Jack Andersen
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30c1646f02
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Update dew, fix no lighting mode
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2019-11-24 16:46:57 -10:00 |
Aruki
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c4829f5fda
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Cleanup & refactoring
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2018-12-16 14:00:40 -07:00 |
Aruki
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2287b05bc3
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Refactor so PWE compiles with the newly externalized LibCommon
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2018-12-11 22:50:46 -07:00 |
parax0
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2d6dfad2d3
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Completely overhauled resource loading in preparation for projects
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2016-06-29 17:18:31 -06:00 |
parax0
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82ad4fb5c8
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Mass code cleanup
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2016-03-27 13:09:38 -06:00 |
parax0
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3296948bea
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Fixes to avoid needless re-buffering in PostLoad + fix for a crash/memory leak when changing areas
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2016-02-10 18:49:56 -07:00 |
parax0
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739e3c51bf
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Added PostLoad methods to ensure all models have created vertex buffers and all materials have generated shaders before the user gains control of the camera, to fix hitching issues
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2016-02-10 17:38:32 -07:00 |
parax0
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5375f34c19
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Implemented TFlags for easy, type-safe bitflags
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2016-01-05 11:50:10 -07:00 |
parax0
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824d23efc1
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Mass refactoring part 2/2: fixing include paths and project files
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2015-12-14 19:07:22 -07:00 |
parax0
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8805baaee1
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Mass refactoring part 1/2: establishing multiple subprojects, moving source files to their new location, adding resources/templates to version control
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2015-12-14 18:33:16 -07:00 |