parax0
|
c14e48bea5
|
Renamed a ton of script structs (and a few script objects)
|
2016-02-08 03:11:20 -07:00 |
parax0
|
a46cd5446f
|
Added Editor Properties widget at the top of every World Editor tab, made tons of backend changes to get it to work properly
|
2016-02-07 23:48:43 -07:00 |
parax0
|
bb7ec84397
|
Adding new billboards for ColorModulate, StreamedAudioModifier, and SequenceTimer
|
2016-01-25 23:28:16 -07:00 |
parax0
|
c91c275af7
|
Template updates + small fixes
|
2016-01-25 23:12:22 -07:00 |
parax0
|
9a24a34bc6
|
Added interface for editing array properties in the property view
|
2016-01-25 16:57:04 -07:00 |
parax0
|
cae8caaabb
|
Implemented sorting and context menus on the instance views
|
2016-01-23 04:00:26 -07:00 |
parax0
|
38942988d5
|
Implemented new property editor, CPropertyView
|
2016-01-22 13:53:57 -07:00 |
parax0
|
d1a73e6d02
|
Billboards for AreaAttributes, DamageableTrigger, and WeaponGenerator
|
2016-01-09 09:40:11 -07:00 |
parax0
|
37fd93d10e
|
Added new batch of script object icons + some fixes
|
2016-01-02 11:03:33 -07:00 |
parax0
|
78400b7072
|
Updated to Script Template V4
|
2016-01-02 10:24:40 -07:00 |
parax0
|
6e3deb836c
|
Getting rid of CylinderLarge, replacing with preview volume scaling support
|
2015-12-16 17:44:21 -07:00 |
parax0
|
8805baaee1
|
Mass refactoring part 1/2: establishing multiple subprojects, moving source files to their new location, adding resources/templates to version control
|
2015-12-14 18:33:16 -07:00 |