parax0
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420f483b56
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Cache shader uniform locations instead of looking them up every frame (1-2 fps boost yay?)
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2016-04-29 15:59:26 -06:00 |
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parax0
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82ad4fb5c8
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Mass code cleanup
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2016-03-27 13:09:38 -06:00 |
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parax0
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739e3c51bf
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Added PostLoad methods to ensure all models have created vertex buffers and all materials have generated shaders before the user gains control of the camera, to fix hitching issues
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2016-02-10 17:38:32 -07:00 |
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parax0
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5375f34c19
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Implemented TFlags for easy, type-safe bitflags
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2016-01-05 11:50:10 -07:00 |
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parax0
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6b8966f0b9
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Making CColor use floats instead of u8s
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2015-12-16 03:28:40 -07:00 |
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parax0
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824d23efc1
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Mass refactoring part 2/2: fixing include paths and project files
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2015-12-14 19:07:22 -07:00 |
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parax0
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8805baaee1
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Mass refactoring part 1/2: establishing multiple subprojects, moving source files to their new location, adding resources/templates to version control
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2015-12-14 18:33:16 -07:00 |
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