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AxioDL/PrimeWorldEditor
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mirror of https://github.com/AxioDL/PrimeWorldEditor.git synced 2025-06-15 02:53:46 +00:00
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270 Commits 4 Branches 6 Tags
Commit Graph

9 Commits

Author SHA1 Message Date
parax0
f64ee6b3b7 A model's surfaces are now depth sorted together (except on world geometry) 2016-05-03 05:05:10 -06:00
parax0
cf84f9909a Added support for attaching assets from properties to locator bones in the World Editor 2016-04-30 06:17:02 -06:00
parax0
82ad4fb5c8 Mass code cleanup 2016-03-27 13:09:38 -06:00
parax0
9d782f5a4c Fixed rotation arrow rendering bug, fixed waypoint path bounding boxes not updating when the waypoints are transformed, fixed clone selection and paste nodes commands not properly notifying linked instances of their links being modified 2016-03-21 16:01:14 -06:00
parax0
8f82dcbdd9 Implemented functionality for editing, creating, and deleting script object links 2016-03-06 17:44:51 -07:00
parax0
ecab7be63f Set up DKCR waypoints to draw using the color of their attached spline path 2016-02-27 02:16:29 -07:00
parax0
3fa109d5b8 Renamed CSceneManager to CScene 2016-01-06 03:19:06 -07:00
parax0
5375f34c19 Implemented TFlags for easy, type-safe bitflags 2016-01-05 11:50:10 -07:00
parax0
8805baaee1 Mass refactoring part 1/2: establishing multiple subprojects, moving source files to their new location, adding resources/templates to version control 2015-12-14 18:33:16 -07:00
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