14 Commits

Author SHA1 Message Date
Aruki
0a9b052413 Added progress bars for most major blocking operations 2017-05-21 18:01:09 -06:00
Aruki
bdf0d188c3 Integrated FileIO as part of Common instead of a separate subproject 2017-05-04 12:18:52 -06:00
Aruki
68840e69f9 Changed over to new FOURCC macro 2017-02-17 22:38:25 -07:00
Aruki
eca833cf89 Changed game exporter to export from a full disc image using nod instead of a pre-extracted disc filesystem; also fixed issue with tabbing in/out with a file dialog open, and fixed a memory leak in CAnimSet 2017-02-06 09:20:18 -07:00
Aruki
fbdf9023d1 Upgraded to VS2015 64-bit compiler 2017-02-04 09:36:37 -07:00
Aruki
8a66e393e7 Added CResTypeInfo class 2017-01-31 21:56:53 -07:00
parax0
2e44e5b119 Added functionality to generate asset names 2016-12-12 01:33:46 -07:00
parax0
20bddd5ed7 Modified all editor file formats to use the serialization system; changed dependency caching so all resource cache data is in one file 2016-08-26 19:33:33 -06:00
parax0
de18044ae0 Fixed some missed dependencies in a few formats and implemented support for building file lists for paks and MLVLs, and implemented support for package cooking for MP1 2016-08-12 04:27:19 -06:00
parax0
0f2c0d5b39 Implemented serialization support and initial support for raw resource formats 2016-08-09 21:58:27 -06:00
parax0
1a0aed95ec Added unsupported format loader with support for particle formats and RULE; overhauled CFourCC implementation 2016-07-26 16:12:07 -06:00
parax0
82ad4fb5c8 Mass code cleanup 2016-03-27 13:09:38 -06:00
parax0
4eaf4d9440 Renaming things in FileIO to match PWE's naming conventions 2015-12-16 15:21:21 -07:00
parax0
8805baaee1 Mass refactoring part 1/2: establishing multiple subprojects, moving source files to their new location, adding resources/templates to version control 2015-12-14 18:33:16 -07:00