() const { return mpSkeleton; }
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inline CBone* Parent() const { return mpParent; }
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inline u32 NumChildren() const { return mChildren.size(); }
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inline CBone* ChildByIndex(u32 Index) const { return mChildren[Index]; }
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inline u32 ID() const { return mID; }
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inline CVector3f Position() const { return mPosition; }
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inline TString Name() const { return mName; }
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};
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class CSkeleton : public CResource
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@ -50,12 +46,19 @@ class CSkeleton : public CResource
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CBone *mpRootBone;
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std::vector<CBone*> mBones;
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static const float skSphereRadius;
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public:
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CSkeleton();
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~CSkeleton();
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void UpdateTransform(CAnimation *pAnim, float Time, bool AnchorRoot);
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void UpdateTransform(CBoneTransformData& rData, CAnimation *pAnim, float Time, bool AnchorRoot);
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CBone* BoneByID(u32 BoneID) const;
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void Draw(FRenderOptions Options);
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u32 MaxBoneID() const;
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void Draw(FRenderOptions Options, const CBoneTransformData& rkData);
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std::pair<s32,float> RayIntersect(const CRay& rkRay, const CBoneTransformData& rkData);
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inline u32 NumBones() const { return mBones.size(); }
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};
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#endif // CSKELETON_H
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@ -94,7 +94,7 @@ void CAnimationLoader::ReadCompressedANIM()
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// Read key flags
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u32 NumKeys = mpInput->ReadLong();
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mpAnim->mNumKeys = NumKeys - 1;
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mpAnim->mNumKeys = NumKeys;
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mKeyFlags.resize(NumKeys);
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{
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CBitStreamInWrapper BitStream(mpInput);
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@ -176,9 +176,9 @@ void CAnimationLoader::ReadCompressedAnimationData()
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}
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// Read keys
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for (u32 iKey = 0; iKey < mpAnim->mNumKeys; iKey++)
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for (u32 iKey = 0; iKey < mpAnim->mNumKeys - 1; iKey++)
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{
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bool KeyPresent = mKeyFlags[iKey];
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bool KeyPresent = mKeyFlags[iKey+1];
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for (u32 iChan = 0; iChan < mCompressedChannels.size(); iChan++)
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{
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@ -187,6 +187,8 @@ void CAnimationLoader::ReadCompressedAnimationData()
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// Read rotation
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if (rChan.NumRotationKeys > 0)
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{
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// Note if KeyPresent is false, this isn't the correct value of WSign.
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// However, we're going to recreate this key later via interpolation, so it doesn't matter what value we use here.
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bool WSign = (KeyPresent ? BitStream.ReadBit() : false);
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if (KeyPresent)
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{
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u32 KeyIndex = FirstIndex + iMissed + 1;
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u32 RelKeyIndex = (KeyIndex - FirstIndex);
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float Interp = (float) RelKeyIndex / (float) RelLastIndex;
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for (u32 iChan = 0; iChan < mCompressedChannels.size(); iChan++)
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{
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bool HasTranslationKeys = mCompressedChannels[iChan].NumTranslationKeys > 0;
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bool HasRotationKeys = mCompressedChannels[iChan].NumRotationKeys > 0;
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float Interp = (float) RelKeyIndex / (float) RelLastIndex;
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if (HasRotationKeys)
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{
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@ -4,8 +4,9 @@
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CCharacterNode::CCharacterNode(CScene *pScene, u32 NodeID, CAnimSet *pChar /*= 0*/, CSceneNode *pParent /*= 0*/)
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: CSceneNode(pScene, NodeID, pParent)
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, mAnimTime(0.f)
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{
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SetCharacter(pChar);
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SetCharSet(pChar);
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}
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ENodeType CCharacterNode::NodeType()
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@ -36,31 +37,53 @@ void CCharacterNode::Draw(FRenderOptions Options, int /*ComponentIndex*/, const
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{
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CSkeleton *pSkel = mpCharacter->NodeSkeleton(mActiveCharSet);
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CAnimation *pAnim = mpCharacter->Animation(mActiveAnim);
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pSkel->UpdateTransform(pAnim, (float) CTimer::GlobalTime(), false);
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pSkel->Draw(Options);
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pSkel->UpdateTransform(mTransformData, pAnim, mAnimTime, false);
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pSkel->Draw(Options, mTransformData);
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}
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SRayIntersection CCharacterNode::RayNodeIntersectTest(const CRay& /*rkRay*/, u32 /*AssetID*/, const SViewInfo& /*rkViewInfo*/)
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SRayIntersection CCharacterNode::RayNodeIntersectTest(const CRay& rkRay, u32 /*AssetID*/, const SViewInfo& /*rkViewInfo*/)
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{
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// Not currently doing any ray checks on character nodes so don't care about this right now.
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// Check for bone under ray. Doesn't check for model intersections atm
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if (mpCharacter)
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{
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CSkeleton *pSkel = mpCharacter->NodeSkeleton(mActiveCharSet);
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if (pSkel)
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{
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std::pair<s32,float> Hit = pSkel->RayIntersect(rkRay, mTransformData);
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if (Hit.first != -1)
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{
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SRayIntersection Intersect;
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Intersect.Hit = true;
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Intersect.ComponentIndex = Hit.first;
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Intersect.Distance = Hit.second;
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Intersect.HitPoint = rkRay.PointOnRay(Hit.second);
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Intersect.pNode = this;
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return Intersect;
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}
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}
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}
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return SRayIntersection();
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}
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void CCharacterNode::SetCharacter(CAnimSet *pChar)
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void CCharacterNode::SetCharSet(CAnimSet *pChar)
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{
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mpCharacter = pChar;
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SetActiveCharSet(0);
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SetActiveChar(0);
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if (!mpCharacter)
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mLocalAABox = CAABox::skOne;
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}
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void CCharacterNode::SetActiveCharSet(u32 CharIndex)
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void CCharacterNode::SetActiveChar(u32 CharIndex)
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{
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mActiveCharSet = CharIndex;
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if (mpCharacter)
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{
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mTransformData.ResizeToSkeleton(mpCharacter->NodeSkeleton(CharIndex));
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mLocalAABox = mpCharacter->NodeModel(CharIndex)->AABox();
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MarkTransformChanged();
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}
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@ -70,3 +93,8 @@ void CCharacterNode::SetActiveAnim(u32 AnimIndex)
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{
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mActiveAnim = AnimIndex;
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}
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void CCharacterNode::SetAnimTime(float Time)
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{
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mAnimTime = Time;
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}
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@ -2,13 +2,16 @@
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#define CCHARACTERNODE_H
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#include "CSceneNode.h"
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#include "Core/Render/CBoneTransformData.h"
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#include "Core/Resource/CAnimSet.h"
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class CCharacterNode : public CSceneNode
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{
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TResPtr<CAnimSet> mpCharacter;
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CBoneTransformData mTransformData;
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u32 mActiveCharSet;
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u32 mActiveAnim;
|
||||
float mAnimTime;
|
||||
|
||||
public:
|
||||
explicit CCharacterNode(CScene *pScene, u32 NodeID, CAnimSet *pChar = 0, CSceneNode *pParent = 0);
|
||||
|
@ -22,9 +25,10 @@ public:
|
|||
inline u32 ActiveCharSet() const { return mActiveCharSet; }
|
||||
inline u32 ActiveAnim() const { return mActiveAnim; }
|
||||
|
||||
void SetCharacter(CAnimSet *pChar);
|
||||
void SetActiveCharSet(u32 CharIndex);
|
||||
void SetCharSet(CAnimSet *pChar);
|
||||
void SetActiveChar(u32 CharIndex);
|
||||
void SetActiveAnim(u32 AnimIndex);
|
||||
void SetAnimTime(float Time);
|
||||
};
|
||||
|
||||
#endif // CCHARACTERNODE_H
|
||||
|
|
|
@ -80,7 +80,7 @@ SRayIntersection CLightNode::RayNodeIntersectTest(const CRay& rkRay, u32 AssetID
|
|||
|
||||
// Step 1: check whether the ray intersects with the plane the billboard is on
|
||||
CPlane BillboardPlane(-rkViewInfo.pCamera->Direction(), mPosition);
|
||||
std::pair<bool,float> PlaneTest = Math::RayPlaneIntersecton(rkRay, BillboardPlane);
|
||||
std::pair<bool,float> PlaneTest = Math::RayPlaneIntersection(rkRay, BillboardPlane);
|
||||
|
||||
if (PlaneTest.first)
|
||||
{
|
||||
|
|
|
@ -361,7 +361,7 @@ SRayIntersection CScriptNode::RayNodeIntersectTest(const CRay& rkRay, u32 AssetI
|
|||
{
|
||||
// Step 1: check whether the ray intersects with the plane the billboard is on
|
||||
CPlane BillboardPlane(-rkViewInfo.pCamera->Direction(), mPosition);
|
||||
std::pair<bool,float> PlaneTest = Math::RayPlaneIntersecton(rkRay, BillboardPlane);
|
||||
std::pair<bool,float> PlaneTest = Math::RayPlaneIntersection(rkRay, BillboardPlane);
|
||||
|
||||
if (PlaneTest.first)
|
||||
{
|
||||
|
|
|
@ -231,9 +231,7 @@ CRay CBasicViewport::CastRay()
|
|||
|
||||
CVector2f CBasicViewport::MouseDeviceCoordinates()
|
||||
{
|
||||
QPoint MousePos = QCursor::pos();
|
||||
QPoint ThisPos = this->mapToGlobal(pos());
|
||||
MousePos -= ThisPos;
|
||||
QPoint MousePos = mapFromGlobal(QCursor::pos());
|
||||
|
||||
CVector2f Device(
|
||||
(((2.f * MousePos.x()) / width()) - 1.f),
|
||||
|
|
|
@ -317,7 +317,7 @@ bool CGizmo::TransformFromInput(const CRay& rkRay, CCamera& rCamera)
|
|||
mTranslatePlane.Redefine(PlaneNormal, mPosition);
|
||||
|
||||
// Do translate
|
||||
std::pair<bool,float> Result = Math::RayPlaneIntersecton(rkRay, mTranslatePlane);
|
||||
std::pair<bool,float> Result = Math::RayPlaneIntersection(rkRay, mTranslatePlane);
|
||||
|
||||
if (Result.first)
|
||||
{
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
#include "CCharacterEditor.h"
|
||||
#include "ui_CCharacterEditor.h"
|
||||
#include "Editor/UICommon.h"
|
||||
#include <Math/MathUtil.h>
|
||||
#include <QFileDialog>
|
||||
|
||||
CCharacterEditor::CCharacterEditor(QWidget *parent)
|
||||
|
@ -8,6 +9,9 @@ CCharacterEditor::CCharacterEditor(QWidget *parent)
|
|||
, ui(new Ui::CCharacterEditor)
|
||||
, mpScene(new CScene())
|
||||
, mpCharNode(new CCharacterNode(mpScene, -1))
|
||||
, mPlayAnim(true)
|
||||
, mLoopAnim(true)
|
||||
, mPlaybackSpeed(1.f)
|
||||
{
|
||||
ui->setupUi(this);
|
||||
|
||||
|
@ -32,9 +36,15 @@ CCharacterEditor::CCharacterEditor(QWidget *parent)
|
|||
connect(&mRefreshTimer, SIGNAL(timeout()), this, SLOT(RefreshViewport()));
|
||||
mRefreshTimer.start(0);
|
||||
|
||||
connect(ui->Viewport, SIGNAL(HoverBoneChanged(u32)), this, SLOT(HoverBoneChanged(u32)));
|
||||
connect(ui->ActionOpen, SIGNAL(triggered()), this, SLOT(Open()));
|
||||
connect(mpCharComboBox, SIGNAL(currentIndexChanged(int)), this, SLOT(SetActiveCharacterIndex(int)));
|
||||
connect(mpAnimComboBox, SIGNAL(currentIndexChanged(int)), this, SLOT(SetActiveAnimation(int)));
|
||||
connect(ui->ActionOpen, SIGNAL(triggered()), this, SLOT(Open()));
|
||||
|
||||
connect(ui->AnimSlider, SIGNAL(valueChanged(int)), this, SLOT(SetAnimTime(int)));
|
||||
connect(ui->PlayPauseButton, SIGNAL(pressed()), this, SLOT(PlayPauseButtonPressed()));
|
||||
connect(ui->LoopButton, SIGNAL(toggled(bool)), this, SLOT(LoopButtonToggled(bool)));
|
||||
connect(ui->AnimSpeedSpinBox, SIGNAL(valueChanged(double)), this, SLOT(AnimSpeedSpinBoxChanged(double)));
|
||||
}
|
||||
|
||||
CCharacterEditor::~CCharacterEditor()
|
||||
|
@ -42,25 +52,66 @@ CCharacterEditor::~CCharacterEditor()
|
|||
delete ui;
|
||||
}
|
||||
|
||||
void CCharacterEditor::UpdateAnimTime()
|
||||
{
|
||||
double Time = CTimer::GlobalTime();
|
||||
double DeltaTime = Time - mLastAnimUpdate;
|
||||
mLastAnimUpdate = Time;
|
||||
|
||||
if (mPlayAnim && !ui->AnimSlider->isSliderDown())
|
||||
{
|
||||
mAnimTime += DeltaTime * mPlaybackSpeed;
|
||||
|
||||
CAnimation *pAnim = CurrentAnimation();
|
||||
float AnimLength = (pAnim ? pAnim->Duration() : 0.f);
|
||||
|
||||
if (mAnimTime > AnimLength)
|
||||
{
|
||||
if (mLoopAnim)
|
||||
mAnimTime = fmodf(mAnimTime, AnimLength);
|
||||
else
|
||||
mAnimTime = AnimLength;
|
||||
}
|
||||
|
||||
if (mAnimTime < 0.f)
|
||||
{
|
||||
if (mLoopAnim)
|
||||
mAnimTime = AnimLength + fmodf(mAnimTime, AnimLength);
|
||||
else
|
||||
mAnimTime = 0.f;
|
||||
}
|
||||
|
||||
SetAnimTime(mAnimTime);
|
||||
}
|
||||
}
|
||||
|
||||
CAnimation* CCharacterEditor::CurrentAnimation() const
|
||||
{
|
||||
if (mpSet)
|
||||
return mpSet->Animation(mCurrentAnim);
|
||||
else
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
// ************ PUBLIC SLOTS ************
|
||||
void CCharacterEditor::Open()
|
||||
{
|
||||
QString CharFilename = QFileDialog::getOpenFileName(this, "Open Character", "", "Animation Character Set (*.ANCS)");
|
||||
if (CharFilename.isEmpty()) return;
|
||||
|
||||
TResPtr<CAnimSet> pSet = gResCache.GetResource(CharFilename.toStdString());
|
||||
mpSet = gResCache.GetResource(CharFilename.toStdString());
|
||||
|
||||
if (pSet)
|
||||
if (mpSet)
|
||||
{
|
||||
mpCharNode->SetCharacter(pSet);
|
||||
setWindowTitle("Prime World Editor - Character Editor: " + TO_QSTRING(pSet->Source()));
|
||||
mpCharNode->SetCharSet(mpSet);
|
||||
setWindowTitle("Prime World Editor - Character Editor: " + TO_QSTRING(mpSet->Source()));
|
||||
|
||||
// Set up character combo box
|
||||
mpCharComboBox->blockSignals(true);
|
||||
mpCharComboBox->clear();
|
||||
|
||||
for (u32 iChar = 0; iChar < pSet->NumNodes(); iChar++)
|
||||
mpCharComboBox->addItem( TO_QSTRING(pSet->NodeName(iChar)) );
|
||||
for (u32 iChar = 0; iChar < mpSet->NumNodes(); iChar++)
|
||||
mpCharComboBox->addItem( TO_QSTRING(mpSet->NodeName(iChar)) );
|
||||
|
||||
SetActiveCharacterIndex(0);
|
||||
mpCharComboBox->blockSignals(false);
|
||||
|
@ -69,8 +120,8 @@ void CCharacterEditor::Open()
|
|||
mpAnimComboBox->blockSignals(true);
|
||||
mpAnimComboBox->clear();
|
||||
|
||||
for (u32 iAnim = 0; iAnim < pSet->NumAnims(); iAnim++)
|
||||
mpAnimComboBox->addItem( TO_QSTRING(pSet->AnimName(iAnim)) );
|
||||
for (u32 iAnim = 0; iAnim < mpSet->NumAnims(); iAnim++)
|
||||
mpAnimComboBox->addItem( TO_QSTRING(mpSet->AnimName(iAnim)) );
|
||||
|
||||
SetActiveAnimation(0);
|
||||
mpAnimComboBox->blockSignals(false);
|
||||
|
@ -81,16 +132,81 @@ void CCharacterEditor::Open()
|
|||
|
||||
void CCharacterEditor::RefreshViewport()
|
||||
{
|
||||
UpdateAnimTime();
|
||||
ui->Viewport->ProcessInput();
|
||||
ui->Viewport->Render();
|
||||
}
|
||||
|
||||
void CCharacterEditor::HoverBoneChanged(u32 BoneID)
|
||||
{
|
||||
if (BoneID == 0xFFFFFFFF)
|
||||
ui->StatusBar->clearMessage();
|
||||
else
|
||||
ui->StatusBar->showMessage(QString("Bone %1: %2").arg(BoneID).arg( TO_QSTRING(mpSet->NodeSkeleton(mCurrentChar)->BoneByID(BoneID)->Name()) ));
|
||||
}
|
||||
|
||||
void CCharacterEditor::SetActiveCharacterIndex(int CharIndex)
|
||||
{
|
||||
mpCharNode->SetActiveCharSet((u32) CharIndex);
|
||||
mCurrentChar = CharIndex;
|
||||
mpCharNode->SetActiveChar((u32) CharIndex);
|
||||
}
|
||||
|
||||
void CCharacterEditor::SetActiveAnimation(int AnimIndex)
|
||||
{
|
||||
mCurrentAnim = AnimIndex;
|
||||
mpCharNode->SetActiveAnim((u32) AnimIndex);
|
||||
mLastAnimUpdate = CTimer::GlobalTime();
|
||||
|
||||
ui->AnimSlider->blockSignals(true);
|
||||
ui->AnimSlider->setMaximum((int) (mpSet->Animation(AnimIndex)->Duration() * 1000));
|
||||
ui->AnimSlider->blockSignals(false);
|
||||
|
||||
SetAnimTime(0.f);
|
||||
}
|
||||
|
||||
void CCharacterEditor::SetAnimTime(int Time)
|
||||
{
|
||||
float FloatTime = Time / 1000.f;
|
||||
SetAnimTime(FloatTime);
|
||||
}
|
||||
|
||||
void CCharacterEditor::SetAnimTime(float Time)
|
||||
{
|
||||
mAnimTime = Time;
|
||||
|
||||
if (ui->AnimSlider != sender())
|
||||
{
|
||||
int IntTime = (int) (Time * 1000);
|
||||
ui->AnimSlider->setValue(IntTime);
|
||||
}
|
||||
|
||||
mpCharNode->SetAnimTime(Time);
|
||||
|
||||
CAnimation *pAnim = (mpSet ? mpSet->Animation(mCurrentAnim) : nullptr);
|
||||
u32 NumKeys = 1, CurKey = 0;
|
||||
|
||||
if (pAnim)
|
||||
{
|
||||
NumKeys = pAnim->NumKeys();
|
||||
CurKey = Math::Min<u32>((u32) (Time / pAnim->TickInterval()) + 1, NumKeys - 1);
|
||||
}
|
||||
|
||||
ui->FrameLabel->setText(QString("Frame %1 / %2").arg(CurKey).arg(NumKeys - 1));
|
||||
}
|
||||
|
||||
void CCharacterEditor::PlayPauseButtonPressed()
|
||||
{
|
||||
mPlayAnim = !mPlayAnim;
|
||||
QString NewText = (mPlayAnim ? "Pause" : "Play");
|
||||
ui->PlayPauseButton->setText(NewText);
|
||||
}
|
||||
|
||||
void CCharacterEditor::LoopButtonToggled(bool Checked)
|
||||
{
|
||||
mLoopAnim = Checked;
|
||||
}
|
||||
|
||||
void CCharacterEditor::AnimSpeedSpinBoxChanged(double NewVal)
|
||||
{
|
||||
mPlaybackSpeed = (float) NewVal;
|
||||
}
|
||||
|
|
|
@ -25,15 +25,35 @@ class CCharacterEditor : public QMainWindow
|
|||
QComboBox *mpAnimComboBox;
|
||||
QTimer mRefreshTimer;
|
||||
|
||||
TResPtr<CAnimSet> mpSet;
|
||||
u32 mCurrentChar;
|
||||
u32 mCurrentAnim;
|
||||
|
||||
// Playback Controls
|
||||
double mLastAnimUpdate;
|
||||
float mAnimTime;
|
||||
bool mPlayAnim;
|
||||
bool mLoopAnim;
|
||||
float mPlaybackSpeed;
|
||||
|
||||
public:
|
||||
explicit CCharacterEditor(QWidget *parent = 0);
|
||||
~CCharacterEditor();
|
||||
void UpdateAnimTime();
|
||||
CAnimation* CurrentAnimation() const;
|
||||
|
||||
public slots:
|
||||
void Open();
|
||||
void RefreshViewport();
|
||||
void HoverBoneChanged(u32 BoneID);
|
||||
void SetActiveCharacterIndex(int CharIndex);
|
||||
void SetActiveAnimation(int AnimIndex);
|
||||
void SetAnimTime(int Time);
|
||||
void SetAnimTime(float Time);
|
||||
|
||||
void PlayPauseButtonPressed();
|
||||
void LoopButtonToggled(bool Checked);
|
||||
void AnimSpeedSpinBoxChanged(double NewVal);
|
||||
};
|
||||
|
||||
#endif // CCHARACTEREDITORWINDOW_H
|
||||
|
|
|
@ -15,20 +15,113 @@
|
|||
</property>
|
||||
<widget class="QWidget" name="CentralWidget">
|
||||
<layout class="QVBoxLayout" name="verticalLayout">
|
||||
<property name="leftMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="topMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="rightMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="bottomMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<item>
|
||||
<widget class="CCharacterEditorViewport" name="Viewport" native="true"/>
|
||||
<widget class="CCharacterEditorViewport" name="Viewport" native="true">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Preferred" vsizetype="Preferred">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>1</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QSlider" name="AnimSlider">
|
||||
<property name="orientation">
|
||||
<enum>Qt::Horizontal</enum>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout">
|
||||
<item>
|
||||
<widget class="QPushButton" name="LoopButton">
|
||||
<property name="text">
|
||||
<string>Loop</string>
|
||||
</property>
|
||||
<property name="checkable">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<property name="checked">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QPushButton" name="PlayPauseButton">
|
||||
<property name="text">
|
||||
<string>Pause</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<spacer name="horizontalSpacer">
|
||||
<property name="orientation">
|
||||
<enum>Qt::Horizontal</enum>
|
||||
</property>
|
||||
<property name="sizeHint" stdset="0">
|
||||
<size>
|
||||
<width>40</width>
|
||||
<height>20</height>
|
||||
</size>
|
||||
</property>
|
||||
</spacer>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QLabel" name="AnimSpeedLabel">
|
||||
<property name="text">
|
||||
<string>Speed:</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="WDraggableSpinBox" name="AnimSpeedSpinBox">
|
||||
<property name="suffix">
|
||||
<string>x</string>
|
||||
</property>
|
||||
<property name="decimals">
|
||||
<number>1</number>
|
||||
</property>
|
||||
<property name="minimum">
|
||||
<double>-10.000000000000000</double>
|
||||
</property>
|
||||
<property name="maximum">
|
||||
<double>10.000000000000000</double>
|
||||
</property>
|
||||
<property name="singleStep">
|
||||
<double>0.100000000000000</double>
|
||||
</property>
|
||||
<property name="value">
|
||||
<double>1.000000000000000</double>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QLabel" name="FrameLabel">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Preferred" vsizetype="Minimum">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="maximumSize">
|
||||
<size>
|
||||
<width>16777215</width>
|
||||
<height>21</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Frame 0 / 0</string>
|
||||
</property>
|
||||
<property name="textFormat">
|
||||
<enum>Qt::PlainText</enum>
|
||||
</property>
|
||||
<property name="alignment">
|
||||
<set>Qt::AlignCenter</set>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
|
@ -85,6 +178,11 @@
|
|||
<header>Editor/CharacterEditor/CCharacterEditorViewport.h</header>
|
||||
<container>1</container>
|
||||
</customwidget>
|
||||
<customwidget>
|
||||
<class>WDraggableSpinBox</class>
|
||||
<extends>QDoubleSpinBox</extends>
|
||||
<header>Editor/Widgets/WDraggableSpinBox.h</header>
|
||||
</customwidget>
|
||||
</customwidgets>
|
||||
<resources>
|
||||
<include location="../Icons.qrc"/>
|
||||
|
|
|
@ -24,6 +24,26 @@ void CCharacterEditorViewport::SetNode(CCharacterNode *pNode)
|
|||
mpCharNode = pNode;
|
||||
}
|
||||
|
||||
void CCharacterEditorViewport::CheckUserInput()
|
||||
{
|
||||
u32 HoverBoneID = -1;
|
||||
|
||||
if (underMouse() && !IsMouseInputActive())
|
||||
{
|
||||
CRay Ray = CastRay();
|
||||
SRayIntersection Intersect = mpCharNode->RayNodeIntersectTest(Ray, 0, mViewInfo);
|
||||
|
||||
if (Intersect.Hit)
|
||||
HoverBoneID = Intersect.ComponentIndex;
|
||||
}
|
||||
|
||||
if (HoverBoneID != mHoverBone)
|
||||
{
|
||||
mHoverBone = HoverBoneID;
|
||||
emit HoverBoneChanged(mHoverBone);
|
||||
}
|
||||
}
|
||||
|
||||
void CCharacterEditorViewport::Paint()
|
||||
{
|
||||
mpRenderer->BeginFrame();
|
||||
|
|
|
@ -6,15 +6,22 @@
|
|||
|
||||
class CCharacterEditorViewport : public CBasicViewport
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
CCharacterNode *mpCharNode;
|
||||
CRenderer *mpRenderer;
|
||||
u32 mHoverBone;
|
||||
|
||||
public:
|
||||
CCharacterEditorViewport(QWidget *pParent = 0);
|
||||
~CCharacterEditorViewport();
|
||||
void SetNode(CCharacterNode *pNode);
|
||||
void CheckUserInput();
|
||||
void Paint();
|
||||
void OnResize();
|
||||
|
||||
signals:
|
||||
void HoverBoneChanged(u32 BoneID);
|
||||
};
|
||||
|
||||
#endif // CCHARACTEREDITORVIEWPORT_H
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|
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|
@ -184,6 +184,13 @@ CTransform4f CTransform4f::RotationOnly() const
|
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return Inverse().Transpose();
|
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}
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||||
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CVector3f CTransform4f::ExtractTranslation() const
|
||||
{
|
||||
CVector3f Test = *this * CVector3f::skZero;
|
||||
Test = Test;
|
||||
return CVector3f(m[0][3], m[1][3], m[2][3]);
|
||||
}
|
||||
|
||||
// ************ OPERATORS ************
|
||||
float* CTransform4f::operator[](long Index)
|
||||
{
|
||||
|
|
|
@ -39,6 +39,8 @@ public:
|
|||
CTransform4f TranslationOnly() const;
|
||||
CTransform4f RotationOnly() const;
|
||||
|
||||
CVector3f ExtractTranslation() const;
|
||||
|
||||
// Static
|
||||
static CTransform4f TranslationMatrix(CVector3f Translation);
|
||||
static CTransform4f RotationMatrix(CQuaternion Rotation);
|
||||
|
|
|
@ -37,7 +37,7 @@ float RadiansToDegrees(float Rad)
|
|||
return Rad * 180.f / skPi;
|
||||
}
|
||||
|
||||
std::pair<bool,float> RayPlaneIntersecton(const CRay& rkRay, const CPlane& plane)
|
||||
std::pair<bool,float> RayPlaneIntersection(const CRay& rkRay, const CPlane& plane)
|
||||
{
|
||||
// Code based on ray/plane intersect code from Ogre
|
||||
// https://bitbucket.org/sinbad/ogre/src/197116fd2ac62c57cdeed1666f9866c3dddd4289/OgreMain/src/OgreMath.cpp?at=default#OgreMath.cpp-350
|
||||
|
@ -246,6 +246,33 @@ std::pair<bool,float> RayLineIntersection(const CRay& rkRay, const CVector3f& rk
|
|||
return std::pair<bool,float>(hit, sc);
|
||||
}
|
||||
|
||||
std::pair<bool,float> RaySphereIntersection(const CRay& rkRay, const CVector3f& rkSpherePos, float SphereRadius, bool AllowBackfaces /*= false*/)
|
||||
{
|
||||
std::pair<bool,float> Out(false, 0.f);
|
||||
float SquaredRadius = (SphereRadius * SphereRadius);
|
||||
|
||||
// Test for ray origin inside sphere
|
||||
if (!AllowBackfaces && rkRay.Origin().SquaredDistance(rkSpherePos) <= SquaredRadius)
|
||||
return Out;
|
||||
|
||||
CVector3f RayToSphere = rkSpherePos - rkRay.Origin();
|
||||
float CenterDist = RayToSphere.Dot(rkRay.Direction());
|
||||
|
||||
if (CenterDist >= 0.f)
|
||||
{
|
||||
float RayToSphereDistSquared = RayToSphere.SquaredMagnitude();
|
||||
float DSquared = RayToSphereDistSquared - (CenterDist * CenterDist);
|
||||
|
||||
if (DSquared >= 0.f && DSquared <= SquaredRadius)
|
||||
{
|
||||
Out.first = true;
|
||||
Out.second = CenterDist - Sqrt(SquaredRadius - DSquared);
|
||||
}
|
||||
}
|
||||
|
||||
return Out;
|
||||
}
|
||||
|
||||
std::pair<bool,float> RayTriangleIntersection(const CRay& rkRay,
|
||||
const CVector3f& rkVtxA, const CVector3f& rkVtxB,
|
||||
const CVector3f& rkVtxC, bool AllowBackfaces)
|
||||
|
|
|
@ -22,6 +22,18 @@ float DegreesToRadians(float Deg);
|
|||
|
||||
float RadiansToDegrees(float Rad);
|
||||
|
||||
template<typename Type>
|
||||
Type Max(const Type& rkA, const Type& rkB)
|
||||
{
|
||||
return (rkA > rkB ? rkA : rkB);
|
||||
}
|
||||
|
||||
template<typename Type>
|
||||
Type Min(const Type& rkA, const Type& rkB)
|
||||
{
|
||||
return (rkA < rkB ? rkA : rkB);
|
||||
}
|
||||
|
||||
template<typename Type>
|
||||
Type Lerp(const Type& rkA, const Type& rkB, float t)
|
||||
{
|
||||
|
@ -29,13 +41,16 @@ Type Lerp(const Type& rkA, const Type& rkB, float t)
|
|||
return rkA + (Diff * t);
|
||||
}
|
||||
|
||||
std::pair<bool,float> RayPlaneIntersecton(const CRay& rkRay, const CPlane& rkPlane);
|
||||
std::pair<bool,float> RayPlaneIntersection(const CRay& rkRay, const CPlane& rkPlane);
|
||||
|
||||
std::pair<bool,float> RayBoxIntersection(const CRay& rkRay, const CAABox& rkBox);
|
||||
|
||||
std::pair<bool,float> RayLineIntersection(const CRay& rkRay, const CVector3f& rkPointA,
|
||||
const CVector3f& rkPointB, float Threshold = 0.02f);
|
||||
|
||||
std::pair<bool,float> RaySphereIntersection(const CRay& rkRay, const CVector3f& rkSpherePos,
|
||||
float SphereRadius, bool AllowBackfaces = false);
|
||||
|
||||
std::pair<bool,float> RayTriangleIntersection(const CRay& rkRay, const CVector3f& rkPointA,
|
||||
const CVector3f& rkPointB, const CVector3f& rkPointC,
|
||||
bool AllowBackfaces = false);
|
||||
|
|
Loading…
Reference in New Issue