Aruki
|
84d689e104
|
Changed EGame to an enum class. Created NGameList and NPropertyMap to change how templates are managed/saved/loaded. Added support for property map keeping track of ID/type pairs.
|
2018-10-07 17:53:19 -06:00 |
|
Aruki
|
11917d03e8
|
Implemented property name validation system
|
2018-02-11 16:11:49 -07:00 |
|
Aruki
|
5a398423e1
|
Applied some fixes to the binary reader/writer classes
|
2017-07-02 02:12:01 -06:00 |
|
Aruki
|
6d77604667
|
Added shader sharing mechanism; added "cook all dirty packages" button; other various tweaks and fixes
|
2017-02-09 10:54:38 -07:00 |
|
parax0
|
74574c318e
|
Moved EGame to Common
|
2016-08-13 01:43:55 -06:00 |
|
parax0
|
2d6dfad2d3
|
Completely overhauled resource loading in preparation for projects
|
2016-06-29 17:18:31 -06:00 |
|
parax0
|
420f483b56
|
Cache shader uniform locations instead of looking them up every frame (1-2 fps boost yay?)
|
2016-04-29 15:59:26 -06:00 |
|
parax0
|
82ad4fb5c8
|
Mass code cleanup
|
2016-03-27 13:09:38 -06:00 |
|
parax0
|
739e3c51bf
|
Added PostLoad methods to ensure all models have created vertex buffers and all materials have generated shaders before the user gains control of the camera, to fix hitching issues
|
2016-02-10 17:38:32 -07:00 |
|
parax0
|
5375f34c19
|
Implemented TFlags for easy, type-safe bitflags
|
2016-01-05 11:50:10 -07:00 |
|
parax0
|
6b8966f0b9
|
Making CColor use floats instead of u8s
|
2015-12-16 03:28:40 -07:00 |
|
parax0
|
824d23efc1
|
Mass refactoring part 2/2: fixing include paths and project files
|
2015-12-14 19:07:22 -07:00 |
|
parax0
|
8805baaee1
|
Mass refactoring part 1/2: establishing multiple subprojects, moving source files to their new location, adding resources/templates to version control
|
2015-12-14 18:33:16 -07:00 |
|