Aruki
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0a9b052413
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Added progress bars for most major blocking operations
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2017-05-21 18:01:09 -06:00 |
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Aruki
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bdf0d188c3
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Integrated FileIO as part of Common instead of a separate subproject
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2017-05-04 12:18:52 -06:00 |
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Aruki
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68840e69f9
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Changed over to new FOURCC macro
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2017-02-17 22:38:25 -07:00 |
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Aruki
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eca833cf89
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Changed game exporter to export from a full disc image using nod instead of a pre-extracted disc filesystem; also fixed issue with tabbing in/out with a file dialog open, and fixed a memory leak in CAnimSet
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2017-02-06 09:20:18 -07:00 |
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Aruki
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fbdf9023d1
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Upgraded to VS2015 64-bit compiler
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2017-02-04 09:36:37 -07:00 |
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Aruki
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8a66e393e7
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Added CResTypeInfo class
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2017-01-31 21:56:53 -07:00 |
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parax0
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2e44e5b119
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Added functionality to generate asset names
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2016-12-12 01:33:46 -07:00 |
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parax0
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20bddd5ed7
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Modified all editor file formats to use the serialization system; changed dependency caching so all resource cache data is in one file
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2016-08-26 19:33:33 -06:00 |
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parax0
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de18044ae0
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Fixed some missed dependencies in a few formats and implemented support for building file lists for paks and MLVLs, and implemented support for package cooking for MP1
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2016-08-12 04:27:19 -06:00 |
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parax0
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0f2c0d5b39
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Implemented serialization support and initial support for raw resource formats
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2016-08-09 21:58:27 -06:00 |
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parax0
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1a0aed95ec
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Added unsupported format loader with support for particle formats and RULE; overhauled CFourCC implementation
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2016-07-26 16:12:07 -06:00 |
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parax0
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82ad4fb5c8
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Mass code cleanup
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2016-03-27 13:09:38 -06:00 |
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parax0
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4eaf4d9440
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Renaming things in FileIO to match PWE's naming conventions
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2015-12-16 15:21:21 -07:00 |
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parax0
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8805baaee1
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Mass refactoring part 1/2: establishing multiple subprojects, moving source files to their new location, adding resources/templates to version control
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2015-12-14 18:33:16 -07:00 |
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