Aruki
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74e7d20329
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More new property names
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2018-02-13 12:03:45 -07:00 |
Aruki
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3d72c9e4b2
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Added property name generation system using dictionary attacks and added a UI dialog that allows you to search for property names and apply them to templates
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2018-02-13 00:30:35 -07:00 |
Aruki
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ebab154a38
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Bunch of new property names
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2018-02-12 02:34:34 -07:00 |
Aruki
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11917d03e8
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Implemented property name validation system
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2018-02-11 16:11:49 -07:00 |
Aruki
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e4d4beeaed
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Fixed crash when copy/pasting objects in MP1
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2017-07-26 03:43:22 -06:00 |
Aruki
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4084375dce
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Finishing touches on PWE v1.2.0
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2017-07-26 03:42:57 -06:00 |
Aruki
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f980bc7536
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Added support for tracking extra dependencies in Corruption areas (necessary to avoid crashes)
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2017-07-26 01:30:52 -06:00 |
Aruki
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95d0279027
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Fixed a couple issues with the resource browser and fixed an error in the 32-bit name map
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2017-07-26 01:29:40 -06:00 |
Aruki
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18482cbae6
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Added drag/drop support to directory tree view
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2017-07-25 18:34:02 -06:00 |
Aruki
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ca40c26154
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Directory tree view now updates to reflect changes when moving/renaming folders
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2017-07-25 04:02:48 -06:00 |
Aruki
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5e79d88bb8
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Minor bugfix - Prime 3 is not Wii de Asobu
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2017-07-25 00:50:50 -06:00 |
Aruki
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588c4aa0bd
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Added support for building Wii de Asobu/Trilogy ISOs
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2017-07-24 23:51:09 -06:00 |
Aruki
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e4d7c37541
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Added support for exporting Trilogy and Wii de Asobu builds
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2017-07-24 21:08:12 -06:00 |
Aruki
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305fbbdeed
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Added ability to look up asset IDs with the search bar
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2017-07-22 17:39:49 -06:00 |
Aruki
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4f2828e0f8
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Added asset lookup by ID, fixed a bug with asset ID display, added "go to parent directory" icon
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2017-07-22 16:26:49 -06:00 |
Aruki
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89d668a810
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Added ability to display referencers/dependencies of assets
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2017-07-20 20:56:29 -06:00 |
Aruki
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905173a0a0
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Added ability to create/delete directories
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2017-07-20 20:48:12 -06:00 |
Aruki
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16e310fb2f
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Update resource selectors when their asset is renamed, fixed default world editor split sizes, disabled model editor save button outside of MP1
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2017-07-18 03:07:42 -06:00 |
Aruki
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db277d7a15
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Added ability to rename resources/directories in the resource table view
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2017-07-16 03:24:14 -06:00 |
Aruki
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932e2bff7a
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Changed resource cache to save with the basic binary serializer to improve read/write time
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2017-07-15 23:19:26 -06:00 |
Aruki
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bfe541a35d
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Added null progress notifier, optimized CResourceStore::BuildFromDirectory a little
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2017-07-15 22:55:26 -06:00 |
Aruki
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a813c4c61c
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Fixed table view updating to properly show changes after moving resources/directories
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2017-07-15 22:24:59 -06:00 |
Aruki
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dbe8b7922c
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Added support for dragging/dropping resources; you can use drag/drop to rearrange resources/folders in the resource browser now, and you can drag/drop resources onto resource selector widgets
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2017-07-14 18:41:56 -06:00 |
Aruki
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fe9a074029
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Added context menu to the resource browser; fixed search results not displaying correctly
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2017-07-13 01:41:46 -06:00 |
Aruki
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137c10f28f
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Major resource browser UI overhaul
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2017-07-12 20:45:14 -06:00 |
Aruki
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31dec78050
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Moved /WX flag in the .pro files into a win32 block
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2017-07-12 00:22:04 -06:00 |
Aruki
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097ab23687
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Fix to .qmake.conf so MSVC compiler flags are only set on Windows
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2017-07-12 00:17:42 -06:00 |
Aruki
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0ffbaefcde
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Added ability to edit the game name in opening.bnr; slightly reorganized world editor menu options
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2017-07-10 16:43:53 -06:00 |
Aruki
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581d5f7267
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Changed resource selector widgets so they can pop up a panel with a list of acceptable resources
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2017-07-10 15:19:11 -06:00 |
Aruki
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2348b8514f
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Changed resource selector so you click the resource name to find it instead of having a separate find button
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2017-07-09 23:55:29 -06:00 |
Aruki
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096ef45bac
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Added support for building Wii ISOs
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2017-07-09 15:44:42 -06:00 |
Aruki
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665a098d50
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Integrated latest changes from nod, and updated the structure of the Disc folder for compatibility with the upcoming Dolphin directory blob updates
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2017-07-09 13:44:06 -06:00 |
Aruki
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2ddba0cacc
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Removed unneeded ToLower() call
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2017-07-08 13:42:31 -06:00 |
Aruki
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cbdebd2f7e
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Fixed some issues with asset name generation in MP3/DKCR and fixed a memory leak in the character editor
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2017-07-08 13:38:03 -06:00 |
Aruki
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21efd3999f
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Fixed issue causing the viewport axes to sometimes not render correctly
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2017-07-07 23:14:41 -06:00 |
Aruki
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5c1d4f70ae
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Fixed save and save+cook buttons being enabled when no area is open
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2017-07-07 20:52:14 -06:00 |
Aruki
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2b4a9a2274
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Updated asset name maps
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2017-07-05 02:06:30 -06:00 |
Aruki
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8b84b638ac
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Fixed all DKCR name generation issues
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2017-07-05 01:10:57 -06:00 |
Aruki
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6a01bf5982
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Removed raw extensions
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2017-07-04 19:55:44 -06:00 |
Aruki
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2c21276f5a
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Use uppercase extensions for editor resources
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2017-07-04 19:32:12 -06:00 |
Aruki
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2c125952d4
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Temporarily removing editor resources to change extensions to uppercase
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2017-07-04 19:05:34 -06:00 |
Aruki
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3fa1279d29
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Lots of changes to how resource database/entry data is serialized; resource database file is now binary and merged with the cache data file. Binary reader/writer now use 32-bit sizes.
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2017-07-04 19:02:56 -06:00 |
Aruki
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4652e125e5
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Resource database can now keep track of empty directories
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2017-07-04 13:34:14 -06:00 |
Aruki
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9a52fe52d4
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Added ability to rebuild the resource database from the project resources folder. Editor can detect if the resource database is corrupt on load and if so prompts the user to repair it.
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2017-07-04 04:59:22 -06:00 |
Aruki
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1f3df14b02
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Configured asset name map and resource entries to be able to track whether or not a resource/directory name is auto-generated, and made adjustments to the name generation system to not override custom-set names
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2017-07-02 15:56:30 -06:00 |
Aruki
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4b73d0abcc
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Added resource metadata files
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2017-07-02 02:17:04 -06:00 |
Aruki
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5a398423e1
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Applied some fixes to the binary reader/writer classes
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2017-07-02 02:12:01 -06:00 |
Aruki
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c6e6ccaa89
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Unify directory structure for cooked/raw assets
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2017-07-01 19:03:56 -06:00 |
Aruki
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4dc11023df
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Rewrote a chunk of the script cooker. SCGN script layer is now generated and written at cook time.
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2017-06-27 06:13:42 -06:00 |
Aruki
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2081835ae6
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Spiffed up progress dialog visuals a little
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2017-06-26 20:41:17 -06:00 |