parax0
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614f73487e
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Rotate gizmo transform functionality implemented
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2015-08-23 21:02:14 -04:00 |
parax0
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3542759c74
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Rendering fixes for script nodes and certain UV anim modes
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2015-08-20 12:34:05 -04:00 |
parax0
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63c8351dcf
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Translation gizmo transform functionality implemented
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2015-08-19 21:01:58 -04:00 |
parax0
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5977225aca
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Gizmo raycasting implemented
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2015-08-17 14:10:42 -04:00 |
parax0
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928381f8e4
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Renderer changes; render buckets now use new abstract class IRenderable instead of CSceneNode to allow rendering non-nodes, plus renderer modified to easily allow multiple rendering passes overlaid on each other
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2015-08-15 00:04:56 -04:00 |
parax0
|
ae0b6f97df
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Fixed issue where objects with bloom disabled would screw up bloom rendering
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2015-07-29 12:49:53 -04:00 |
parax0
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8804c436ed
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Bugfix - set blend mode before drawing script node bounding box
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2015-07-27 00:22:08 -04:00 |
parax0
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66e8c2ebcb
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Initial commit of current work on Prime World Editor
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2015-07-26 17:39:49 -04:00 |