Aruki
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2c21276f5a
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Use uppercase extensions for editor resources
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2017-07-04 19:32:12 -06:00 |
parax0
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f6fd78af14
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Lots of work to get MP2 repacking functional
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2016-11-07 03:07:00 -07:00 |
parax0
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0929b20ba1
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Renamed file properties to asset properties and modified asset properties to store a CAssetID instead of a CResourceInfo
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2016-09-01 00:24:46 -06:00 |
parax0
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ba438383b4
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Adding PillBug templates back
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2016-08-14 00:01:10 -06:00 |
parax0
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77b610e24b
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Temporarily deleting PillBug templates to fix filename capitalization
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2016-08-14 00:00:18 -06:00 |
parax0
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a914736172
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Added rel/rso module dependencies to the script template format
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2016-08-13 23:57:41 -06:00 |
parax0
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e53a895b29
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Template updates
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2016-06-09 02:49:31 -06:00 |
parax0
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6b79ef2f3f
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Template updates
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2016-03-25 01:05:15 -06:00 |
parax0
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c6e932e14b
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Added CameraShaker billboards
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2016-03-21 18:55:51 -06:00 |
parax0
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b2699eb96f
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Added icons for CameraBlurKeyframe and CameraFilterKeyframe, updated icons for SequenceTimer and PickupGenerator, added MP1 AreaAttributes Environmental Effect enum
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2016-03-07 23:02:49 -07:00 |
parax0
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17bb4567df
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Renamed should_cook to cook_pref
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2016-02-26 05:45:21 -07:00 |
parax0
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b38c25e1f3
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Marked uncooked properties in MP2/3
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2016-02-26 04:37:36 -07:00 |
parax0
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ccdf1af855
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Syncing Miles's template changes.
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2016-02-24 09:03:59 -07:00 |
parax0
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d39a9dd1c1
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Added "support" for MayaSpline properties
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2016-02-15 02:06:44 -07:00 |
parax0
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c1e3808196
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Added dialog for editing property templates
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2016-02-14 21:36:24 -07:00 |
parax0
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34eb7c436e
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Finished the template writer and regenerated templates (most of the template changes are just automated formatting changes)
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2016-02-14 01:03:17 -07:00 |
parax0
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6d55444cc2
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Added a label to WEditorProperties to present some basic information on the selected instance
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2016-02-10 17:35:36 -07:00 |
parax0
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e13868921c
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Added a bunch of new functionality to the property classes, set up property view to bold property names if the property has been modified from its default value
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2016-02-10 04:55:05 -07:00 |
parax0
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d9b5895074
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Merged all the Properties.xmls together to eliminate the need to sync property name changes between games
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2016-02-08 04:35:04 -07:00 |
parax0
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55b2c053ab
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Added support for numerical property suffixes
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2016-02-08 03:35:28 -07:00 |
parax0
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c14e48bea5
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Renamed a ton of script structs (and a few script objects)
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2016-02-08 03:11:20 -07:00 |
parax0
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a46cd5446f
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Added Editor Properties widget at the top of every World Editor tab, made tons of backend changes to get it to work properly
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2016-02-07 23:48:43 -07:00 |
parax0
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8e1b66fa5a
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Unsaved changes bugfix, added close event for start window
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2016-02-01 22:15:28 -07:00 |
parax0
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6669dd4367
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Added check for the World Lighting Options property in LightParameters when lighting script nodes
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2016-01-31 23:53:35 -07:00 |
parax0
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bb7ec84397
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Adding new billboards for ColorModulate, StreamedAudioModifier, and SequenceTimer
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2016-01-25 23:28:16 -07:00 |
parax0
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c91c275af7
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Template updates + small fixes
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2016-01-25 23:12:22 -07:00 |
parax0
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d1a73e6d02
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Billboards for AreaAttributes, DamageableTrigger, and WeaponGenerator
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2016-01-09 09:40:11 -07:00 |
parax0
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37fd93d10e
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Added new batch of script object icons + some fixes
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2016-01-02 11:03:33 -07:00 |
parax0
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78400b7072
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Updated to Script Template V4
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2016-01-02 10:24:40 -07:00 |