Jack Andersen
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9f94db6c82
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Linux build fixes
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2019-05-25 20:24:13 -10:00 |
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Aruki
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c4829f5fda
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Cleanup & refactoring
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2018-12-16 14:00:40 -07:00 |
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Aruki
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2287b05bc3
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Refactor so PWE compiles with the newly externalized LibCommon
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2018-12-11 22:50:46 -07:00 |
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Aruki
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84d689e104
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Changed EGame to an enum class. Created NGameList and NPropertyMap to change how templates are managed/saved/loaded. Added support for property map keeping track of ID/type pairs.
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2018-10-07 17:53:19 -06:00 |
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Aruki
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5182f436b8
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Major refactor of serialization system
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2018-09-04 13:27:27 -06:00 |
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Aruki
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cbdebd2f7e
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Fixed some issues with asset name generation in MP3/DKCR and fixed a memory leak in the character editor
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2017-07-08 13:38:03 -06:00 |
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Aruki
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1f3df14b02
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Configured asset name map and resource entries to be able to track whether or not a resource/directory name is auto-generated, and made adjustments to the name generation system to not override custom-set names
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2017-07-02 15:56:30 -06:00 |
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Aruki
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4b73d0abcc
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Added resource metadata files
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2017-07-02 02:17:04 -06:00 |
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Aruki
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e112c93498
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Switch to using forward slashes in file paths
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2017-05-05 14:06:42 -06:00 |
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Aruki
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e950634db2
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Switch over to using TString to represent filesystem paths instead of TWideString. Fixed FileUtil not handling UTF-8 paths with Unicode characters correctly.
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2017-05-04 15:43:25 -06:00 |
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Aruki
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336744ed49
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Split asset name map into separate 32-bit and 64-bit files (necessary to avoid name conflict errors)
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2017-05-04 01:14:51 -06:00 |
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Aruki
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882973d9d5
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Improved error handling and reporting when loading/saving project files; added file lock class to prevent the same project from being opened in multiple PWE instances
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2017-02-10 14:52:47 -07:00 |
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Aruki
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a7b0a2480c
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Reimplemented save & repack button to work in the project system
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2017-02-08 11:20:33 -07:00 |
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Aruki
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1b97cd459a
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Reworked area saving to work with the project system; lots of bug fixes
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2017-02-08 00:05:59 -07:00 |
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Aruki
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4f03c2431e
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Added editor game info system, exporter now fetches game build version, merged asset name maps for all games, resource browser can now import/export names to/from a map XML, reworked asset name generation to more closely match Retro's organization scheme, bug fixes
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2017-01-31 11:23:28 -07:00 |
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parax0
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d96a3c2af7
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Added functionality to import filenames from .pak.contents.txt files
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2016-12-24 00:47:45 -07:00 |
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