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AxioDL/PrimeWorldEditor
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mirror of https://github.com/AxioDL/PrimeWorldEditor.git synced 2025-07-27 23:45:53 +00:00
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521 Commits 4 Branches 6 Tags
Commit Graph

9 Commits

Author SHA1 Message Date
Aruki
c4829f5fda Cleanup & refactoring 2018-12-16 14:00:40 -07:00
Aruki
2287b05bc3 Refactor so PWE compiles with the newly externalized LibCommon 2018-12-11 22:50:46 -07:00
Aruki
84d689e104 Changed EGame to an enum class. Created NGameList and NPropertyMap to change how templates are managed/saved/loaded. Added support for property map keeping track of ID/type pairs. 2018-10-07 17:53:19 -06:00
Aruki
9a52fe52d4 Added ability to rebuild the resource database from the project resources folder. Editor can detect if the resource database is corrupt on load and if so prompts the user to repair it. 2017-07-04 04:59:22 -06:00
Aruki
f72f82d519 Dropped support for transient resources; I am not using this functionality at all whatsoever and likely won't for a while, so why do I have it? 2017-05-07 20:29:33 -06:00
Aruki
e950634db2 Switch over to using TString to represent filesystem paths instead of TWideString. Fixed FileUtil not handling UTF-8 paths with Unicode characters correctly. 2017-05-04 15:43:25 -06:00
parax0
2e44e5b119 Added functionality to generate asset names 2016-12-12 01:33:46 -07:00
parax0
2e1add84be Added support for sound properties, labelled most MP1 sound properties 2016-09-01 18:02:26 -06:00
parax0
f6ae1376ac Added functionality to determine what AGSC a sound ID belongs to 2016-08-31 19:42:12 -06:00
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