parax0
|
9494d2276d
|
Bunch of backend rendering reshuffling; getting rid of DrawAsset, adding convenience functions, renaming some things
|
2015-11-27 16:28:35 -07:00 |
parax0
|
c132197df0
|
Draw selected nodes as tinted with wireframe, instead of drawing the bounding box
|
2015-11-26 03:42:42 -07:00 |
parax0
|
373426a98f
|
Added the ability to do accurate raycasts against billboards
|
2015-11-25 14:37:34 -07:00 |
parax0
|
367cb6c3d8
|
Switched everything over from std::string to TString (farewell StringUtil!)
|
2015-11-23 23:08:31 -07:00 |
parax0
|
d8ac185656
|
Implemented frustum culling
|
2015-09-27 16:02:53 -06:00 |
parax0
|
44d0900125
|
Beginning impementation of CGizmo; loading assets + rendering are implemented as well as toggling modes and scaling it on the UI (plus minor renderer bug fixes)
|
2015-08-16 00:29:37 -04:00 |
parax0
|
928381f8e4
|
Renderer changes; render buckets now use new abstract class IRenderable instead of CSceneNode to allow rendering non-nodes, plus renderer modified to easily allow multiple rendering passes overlaid on each other
|
2015-08-15 00:04:56 -04:00 |