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AxioDL/PrimeWorldEditor
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mirror of https://github.com/AxioDL/PrimeWorldEditor.git synced 2025-07-28 07:55:41 +00:00
Code Issues Packages Projects Releases Wiki Activity
521 Commits 4 Branches 6 Tags
Commit Graph

12 Commits

Author SHA1 Message Date
Aruki
c4829f5fda Cleanup & refactoring 2018-12-16 14:00:40 -07:00
Aruki
2287b05bc3 Refactor so PWE compiles with the newly externalized LibCommon 2018-12-11 22:50:46 -07:00
parax0
1de2691f33 Enabled MSAA 2016-08-30 19:05:28 -06:00
parax0
c4268746f2 Fixed skeleton raycasting using the incorrect bone position + renamed a variable 2016-04-27 23:55:41 -06:00
parax0
59d8de0f31 Added support for depth groups on the renderer 2016-04-27 23:32:02 -06:00
parax0
82ad4fb5c8 Mass code cleanup 2016-03-27 13:09:38 -06:00
parax0
d66b3dee8e Reorganized CScene; better organization, less redundant code, responsibility for show/hide shifted to other classes, and in position to implement CSceneIterator 2016-01-06 03:42:07 -07:00
parax0
5375f34c19 Implemented TFlags for easy, type-safe bitflags 2016-01-05 11:50:10 -07:00
parax0
2db8d23516 Splitting Math into a separate subproject and adding FileIO as a PWE subproject 2015-12-16 14:39:51 -07:00
parax0
6b8966f0b9 Making CColor use floats instead of u8s 2015-12-16 03:28:40 -07:00
parax0
824d23efc1 Mass refactoring part 2/2: fixing include paths and project files 2015-12-14 19:07:22 -07:00
parax0
8805baaee1 Mass refactoring part 1/2: establishing multiple subprojects, moving source files to their new location, adding resources/templates to version control 2015-12-14 18:33:16 -07:00
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