Lioncash
c8ebbc860b
CMaterialSet: Collapse loop into find_if
...
Same behavior, explicit intent.
2020-06-16 18:45:52 -04:00
Lioncash
79f7b62960
CMaterialSet/CModel: Make use of size_t where applicable
...
Prevents type truncation warnings internally and also provides slightly
better code-gen, given the upper half of 64-bit registers don't need to
be constantly cleared.
2020-06-15 14:49:38 -04:00
Lioncash
6edea6a225
CMaterialSet: Make Clone() return a unique_ptr
...
Makes the returned pointer leak-free by default.
2020-06-15 14:12:06 -04:00
Lioncash
012da6fb6d
General: Remove unnecessary inline specifiers and add overrides
2020-06-11 15:49:42 -04:00
Jack Andersen
6e2bf5be83
Fix MP3 extraction crash
2019-11-16 20:48:07 -10:00
Jack Andersen
6e3b23ec50
Accurate MP3 material processing
2019-11-06 16:52:45 -10:00
Aruki
2287b05bc3
Refactor so PWE compiles with the newly externalized LibCommon
2018-12-11 22:50:46 -07:00
Aruki
bdf0d188c3
Integrated FileIO as part of Common instead of a separate subproject
2017-05-04 12:18:52 -06:00
parax0
74574c318e
Moved EGame to Common
2016-08-13 01:43:55 -06:00
parax0
de18044ae0
Fixed some missed dependencies in a few formats and implemented support for building file lists for paks and MLVLs, and implemented support for package cooking for MP1
2016-08-12 04:27:19 -06:00
parax0
82ad4fb5c8
Mass code cleanup
2016-03-27 13:09:38 -06:00
parax0
78400b7072
Updated to Script Template V4
2016-01-02 10:24:40 -07:00
parax0
4eaf4d9440
Renaming things in FileIO to match PWE's naming conventions
2015-12-16 15:21:21 -07:00
parax0
824d23efc1
Mass refactoring part 2/2: fixing include paths and project files
2015-12-14 19:07:22 -07:00
parax0
8805baaee1
Mass refactoring part 1/2: establishing multiple subprojects, moving source files to their new location, adding resources/templates to version control
2015-12-14 18:33:16 -07:00