Commit Graph

1012 Commits

Author SHA1 Message Date
parax0 2faf44821b Fix for preview scale on billboards, prevent CDoorExtra from drawing its wireframe in game mode, change default World Editor tab to Modify 2015-12-16 18:20:26 -07:00
parax0 b4ac78fd62 Light radius calculation fix (was broken by CColor changes) 2015-12-16 17:47:50 -07:00
parax0 6e3deb836c Getting rid of CylinderLarge, replacing with preview volume scaling support 2015-12-16 17:44:21 -07:00
parax0 2a38fb5b09 Added CRadiusSphereExtra for RadialDamage and Repulsor objects 2015-12-16 16:10:36 -07:00
parax0 4eaf4d9440 Renaming things in FileIO to match PWE's naming conventions 2015-12-16 15:21:21 -07:00
parax0 2db8d23516 Splitting Math into a separate subproject and adding FileIO as a PWE subproject 2015-12-16 14:39:51 -07:00
parax0 610c1c11a5 Fixing some CColor bugs and fixing icon paths 2015-12-16 12:17:03 -07:00
parax0 6b8966f0b9 Making CColor use floats instead of u8s 2015-12-16 03:28:40 -07:00
parax0 f11a8b938b Fixing pro files to properly rebuild projects when their dependencies are rebuilt (needs to be done for Mac/Linux as well at some point) 2015-12-16 03:27:27 -07:00
parax0 0de2bf5bac Going back to dynamic_cast on TResPtr 2015-12-16 01:03:02 -07:00
parax0 824d23efc1 Mass refactoring part 2/2: fixing include paths and project files 2015-12-14 19:07:22 -07:00
parax0 8805baaee1 Mass refactoring part 1/2: establishing multiple subprojects, moving source files to their new location, adding resources/templates to version control 2015-12-14 18:33:16 -07:00