Aruki
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00a48e69f8
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Added world/area info sections to the world info sidebar
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2017-02-12 23:46:22 -07:00 |
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Aruki
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ce0c544168
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Added new WIP UI to the world editor for loading worlds/areas
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2017-02-12 00:34:04 -07:00 |
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Aruki
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eca833cf89
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Changed game exporter to export from a full disc image using nod instead of a pre-extracted disc filesystem; also fixed issue with tabbing in/out with a file dialog open, and fixed a memory leak in CAnimSet
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2017-02-06 09:20:18 -07:00 |
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Aruki
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fbdf9023d1
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Upgraded to VS2015 64-bit compiler
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2017-02-04 09:36:37 -07:00 |
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Aruki
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4e8ecdb79c
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Created new resource selector widget class
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2017-02-01 08:43:42 -07:00 |
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parax0
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678ca01fb1
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Merge branch 'master' into ContentExporting
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2017-01-29 07:33:14 -07:00 |
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parax0
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be40dfdf02
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Added a basic UI to change collision render settings, added the ability to color collision based on the surface type
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2016-12-26 23:02:32 -07:00 |
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parax0
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0929b20ba1
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Renamed file properties to asset properties and modified asset properties to store a CAssetID instead of a CResourceInfo
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2016-09-01 00:24:46 -06:00 |
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parax0
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3f3735ac7a
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Created application class to manage editor windows, improved camera AABox orbit
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2016-08-30 00:47:02 -06:00 |
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parax0
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6f98ae5bb8
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Implemented initial version of resource browser
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2016-07-10 06:58:23 -06:00 |
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parax0
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08dcfe5e5a
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Added project overview dialog with placeholder UI to allow loading worlds through a game project
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2016-07-08 01:10:07 -06:00 |
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parax0
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5f2064178c
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Began initial implementation of the game exporter and game project classes
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2016-05-22 00:58:52 -06:00 |
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parax0
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3009f06d11
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Implemented filesystem handling functions in Common
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2016-05-18 20:59:01 -06:00 |
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parax0
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7423cdce42
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Fixed edit link line being drawn at the wrong depth
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2016-05-03 05:15:47 -06:00 |
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parax0
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ab38205611
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Added some application-wide macros, set up various parts of the editor to reference the application name via macro instead of hardcoded to a specific string
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2016-05-03 00:42:55 -06:00 |
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parax0
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ed16d05136
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Added skeleton hierarchy tree view to the character editor
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2016-05-01 20:00:35 -06:00 |
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parax0
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7f3929d4ca
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Fixed grid drawing at incorrect depth, fixed MP2 areas not loading correctly with the AnimSet loader changes
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2016-04-28 00:44:50 -06:00 |
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parax0
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2376a36f0b
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Added support for loading and rendering skeletons, added character editor
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2016-04-05 17:26:16 -06:00 |
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parax0
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82ad4fb5c8
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Mass code cleanup
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2016-03-27 13:09:38 -06:00 |
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parax0
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e43cc3586b
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Finalized the About dialog, made it accessible through the start window
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2016-03-21 18:24:12 -06:00 |
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parax0
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2c120e0b16
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Added improved functionality for running PakTool and added "Save and Repack" button in the World Editor
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2016-03-21 06:55:01 -06:00 |
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parax0
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5009c08c87
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Added support for script instance copy/paste in the World Editor
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2016-03-20 06:31:23 -06:00 |
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parax0
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99a64342e9
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Added support for script instance cloning
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2016-03-19 20:30:42 -06:00 |
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parax0
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c4e05610f3
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Fully implemented delete, added an easy-to-use ID lookup system for undo commands, fixed a bunch of crashes when undoing/redoing after creating/deleting an object
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2016-03-16 19:09:59 -06:00 |
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parax0
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f02f7ada0f
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Moved selection handling code to CNodeSelection, implemented instance spawning, half-implemented instance deleting (this build is buggy/crash prone)
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2016-03-13 22:30:04 -06:00 |
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parax0
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0b5c7c8e90
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Implemented World Editor Link/Unlink actions
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2016-03-07 14:44:09 -07:00 |
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parax0
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8f82dcbdd9
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Implemented functionality for editing, creating, and deleting script object links
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2016-03-06 17:44:51 -07:00 |
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parax0
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984d9cf3f3
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Added "add/edit link" dialog to the modify tab
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2016-03-01 11:18:07 -07:00 |
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parax0
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9eaf537611
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Added application icon
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2016-02-16 19:41:54 -07:00 |
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parax0
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c1e3808196
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Added dialog for editing property templates
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2016-02-14 21:36:24 -07:00 |
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parax0
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a46cd5446f
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Added Editor Properties widget at the top of every World Editor tab, made tons of backend changes to get it to work properly
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2016-02-07 23:48:43 -07:00 |
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parax0
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1a07a9c083
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Added TPropCast property casting function, added support for clean/dirty state in the world editor + check for unsaved changes when the window is closed
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2016-02-01 16:42:12 -07:00 |
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parax0
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f6f36f4f2e
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Support for undo/redo on array resize
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2016-01-31 14:25:16 -07:00 |
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parax0
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cc054cf571
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Support for undoing property changes + tons of tweaks and fixes
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2016-01-31 01:11:32 -07:00 |
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parax0
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cae8caaabb
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Implemented sorting and context menus on the instance views
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2016-01-23 04:00:26 -07:00 |
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parax0
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38942988d5
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Implemented new property editor, CPropertyView
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2016-01-22 13:53:57 -07:00 |
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parax0
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8611e692a9
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Added the ability to add/remove POIs to the EGMC editor
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2016-01-16 23:27:08 -07:00 |
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parax0
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c0b74c9883
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Added support for EGMC and a basic EGMC visualizer dialog
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2016-01-15 16:36:58 -07:00 |
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parax0
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38d04bcd25
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Added CSceneIterator and implemented support for Select All/Invert Selection
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2016-01-09 09:39:43 -07:00 |
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parax0
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aa5453b84a
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Added log error dialog
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2016-01-05 03:20:47 -07:00 |
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parax0
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78400b7072
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Updated to Script Template V4
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2016-01-02 10:24:40 -07:00 |
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parax0
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2db8d23516
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Splitting Math into a separate subproject and adding FileIO as a PWE subproject
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2015-12-16 14:39:51 -07:00 |
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parax0
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f11a8b938b
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Fixing pro files to properly rebuild projects when their dependencies are rebuilt (needs to be done for Mac/Linux as well at some point)
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2015-12-16 03:27:27 -07:00 |
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parax0
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824d23efc1
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Mass refactoring part 2/2: fixing include paths and project files
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2015-12-14 19:07:22 -07:00 |
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parax0
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8805baaee1
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Mass refactoring part 1/2: establishing multiple subprojects, moving source files to their new location, adding resources/templates to version control
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2015-12-14 18:33:16 -07:00 |
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